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	<title>Raging Palm Strike - Revision history</title>
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	<updated>2026-06-10T13:29:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Raging_Palm_Strike&amp;diff=24982&amp;oldid=prev</id>
		<title>Manager: Imported from playragnarokzero:en</title>
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		<updated>2025-04-06T06:21:28Z</updated>

		<summary type="html">&lt;p&gt;Imported from playragnarokzero:en&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Info&lt;br /&gt;
|class=Champion&lt;br /&gt;
|type=Offensive&lt;br /&gt;
|levels=5, selectable&lt;br /&gt;
|prereqs=([[Monk]]) [[Iron Fists]] Lv. 7, [[Summon Spirit Sphere]] Lv. 5 &lt;br /&gt;
|spcost=(Skill Level × 2)&lt;br /&gt;
|delay=0.3 seconds&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|range=Melee&lt;br /&gt;
|knock=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raging Palm Strike&amp;#039;&amp;#039;&amp;#039; (Alt: &amp;#039;&amp;#039;Palm Push Strike&amp;#039;&amp;#039;) is a [[transcendent]] 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; class offensive skill available as [[Champion]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Effect==&lt;br /&gt;
Slams a single target with a palm strike that will push it 3 cells backwards 1 second later. Requires the user to be in [[Fury]] status.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitablec&lt;br /&gt;
!Level!!Damage ([[ATK]])&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|300%&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|400%&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|500%&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|600%&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|700%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
*Although damage can be prevented by [[Safety Wall]], [[Hiding]], and other means, the knockback effect of this skill will still take place. Therefore, this skill can be used to knock an enemy out of [[Safety Wall]] and then use [[Guillotine Fist]] on it, but any skill used afterward must go off after the knockback takes place, or the target will still be protected by [[Safety Wall]]. Consequently, because the knockback is predictable, [[Safety Wall]] can also be casted on the targeted location before the knockback occurs, ensuring that player does not leave the protection of [[Safety Wall]].&lt;br /&gt;
*The direction of knockback is determined by the relative player position &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the 1 second delay. If the user walks past the target after using this skill, the direction of knockback can be controlled by the user, thus making the effects less predictable and more difficult to counter (such as with a preemptive [[Safety Wall]]).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This skill has an animation delay of about 0.5 seconds, though it might be based on [[ASPD]]. In [[War of Emperium]] or at any opportunity where the knockback effect can be prevented (such as the enemy is against a wall), this means the skill can be used roughly every 0.8 seconds. Because of it and the delay for knockback is 1 second, this skill can be used twice before the knockback effect of the first attack trips, causing the enemy to be pushed back twice in succession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monk}}&lt;/div&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
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