Fever Fields: Difference between revisions
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{{DISPLAYTITLE:Fever System}} | |||
__TOC__ | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(180,30,30,0.18) 0%, rgba(120,0,0,0.10) 40%, rgba(60,0,0,0.06) 100%); | |||
border: 2px solid rgba(220,60,30,0.50); | |||
border-left: 5px solid #e03a1e; | |||
border-radius: 8px; | |||
padding: 20px 24px 16px; | |||
margin: 0 0 28px 0; | |||
position: relative; | |||
overflow: hidden; | |||
"> | |||
<div style=" | |||
position: absolute; top: 0; right: 0; | |||
width: 220px; height: 100%; | |||
background: linear-gradient(270deg, rgba(220,60,30,0.10), transparent); | |||
pointer-events: none; | |||
"></div> | |||
<div style=" | |||
font-family: 'Georgia', serif; | |||
font-size: 1.5em; | |||
font-weight: bold; | |||
color: #ff7043; | |||
letter-spacing: 0.06em; | |||
text-transform: uppercase; | |||
margin-bottom: 6px; | |||
text-shadow: 0 0 18px rgba(255,80,30,0.45); | |||
">⚔ Fever System</div> | |||
<div style="color: #d4b5a8; font-size: 0.98em; line-height: 1.6; max-width: 760px;"> | |||
The Fever System transforms selected field and dungeon maps into <strong style="color:#ff9875;">high-stakes hunting zones</strong>. Every Fever map features stronger monster variants, themed equipment sets with <em>random options</em>, Rupes Nigra material drops, special boss encounters, and unique item combo effects. Fever portals are marked by a <strong style="color:#e03a1e;">red portal</strong> at the entrance. | |||
</div> | |||
</div> | |||
Fever | <!-- ═══════════════════════════════════════════════════════════ | ||
CORE RULES | |||
════════════════════════════════════════════════════════════ --> | |||
== Core Fever Rules == | |||
<div style=" | |||
display: grid; | |||
grid-template-columns: 1fr 1fr 1fr; | |||
gap: 16px; | |||
margin: 0 0 28px 0; | |||
"> | |||
<div style=" | |||
background: linear-gradient(160deg, rgba(40,14,4,0.85), rgba(20,6,2,0.95)); | |||
border: 1px solid rgba(220,80,30,0.35); | |||
border-top: 3px solid #e03a1e; | |||
border-radius: 8px; | |||
padding: 18px 16px; | |||
"> | |||
<div style="font-size:1.3em; margin-bottom:8px;">🔥</div> | |||
<div style="font-weight:bold; color:#ff7043; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Random Options</div> | |||
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;">Every piece of equipment that drops inside a Fever map — armor, shoes, manteau, and boss drops — always comes with <strong style="color:#ffcc80;">random stat options</strong> themed to that map.</div> | |||
</div> | |||
<div style=" | |||
background: linear-gradient(160deg, rgba(14,30,10,0.85), rgba(6,18,4,0.95)); | |||
border: 1px solid rgba(80,180,60,0.30); | |||
border-top: 3px solid #66bb6a; | |||
border-radius: 8px; | |||
padding: 18px 16px; | |||
"> | |||
<div style="font-size:1.3em; margin-bottom:8px;">💎</div> | |||
<div style="font-weight:bold; color:#81c784; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">Rupes Nigra Drops</div> | |||
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#a5d6a7;">All Fever monsters</strong> — normal and elite — have a chance to drop Rupes Nigra crafting materials. Deeper, harder maps have better odds for rarer tiers.</div> | |||
</div> | |||
== | <div style=" | ||
background: linear-gradient(160deg, rgba(10,18,40,0.85), rgba(4,8,24,0.95)); | |||
border: 1px solid rgba(60,120,220,0.30); | |||
border-top: 3px solid #5c8ee0; | |||
border-radius: 8px; | |||
padding: 18px 16px; | |||
"> | |||
<div style="font-size:1.3em; margin-bottom:8px;">⚠️</div> | |||
<div style="font-weight:bold; color:#90b4e8; font-size:0.95em; letter-spacing:0.05em; text-transform:uppercase; margin-bottom:8px;">GvG / WoE Restriction</div> | |||
<div style="color:#c8b0a8; font-size:0.88em; line-height:1.65;"><strong style="color:#e57373;">Set bonuses and special effects are fully disabled</strong> on any map flagged as GvG, WoE, Castle, or Guild War. Equipment can still be worn, but the bonuses are suppressed.</div> | |||
</div> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
RUPES NIGRA CHAIN | |||
════════════════════════════════════════════════════════════ --> | |||
== Rupes Nigra Material Chain == | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(20,12,6,0.90), rgba(10,6,2,0.98)); | |||
border: 1px solid rgba(180,120,40,0.35); | |||
border-radius: 8px; | |||
padding: 4px 0 4px 0; | |||
margin: 0 0 28px 0; | |||
overflow: hidden; | |||
"> | |||
<div style=" | |||
background: linear-gradient(90deg, rgba(180,100,20,0.20), rgba(180,100,20,0.06), transparent); | |||
padding: 12px 20px 10px; | |||
border-bottom: 1px solid rgba(180,120,40,0.20); | |||
font-weight: bold; | |||
color: #d4a050; | |||
letter-spacing: 0.08em; | |||
text-transform: uppercase; | |||
font-size: 0.88em; | |||
">Progression Crafting Materials — Dropped by All Fever Monsters</div> | |||
{| style="width:100%; border-collapse:collapse; margin:0;" | |||
|- | |||
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:10px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:220px;" | Material | |||
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:10px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25); width:90px;" | Rarity | |||
! style="background:rgba(0,0,0,0.40); color:#d4a050; padding:10px 16px; text-align:left; font-size:0.86em; letter-spacing:0.08em; border-bottom:1px solid rgba(180,120,40,0.25);" | Crafting Role & Notes | |||
{| | |||
! Material | |||
! | |||
! Notes | |||
|- | |- | ||
| Rupes Nigra Fragment | | style="padding:12px 16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8;" | {{Item List|id=7024|item=Rupes Nigra Fragment|simple=yes}} '''Rupes Nigra Fragment''' | ||
| Common | | style="padding:12px 16px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#90caf9; font-size:0.85em; font-weight:bold;">◆ Common</span> | ||
| | | style="padding:12px 16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.5;">Base Fever progression material. Used for entry-level crafting, upgrading early Fever sets, and compounding into higher tiers. Drops from all Fever monsters at a moderate rate.</td> | ||
|- | |- | ||
| Rupes Nigra Shard | | style="padding:12px 16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d0b8;" | {{Item List|id=7025|item=Rupes Nigra Shard|simple=yes}} '''Rupes Nigra Shard''' | ||
| Uncommon | | style="padding:12px 16px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ce93d8; font-size:0.85em; font-weight:bold;">◆◆ Uncommon</span> | ||
| Used for | | style="padding:12px 16px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0a098; font-size:0.92em; line-height:1.5;">Mid-tier crafting material. Used for enhanced Fever equipment upgrades, item combo prerequisites, and infusing set bonuses. More frequent in deeper Fever maps.</td> | ||
|- | |- | ||
| Rupes Nigra Stone | | style="padding:12px 16px; color:#e0d0b8;" | {{Item List|id=7026|item=Rupes Nigra Stone|simple=yes}} '''Rupes Nigra Stone''' | ||
| Rare | | style="padding:12px 16px;" | <span style="color:#ffcc80; font-size:0.85em; font-weight:bold;">◆◆◆ Rare</span> | ||
| High-value | | style="padding:12px 16px; color:#b0a098; font-size:0.92em; line-height:1.5;">High-value capstone material. Required for top-tier Fever set refinement, special equipment fusion, and late-game crafting chains. Best obtained from Fever MVP kills and elite monsters.</td> | ||
|} | |} | ||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
MAP NAVIGATOR | |||
════════════════════════════════════════════════════════════ --> | |||
== Fever Map Navigator == | |||
= | <div style=" | ||
display: grid; | |||
grid-template-columns: repeat(5, 1fr); | |||
gap: 10px; | |||
margin: 0 0 28px 0; | |||
"> | |||
<div style="background:linear-gradient(160deg,rgba(20,40,10,0.90),rgba(10,24,6,0.98));border:1px solid rgba(80,160,40,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🌿</div> | |||
<div style="color:#81c784;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Payon Forest</div> | |||
<div style="color:#78909c;font-size:0.78em;">Forest Set</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(40,30,8,0.90),rgba(24,18,4,0.98));border:1px solid rgba(200,160,30,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🏜️</div> | |||
<div style="color:#ffd54f;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Sograt Desert</div> | |||
<div style="color:#78909c;font-size:0.78em;">Sand Set</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(20,10,30,0.90),rgba(10,4,20,0.98));border:1px solid rgba(130,60,200,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🏚️</div> | |||
<div style="color:#ce93d8;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Glast Heim</div> | |||
<div style="color:#78909c;font-size:0.78em;">Shadow Set</div> | |||
</div> | |||
<div style="background:linear-gradient(160deg,rgba(40,10,4,0.90),rgba(24,4,2,0.98));border:1px solid rgba(220,80,30,0.40);border-radius:8px;padding:14px 12px;text-align:center;"> | |||
<div style="font-size:1.4em;margin-bottom:6px;">🌋</div> | |||
<div style="color:#ff7043;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Magma Dungeon</div> | |||
<div style="color:#78909c;font-size:0.78em;">Magma Set</div> | |||
</div> | |||
== | <div style="background:linear-gradient(160deg,rgba(10,20,40,0.90),rgba(4,10,24,0.98));border:1px solid rgba(40,140,220,0.35);border-radius:8px;padding:14px 12px;text-align:center;"> | ||
<div style="font-size:1.4em;margin-bottom:6px;">🐉</div> | |||
<div style="color:#64b5f6;font-weight:bold;font-size:0.88em;margin-bottom:4px;">Abyss Lake</div> | |||
<div style="color:#78909c;font-size:0.78em;">Dragon & Bone Set</div> | |||
</div> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
MAP 1 — PAYON FOREST | |||
════════════════════════════════════════════════════════════ --> | |||
== Payon Forest Fever Field == | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(12,28,8,0.92), rgba(6,16,4,0.98)); | |||
border: 1px solid rgba(80,160,40,0.35); | |||
border-left: 5px solid #66bb6a; | |||
border-radius: 8px; | |||
padding: 16px 20px 14px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="color:#a5d6a7; font-size:0.90em; line-height:1.65;"> | |||
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on <strong style="color:#c8e6c9;">natural vitality, high HP recovery, and elemental resistance</strong> against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds. | |||
</div> | |||
</div> | |||
== | === Forest Set === | ||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Forest Armor</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=15000|item=Forest Armor|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>Max HP <span style="color:#546e7a;">+200 ~ +600</span></li> | |||
<li>Max HP % <span style="color:#546e7a;">+2% ~ +6%</span></li> | |||
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li> | |||
<li>Poison element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
<li>Damage from Plant race <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Forest Shoes</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=22000|item=Forest Shoes|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>HP Recovery rate <span style="color:#546e7a;">+5% ~ +12%</span></li> | |||
<li>SP Recovery rate <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>Flee <span style="color:#546e7a;">+5 ~ +12</span></li> | |||
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li> | |||
<li>Max SP <span style="color:#546e7a;">+60 ~ +150</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:rgba(6,20,4,0.85);border:1px solid rgba(80,160,40,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(80,160,40,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(80,160,40,0.18);font-weight:bold;color:#81c784;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Forest Manteau</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=20000|item=Forest Manteau|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>Ranged damage received <span style="color:#546e7a;">−3% ~ −7%</span></li> | |||
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li> | |||
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Earth element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
<li>Wind element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>Damage from Brute race <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
| | |||
| | |||
| | |||
</div> | |||
=== Forest Set Bonus === | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(10,28,8,0.92), rgba(6,18,4,0.98)); | |||
border: 1px solid rgba(80,160,40,0.30); | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#81c784;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#a8c8a0;font-size:0.92em;line-height:1.80;"> | |||
<li>Max HP +<strong style="color:#c8e6c9;">10%</strong></li> | |||
<li>Natural HP recovery +<strong style="color:#c8e6c9;">15%</strong> (stacks with Improve Concentration)</li> | |||
<li>Damage received from Plant and Brute monsters −<strong style="color:#c8e6c9;">8%</strong></li> | |||
<li>HP recovery triggers <strong style="color:#c8e6c9;">+20%</strong> more healing when inside Fever maps</li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(80,160,40,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Forest Item Combo === | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(14,36,10,0.95), rgba(6,20,4,0.98)); | |||
border: 2px solid rgba(100,200,60,0.40); | |||
border-left: 5px solid #8bc34a; | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(100,200,60,0.07),transparent);pointer-events:none;"></div> | |||
<div style="font-weight:bold;color:#aed581;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Blight Warden Combo</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15000|item=Forest Armor|simple=yes}} {{Item List|id=4059|item=Evil Druid Card|simple=yes}} | |||
<div style="margin-top:6px;">{{Item List|id=2258|item=Argiope Card|simple=yes}} <span style="color:#90a4ae;font-size:0.88em;">(slotted into any armor, shoes, or manteau)</span></div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#c5e1a5;font-size:0.91em;line-height:1.80;"> | |||
<li>Poison element resistance +<strong style="color:#dcedc8;">12%</strong> additional</li> | |||
<li>VIT +<strong style="color:#dcedc8;">3</strong></li> | |||
<li>HP recovery bonus increases from <strong style="color:#dcedc8;">+20%</strong> to <strong style="color:#dcedc8;">+30%</strong> inside Fever maps</li> | |||
<li>When HP drops below 30%: recover <strong style="color:#dcedc8;">2% Max HP</strong> every 3 seconds (passive, Fever maps only)</li> | |||
</ul> | |||
</div> | |||
=== Forest Fever MVP === | |||
== | <div style="background:rgba(6,18,4,0.88);border:1px solid rgba(80,160,40,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;"> | ||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Forest Armor / Shoes / Manteau with Special Options</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8a0;font-size:0.89em;line-height:1.75;"> | |||
<li>Damage against Plant race <span style="color:#546e7a;">+8% ~ +14%</span></li> | |||
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +12%</span></li> | |||
<li>Healing received from all sources <span style="color:#546e7a;">+6% ~ +10%</span></li> | |||
<li>Chance (5%) on kill: instantly recover <strong style="color:#c8e6c9;">3% Max HP</strong></li> | |||
<li>Earth element resistance <span style="color:#546e7a;">+5% ~ +9%</span></li> | |||
</ul> | |||
</div> | |||
== | <!-- ═══════════════════════════════════════════════════════════ | ||
MAP 2 — SOGRAT DESERT | |||
════════════════════════════════════════════════════════════ --> | |||
== Sograt Desert Fever Field == | |||
The | <div style=" | ||
background: linear-gradient(135deg, rgba(30,22,4,0.92), rgba(18,12,2,0.98)); | |||
border: 1px solid rgba(200,160,30,0.35); | |||
border-left: 5px solid #ffd54f; | |||
border-radius: 8px; | |||
padding: 16px 20px 14px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="color:#fff9c4; font-size:0.90em; line-height:1.65;"> | |||
The Sograt Desert Fever Field is a merciless expanse of scorched dunes. Demon and Brute-type monsters have been mutated by the desert heat and roam in ferocious packs. The Sand Set is built around <strong style="color:#fff59d;">endurance, defensive layers, and resistance to Fire and ranged attacks</strong>, rewarding players who can outlast and outlevel the desert's punishment. | |||
</div> | |||
</div> | |||
=== Sand Set === | |||
= | <div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | ||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Sand Armor</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=15001|item=Sand Armor|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>Max HP <span style="color:#546e7a;">+200 ~ +600</span></li> | |||
<li>Max HP % <span style="color:#546e7a;">+2% ~ +6%</span></li> | |||
<li>DEF <span style="color:#546e7a;">+4 ~ +10</span></li> | |||
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Fire element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li> | |||
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Sand Shoes</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=22001|item=Sand Shoes|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>Max SP <span style="color:#546e7a;">+60 ~ +150</span></li> | |||
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>HP Recovery rate <span style="color:#546e7a;">+4% ~ +9%</span></li> | |||
<li>Resistance to Decrease AGI / Slow <span style="color:#546e7a;">+15% ~ +30%</span></li> | |||
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li> | |||
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:rgba(22,16,4,0.85);border:1px solid rgba(200,160,30,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(200,160,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(200,160,30,0.18);font-weight:bold;color:#ffd54f;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Sand Manteau</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=20001|item=Sand Manteau|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#e8d8a0;font-size:0.87em;line-height:1.80;"> | |||
<li>Ranged damage received <span style="color:#546e7a;">−4% ~ −9%</span></li> | |||
<li>Fire element resistance <span style="color:#546e7a;">+3% ~ +7%</span></li> | |||
<li>Earth element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Damage from Demon race <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
<li>Damage from Brute race <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Sand Set Bonus === | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(28,20,4,0.92), rgba(18,12,2,0.98)); | |||
border: 1px solid rgba(200,160,30,0.30); | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#ffd54f;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.92em;line-height:1.80;"> | |||
<li>Max HP +<strong style="color:#fff9c4;">8%</strong></li> | |||
<li>Ranged damage received −<strong style="color:#fff9c4;">10%</strong></li> | |||
<li>Fire element resistance +<strong style="color:#fff9c4;">8%</strong></li> | |||
<li>Resistance to status effects (Silence, Curse, Blind) +<strong style="color:#fff9c4;">20%</strong> inside Fever maps</li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(200,160,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
== | === Desert Item Combo === | ||
=== Sand | <div style=" | ||
background: linear-gradient(135deg, rgba(30,20,4,0.95), rgba(18,12,2,0.98)); | |||
border: 2px solid rgba(220,180,30,0.40); | |||
border-left: 5px solid #fdd835; | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(220,180,30,0.07),transparent);pointer-events:none;"></div> | |||
<div style="font-weight:bold;color:#fff176;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Scouring Wind Combo</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15001|item=Sand Armor|simple=yes}} {{Item List|id=22001|item=Sand Shoes|simple=yes}} {{Item List|id=4377|item=Antique Firelock Card|simple=yes}} | |||
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Antique Firelock Card in any piece of the set)</div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#fff9c4;font-size:0.91em;line-height:1.80;"> | |||
<li>DEF +<strong style="color:#fffde7;">8</strong></li> | |||
<li>Resistance to Silence and Blind +<strong style="color:#fffde7;">25%</strong></li> | |||
<li>Fire element resistance +<strong style="color:#fffde7;">10%</strong> additional</li> | |||
<li>When hit by ranged attacks: 8% chance to gain a <strong style="color:#fffde7;">+15 DEF</strong> shield for 4 seconds</li> | |||
</ul> | |||
</div> | |||
=== Desert Fever MVP === | |||
<div style="background:rgba(22,16,4,0.88);border:1px solid rgba(200,160,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;"> | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Sand Armor / Shoes / Manteau with Special Options</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8d8a0;font-size:0.89em;line-height:1.75;"> | |||
<li>Damage against Demon race <span style="color:#546e7a;">+8% ~ +14%</span></li> | |||
<li>Damage against Brute race <span style="color:#546e7a;">+6% ~ +11%</span></li> | |||
<li>Ranged damage received <span style="color:#546e7a;">−6% ~ −10%</span> additional</li> | |||
<li>Chance (8%) when hit: gain <strong style="color:#fff9c4;">+12 DEF</strong> for 5 seconds</li> | |||
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li> | |||
</ul> | |||
</div> | |||
== | <!-- ═══════════════════════════════════════════════════════════ | ||
MAP 3 — GLAST HEIM | |||
════════════════════════════════════════════════════════════ --> | |||
== Glast Heim Fever Dungeons == | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(16,8,28,0.92), rgba(8,4,18,0.98)); | |||
border: 1px solid rgba(130,60,200,0.35); | |||
border-left: 5px solid #ab47bc; | |||
border-radius: 8px; | |||
padding: 16px 20px 14px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="color:#e1bee7; font-size:0.90em; line-height:1.65;"> | |||
The ruins of Glast Heim have collapsed inward, trapping wandering Undead and Demon entities within sealed catacombs. The Fever variants are driven by cursed dark energy — applying <strong style="color:#ce93d8;">Shadow element damage, Curse status chains, and massive SP drain</strong>. The Shadow Set is built for Undead and Demon hunting specialists — maximizing SP efficiency and Shadow element resilience. | |||
</div> | |||
</div> | |||
=== Shadow Set === | |||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | |||
=== | <div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;"> | ||
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Shadow Armor</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=15002|item=Shadow Armor|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;"> | |||
<li>Max HP % <span style="color:#546e7a;">+3% ~ +7%</span></li> | |||
<li>Shadow element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li> | |||
<li>Undead element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li> | |||
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>MDEF <span style="color:#546e7a;">+3 ~ +8</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Shadow Shoes</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=22002|item=Shadow Shoes|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;"> | |||
<li>SP Recovery rate <span style="color:#546e7a;">+6% ~ +14%</span></li> | |||
<li>Max SP % <span style="color:#546e7a;">+3% ~ +7%</span></li> | |||
<li>After-cast delay <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
<li>Flee <span style="color:#546e7a;">+4 ~ +10</span></li> | |||
<li>INT <span style="color:#546e7a;">+2 ~ +4</span></li> | |||
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +5%</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
{| | <div style="background:rgba(12,6,22,0.85);border:1px solid rgba(130,60,200,0.28);border-radius:8px;overflow:hidden;"> | ||
<div style="background:linear-gradient(90deg,rgba(130,60,200,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(130,60,200,0.18);font-weight:bold;color:#ce93d8;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Shadow Manteau</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=20002|item=Shadow Manteau|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#d0b8e0;font-size:0.87em;line-height:1.80;"> | |||
<li>Shadow element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
<li>Undead race damage received <span style="color:#546e7a;">−3% ~ −7%</span></li> | |||
<li>Demon race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Curse resistance <span style="color:#546e7a;">+20% ~ +40%</span></li> | |||
<li>Magic damage received <span style="color:#546e7a;">−2% ~ +5%</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Shadow Set === | === Shadow Set Bonus === | ||
<div style=" | |||
background: linear-gradient(135deg, rgba(14,6,26,0.92), rgba(8,4,18,0.98)); | |||
border: 1px solid rgba(130,60,200,0.30); | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#ce93d8;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.92em;line-height:1.80;"> | |||
<li>Damage received from Undead and Demon monsters −<strong style="color:#e1bee7;">10%</strong></li> | |||
<li>Shadow element resistance +<strong style="color:#e1bee7;">10%</strong></li> | |||
<li>SP recovery +<strong style="color:#e1bee7;">20%</strong> inside Fever maps</li> | |||
<li>Curse status duration received −<strong style="color:#e1bee7;">50%</strong></li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(130,60,200,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Glast Heim Item Combo === | |||
=== Shadow | <div style=" | ||
background: linear-gradient(135deg, rgba(16,6,28,0.95), rgba(8,4,18,0.98)); | |||
border: 2px solid rgba(160,80,220,0.40); | |||
border-left: 5px solid #9c27b0; | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(130,60,200,0.07),transparent);pointer-events:none;"></div> | |||
<div style="font-weight:bold;color:#e040fb;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Cursed Vault Combo</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15002|item=Shadow Armor|simple=yes}} {{Item List|id=20002|item=Shadow Manteau|simple=yes}} {{Item List|id=4064|item=Wraith Dead Card|simple=yes}} | |||
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Wraith Dead Card in Shadow Manteau)</div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e1bee7;font-size:0.91em;line-height:1.80;"> | |||
<li>Shadow element resistance +<strong style="color:#f3e5f5;">12%</strong> additional</li> | |||
<li>INT +<strong style="color:#f3e5f5;">4</strong></li> | |||
<li>When killing an Undead monster: 10% chance to recover <strong style="color:#f3e5f5;">5% Max SP</strong></li> | |||
<li>Curse status immunity inside Fever maps</li> | |||
</ul> | |||
</div> | |||
=== Glast Heim Fever MVP === | |||
<div style="background:rgba(12,6,22,0.88);border:1px solid rgba(130,60,200,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;"> | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Shadow Armor / Shoes / Manteau with Special Options</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#d0b8e0;font-size:0.89em;line-height:1.75;"> | |||
<li>Damage against Undead race <span style="color:#546e7a;">+8% ~ +14%</span></li> | |||
<li>Damage against Demon race <span style="color:#546e7a;">+7% ~ +13%</span></li> | |||
<li>Shadow element resistance <span style="color:#546e7a;">+6% ~ +11%</span> additional</li> | |||
<li>Holy element resistance <span style="color:#546e7a;">+4% ~ +8%</span></li> | |||
<li>Chance (7%) when hit: reduce next instance of damage by <strong style="color:#e1bee7;">15%</strong> (2-second window)</li> | |||
<li>Chance (10%) on Undead kill: recover <strong style="color:#e1bee7;">4% Max SP</strong></li> | |||
</ul> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
MAP 4 — MAGMA DUNGEON | |||
════════════════════════════════════════════════════════════ --> | |||
== Magma Dungeon Level 3 Fever Area == | |||
=== | <div style=" | ||
background: linear-gradient(135deg, rgba(30,8,4,0.92), rgba(18,4,2,0.98)); | |||
border: 1px solid rgba(220,80,30,0.38); | |||
border-left: 5px solid #f4511e; | |||
border-radius: 8px; | |||
padding: 16px 20px 14px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="color:#ffccbc; font-size:0.90em; line-height:1.65;"> | |||
The deepest floors of Magma Dungeon have cracked open, and superheated Fire element creatures have flooded the tunnels. The Magma Set is the most <strong style="color:#ff8a65;">offensively-oriented Fever set</strong> — boosting ATK, MATK, Fire resistance, and ASPD for aggressive, sustained pressure in a kill-or-be-killed environment. | |||
</div> | |||
</div> | |||
=== Magma Set === | |||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | |||
== Magma | <div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;"> | ||
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Magma Armor</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=15003|item=Magma Armor|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;"> | |||
<li>Max HP <span style="color:#546e7a;">+200 ~ +500</span></li> | |||
<li>ATK <span style="color:#546e7a;">+8 ~ +20</span></li> | |||
<li>MATK <span style="color:#546e7a;">+8 ~ +18</span></li> | |||
<li>STR <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Fire element resistance <span style="color:#546e7a;">+5% ~ +10%</span></li> | |||
<li>VIT <span style="color:#546e7a;">+2 ~ +4</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
=== Magma | <div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;"> | ||
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Magma Shoes</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=22003|item=Magma Shoes|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;"> | |||
<li>ASPD <span style="color:#546e7a;">+3% ~ +7%</span></li> | |||
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>Max SP <span style="color:#546e7a;">+60 ~ +140</span></li> | |||
<li>Fire element resistance <span style="color:#546e7a;">+3% ~ +7%</span></li> | |||
<li>AGI <span style="color:#546e7a;">+2 ~ +4</span></li> | |||
<li>HP Recovery rate <span style="color:#546e7a;">+3% ~ +8%</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:rgba(22,6,4,0.85);border:1px solid rgba(220,80,30,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(220,80,30,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(220,80,30,0.18);font-weight:bold;color:#ff7043;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Magma Manteau</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=20003|item=Magma Manteau|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#e8c0b0;font-size:0.87em;line-height:1.80;"> | |||
<li>Fire element resistance <span style="color:#546e7a;">+4% ~ +9%</span></li> | |||
<li>Neutral element resistance <span style="color:#546e7a;">+2% ~ +5%</span></li> | |||
<li>Melee damage received <span style="color:#546e7a;">−3% ~ −7%</span></li> | |||
<li>Critical rate <span style="color:#546e7a;">+3 ~ +7</span></li> | |||
<li>ATK % <span style="color:#546e7a;">+2% ~ +5%</span></li> | |||
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Magma Set Bonus === | === Magma Set Bonus === | ||
<div style=" | |||
background: linear-gradient(135deg, rgba(28,6,2,0.92), rgba(16,4,2,0.98)); | |||
border: 1px solid rgba(220,80,30,0.30); | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#ff7043;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.92em;line-height:1.80;"> | |||
<li>ATK +<strong style="color:#ffccbc;">20</strong> and MATK +<strong style="color:#ffccbc;">15</strong></li> | |||
<li>Fire element resistance +<strong style="color:#ffccbc;">10%</strong></li> | |||
<li>ASPD +<strong style="color:#ffccbc;">5%</strong> inside Fever maps</li> | |||
<li>Damage against Fire-element and Formless monsters +<strong style="color:#ffccbc;">8%</strong></li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(220,80,30,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Magma Item Combo === | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(30,6,2,0.95), rgba(18,4,2,0.98)); | |||
border: 2px solid rgba(240,100,30,0.42); | |||
border-left: 5px solid #ff5722; | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(220,80,30,0.08),transparent);pointer-events:none;"></div> | |||
<div style="font-weight:bold;color:#ff8a65;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Magma Surge Combo</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15003|item=Magma Armor|simple=yes}} {{Item List|id=20003|item=Magma Manteau|simple=yes}} {{Item List|id=4115|item=Agav Card|simple=yes}} | |||
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Agav Card in Magma Armor)</div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#ffccbc;font-size:0.91em;line-height:1.80;"> | |||
<li>ATK +<strong style="color:#ffe0b2;">15</strong> additional</li> | |||
<li>Critical rate +<strong style="color:#ffe0b2;">5</strong></li> | |||
<li>When attacking with a Fire-element skill: 8% chance to trigger a <strong style="color:#ffe0b2;">burning aura</strong> — adds +12 ATK for 6 seconds</li> | |||
<li>Damage against Formless monsters +<strong style="color:#ffe0b2;">10%</strong> additional</li> | |||
</ul> | |||
</div> | |||
=== Magma Fever MVP === | === Magma Fever MVP === | ||
<div style="background:rgba(22,6,4,0.88);border:1px solid rgba(220,80,30,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;"> | |||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Magma Armor / Shoes / Manteau with Special Options</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#e8c0b0;font-size:0.89em;line-height:1.75;"> | |||
<li>Damage against Fire-element monsters <span style="color:#546e7a;">+8% ~ +15%</span></li> | |||
<li>Damage against Formless race <span style="color:#546e7a;">+7% ~ +13%</span></li> | |||
<li>Damage against Demon race <span style="color:#546e7a;">+5% ~ +10%</span></li> | |||
<li>Fire element resistance <span style="color:#546e7a;">+6% ~ +10%</span> additional</li> | |||
<li>Chance (8%) on attack: trigger burning aura — ATK +<strong style="color:#ffccbc;">18</strong> for 5 seconds</li> | |||
<li>ATK % or MATK % against Fever monsters <span style="color:#546e7a;">+5% ~ +9%</span></li> | |||
</ul> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
! | MAP 5 — ABYSS LAKE | ||
════════════════════════════════════════════════════════════ --> | |||
== Abyss Lake Underground Cave Level 4 == | |||
== Abyss Lake Underground Cave | <div style=" | ||
background: linear-gradient(135deg, rgba(4,14,30,0.92), rgba(2,8,20,0.98)); | |||
border: 1px solid rgba(40,140,220,0.38); | |||
border-left: 5px solid #1565c0; | |||
border-radius: 8px; | |||
padding: 16px 20px 14px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="color:#b3d4f8; font-size:0.90em; line-height:1.65;"> | |||
The fourth level of the Abyss Lake Underground Cave is an ancient sealed cavern, home to massive Dragon-race creatures and skeletal constructs of enormous size. Boss-type monsters appear more frequently and hit far harder than surface variants. The Dragon & Bone Set rewards the bravest hunters with <strong style="color:#90caf9;">Dragon resistance, Boss damage mitigation, and critical power</strong> — and is the only set to ship with <strong style="color:#80deea;">two distinct item combos</strong>. | |||
</div> | |||
</div> | |||
=== Dragon & Bone Set === | === Dragon & Bone Set === | ||
<div style="display:grid; grid-template-columns:1fr 1fr 1fr; gap:14px; margin:0 0 20px 0;"> | |||
{| | <div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;"> | ||
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🛡 Dragonbone Armor</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;"> | |||
<li>Max HP % <span style="color:#546e7a;">+3% ~ +7%</span></li> | |||
<li>Dragon race damage received <span style="color:#546e7a;">−4% ~ +8%</span></li> | |||
<li>Boss race damage received <span style="color:#546e7a;">−3% ~ −6%</span></li> | |||
<li>VIT <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>STR <span style="color:#546e7a;">+2 ~ +4</span></li> | |||
<li>MDEF <span style="color:#546e7a;">+3 ~ +7</span></li> | |||
| Dragonbone Shoes | </ul> | ||
</div> | |||
</div> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">👟 Dragonbone Shoes</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} | |||
<div style="height:8px;"></div> | |||
| Dragonbone Manteau | <div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | ||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;"> | |||
<li>Max HP <span style="color:#546e7a;">+200 ~ +500</span></li> | |||
<li>Movement Speed <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>ASPD <span style="color:#546e7a;">+3% ~ +7%</span></li> | |||
<li>Critical rate <span style="color:#546e7a;">+4 ~ +9</span></li> | |||
<li>AGI <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
<li>Max SP <span style="color:#546e7a;">+60 ~ +140</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div style="background:rgba(4,12,26,0.85);border:1px solid rgba(40,140,220,0.28);border-radius:8px;overflow:hidden;"> | |||
<div style="background:linear-gradient(90deg,rgba(40,140,220,0.22),transparent);padding:10px 14px;border-bottom:1px solid rgba(40,140,220,0.18);font-weight:bold;color:#64b5f6;font-size:0.88em;letter-spacing:0.06em;text-transform:uppercase;">🧥 Dragonbone Manteau</div> | |||
<div style="padding:12px 14px;"> | |||
{{Item List|id=20004|item=Dragonbone Manteau|simple=yes}} | |||
<div style="height:8px;"></div> | |||
<div style="color:#78909c;font-size:0.78em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Possible Random Options</div> | |||
<ul style="margin:0;padding:0 0 0 16px;color:#b0c8e8;font-size:0.87em;line-height:1.80;"> | |||
<li>Dragon race damage received <span style="color:#546e7a;">−4% ~ −8%</span></li> | |||
<li>Neutral element resistance <span style="color:#546e7a;">+3% ~ +6%</span></li> | |||
<li>Boss race damage received <span style="color:#546e7a;">−3% ~ −7%</span></li> | |||
<li>Critical damage <span style="color:#546e7a;">+5% ~ +10%</span></li> | |||
<li>Ranged damage received <span style="color:#546e7a;">−3% ~ −7%</span></li> | |||
<li>Perfect Dodge <span style="color:#546e7a;">+2 ~ +5</span></li> | |||
</ul> | |||
</div> | |||
</div> | |||
</div> | |||
=== Dragon & Bone Set Bonus === | === Dragon & Bone Set Bonus === | ||
<div style=" | |||
background: linear-gradient(135deg, rgba(4,12,28,0.92), rgba(2,8,18,0.98)); | |||
border: 1px solid rgba(40,140,220,0.30); | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
"> | |||
<div style="font-weight:bold;color:#64b5f6;font-size:0.92em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">⬡ Full Set Effect (Armor + Shoes + Manteau)</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.92em;line-height:1.80;"> | |||
<li>Dragon race damage received −<strong style="color:#e3f2fd;">12%</strong></li> | |||
<li>Boss race damage received −<strong style="color:#e3f2fd;">8%</strong></li> | |||
<li>Critical rate +<strong style="color:#e3f2fd;">8</strong> and Critical damage +<strong style="color:#e3f2fd;">10%</strong> inside Fever maps</li> | |||
<li>Dragon Slayer effect: every 30th critical hit summons a <strong style="color:#e3f2fd;">Dragon Spirit</strong> — adds +20 ATK for 8 seconds</li> | |||
</ul> | |||
<div style="margin-top:10px;padding-top:10px;border-top:1px solid rgba(40,140,220,0.20);color:#546e7a;font-size:0.82em;">⚠ Set bonuses are disabled on GvG / WoE flagged maps.</div> | |||
</div> | |||
=== Abyss Lake Item Combos === | |||
<div style=" | |||
background: linear-gradient(90deg,rgba(40,140,220,0.10),rgba(0,188,212,0.06)); | |||
border: 1px solid rgba(40,140,220,0.22); | |||
border-radius: 8px; | |||
padding: 10px 16px; | |||
margin: 0 0 14px 0; | |||
font-size: 0.84em; color: #80deea; letter-spacing: 0.04em; | |||
"> | |||
⚠ <strong>Abyss Lake is the only Fever map with two distinct item combos.</strong> Both can be active simultaneously if all items are equipped. They do <em>not</em> conflict. | |||
</div> | |||
=== | <div style=" | ||
background: linear-gradient(135deg, rgba(4,14,30,0.95), rgba(2,8,20,0.98)); | |||
border: 2px solid rgba(40,180,220,0.42); | |||
border-left: 5px solid #0288d1; | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 14px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(40,140,220,0.08),transparent);pointer-events:none;"></div> | |||
<div style="font-weight:bold;color:#4fc3f7;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Combo I — Ancient Scale Combo</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} {{Item List|id=22004|item=Dragonbone Shoes|simple=yes}} {{Item List|id=4319|item=Dragon Tail Card|simple=yes}} | |||
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Dragon Tail Card in Dragonbone Shoes)</div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b3d4f8;font-size:0.91em;line-height:1.80;"> | |||
<li>Dragon race damage received −<strong style="color:#e1f5fe;">10%</strong> additional</li> | |||
<li>AGI +<strong style="color:#e1f5fe;">4</strong></li> | |||
<li>Critical rate +<strong style="color:#e1f5fe;">6</strong> additional</li> | |||
<li>Chance (10%) on critical hit: Dragon Slayer effect activates immediately (ATK +20 for 8s)</li> | |||
</ul> | |||
</div> | |||
<div style=" | |||
background: linear-gradient(135deg, rgba(4,14,30,0.95), rgba(2,8,20,0.98)); | |||
border: 2px solid rgba(0,180,200,0.42); | |||
border-left: 5px solid #00acc1; | |||
border-radius: 8px; | |||
padding: 16px 20px; | |||
margin: 0 0 20px 0; | |||
position: relative; overflow: hidden; | |||
"> | |||
<div style="position:absolute;top:0;right:0;width:180px;height:100%;background:linear-gradient(270deg,rgba(0,180,200,0.08),transparent);pointer-events:none;"></div> | |||
<div style="font-weight:bold;color:#4dd0e1;font-size:0.95em;letter-spacing:0.06em;text-transform:uppercase;margin-bottom:12px;">🔗 Combo II — Bone Tyrant Combo</div> | |||
<div style="display:grid;grid-template-columns:auto 1fr;gap:12px;align-items:start;margin-bottom:14px;"> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;padding-top:2px;">Items</div> | |||
<div> | |||
{{Item List|id=15004|item=Dragonbone Armor|simple=yes}} {{Item List|id=20004|item=Dragonbone Manteau|simple=yes}} {{Item List|id=4121|item=Ancient Mimic Card|simple=yes}} | |||
<div style="margin-top:6px;color:#90a4ae;font-size:0.88em;">(Ancient Mimic Card in Dragonbone Manteau)</div> | |||
</div> | |||
</div> | |||
<div style="color:#78909c;font-size:0.82em;font-weight:bold;text-transform:uppercase;margin-bottom:8px;">Combo Effect</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b3e8f0;font-size:0.91em;line-height:1.80;"> | |||
<li>Boss race damage received −<strong style="color:#e0f7fa;">8%</strong> additional</li> | |||
<li>Critical damage +<strong style="color:#e0f7fa;">8%</strong> additional</li> | |||
<li>STR +<strong style="color:#e0f7fa;">4</strong></li> | |||
<li>When fighting Boss-type monsters: Max HP +<strong style="color:#e0f7fa;">5%</strong> passive bonus</li> | |||
</ul> | |||
</div> | |||
=== Abyss Lake Fever MVP === | |||
== Fever MVP Special Options == | <div style="background:rgba(4,12,26,0.88);border:1px solid rgba(40,140,220,0.25);border-radius:8px;padding:14px 18px;margin:0 0 8px 0;"> | ||
<div style="color:#78909c;font-size:0.80em;font-weight:bold;letter-spacing:0.08em;text-transform:uppercase;margin-bottom:8px;">Fever MVP Drop — Dragonbone Armor / Shoes / Manteau with Special Options</div> | |||
<ul style="margin:0;padding:0 0 0 18px;color:#b0c8e8;font-size:0.89em;line-height:1.75;"> | |||
<li>Damage against Dragon race <span style="color:#546e7a;">+10% ~ +16%</span></li> | |||
<li>Damage against Boss-type monsters <span style="color:#546e7a;">+8% ~ +14%</span></li> | |||
<li>Critical damage <span style="color:#546e7a;">+8% ~ +14%</span> additional</li> | |||
<li>Dragon race damage received <span style="color:#546e7a;">−6% ~ +11%</span> additional</li> | |||
<li>Neutral element resistance <span style="color:#546e7a;">+5% ~ +9%</span> additional</li> | |||
<li>Chance (12%) on critical hit: Dragon Slayer effect activates — ATK +<strong style="color:#e3f2fd;">25</strong> for 10 seconds</li> | |||
</ul> | |||
</div> | |||
<!-- ═══════════════════════════════════════════════════════════ | |||
MASTER SUMMARY | |||
════════════════════════════════════════════════════════════ --> | |||
== System Reference == | |||
=== Fever Maps at a Glance === | |||
{| | <div style=" | ||
background: linear-gradient(135deg, rgba(14,10,20,0.92), rgba(8,6,14,0.98)); | |||
border: 1px solid rgba(255,255,255,0.10); | |||
border-radius: 8px; | |||
overflow: hidden; | |||
margin: 0 0 24px 0; | |||
"> | |||
{| style="width:100%; border-collapse:collapse; margin:0;" | |||
|- | |- | ||
| Map | ! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Map | ||
| | ! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Set | ||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Identity | |||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Combos | |||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Material Drops | |||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#c8e6c9;" | 🌿 Payon Forest Fever Field | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e8e0;" | Forest Set | ||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Survival · HP Recovery · Poison/Earth Resist | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#81c784;">1</span> — Blight Warden | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone | |||
|- | |- | ||
| Fever | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#fff9c4;" | 🏜️ Sograt Desert Fever Field | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8e0d0;" | Sand Set | ||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Endurance · Ranged Defense · Fire/Status Resist | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ffd54f;">1</span> — Scouring Wind | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone | |||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e1bee7;" | 🏚️ Glast Heim Fever Dungeons | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0d8e8;" | Shadow Set | ||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | Undead/Demon · Shadow Resist · SP Recovery | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ce93d8;">1</span> — Cursed Vault | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone | |||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffccbc;" | 🌋 Magma Dungeon Level 3 | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e8d0c8;" | Magma Set | ||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90a0a0; font-size:0.89em;" | ATK/MATK Pressure · ASPD · Fire Offense | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04);" | <span style="color:#ff7043;">1</span> — Magma Surge | |||
| style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone | |||
|- | |- | ||
| | | style="padding:11px 14px; color:#b3d4f8;" | 🐉 Abyss Lake Cave Level 4 | ||
| | | style="padding:11px 14px; color:#c8d8e8;" | Dragon & Bone Set | ||
| style="padding:11px 14px; color:#90a0a0; font-size:0.89em;" | Dragon/Boss Hunting · Critical · High-End PvM | |||
| style="padding:11px 14px;" | <span style="color:#64b5f6;">2</span> — Ancient Scale + Bone Tyrant | |||
| style="padding:11px 14px; color:#b0b8c8; font-size:0.86em;" | Fragment · Shard · Stone | |||
|} | |} | ||
</div> | |||
== | === Option Design Reference === | ||
<div style=" | |||
background: linear-gradient(135deg, rgba(12,10,18,0.92), rgba(6,6,12,0.98)); | |||
border: 1px solid rgba(255,255,255,0.08); | |||
border-radius: 8px; | |||
overflow: hidden; | |||
margin: 0 0 24px 0; | |||
"> | |||
{| style="width:100%; border-collapse:collapse; margin:0;" | |||
|- | |||
|- | |- | ||
| | ! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Option Category | ||
| | ! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Where It Appears | ||
! style="background:rgba(0,0,0,0.50); color:#b0b8d0; padding:11px 14px; text-align:left; font-size:0.83em; letter-spacing:0.08em; border-bottom:1px solid rgba(255,255,255,0.08);" | Power Level | |||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Elemental Resistance | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard | ||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Reduction | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard | ||
| | |||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Stat Boosts (STR / AGI / VIT / INT) | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | All Fever equipment | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#90c890;">Standard | ||
| | |||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Race Damage Bonus (vs. specific race) | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced | ||
| | |||
|- | |- | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#e0e0e0;" | Proc Effects (on kill / on hit) | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#a0b0c0; font-size:0.89em;" | Fever MVP drops only | ||
| | | style="padding:11px 14px; border-bottom:1px solid rgba(255,255,255,0.04); color:#ffd54f;">Enhanced | ||
| | |||
|- | |- | ||
| | | style="padding:11px 14px; color:#e0e0e0;" | Item Combo Set Bonuses | ||
| | | style="padding:11px 14px; color:#a0b0c0; font-size:0.89em;" | Card + Set combination | ||
| | | style="padding:11px 14px; color:#ff8a65;">Powerful | ||
| | |||
|} | |} | ||
</div> | |||
= | <div style=" | ||
background: linear-gradient(135deg, rgba(20,10,4,0.88), rgba(12,6,2,0.95)); | |||
border: 1px solid rgba(255,80,30,0.28); | |||
border-left: 4px solid #e53935; | |||
All Fever | border-radius: 8px; | ||
padding: 14px 18px; | |||
margin: 0 0 8px 0; | |||
font-size: 0.90em; | |||
color: #ffcdd2; | |||
line-height: 1.70; | |||
"> | |||
⚠ <strong style="color:#ef9a9a;">Reminder:</strong> All Fever set bonuses and item combo effects are <strong style="color:#e57373;">disabled on GvG, WoE, Castle, and Guild War flagged maps.</strong> Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content. | |||
</div> | |||
[[Category:Game Systems]] | |||
[[Category:Equipment]] | |||
[[Category:Fever System]] | |||
Revision as of 15:51, 28 April 2026
Core Fever Rules
Rupes Nigra Material Chain
Payon Forest Fever Field
Payon Forest has been corrupted by an ancient blight — Brute and Plant monsters have grown far stronger and more aggressive. The Forest Set focuses on natural vitality, high HP recovery, and elemental resistance against Poison and Earth damage. Hunters who master this field gain regenerative power unmatched in clean hunting grounds.
Forest Set
Forest Set Bonus
- Max HP +10%
- Natural HP recovery +15% (stacks with Improve Concentration)
- Damage received from Plant and Brute monsters −8%
- HP recovery triggers +20% more healing when inside Fever maps
Forest Item Combo
Forest Fever MVP
- Damage against Plant race +8% ~ +14%
- Damage against Brute race +6% ~ +12%
- Healing received from all sources +6% ~ +10%
- Chance (5%) on kill: instantly recover 3% Max HP
- Earth element resistance +5% ~ +9%
Sograt Desert Fever Field
The Sograt Desert Fever Field is a merciless expanse of scorched dunes. Demon and Brute-type monsters have been mutated by the desert heat and roam in ferocious packs. The Sand Set is built around endurance, defensive layers, and resistance to Fire and ranged attacks, rewarding players who can outlast and outlevel the desert's punishment.
Sand Set
Sand Set Bonus
- Max HP +8%
- Ranged damage received −10%
- Fire element resistance +8%
- Resistance to status effects (Silence, Curse, Blind) +20% inside Fever maps
Desert Item Combo
Desert Fever MVP
- Damage against Demon race +8% ~ +14%
- Damage against Brute race +6% ~ +11%
- Ranged damage received −6% ~ −10% additional
- Chance (8%) when hit: gain +12 DEF for 5 seconds
- Fire element resistance +6% ~ +10% additional
Glast Heim Fever Dungeons
The ruins of Glast Heim have collapsed inward, trapping wandering Undead and Demon entities within sealed catacombs. The Fever variants are driven by cursed dark energy — applying Shadow element damage, Curse status chains, and massive SP drain. The Shadow Set is built for Undead and Demon hunting specialists — maximizing SP efficiency and Shadow element resilience.
Shadow Set
Shadow Set Bonus
- Damage received from Undead and Demon monsters −10%
- Shadow element resistance +10%
- SP recovery +20% inside Fever maps
- Curse status duration received −50%
Glast Heim Item Combo
Glast Heim Fever MVP
- Damage against Undead race +8% ~ +14%
- Damage against Demon race +7% ~ +13%
- Shadow element resistance +6% ~ +11% additional
- Holy element resistance +4% ~ +8%
- Chance (7%) when hit: reduce next instance of damage by 15% (2-second window)
- Chance (10%) on Undead kill: recover 4% Max SP
Magma Dungeon Level 3 Fever Area
The deepest floors of Magma Dungeon have cracked open, and superheated Fire element creatures have flooded the tunnels. The Magma Set is the most offensively-oriented Fever set — boosting ATK, MATK, Fire resistance, and ASPD for aggressive, sustained pressure in a kill-or-be-killed environment.
Magma Set
Magma Set Bonus
- ATK +20 and MATK +15
- Fire element resistance +10%
- ASPD +5% inside Fever maps
- Damage against Fire-element and Formless monsters +8%
Magma Item Combo
Magma Fever MVP
- Damage against Fire-element monsters +8% ~ +15%
- Damage against Formless race +7% ~ +13%
- Damage against Demon race +5% ~ +10%
- Fire element resistance +6% ~ +10% additional
- Chance (8%) on attack: trigger burning aura — ATK +18 for 5 seconds
- ATK % or MATK % against Fever monsters +5% ~ +9%
Abyss Lake Underground Cave Level 4
The fourth level of the Abyss Lake Underground Cave is an ancient sealed cavern, home to massive Dragon-race creatures and skeletal constructs of enormous size. Boss-type monsters appear more frequently and hit far harder than surface variants. The Dragon & Bone Set rewards the bravest hunters with Dragon resistance, Boss damage mitigation, and critical power — and is the only set to ship with two distinct item combos.
Dragon & Bone Set
Dragon & Bone Set Bonus
- Dragon race damage received −12%
- Boss race damage received −8%
- Critical rate +8 and Critical damage +10% inside Fever maps
- Dragon Slayer effect: every 30th critical hit summons a Dragon Spirit — adds +20 ATK for 8 seconds
Abyss Lake Item Combos
⚠ Abyss Lake is the only Fever map with two distinct item combos. Both can be active simultaneously if all items are equipped. They do not conflict.
Abyss Lake Fever MVP
- Damage against Dragon race +10% ~ +16%
- Damage against Boss-type monsters +8% ~ +14%
- Critical damage +8% ~ +14% additional
- Dragon race damage received −6% ~ +11% additional
- Neutral element resistance +5% ~ +9% additional
- Chance (12%) on critical hit: Dragon Slayer effect activates — ATK +25 for 10 seconds
System Reference
Fever Maps at a Glance
Option Design Reference
⚠ Reminder: All Fever set bonuses and item combo effects are disabled on GvG, WoE, Castle, and Guild War flagged maps. Equipment may still be worn — only the Fever-specific bonuses are suppressed. Plan your gear loadout accordingly if you participate in competitive content.