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	<id>https://wiki.timero.com.br/index.php?action=history&amp;feed=atom&amp;title=Max_HP</id>
	<title>Max HP - Revision history</title>
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	<updated>2026-06-03T08:23:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Max_HP&amp;diff=25183&amp;oldid=prev</id>
		<title>Manager: Imported from playragnarokzero:en</title>
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		<updated>2025-04-06T06:31:02Z</updated>

		<summary type="html">&lt;p&gt;Imported from playragnarokzero:en&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; is an acronym and is known to stand for &amp;#039;&amp;#039;&amp;#039;Health Points&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Hit Points&amp;#039;&amp;#039;&amp;#039;. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the [[class]] of the character, [[VIT]], and any [[equipment]] that may affect HP.&lt;br /&gt;
&lt;br /&gt;
Max HP (also called MHP) affects HP Recovery, [[Increase HP Recovery]], and [[Spiritual Cadence]].&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this [http://ro.doddlercon.com/misc/maxhp3.html lookup table] is used. The following is an algorithm how the values of the lookup tables are calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
var BASE_HP = 35;&lt;br /&gt;
&lt;br /&gt;
BASE_HP += BASE_LEVEL * HP_JOB_B;&lt;br /&gt;
&lt;br /&gt;
for (var i = 2; i &amp;lt;= BASE_LEVEL; i++) {&lt;br /&gt;
  BASE_HP += Math.round(HP_JOB_A * i);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
var MAX_HP = BASE_HP;&lt;br /&gt;
&lt;br /&gt;
MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );&lt;br /&gt;
&lt;br /&gt;
MAX_HP += HP_MOD_A;&lt;br /&gt;
&lt;br /&gt;
MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;HP_JOB_A&amp;#039;&amp;#039;&amp;#039;: See the job modifier table&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;HP_JOB_B&amp;#039;&amp;#039;&amp;#039;: The number in parenthesis, if any. Otherwise 5.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;HP_MOD_A&amp;#039;&amp;#039;&amp;#039;: Sum of additive modifiers&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;HP_MOD_B&amp;#039;&amp;#039;&amp;#039;: Sum of multiplicative modifiers&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;TRANS_MOD&amp;#039;&amp;#039;&amp;#039;: 1.25 for transcendent classes, 1 otherwise&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
:Base HP is the same for all characters with the same job and same level.&lt;br /&gt;
:Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.&lt;br /&gt;
&lt;br /&gt;
== Additive Modifiers ==&lt;br /&gt;
== General ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Description !! Kind !! Bonus !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Equipment bonus to [[Vit]] || Special || 1 × Vit || ―&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]] || Skill || 200 × Skill level || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4319 Freezer Card}} || Card (footgear) || 300 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4327 Bloody Butterfly Card}}&amp;lt;br /&amp;gt;{{Item | id=4258 Evil Nymph Card}}&amp;lt;br /&amp;gt;{{Item | id=4325 Harpy Card}}&amp;lt;br /&amp;gt;{{Item | id=4191 Loli Ruri Card}}&amp;lt;br /&amp;gt;{{Item | id=4208 Miyabi Doll Card}}&amp;lt;br /&amp;gt;{{Item | id=4309 Parasite Card}} || Card set (various) || 500 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4193 Lude Card}}&amp;lt;br /&amp;gt;{{Item | id=4294 Quve Card}} || Card set (accessory) || 300 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4012 Thiefbug Egg Card}} || Card (shield) || 400 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4014 Roda Frog Card}} || Card (armor) || 400 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4003 Pupa Card}} || Card (armor) || 700 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4002 Fabre Card}} || Card (weapon) || 100 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4011 Picky Egg Card}} || Card (armor) || 100 || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=4353 Remover Card}} || Card (armor) || 800 − 40 × Refinement level || ―&lt;br /&gt;
|-&lt;br /&gt;
| {{Item | id=2521 Angelic Cardigan}} &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;{{Item | id=2116 Angelic Guard}} &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;{{Item | id=5125 Angel&amp;#039;s Kiss}} &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;{{Item | id=2355 Angelic Protection}} &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt; || Equipment set || 900 || ―&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiplicative Modifiers ==&lt;br /&gt;
*{{Item | id=4013 Andre Egg Card}}: +5% (Shield)&lt;br /&gt;
*{{Item | id=4123 Eddga Card}}: -25% (Footgear)&lt;br /&gt;
*{{Item | id=4097 Matyr Card}}: +10% (Footgear)&lt;br /&gt;
*{{Item | id=4031 PecoPeco Card}}: +10% (Armour)&lt;br /&gt;
*{{Item | id=4107 Verit Card}}: +8% (Footgear)&lt;br /&gt;
*[[Deluge]]: see skill description&lt;br /&gt;
*[[Apple of Idun]]: see skill description&lt;br /&gt;
&lt;br /&gt;
== Job Modifiers ==&lt;br /&gt;
=== Novices ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;&amp;quot;&lt;br /&gt;
| [[Novice]]&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== First Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center; font-weight: bold;&amp;quot;&lt;br /&gt;
| [[Swordman]]&lt;br /&gt;
| [[Archer]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Acolyte]]&lt;br /&gt;
| [[Merchant]]&lt;br /&gt;
| [[Mage]]&lt;br /&gt;
&amp;lt;!--| [[TaeKwon Kid]]--&amp;gt;&lt;br /&gt;
| [[Ninja]]&lt;br /&gt;
&amp;lt;!--| [[Gunslinger]]--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.4&lt;br /&gt;
| 0.3&lt;br /&gt;
&amp;lt;!--| 0.7--&amp;gt;&lt;br /&gt;
| 0.75&lt;br /&gt;
&amp;lt;!--| 0.9--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2-1 Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;&amp;quot;&lt;br /&gt;
| [[Knight]]&lt;br /&gt;
| [[Hunter]]&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| [[Priest]]&lt;br /&gt;
| [[Blacksmith]]&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[TaeKwon Master]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0.85&lt;br /&gt;
| 1.1&lt;br /&gt;
| 0.75&lt;br /&gt;
| 0.9&lt;br /&gt;
| 0.55&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 0.9 (6.5)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2-2 Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitablec&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;&amp;quot;&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| [[Dancer]]/[[Bard]]&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| [[Alchemist]]&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| [[Soul Linker]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1.1 (7)&lt;br /&gt;
| 0.75 (3)&lt;br /&gt;
| 0.85&lt;br /&gt;
| 0.9 (6.5)&lt;br /&gt;
| 0.9&lt;br /&gt;
| 0.75&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 0.75&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Game Mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanics]]&lt;/div&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
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