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	<title>Increase HP Recovery - Revision history</title>
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	<updated>2026-06-03T21:23:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Increase_HP_Recovery&amp;diff=25764&amp;oldid=prev</id>
		<title>Manager: Imported from playragnarokzero:en</title>
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		<updated>2025-04-06T06:59:29Z</updated>

		<summary type="html">&lt;p&gt;Imported from playragnarokzero:en&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Info&lt;br /&gt;
|class = Swordman&lt;br /&gt;
|type=Passive&lt;br /&gt;
|levels=10&lt;br /&gt;
|prereqs=None&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Increase HP Recovery&amp;#039;&amp;#039;&amp;#039; (Alt: &amp;#039;&amp;#039;Increase Recuperative Power&amp;#039;&amp;#039;) is a 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; class passive skill available as a [[Swordman]].&lt;br /&gt;
==Effect==&lt;br /&gt;
Enables the natural recovery of additional HP every 10 seconds while the user is not moving. This skill also increases the effectiveness of [[Healing Items]] (HP).&lt;br /&gt;
&lt;br /&gt;
{|class=wikitablec&lt;br /&gt;
!rowspan=2|Level!!colspan=2|HP Recovery!!rowspan=2|H. Item Bonus&amp;lt;br&amp;gt;(HP)&lt;br /&gt;
|-&lt;br /&gt;
!Base Regen!!{{tooltip|Rec. Bonus|This bonus is a percentage from the user&amp;#039;s Max HP}}&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|5||0.2%||10%&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|10||0.4%||20%&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|15||0.6%||30%&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|20||0.8%||40%&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|25||1.0%||50%&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|30||1.2%||60%&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|35||1.4%||70%&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|40||1.6%||80%&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|45||1.8%||90%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|50||2.0%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*The increased effectiveness of [[Healing Items]] is cumulative with the increase gained from [[Stats#VIT|VIT]].&lt;br /&gt;
*No HP is restored if normal [[HP Recovery|HP regeneration]] is not permitted (i.e. the user is [[Weight Limit|overweight]]).&lt;br /&gt;
*HP will be replenished as long as the user does not move itself from whatever cell it is located at. This means if they attack a [[monster]] for twenty seconds while staying on the same cell, some of their HP will be restored twice.&lt;br /&gt;
&lt;br /&gt;
==Applications==&lt;br /&gt;
*This skill contributes to the survivability of [[Swordman]] [[classes]]; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other [[classes]], or to further prevail in tanking difficult [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;/div&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
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