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		<title>GradyChinn5154 at 09:00, 13 October 2025</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:00, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult healer &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get the hang &lt;/del&gt;of, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as her playstyle &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drastically different from other support Heroes &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Let&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a look at each &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her &lt;/del&gt;abilities, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some tips and tricks for using them effectiv&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&amp;#039;s Ultimate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gravitic Flux&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be used in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primarily&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eliminate targets below 50 percent health &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it will always hit for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other 50 percent health when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy is slammed back d&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While trapped in Gravitic Flux, enemies will still be able to use their abilities , as applicable, but your team will be able to shoot them , too. In this way, Gravitic Flux can be combined with other teammates&amp;#039; abilities , trapping them in place for a few seconds while they eliminate t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As previously mentioned, Brigitte works best when she is on the offensive , bashing enemies with her shield and flail. Due to the knockback effect of Whip Shot , you can knock enemies away from your team , keeping them safe from approaching close-range attacks, while approaching them yours&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate &lt;/del&gt;fire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a bursting AOE effect that heals any allies within ten meters. Since this &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team versus team video game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can see why Baptiste &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the many ultimate choices for keeping your teammates alive&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If your team stays grouped up, &lt;/del&gt;you&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll &lt;/del&gt;be able to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure no one gets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical health&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focusing healing on one person&lt;/del&gt;, you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep the entire team alive at the same time thanks to the AOE &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing. Utilizing Baptiste&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exo Boots is perfect in combination with his alternate f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Although Moira&amp;#039;s abilities may seem simple, doing well as her can be challenging. Let&amp;#039;s take &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look at each of Moira&amp;#039;s abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what they do, and some tips and tricks for getting the most out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this offensive hea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Roadhog belongs to the Tank role in the &lt;/del&gt;game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the name suggests, your job &lt;/del&gt;is to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a ton of damage for your team &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect the squishy characters using the different skills &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have . This is the reason why every tank has some sort of crowd-controlling abiliti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main difference between the first and the second &lt;/del&gt;[http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWW&lt;/del&gt;.Thecenterfoundation.org/member/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3565855 &lt;/del&gt;Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strategy&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduction &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tanks in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular &lt;/del&gt;team . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the previous game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;d have two Tanks in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team making it six vs six . This reduction also caused an increase in the time you&amp;#039;d have to wait in queue &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Brigitte &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a support Hero&lt;/del&gt;, her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle is unlike any other healer&lt;/del&gt;. Because of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her unique playstyle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning to play well as Brigitte &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult. Here are some tips and tricks for learning &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play Brigi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He has high HP and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to &lt;/del&gt;heal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;himself&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but without good Support heroes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he won&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank the damage well in a battle . If you want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use this character in a game against good enemies&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might have to rely on certain tanky Support and Damage characters to help y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now comes &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more complex abilities. Immortality Field is hard because &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/del&gt;yourself &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwing it down &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;panic when it didn&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used, or &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team decides &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run out of the field in a panic. What is important to know is that if your enemy team is smart, they will be baiting &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting for you to drop &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immortality Field&lt;/del&gt;. If you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw it down too much, they will be able to bait it &lt;/del&gt;out of you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which will allow them a good moment &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use their &lt;/del&gt;ultimate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abil&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Biotic Orb travels faster when it is not currently healing or damaging , meaning you can use it from afar to quickly aid a damaged ally&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, launching either orb in an enclosed space will have it bounce off &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls, ensuring it stays nearby to your intended target , which can be used to quickly heal a wounded ally or tick away &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single en&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall-bouncing mechanic&lt;/del&gt;, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim Hyperspheres around corners &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letting &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit out-of-reach enemies. Because of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long cooldowns on Sigma&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities, your playstyle mostly involves picking at enemies with Hyperspheres while protecting your team with your Experimental Barri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Granted you aren&amp;#039;t being targeted, you should never start fighting without it being 100 percent clear that your &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not need your support&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have an excellent &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efficient team that happens &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be rolling &lt;/del&gt;the enemy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team, all the power to you for DPSing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utilize Baptiste&amp;#039;s amazing &lt;/del&gt;damage, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right time to use it would be when &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team isn&amp;#039;&lt;/del&gt;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary fire is treated as a projectile &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning it has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slight travel time &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is blocked by barriers &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal allies through enemy barriers . However, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing version of Biotic Orb will travel through barriers , allowing you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach allies inside of Winston&amp;#039;s barrier bubble &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind Symmetra&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultim&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Baptsite&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;healing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has AOE&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether you use his alternate fire or his healing ability, you &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be saving &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as yourself, in a pinch. You&amp;#039;ll want &lt;/del&gt;to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your alternate fire &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal others and your Regenerative Burst only in emergencies &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&amp;#039;re constantly healing yourself with this ability out of fear of dying&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re denying your second healer the opportunity to build ultimate charge off of you and oth&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are able to place your ultimate and shoot through it, but it &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge waste for you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place it in front of you and use it for yourself. Sometimes your team won&amp;#039;t shoot through it, but if you&amp;#039;re purposefully only placing it in front of yourself, and you know your team isn&amp;#039;t within range &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bad play. You are wasting a huge ability for your own personal gain, which will not help the team and the object&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It can be hard to use communication &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS games as they are known to be one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most toxic genres of video games, but you should text-chat or communicate your ultimate with others to use it efficien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just like Baptiste&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immortality Field, you can&amp;#039;t make your team use your Amplification Matrix ultimate ability. The frustrating part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these two &lt;/ins&gt;abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is that in low ranks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will find it hard to get your team to utilize these abilities. Place Immortality Field in front of your teammates when they are grouped up &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after you have communicated that it is re&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the healing mist will linger on the healed ally slightly &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health after you have stopped channeling the Primary fire&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using quick bursts of your Primary fire will more quickly restore your team&amp;#039;s health&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but will use up more of the Biotic gauge . You &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly restore the Biotic gauge by using the secondary fire &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage enemies &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or by launching &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging version of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biotic &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While trapped in Gravitic Flux, enemies will still be able to use their abilities , as applicable, but your team will be able to shoot them , too. In this way, Gravitic Flux can be combined with other teammates&amp;#039; abilities , trapping them in place for a few seconds while they eliminate t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moira&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary &lt;/ins&gt;fire is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treated as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;projectile &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning it has a slight travel time and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blocked by barriers &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;be able to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal allies through enemy barriers &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the healing version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biotic Orb will travel through barriers &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach allies inside &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winston&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrier bubble or behind Symmetra&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultim&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste is by no means &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard support hero&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but his kit requires being on top &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nonetheless&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a detailed guide on how and when &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his abilities &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what Baptiste&amp;#039;s strengths are. Playing this support hero allows &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to main heal and take down enemies with e&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is a Tank Hero in &lt;/ins&gt;[http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.Thecenterfoundation.org/member/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3565646 &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tier List&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 . By harnessing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gravity, Sigma uses &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of abilities to protect his &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and attack his enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is a powerful Tank that may seem simple at first&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wealth of tools &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most situations &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy can throw at &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During Fade, Moira &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invulnerable to all damage &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and all negative status effects on &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be cleansed &lt;/ins&gt;. Because of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape detrimental effects like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti-&lt;/ins&gt;heal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from Ana&amp;#039;s Biotic Grenade&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the cold build-up of Mei&amp;#039;s basic attack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or even Tracer&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Pulse Bomb. Baiting these attacks, then using Fade &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear them can provide additional protection &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially negate some of their strongest abiliti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Baptsite&amp;#039;s healing has AOE. Whether you use his alternate fire or &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing ability, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be saving a lot of people, as well as &lt;/ins&gt;yourself&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pinch. You&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate fire &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal others &lt;/ins&gt;and your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regenerative Burst only in emergencies &lt;/ins&gt;. If you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re constantly healing yourself with this ability &lt;/ins&gt;out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fear of dying, &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re denying your second healer the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build &lt;/ins&gt;ultimate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge off of you and oth&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holding the secondary fire button will open Brigitte&amp;#039;s shield&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pressing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary fire button while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield is up will initiate &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Bash, charging Brigitte forward slightly and dealing dam&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have a tank or a DPS who is absolutely decimating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy team and getting a lot of kills and damage, you would want to save that person any chance you get. You may not be a pocket Mercy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use your Immortality Field for that person since they are helping you win the game the most. Usually, though&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll want to save it for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy team&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate abiliti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte works best in offensive &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compositions . Paired with offensive Tanks like Zarya or D&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Va , who can push in &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absorb damage, Brigitte is able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain on the offensive and heal nearby allies with Inspire without worrying about being singled out by &lt;/ins&gt;the enemy. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Close-range &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heroes like Junkrat and Reaper are also good picks &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they will be able to stay close and on the attack with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of &lt;/ins&gt;your t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate, Coalescence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fires &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concentrated beam of healing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like her other abilities, &lt;/ins&gt;you&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance both effects for the duration of her Ultimate &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best support &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team. Whether that means finishing off low-health enemies &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly restoring your party&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health , will depend on the current situat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When playing as Moira, you&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll need to learn how to balance her damaging and &lt;/ins&gt;healing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities perfectly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each situation &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;call for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different mix &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage and healing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so learning when &lt;/ins&gt;to use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each is essential &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mastering this Hero&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here are a few tips for utilizing Moira&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s abilit&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GradyChinn5154</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=553277&amp;oldid=prev</id>
		<title>OscarSlapoffski at 03:50, 13 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=553277&amp;oldid=prev"/>
		<updated>2025-10-13T03:50:56Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:50, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Biotic Orb travels faster when it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not currently healing or damaging &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from afar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly aid a damaged ally. Additionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launching either orb in an enclosed space &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have it bounce off &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensuring it stays nearby &lt;/del&gt;to your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intended target &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to quickly heal &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wounded ally or tick away the health of a single en&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a versatile support Hero in Overwatch 2 that plays &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front lines. Using &lt;/del&gt;her shield and flail, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get up close to &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to heal her allies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then back off and restore their health &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afar using repair pa&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste&amp;#039;s alternate fire has a bursting AOE effect that heals any allies within ten meters. Since this is a team versus team video game, you can see why Baptiste is one of the many ultimate choices for keeping your teammates alive. If your team stays grouped up, you&amp;#039;ll be able to make sure no one gets to critical health. Instead of focusing healing on one person, you&amp;#039;re able to keep the entire team alive at the same time thanks to the AOE of Baptiste&amp;#039;s healing. Utilizing Baptiste&amp;#039;s Exo Boots is perfect in combination with his alternate f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate and shoot through it, but it &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge waste &lt;/del&gt;for you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to place it in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it for yourself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes your &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&amp;#039;t shoot through it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if &lt;/del&gt;you&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re purposefully only placing &lt;/del&gt;it in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front of yourself, and &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know your team isn&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t within range of it, this is a bad play. You are wasting a huge ability &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your own personal gain, which will not help &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team and the object&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by no means &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/del&gt;support &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but his kit requires being on top &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your game nonetheless&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below is a detailed guide on how &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his abilities and what Baptiste&amp;#039;s strengths are. Playing this support hero allows you to main heal and take down enemies with e&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge into the fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Rally &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give all nearby allies replenishing Overhealth &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combined with constant triggers of Inspire , will keep your team safe, as long as &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all push in toget&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now comes his more complex abilities. Immortality Field is hard because you find yourself throwing it down in a panic when it didn&amp;#039;t have to be used, or your team decides to run out of the field in a panic. What is important to know is that if your enemy team is smart, they will be baiting and waiting for you to drop your Immortality Field. If you throw it down too much, they will be able to bait it out of you, which will allow them a good moment to use their ultimate abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Baptsite&amp;#039;s &lt;/del&gt;healing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has AOE. Whether you use his alternate fire &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his healing ability&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be saving &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of people&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as yourself&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a pinch. You&amp;#039;ll want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate fire &lt;/del&gt;to heal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others and your Regenerative Burst only in emergencies . If you&amp;#039;re constantly healing yourself with this ability out of fear of dying, you&amp;#039;re denying your second healer &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity to build ultimate charge off &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you and oth&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when choosing a second support Hero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important to remember Brigitte&amp;#039;s strengths and weaknesses . While she has single-target and area healing &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she doesn&amp;#039;t necessarily excel &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either of these . Decide what &lt;/del&gt;your team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs best, and choose accordingly to supplement her single-target or area heali&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s basic attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hyperspheres, throws two orbs &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can bounce off walls &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These projectiles &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a small gravity effect &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will slightly pull enemies toward &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area they explode &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While they can bounce off walls, they will not gain any distance by doing so , and will explode once they&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve traveled their maximum distance &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;directly hitting an en&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support Hero in [http://botmission&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/proxy&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php?link=http://classic.magnitola.info/api.php?action=https://Brnconcepto.com/ Overwatch 2 Hero guide] 2 that commands &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light and darkness &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal her &lt;/del&gt;allies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and damage her enemies. Mastering Moira means knowing when to restore your team&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health and when to dish out some dam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second defensive &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is Kinetic Grasp &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows him to absorb projectiles in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large area to his front . After the ability ends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any damage absorbed is converted into shields for Sigma &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding to his maximum health. The amount of shields gained is proportionate to the damage of the absorbed projectil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tank is possibly the hardest role to play &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 because of the impact your gameplay can have on the victory or defeat of your team &lt;/del&gt;. You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to make sure that none of the enemy Damage heroes get &lt;/del&gt;to your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back line , while also tanking the damage dealt &lt;/del&gt;to your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team from the fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just like Baptiste&amp;#039;s Immortality Field, &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t make your team use your Amplification Matrix ultimate &lt;/del&gt;ability&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The frustrating part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these two abilities is that in low ranks&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will find it hard to get &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize these abilities. Place Immortality Field in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your teammates when they are grouped up and after &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have communicated that it is re&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Holding the secondary fire button will open Brigitte&amp;#039;s shield. Pressing the primary fire button while the shield is up will initiate a Shield Bash, charging Brigitte forward slightly &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing dam&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte is a difficult healer to get the hang of, as her playstyle &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drastically different from other support Heroes in the game. Let&amp;#039;s take a look at each of her abilities, and some tips and tricks for using them effectiv&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s Ultimate, Gravitic Flux&lt;/ins&gt;, can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used in a variety of useful ways. Primarily, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eliminate targets below 50 percent health &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always hit for the other 50 percent health when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy is slammed back d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While trapped in Gravitic Flux&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies will still be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use their abilities , as applicable, but &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team will be able to shoot them , too. In this way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gravitic Flux &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combined with other teammates&amp;#039; abilities , trapping them in place for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few seconds while they eliminate t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As previously mentioned, &lt;/ins&gt;Brigitte &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works best when she &lt;/ins&gt;is on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensive , bashing enemies with &lt;/ins&gt;her shield and flail&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Due to the knockback effect of Whip Shot &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knock &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;away from your team &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping them safe &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approaching close-range attacks, while approaching them yours&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste&amp;#039;s alternate fire has a bursting AOE effect that heals any allies within ten meters. Since this is a team versus team video game, you can see why Baptiste is one of the many ultimate choices for keeping your teammates alive. If your team stays grouped up, you&amp;#039;ll be able to make sure no one gets to critical health. Instead of focusing healing on one person, you&amp;#039;re able to keep the entire team alive at the same time thanks to the AOE of Baptiste&amp;#039;s healing. Utilizing Baptiste&amp;#039;s Exo Boots is perfect in combination with his alternate f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Moira&amp;#039;s abilities may seem simple, doing well as her can be challenging. Let&amp;#039;s take a look at each of Moira&amp;#039;s abilities, what they do, and some tips and tricks for getting the most out of this offensive hea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Roadhog belongs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Tank role in the game. As the name suggests, &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of damage &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team and protect the squishy characters using the different skills &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have . This is the reason why every tank has some sort &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crowd-controlling abiliti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The main difference between the first &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the second [http://WWW.Thecenterfoundation&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/member/3565855 Overwatch 2 Strategy] game is the reduction of Tanks in a particular &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In the previous game&lt;/ins&gt;, you&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d have two Tanks in a team making &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six vs six . This reduction also caused an increase &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the time &lt;/ins&gt;you&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d have to wait in queue &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;r&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Brigitte &lt;/ins&gt;is a support &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hero&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her playstyle is unlike any other healer. Because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her unique playstyle, learning to play well as Brigitte can be difficult&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are some tips &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricks for learning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play Brigi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has high HP and the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal himself, but without good Support heroes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he won&amp;#039;t be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank the damage well in a battle &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you want to use this character in a game against good enemies&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might have to rely on certain tanky Support and Damage characters to help y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now comes his more complex abilities. Immortality Field is hard because you find yourself throwing it down in a panic when it didn&amp;#039;t have to be used, or your team decides to run out of the field in a panic. What is important to know is that if your enemy team is smart, they will be baiting and waiting for you to drop your Immortality Field. If you throw it down too much, they will be able to bait it out of you, which will allow them a good moment to use their ultimate abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Biotic Orb travels faster when it is not currently &lt;/ins&gt;healing or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use it from afar to quickly aid &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaged ally. Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launching either orb in an enclosed space will have it bounce off the walls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensuring it stays nearby &lt;/ins&gt;to your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intended target , which can be used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly &lt;/ins&gt;heal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wounded ally or tick away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single en&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using the wall-bouncing mechanic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can aim Hyperspheres around corners &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letting you hit out-of-reach enemies. Because of the long cooldowns on Sigma&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your playstyle mostly involves picking &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies with Hyperspheres while protecting &lt;/ins&gt;your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with your Experimental Barri&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Granted you aren&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t being targeted&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should never start fighting without it being 100 percent clear &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team does not need your support&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an excellent and efficient team that happens to be rolling the enemy team&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power to you for DPSing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utilize Baptiste&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s amazing damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the right time to use it would be &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team isn&amp;#039;t dy&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s primary fire &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treated as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;projectile , meaning it has a slight travel time and is blocked by barriers &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means you won&amp;#039;t be able to use it to heal allies through enemy barriers &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biotic Orb will travel through barriers , allowing you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/ins&gt;allies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inside of Winston&amp;#039;s barrier bubble or behind Symmetra&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultim&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Baptsite&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing has AOE. Whether you use his alternate fire or his healing &lt;/ins&gt;ability, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will be saving &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of people&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as yourself&lt;/ins&gt;, in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pinch&lt;/ins&gt;. You&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate fire &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal others and &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regenerative Burst only in emergencies . If &lt;/ins&gt;you&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re constantly healing yourself with this &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of fear &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dying&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re denying &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second healer the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build ultimate charge off &lt;/ins&gt;of you and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oth&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OscarSlapoffski</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=539443&amp;oldid=prev</id>
		<title>GradyChinn5154 at 22:16, 11 October 2025</title>
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		<updated>2025-10-11T22:16:52Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:16, 11 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique part about Overwatch &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that the number of abilities every hero has isn&amp;#039;t the same &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every character&amp;#039;s abilities consist of their weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and ultimate . Except for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate, the number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other abilities varies from hero to h&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Using &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recall out-of-place barriers , or barriers that are &lt;/del&gt;close to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being destroyed , saving them from being put on a longer cooldown, and allowing them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start regenerating more quickly . Keep a constant eye on your barrier meter&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be ready to recall them as soon as they are not useful anymo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Baptsite&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing &lt;/del&gt;has AOE. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his alternate fire or his healing ability&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people, as well as yourself&lt;/del&gt;, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pinch. &lt;/del&gt;You&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate fire &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal others &lt;/del&gt;and your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regenerative Burst only in emergencies . If &lt;/del&gt;you&amp;#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constantly healing &lt;/del&gt;yourself &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with this ability out of fear of dying&lt;/del&gt;, you&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re denying &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second healer &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity to build ultimate charge off of you &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oth&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste is by no means a hard support hero, but his kit requires being on top of your game nonetheless. Below is a detailed guide on how and when to use his abilities and what Baptiste&amp;#039;s strengths are. Playing this support hero allows you to main heal and take down enemies with e&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It can be hard to use communication in FPS games as they are known to be one of the most toxic genres of video games, but you should text-chat or communicate your ultimate with others to use it efficien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you have a tank or a DPS who is absolutely decimating the enemy team and getting a lot of kills and damage, you would want to save that person any chance you get. You may not be a pocket Mercy, but you can use your Immortality Field for that person since they are helping you win the game the most. Usually, though, you&amp;#039;ll want to save it for the enemy team&amp;#039;s ultimate abiliti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira is a support Hero in Overwatch 2 that commands the powers of light and darkness to heal her allies and damage her enemies. Mastering Moira means knowing when to restore your team&amp;#039;s health and when to dish out some dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Also, unlike Moira&amp;#039;s basic attack, the beam of Coalescence can pierce through barriers and enemies , allowing you to hit behind Reinhardt or Sigma shields that may be protecting the enemy team, or through a Winston shield that an ally may be beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The main difference between the first and the second [http://www.empowerment-initiative-frankfurt.de/index.php?site=profile&amp;amp;id=88291 Overwatch 2 competitive guide] game is the reduction of Tanks in a particular team . In the previous game, you&amp;#039;d have two Tanks in a team making it six vs six . This reduction also caused an increase in the time you&amp;#039;d have to wait in queue for the r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you need to charge into the fight, use Rally to give all nearby allies replenishing Overhealth . This, combined with constant triggers of Inspire , will keep your team safe, as long as you all push in toget&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Secondly, Brigitte can restore the health of allies near her with her Inspire passive . Attacking enemies with her basic attack, Shield Bash, or Whip Shot will trigger the passive a maximum of once per second , granting a healing-over-time effect to nearby allies . Because of this passive, Brigitte&amp;#039;s playstyle is more offensive-focused , as she wants to be close to enemies to hit them with her flail and trigger Insp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now comes his more complex abilities. Immortality Field is hard because you find yourself throwing it down in a panic when it didn&amp;#039;t have to be used, or your team decides to run out of the field in a panic. What is important to know is that if your enemy team is smart, they will be baiting and waiting for you to drop your Immortality Field. If you throw it down too much, they will be able to bait it out of you, which will allow them a good moment to use their ultimate abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank is possibly the hardest role to play in Overwatch 2 because &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the impact your gameplay can have on the victory &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeat &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team &lt;/del&gt;. You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to make sure that none of the enemy Damage heroes get &lt;/del&gt;to your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back line , while also tanking the damage dealt &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team from the fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Accretion deals high damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knocks down its target on a direct hit , making it a great tool for finishing off low-health enemies or stunning a flanking Tracer or Genji for a moment, allowing &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team to capitalize&lt;/del&gt;. If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accretion does not directly strike an enemy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will still deal damage in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area where it lands, and has a slight knockback effect, which can be used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push enemies &lt;/del&gt;off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ledges or into voids on certain maps, like Nepal or Il&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, when choosing a second support Hero, it&amp;#039;s important to remember Brigitte&amp;#039;s strengths and weaknesses . While she has single-target and area healing , she doesn&amp;#039;t necessarily excel at either of these . Decide what your team needs best, and choose accordingly to supplement her single-target or area heali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kinetic Grasp is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protecting &lt;/del&gt;your team from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few projectiles &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but its long cooldown and short duration &lt;/del&gt;make it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use consistently&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, use Kinetic Grasp &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pushing forward , as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies firing on you &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inadvertently grant you more health&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making you a bit Tankier for a few seco&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Biotic Orb travels faster when it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not currently healing or damaging , meaning you can use it from afar to quickly aid a damaged ally&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launching either orb in an enclosed space will have it bounce off the walls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensuring it stays nearby to your intended target &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be used to quickly heal a wounded ally or tick away &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single en&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte is a versatile support Hero in Overwatch 2 that plays on the front lines. &lt;/ins&gt;Using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her shield and flail&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get up &lt;/ins&gt;close to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal her allies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then back off &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore their health from afar using repair pa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate fire &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bursting &lt;/ins&gt;AOE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect that heals any allies within ten meters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since this is a team versus team video game, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can see why Baptiste is one of the many ultimate choices for keeping your teammates alive. If your team stays grouped up&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to make sure no one gets to critical health. Instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focusing healing on one person&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re able to keep the entire team alive at the same time thanks to the AOE of Baptiste&amp;#039;s healing. Utilizing Baptiste&amp;#039;s Exo Boots is perfect &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combination with his alternate f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate and shoot through it, but it is a huge waste for you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place it in front of you &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it for yourself. Sometimes &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team won&amp;#039;t shoot through it, but if &lt;/ins&gt;you&amp;#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purposefully only placing it in front of &lt;/ins&gt;yourself, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know your team isn&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t within range of it, this is a bad play. You are wasting a huge ability for &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own personal gain, which will not help &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the object&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste is by no means a hard support hero, but his kit requires being on top of your game nonetheless. Below is a detailed guide on how and when to use his abilities and what Baptiste&amp;#039;s strengths are. Playing this support hero allows you to main heal and take down enemies with e&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you need to charge into the fight, use Rally to give all nearby allies replenishing Overhealth . This, combined with constant triggers of Inspire , will keep your team safe, as long as you all push in toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now comes his more complex abilities. Immortality Field is hard because you find yourself throwing it down in a panic when it didn&amp;#039;t have to be used, or your team decides to run out of the field in a panic. What is important to know is that if your enemy team is smart, they will be baiting and waiting for you to drop your Immortality Field. If you throw it down too much, they will be able to bait it out of you, which will allow them a good moment to use their ultimate abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptsite&amp;#039;s healing has AOE. Whether you use his alternate fire &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his healing ability, you will be saving a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people, as well as yourself, in a pinch&lt;/ins&gt;. You&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate fire &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal others &lt;/ins&gt;and your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regenerative Burst only in emergencies &lt;/ins&gt;. If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re constantly healing yourself with this ability out of fear of dying&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re denying your second healer &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build ultimate charge &lt;/ins&gt;off &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of you and oth&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, when choosing a second support Hero, it&amp;#039;s important to remember Brigitte&amp;#039;s strengths and weaknesses . While she has single-target and area healing , she doesn&amp;#039;t necessarily excel at either of these . Decide what your team needs best, and choose accordingly to supplement her single-target or area heali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&amp;#039;s basic attack, Hyperspheres, throws two orbs that can bounce off walls . These projectiles have a small gravity effect , and will slightly pull enemies toward the area they explode . While they can bounce off walls, they will not gain any distance by doing so , and will explode once they&amp;#039;ve traveled their maximum distance , or when directly hitting an en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira is a support Hero in [http://botmission.org/proxy.php?link=http://classic.magnitola.info/api.php?action=https://Brnconcepto.com/ Overwatch 2 Hero guide] 2 that commands the powers of light and darkness to heal her allies and damage her enemies. Mastering Moira means knowing when to restore your team&amp;#039;s health and when to dish out some dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s second defensive ability is &lt;/ins&gt;Kinetic Grasp &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which allows him to absorb projectiles in a large area to his front . After the ability ends, any damage absorbed &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;converted into shields &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma , adding to his maximum health. The amount of shields gained is proportionate to the damage of the absorbed projectil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tank is possibly the hardest role to play in Overwatch 2 because of the impact your gameplay can have on the victory or defeat of your team . You need to make sure that none of the enemy Damage heroes get to your back line , while also tanking the damage dealt to &lt;/ins&gt;your team from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just like Baptiste&amp;#039;s Immortality Field&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can&amp;#039;t &lt;/ins&gt;make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team use your Amplification Matrix ultimate ability. The frustrating part of these two abilities is that in low ranks, you will find &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to get your team &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize these abilities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Place Immortality Field in front of your teammates &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are grouped up and after you have communicated that it is re&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Holding the secondary fire button will open Brigitte&amp;#039;s shield. Pressing the primary fire button while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield is up &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiate a Shield Bash&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charging Brigitte forward slightly and dealing dam&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GradyChinn5154</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=538023&amp;oldid=prev</id>
		<title>GradyChinn5154 at 18:18, 11 October 2025</title>
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		<updated>2025-10-11T18:18:10Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:18, 11 October 2025&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activating this ability allows Roadhog to take a breather, as he puts something in his mouth &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heals him for a significant amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can help you survive some dire situations because &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP gain is almost inst&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Accretion deals high damage and knocks down its target on a direct hit &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it a great tool for finishing off low&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health enemies &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunning &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flanking Tracer or Genji for a moment&lt;/del&gt;, allowing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capitalize&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Accretion does not directly strike an enemy, it will still deal damage in the area where it lands&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a slight knockback effect, which can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push enemies off ledges or into voids on certain maps, like Nepal or Il&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the game being five vs five, every player &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a role in the team when you&amp;#039;re playing Overwatch 2 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get into a game&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can get different objectives ranging from escorting or defending payloads to occupying &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain area for a limited amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s basic attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hyperspheres&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throws two orbs that can bounce off walls &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These projectiles have a small gravity effect , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will slightly pull enemies toward the area they explode &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While they can bounce off walls, they will not gain any distance by doing so , and will explode once they&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve traveled their maximum distance , or when directly hitting an en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fires a &lt;/del&gt;healing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or damaging orb that bounces off walls and restores the health &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby allies or damages nearby enemies. The orb will last for seven seconds or until it has healed or damaged its maximum amount&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicated by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;size &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire two gravity orbs in succession that bounce off walls, damaging enemies where they land. This attack has unlimited ammo&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a slight recharge rate &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1.5 seconds before the orbs can be fired ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Granted you aren&amp;#039;t being targeted, you should never start fighting without it being 100 percent clear that &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team does not need your support&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have an excellent &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efficient team that happens &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be rolling the enemy team, all the power to you for DPSing. Utilize &lt;/del&gt;Baptiste&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amazing damage, but the right time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it would be when your team isn&amp;#039;t dy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When playing &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moira, you&amp;#039;ll need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn how to balance her damaging and healing abilities perfectly. Each situation will call for a different mix &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage and healing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so learning when &lt;/del&gt;to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each is essential to mastering this Hero. With that, here are a few tips for utilizing Moira&amp;#039;s abilit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&amp;#039;s Experimental Barrier &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a versatile tool that can protect your &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situations . By holding the secondary fire button&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can move the Barrier forward , allowing &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to set up &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrier much farther away from your team. Additionally, by pressing the secondary fire button again&lt;/del&gt;, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manually recall &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when choosing a second support Hero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember Brigitte&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strengths and weaknesses . While she has single-target and area healing , she doesn&amp;#039;t necessarily excel at either of these . Decide what your team needs best, and choose accordingly to supplement her single-target or area heali&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira is a support Hero in Overwatch 2 that commands the powers of light and darkness to heal her allies and damage her enemies. Mastering Moira means knowing when to restore your team&amp;#039;s health and when to dish out some dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While trapped in Gravitic Flux&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies will still be able to use their abilities , as applicable, but your team will be able to shoot them , too. In this way, Gravitic Flux can be combined with other teammates&lt;/del&gt;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trapping them in place for a few seconds while they eliminate t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste is a favorite for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily mow down &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost more efficiently than actual DPS if he decides to focus damage instead of healing. Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a support, this is usually a bad idea. You are there &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support and heal your team, not to kill enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since you&amp;#039;re the only tank on &lt;/del&gt;the team, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s easy to get overwhelmed, especially if you&amp;#039;re not getting the required healing from your Support while you do your job . Here are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few tips &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can make playing Roadhog a lot easier for &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The main difference between the first and the second Overwatch game is the reduction of Tanks in a particular team . In the previous game, you&amp;#039;d have two Tanks in a team making it six vs six . This reduction also caused an increase in the time you&amp;#039;d have to wait in queue for the r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte&amp;#039;s Barrier Shield &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while great for blocking a bit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has very low health &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;t be relied on to protect multiple teammates &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Barrier &lt;/del&gt;Shield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has 250 health &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much lower than&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example, Reinhardt&amp;#039;s shield&lt;/del&gt;. Because of this, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrier Shield to absorb a few attacks, then let the Tank protect your team furt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just like Baptiste&amp;#039;s &lt;/del&gt;Immortality Field&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;your team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use your Amplification Matrix ultimate ability&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The frustrating part of these two abilities &lt;/del&gt;is that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in low ranks&lt;/del&gt;, you will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/del&gt;to get your team to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize these abilities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Place Immortality Field &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front of your teammates &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are grouped up &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://hp&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sub.jp/nayami/nayamibbs/index.html http://hp&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ad&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sub.jp] after &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have communicated that it is re&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique part about Overwatch is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the number of abilities every hero has isn&amp;#039;t the same . Every character&amp;#039;s abilities consist &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their weapons, active abilities, passive abilities, and ultimate &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Except for the ultimate, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of other abilities varies from hero to h&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can recall out-of&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place barriers , &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barriers that are close to being destroyed , saving them from being put on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer cooldown&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;allowing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start regenerating more quickly &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep a constant eye on your barrier meter&lt;/ins&gt;, and be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ready &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recall them as soon as they are not useful anymo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Baptsite&amp;#039;s healing &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AOE&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his alternate fire or his healing ability&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be saving &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as yourself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a pinch&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&amp;#039;ll want to use your alternate fire to heal others &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Regenerative Burst only in emergencies &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re constantly &lt;/ins&gt;healing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yourself with this ability out of fear &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dying&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re denying your second healer &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity to build ultimate charge off &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you and oth&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste is by no means a hard support hero&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his kit requires being on top &lt;/ins&gt;of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game nonetheless&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below is a detailed guide on how &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his abilities and what &lt;/ins&gt;Baptiste&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strengths are. Playing this support hero allows you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main heal and take down enemies with e&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be hard to use communication in FPS games &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are known &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be one of the most toxic genres &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but you should text-chat or communicate your ultimate with others &lt;/ins&gt;to use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it efficien&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have a tank or a DPS who &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolutely decimating the enemy &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and getting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kills and damage&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would want to save that person any chance &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get. You may not be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pocket Mercy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use your Immortality Field for that person since they are helping you win the game &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most. Usually&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save it for the enemy team&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate abiliti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira is a support Hero in Overwatch 2 that commands the powers of light and darkness to heal her allies and damage her enemies. Mastering Moira means knowing when to restore your team&amp;#039;s health and when to dish out some dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike Moira&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s basic attack&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beam of Coalescence &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pierce through barriers and &lt;/ins&gt;enemies , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit behind Reinhardt or Sigma shields that may be protecting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/ins&gt;team, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or through &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winston shield &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ally may be beh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The main difference between the first and the second &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://www.empowerment-initiative-frankfurt.de/index.php?site=profile&amp;amp;id=88291 &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 competitive guide] &lt;/ins&gt;game is the reduction of Tanks in a particular team . In the previous game, you&amp;#039;d have two Tanks in a team making it six vs six . This reduction also caused an increase in the time you&amp;#039;d have to wait in queue for the r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you need to charge into the fight, use Rally to give all nearby allies replenishing Overhealth . This&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combined with constant triggers &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inspire , will keep your team safe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as long as you all push in toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Secondly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore the health of allies near her with her Inspire passive &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attacking enemies with her basic attack, &lt;/ins&gt;Shield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bash&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Whip Shot will trigger the passive a maximum of once per second &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting a healing-over-time effect to nearby allies &lt;/ins&gt;. Because of this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte&amp;#039;s playstyle is more offensive-focused , as she wants to be close to enemies to hit them with &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flail and trigger Insp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now comes his more complex abilities. &lt;/ins&gt;Immortality Field &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is hard because &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find yourself throwing it down in a panic when it didn&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to be used, or &lt;/ins&gt;your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decides to run out of the field in a panic&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What is important to know &lt;/ins&gt;is that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if your enemy team is smart&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will be baiting and waiting for &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to drop your Immortality Field. If you throw it down too much, they &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able to bait &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of you, which will allow them a good moment to use their ultimate abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tank is possibly the hardest role to play in Overwatch 2 because of the impact your gameplay can have on the victory or defeat of your team . You need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure that none of the enemy Damage heroes &lt;/ins&gt;get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to your back line , while also tanking the damage dealt to your team from the fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Accretion deals high damage and knocks down its target on a direct hit , making it a great tool for finishing off low-health enemies or stunning a flanking Tracer or Genji for a moment, allowing &lt;/ins&gt;your team to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capitalize&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Accretion does not directly strike an enemy, it will still deal damage &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the area where it lands, and has a slight knockback effect, which can be used to push enemies off ledges or into voids on certain maps, like Nepal or Il&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing a second support Hero, it&amp;#039;s important to remember Brigitte&amp;#039;s strengths &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaknesses . While she has single&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target and area healing , she doesn&amp;#039;t necessarily excel at either of these &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decide what your team needs best, and choose accordingly to supplement her single&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target or area heali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kinetic Grasp is great for protecting your team from a few projectiles , but its long cooldown and short duration make it difficult to use consistently&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, use Kinetic Grasp when pushing forward , as the enemies firing on you will inadvertently grant you more health, making &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit Tankier for a few seco&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GradyChinn5154</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=537454&amp;oldid=prev</id>
		<title>ElizbethGrimley at 16:45, 11 October 2025</title>
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		<updated>2025-10-11T16:45:53Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to charge into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Rally &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give all nearby allies replenishing Overhealth &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combined with constant triggers of Inspire &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will keep your team safe&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as long as you all &lt;/del&gt;push &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in toget&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/del&gt;, when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second support Hero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember Brigitte&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strengths &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaknesses &lt;/del&gt;. While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she has single-target &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area &lt;/del&gt;healing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, she doesn&amp;#039;t necessarily excel at either &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decide what your team needs best&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and choose accordingly to supplement her single-target or area heali&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitting &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Rocket Flail&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Bash, or Whip Shot will trigger &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal-over-time effect on nearby allies, restoring 15 health per second over &lt;/del&gt;5 seconds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte has 200 base health&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;divided into 150 health &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50 armor &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has innate &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduction. Brigitte is a support Hero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting her &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support role passive &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing her &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly regenerate &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health after not being damaged &lt;/del&gt;for a few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secon&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s Experimental Barrier is a versatile tool that can protect your team in a variety of situations . By holding the secondary fire button, you can move the Barrier forward , allowing you to set up a barrier much farther away from your team. Additionally, by pressing the secondary fire button again, you can manually recall the barri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since you&amp;#039;re the only tank on the team&lt;/del&gt;, it&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get overwhelmed, especially if you&amp;#039;re not getting the required healing from your Support while you do your job . Here are a few tips that can make playing Roadhog a lot easier for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Brigitte&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrier Shield , while great for blocking a bit of damage, has very low health , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&amp;#039;t be relied on to protect multiple teammates &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Barrier Shield &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;250 health &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much lower than, for example, Reinhardt&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s shield&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrier Shield to absorb a few attacks, then let the Tank protect your team furt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you do the Tutorial for [http://Www.empowerment-initiative-frankfurt.de/index.php?site=profile&amp;amp;id=87867 &lt;/del&gt;Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story mode] 2, it tells you &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can melee an enemy when they&amp;#039;re super close &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you to deal a little &lt;/del&gt;damage to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them. For most of the heroes in the game, you will never be using this mechanic because it&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember it&amp;#039;s there at the right ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte has two methods for healing her party . The first is by using Repair Pack &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which restores the target&amp;#039;s health over a few seconds . Using two or three Repair Packs on a single target &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extend the healing duration &lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&amp;#039;t heal for more than 55 health per second &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because Repair Pack heals over time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw one on an ally that is about to take damage &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring their health the second it dr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste is a favorite for the fact that he can easily mow down enemies almost more efficiently than actual DPS if he decides to focus damage instead of healing. Of course, as a support, this is usually a bad idea. You are there to support and heal your team, not to kill enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have a &lt;/del&gt;tank &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a DPS who is absolutely decimating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and getting a lot of kills and damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you would want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save that person any chance you &lt;/del&gt;get&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You may not be a pocket Mercy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immortality Field for that person since they are helping &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;win the game the most&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usually, though, you&amp;#039;ll want to save it &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the enemy team&amp;#039;s ultimate abiliti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition, Fade can be used to quickly traverse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map . Using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added speed bonuses provided for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duration &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fade, if you jump just as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability ends&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will maintain your momentum , allowing you to launch yourself further &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;input direction. When timed correctly, you can gain increased distance when using Fade , allowing &lt;/del&gt;you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly escape enemy attacks or come to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid of your all&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is a Tank Hero in Overwatch 2 . By harnessing the power of gravity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma uses &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities to protect his team and attack his enemies. Sigma is a powerful Tank that may seem simple at first&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wealth of tools for most situations the enemy &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw at &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Granted you aren&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being targeted&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should never start fighting without it being 100 percent clear that your team does not need your support. If you have an excellent and efficient team that happens to be rolling the enemy team&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the power to you &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DPSing. Utilize Baptiste&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amazing damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right time to use it would be when &lt;/del&gt;your team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&amp;#039;t dy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are able to place &lt;/del&gt;your ultimate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and shoot through it, but it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a huge waste for you to place it &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front of &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and use &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for yourself. Sometimes &lt;/del&gt;your team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&amp;#039;t shoot through it, but if you&amp;#039;re purposefully only placing it &lt;/del&gt;in front of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yourself, and you know &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team isn&amp;#039;t within range of it, this is a bad play. You &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasting a huge ability for your own personal gain, which will not help the team &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the object&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s basic attack, Hyperspheres, throws two orbs that can bounce off walls &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These projectiles &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a small gravity effect , and will slightly pull enemies toward the area they explode . While they can bounce off walls, they will not gain any distance by doing so , and will explode once they&amp;#039;ve traveled their maximum distance , or when directly hitting an en&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activating this ability allows Roadhog to take a breather, as he puts something in his mouth that heals him for a significant amount of health . It can help &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survive some dire situations because &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP gain is almost inst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Accretion deals high damage and knocks down its target on a direct hit &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it a great tool for finishing off low-health enemies or stunning a flanking Tracer or Genji for a moment, allowing your team &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capitalize&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Accretion does not directly strike an enemy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will still deal damage in the area where it lands&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has a slight knockback effect&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be used to &lt;/ins&gt;push &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies off ledges or into voids on certain maps, like Nepal or Il&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the game being five vs five&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every player has a role in the team &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re playing Overwatch 2 . When you get into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can get different objectives ranging from escorting or defending payloads &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occupying a certain area for a limited amount of t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic attack, Hyperspheres, throws two orbs that can bounce off walls . These projectiles have a small gravity effect , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will slightly pull enemies toward the area they explode &lt;/ins&gt;. While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can bounce off walls, they will not gain any distance by doing so , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will explode once they&amp;#039;ve traveled their maximum distance , or when directly hitting an en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fires a &lt;/ins&gt;healing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or damaging orb that bounces off walls and restores the health &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby allies or damages nearby enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The orb will last for seven seconds or until it has healed or damaged its maximum amount&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicated by the size of the &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire two gravity orbs in succession that bounce off walls, damaging &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where they land. This attack has unlimited ammo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slight recharge rate of 1.&lt;/ins&gt;5 seconds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before the orbs can be fired ag&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Granted you aren&amp;#039;t being targeted&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should never start fighting without it being 100 percent clear that your team does not need your support. If you have an excellent &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efficient team that happens to be rolling the enemy team&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the power to you for DPSing. Utilize Baptiste&amp;#039;s amazing &lt;/ins&gt;damage, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right time to use it would be when your team isn&amp;#039;t dy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When playing as Moira&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll need to learn how &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging and healing abilities perfectly. Each situation will call &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a different mix of damage and healing, so learning when to use each is essential to mastering this Hero. With that, here are &lt;/ins&gt;a few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tips for utilizing Moira&amp;#039;s abilit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s Experimental Barrier is a versatile tool that can protect your team in a variety of situations . By holding the secondary fire button, you can move the Barrier forward , allowing you to set up a barrier much farther away from your team. Additionally, by pressing the secondary fire button again, you can manually recall the barri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, when choosing a second support Hero&lt;/ins&gt;, it&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember &lt;/ins&gt;Brigitte&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strengths &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaknesses &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While she &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-target and area healing &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she doesn&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t necessarily excel at either of these &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decide what your team needs best&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and choose accordingly to supplement &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-target or area heali&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moira is a support Hero in &lt;/ins&gt;Overwatch 2 that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commands the powers of light and darkness &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal her allies and &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her enemies. Mastering Moira means knowing when &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore your team&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health and when &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish out some dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While trapped in Gravitic Flux&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still be able to use their abilities , as applicable&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team will be able to shoot them , too&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gravitic Flux &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be combined with other teammates&amp;#039; abilities &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trapping them in place for a few seconds while they eliminate t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste is a favorite for the fact that he can easily mow down enemies almost more efficiently than actual DPS if he decides to focus damage instead of healing. Of course, as a support, this is usually a bad idea. You are there to support and heal your team, not to kill enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re the only &lt;/ins&gt;tank &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the team, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s easy &lt;/ins&gt;to get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwhelmed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially if &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re not getting the required healing from &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Support while &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do your job &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are a few tips that can make playing Roadhog a lot easier &lt;/ins&gt;for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main difference between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second Overwatch game is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tanks in a particular team . In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous game&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;d have two Tanks in a team making it six vs six . This reduction also caused an increase &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;d have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait in queue for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte&amp;#039;s Barrier Shield &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while great for blocking &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;, has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very low health , and &lt;/ins&gt;can&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be relied on to protect multiple teammates . The Barrier Shield has 250 health &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much lower than&lt;/ins&gt;, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, Reinhardt&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield. Because of this, use her Barrier Shield to absorb a few attacks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then let &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank protect &lt;/ins&gt;your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;furt&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just like Baptiste&amp;#039;s Immortality Field, you can&amp;#039;t make your team use &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amplification Matrix &lt;/ins&gt;ultimate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability. The frustrating part of these two abilities &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low ranks, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will find &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to get &lt;/ins&gt;your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to utilize these abilities. Place Immortality Field &lt;/ins&gt;in front of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates when they &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grouped up &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://hp-ad.sub.jp/nayami/nayamibbs/index.html http://hp-ad.sub&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jp] after you &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;communicated that it is re&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ElizbethGrimley</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=533636&amp;oldid=prev</id>
		<title>ElizbethGrimley at 07:12, 11 October 2025</title>
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		<updated>2025-10-11T07:12:35Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be hard &lt;/del&gt;to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;communication in FPS games as they are known &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most toxic genres of video games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should text-chat or communicate your ultimate with others to use it efficien&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank or a DPS who is absolutely decimating the enemy team &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting a lot of kills &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you would want to save that person any chance you get&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You may not be a pocket Mercy, but you can use &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immortality Field for that person since they are helping you win the game the most. Usually&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, you&amp;#039;ll want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save it for the enemy team&amp;#039;s ultimate abiliti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accretion deals high damage and knocks down its target on a direct hit &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great tool for finishing off low&lt;/del&gt;-health &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies or stunning a flanking Tracer or Genji for a moment, allowing your team to capitalize&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Accretion does not directly strike an enemy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will still deal damage in the area where it lands&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;has a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slight knockback effect&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push enemies off ledges or into voids on certain maps, like Nepal or Il&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s Experimental Barrier is a versatile tool that can protect your team in a variety of situations . By holding the secondary fire button, you can move the Barrier forward , allowing you to set up a barrier much farther away from your team. Additionally, by pressing the secondary fire button again, you can manually recall the barri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique part about Overwatch is that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of abilities every hero has isn&amp;#039;t &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same . Every character&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities consist of their weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active abilities, passive abilities, and ultimate &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Except &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ultimate, the number of other abilities varies from hero to h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank Hero in Overwatch 2 . By harnessing the power &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gravity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma uses a variety of abilities &lt;/del&gt;to protect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his team and attack his enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful Tank that may seem simple at first&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but has a wealth of tools for most situations &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy can throw at &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get into a Role or Open Queue in &lt;/del&gt;[http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Freedomx&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jp&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;search/rank&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cgi&lt;/del&gt;?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link&lt;/del&gt;&amp;amp;id=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;173&amp;amp;url=https%3a%2f%2fSun-Clinic.Co.il%2Fhe%2Fquestion%2Fhow-to-play-zarya-in-overwatch-2%2F &lt;/del&gt;Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tier list&lt;/del&gt;] 2, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;select &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero from three different roles: Tank&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Support, and Damage &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only difference &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that you&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re restricted to your selected role in Role Queue &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose any hero across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board in Open Que&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kinetic Grasp &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protecting &lt;/del&gt;your team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few projectiles &lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its long cooldown and short duration make &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use consistently&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, use Kinetic Grasp when pushing forward &lt;/del&gt;, as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies firing on &lt;/del&gt;you will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inadvertently grant &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more health&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit Tankier for a few seco&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creates &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large aura around Brigitte that grants Overhealing every second&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases her movement speed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 Overhealth, and it will start to decay after 30 seconds if not u&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Granted you aren&amp;#039;t being targeted, you should never start fighting without it being 100 percent clear that your team does not need your support. If you have an excellent and efficient team that happens to be rolling the enemy team, all the power to you for DPSing. Utilize Baptiste&amp;#039;s amazing damage, but the right time to use it would be when your team isn&amp;#039;t dy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now comes his more complex abilities. Immortality Field is hard because you find yourself throwing &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down in a panic when &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn&amp;#039;t have to be used, or your team decides to run out of the field in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;panic. What is important to know is that if your enemy team is smart, they will be baiting and waiting &lt;/del&gt;for you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drop your Immortality Field. If you throw it down too much, they will be able to bait &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out &lt;/del&gt;of you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which will allow them a good moment to &lt;/del&gt;use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their ultimate abil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Brigitte is a support Hero, her playstyle is unlike any other healer. Because of her unique playstyle, learning to play well as Brigitte can be difficult&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are some tips and tricks for learning to play Brigi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Immortality Field saves &lt;/del&gt;your team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from most ultimate abilities. Save this ability for when the enemy team uses their ultimate. You can&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make your team stay inside the field&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using it at the right time is sure to keep most people alive at very crucial mome&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successfully hit a character, but they&lt;/del&gt;&amp;#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to put a wall &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between before &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hook them back, the hook will only drag them until they reach that wall . This allows for a little counterplay against Road&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s alternate fire has a bursting AOE effect that heals any allies &lt;/del&gt;within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ten meters. Since &lt;/del&gt;this is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team versus team video game, you can see why Baptiste is one of the many ultimate choices &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping your teammates alive. If &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team stays grouped up&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll be able to make sure no one gets to critical health. Instead of focusing healing on one person, you&amp;#039;re able to keep &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alive at the same time thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AOE of Baptiste&amp;#039;s healing. Utilizing Baptiste&amp;#039;s Exo Boots is perfect in combination with his alternate f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte has &lt;/del&gt;two &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;methods for healing her party &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first is by using Repair Pack &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which restores &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&amp;#039;s health over a few seconds &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using two or three Repair Packs on a single target &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extend the healing duration &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but won&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t heal for more than 55 health per second . Because Repair Pack heals over time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can throw one on &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ally that is about to take damage , restoring their health the second it dr&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge into the fight, &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rally &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give all nearby allies replenishing Overhealth . This, combined with constant triggers &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inspire , will keep your team safe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as long as &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all push in toget&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, when choosing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second support Hero, it&amp;#039;s important to remember Brigitte&amp;#039;s strengths &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaknesses . While she has single-target &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area healing &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she doesn&amp;#039;t necessarily excel at either of these &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decide what &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team needs best&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and choose accordingly &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supplement her single-target or area heali&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitting enemies with Rocket Flail, Shield Bash&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Whip Shot will trigger &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal-over&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time effect on nearby allies, restoring 15 &lt;/ins&gt;health &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per second over 5 seconds&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Brigitte has 200 base health&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;divided into 150 health and 50 armor &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innate damage reduction. Brigitte is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support Hero, granting her the support role passive &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing her &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly regenerate her health after not being damaged for a few secon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s Experimental Barrier is a versatile tool that can protect your team in a variety of situations . By holding the secondary fire button, you can move the Barrier forward , allowing you to set up a barrier much farther away from your team. Additionally, by pressing the secondary fire button again, you can manually recall the barri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since you&amp;#039;re &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only tank on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team, it&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy to get overwhelmed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially if you&amp;#039;re not getting the required healing from your Support while you do your job &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are a few tips that can make playing Roadhog a lot easier &lt;/ins&gt;for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte&amp;#039;s Barrier Shield , while great for blocking &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage, has very low health &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can&amp;#039;t be relied on &lt;/ins&gt;to protect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiple teammates . The Barrier Shield has 250 health , much lower than, for example, Reinhardt&amp;#039;s shield&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of this, use her Barrier Shield to absorb &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few attacks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then let &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank protect your team furt&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do the Tutorial for &lt;/ins&gt;[http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;empowerment-initiative-frankfurt&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;index&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php&lt;/ins&gt;?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;site&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;profile&lt;/ins&gt;&amp;amp;id=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;87867 &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story mode&lt;/ins&gt;] 2, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it tells you that &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee an enemy when they&amp;#039;re super close to you to deal &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little damage to them. For most of the heroes in the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will never be using this mechanic because it&amp;#039;s quite hard to remember it&amp;#039;s there at the right ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte has two methods for healing her party &lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by using Repair Pack , which restores the target&amp;#039;s health over a few seconds . Using two or three Repair Packs on a single target will extend the healing duration , but won&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t heal for more than 55 health per second . Because Repair Pack heals over time&lt;/ins&gt;, you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw one on an ally that is about to take damage , restoring their health &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second it dr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a favorite &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fact that he can easily mow down enemies almost more efficiently than actual DPS if he decides to focus damage instead of healing. Of course, as a support, this is usually a bad idea. You are there to support and heal &lt;/ins&gt;your team&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, not to kill enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you have a tank or a DPS who is absolutely decimating the enemy team and getting a lot of kills and damage, you would want to save that person any chance you get. You may not be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pocket Mercy&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can use your Immortality Field for that person since they are helping you win the game the most. Usually, though, you&amp;#039;ll want to save &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the enemy team&amp;#039;s ultimate abiliti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In addition, Fade can be used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly traverse the map &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using the added speed bonuses provided for the duration of Fade&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you jump just &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability ends, &lt;/ins&gt;you will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintain your momentum , allowing you to launch yourself further in the input direction. When timed correctly, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can gain increased distance when using Fade &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to quickly escape enemy attacks or come to the aid of your all&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank Hero in Overwatch 2 . By harnessing the power of gravity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma uses a variety of abilities to protect his team &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack his enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is a powerful Tank that may seem simple at first, but has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wealth &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tools for most situations the enemy can throw at &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Granted you aren&amp;#039;t being targeted, you should never start fighting without it being 100 percent clear that your team does not need your support. If you have an excellent and efficient team that happens to be rolling the enemy team, all the power to you for DPSing. Utilize Baptiste&amp;#039;s amazing damage, but the right time to use it would be when your team isn&amp;#039;t dy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are able to place your ultimate and shoot through &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge waste &lt;/ins&gt;for you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in front &lt;/ins&gt;of you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it for yourself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes &lt;/ins&gt;your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot through it&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;you&amp;#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purposefully only placing it &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front of yourself, and &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know your team isn&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range of it, &lt;/ins&gt;this is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad play. You are wasting a huge ability &lt;/ins&gt;for your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own personal gain&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will not help &lt;/ins&gt;the team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;object&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&amp;#039;s basic attack, Hyperspheres, throws &lt;/ins&gt;two &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;orbs that can bounce off walls &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These projectiles have a small gravity effect &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will slightly pull enemies toward &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area they explode &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While they can bounce off walls, they &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not gain any distance by doing so &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will explode once they&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve traveled their maximum distance &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or when directly hitting &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ElizbethGrimley</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=530944&amp;oldid=prev</id>
		<title>AbbieCvi411 at 23:56, 10 October 2025</title>
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		<updated>2025-10-10T23:56:27Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the game being five vs five, every player has a role &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team when you&amp;#039;re playing Overwatch 2 . When you get into a game&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can get different objectives ranging from escorting &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defending payloads &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occupying a certain area for a limited amount of t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are able to place your ultimate &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot through it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it is a huge waste for &lt;/del&gt;you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place it in front of &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yourself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes your team won&amp;#039;t shoot through it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if you&amp;#039;re purposefully only placing it in front of yourself&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know your team isn&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t within range of &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, this is a bad play. You are wasting a huge ability &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your own personal gain, which will not help &lt;/del&gt;the team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the object&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you need to charge into the fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Rally &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give all nearby allies replenishing Overhealth &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This, combined with constant triggers of Inspire &lt;/del&gt;, will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep your team safe, as long as you all push &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s basic attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hyperspheres, throws two orbs that can bounce off walls . These projectiles have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small gravity &lt;/del&gt;effect , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will slightly pull &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toward the area they explode . While they can bounce &lt;/del&gt;off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls, they will not gain any distance by doing so , and will explode once they&amp;#039;ve traveled their maximum distance &lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when directly hitting an en&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holding the secondary fire button will open Brigitte&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pressing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary &lt;/del&gt;fire button &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield is &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will initiate &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Bash&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charging Brigitte forward slightly and dealing dam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially useful when using Gravitic Flux on enemies in enclosed spaces , as they won&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be lifted far off &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground , and Ultimates like Reaper&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Blossom or Junkrat&amp;#039;s Riptire can still hurt the lifted enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While trapped in Gravitic Flux&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies will still be able to use their &lt;/del&gt;abilities , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as applicable&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but your team will be able to shoot them , too&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gravitic Flux can be combined with &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates&amp;#039; &lt;/del&gt;abilities &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, trapping them in place for a few seconds while they eliminate t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During Fade, Moira &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invulnerable to all damage , and all negative status effects on her will be cleansed &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape detrimental effects like the anti-heal from Ana&amp;#039;s Biotic Grenade, the cold build-up of Mei&amp;#039;s basic &lt;/del&gt;attack&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or even Tracer&amp;#039;s Pulse Bomb&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baiting these attacks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then using Fade to clear them &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide additional protection to your team , as you essentially negate some of their strongest abiliti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Although Brigitte works best on the offensive, sometimes &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aren&amp;#039;t able to attack the enemy with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on approach &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In situations like these&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s best &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensive abilities to protect and heal your team &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best moment to att&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kinetic Grasp is great for protecting your team from a few projectiles , but its long cooldown and short duration make it difficult to use consistently. Instead, use Kinetic Grasp when pushing forward , as the enemies firing on you will inadvertently grant you more health, making you a bit Tankier for a few seco&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Fire two gravity orbs in succession &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounce off walls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging enemies where they land&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This attack has unlimited ammo, but has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slight recharge rate &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1.5 &lt;/del&gt;seconds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before the orbs can be fired ag&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte is a versatile &lt;/del&gt;support &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hero in Overwatch 2 &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front lines&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using her shield and flail&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte can get up close &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies to heal her allies, then back off and restore their health from afar using repair pa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Tank Hero &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 . By harnessing the power of gravity, Sigma uses &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of abilities &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect his &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and attack his enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a powerful Tank &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may seem simple at first&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but has a wealth of tools &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most situations the enemy can &lt;/del&gt;throw &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moira&amp;#039;s Ultimate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coalescence, fires a concentrated beam &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing and damage . Like &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;ll need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance both effects &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://Submers.org/api.php?action=https://lpsc.in2p3.fr/trac/faq/search?q=https://Brnconcepto.com/ visit Submers now &lt;/del&gt;&amp;gt;&amp;gt;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duration of her Ultimate to provide the best support to your &lt;/del&gt;team. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether that means finishing off low-health enemies or quickly restoring &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party&amp;#039;s health &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will depend on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current situat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike Moira&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s basic attack&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beam of Coalescence can pierce through barriers and enemies , allowing you to hit behind Reinhardt or Sigma shields &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be protecting the enemy team, or through &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winston shield that an ally may be beh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Secondly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore &lt;/del&gt;the health of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies near her with her Inspire passive . Attacking enemies with her basic attack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Bash, or Whip Shot will trigger &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive a maximum &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once per second , granting a &lt;/del&gt;healing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-over-time effect to nearby allies &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of this passive, Brigitte&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more offensive-focused , as she wants to be close to enemies to hit them &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her flail and trigger Insp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique part about Overwatch &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of abilities every hero has isn&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every character&amp;#039;s abilities consist of their weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive abilities, and ultimate . Except for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate, the number of other abilities varies from hero to h&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be hard to use communication &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS games as they are known to be one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most toxic genres of video games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should text-chat &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;communicate your ultimate with others &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it efficien&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have a tank or a DPS who is absolutely decimating the enemy team and getting a lot of kills &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save that person any chance you get. You may not be a pocket Mercy, but &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Immortality Field &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that person since they are helping you win the game the most&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usually&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, you&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll want to save &lt;/ins&gt;it for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/ins&gt;team&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s ultimate abiliti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accretion deals high damage and knocks down its target on a direct hit , making it a great tool for finishing off low-health enemies or stunning a flanking Tracer or Genji for a moment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing your team &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capitalize&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Accretion does not directly strike an enemy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still deal damage &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the area where it lands&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slight knockback &lt;/ins&gt;effect, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be used to push &lt;/ins&gt;enemies off &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ledges or into voids on certain maps&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Nepal &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Il&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Experimental Barrier is a versatile tool that can protect your team in a variety of situations &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By holding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secondary &lt;/ins&gt;fire button&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you can move &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrier forward , allowing you to set &lt;/ins&gt;up a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrier much farther away from your team. Additionally, by pressing the secondary fire button again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can manually recall the barri&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique part about Overwatch &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that the number of abilities every hero has isn&lt;/ins&gt;&amp;#039;t the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same . Every character&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities consist of their weapons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active &lt;/ins&gt;abilities, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and ultimate &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Except for the ultimate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the number of &lt;/ins&gt;other abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;varies from hero to h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Tank Hero in Overwatch 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By harnessing the power &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gravity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma uses a variety of abilities &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect his team and &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is a powerful Tank that may seem simple at first&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but has a wealth of tools for most situations the enemy &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw at &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Role or Open Queue in [http://www.Freedomx.jp/search/rank.cgi?mode=link&amp;amp;id=173&amp;amp;url=https%3a%2f%2fSun&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clinic.Co&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;il%2Fhe%2Fquestion%2Fhow-to-play-zarya-in-overwatch-2%2F Overwatch 2 Tier list] 2, you can select a hero from three different roles: Tank, Support&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Damage . The only difference is that you&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re restricted &lt;/ins&gt;to your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected role in Role Queue &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while you can choose any hero across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board in Open Que&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kinetic Grasp is great for protecting your team from a few projectiles , but its long cooldown and short duration make it difficult to use consistently. Instead, use Kinetic Grasp when pushing forward , as the enemies firing on you will inadvertently grant you more health, making you a bit Tankier for a few seco&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creates a large aura around Brigitte &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants Overhealing every second&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and increases her movement speed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 Overhealth, and it will start to decay after 30 &lt;/ins&gt;seconds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not u&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Granted you aren&amp;#039;t being targeted, you should never start fighting without it being 100 percent clear that your team does not need your &lt;/ins&gt;support&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you have an excellent and efficient team &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happens to be rolling the enemy team, all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power to you for DPSing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utilize Baptiste&amp;#039;s amazing damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the right time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it would be when your team isn&amp;#039;t dy&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now comes his more complex abilities. Immortality Field &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard because you find yourself throwing it down &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;panic when it didn&amp;#039;t have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used, or your &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decides to run out of the field in a panic&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What is important to know &lt;/ins&gt;is that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if your enemy team is smart&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will be baiting and waiting &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you to drop your Immortality Field. If you &lt;/ins&gt;throw &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it down too much, they will be able to bait it out of you, which will allow them a good moment to use their ultimate abil&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Brigitte is a support Hero&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her playstyle is unlike any other healer. Because &lt;/ins&gt;of her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique playstyle&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play well as Brigitte can be difficult. Here are some tips and tricks &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning to play Brigi&amp;lt;br&lt;/ins&gt;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&lt;/ins&gt;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&lt;/ins&gt;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immortality Field saves your team from most ultimate abilities. Save this ability for when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses their ultimate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can&amp;#039;t make &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team stay inside the field&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but using it at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right time is sure to keep most people alive at very crucial mome&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you successfully hit a character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re able to put a wall in between before you hook them back&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hook will only drag them until they reach &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall . This allows for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little counterplay against Road&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste&amp;#039;s alternate fire has a bursting AOE effect that heals any allies within ten meters. Since this is a team versus team video game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see why Baptiste is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many ultimate choices for keeping your teammates alive. If your team stays grouped up, you&amp;#039;ll be able to make sure no one gets to critical &lt;/ins&gt;health&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focusing healing on one person&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re able to keep the entire team alive at the same time thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AOE &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste&amp;#039;s &lt;/ins&gt;healing. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utilizing Baptiste&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exo Boots &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect in combination &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his alternate f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte has two methods for healing her party . The first &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by using Repair Pack , which restores the target&amp;#039;s health over a few seconds . Using two or three Repair Packs on a single target will extend &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing duration , but won&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal for more than 55 health per second &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because Repair Pack heals over time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can throw one on an ally that is about to take damage &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring their health &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second it dr&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AbbieCvi411</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=529803&amp;oldid=prev</id>
		<title>GradyChinn5154 at 20:37, 10 October 2025</title>
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		<updated>2025-10-10T20:37:22Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:37, 10 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;When &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing as Moira&lt;/del&gt;, you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn how to balance her damaging and healing abilities perfectly. Each situation will call &lt;/del&gt;for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different mix &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so learning when &lt;/del&gt;to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential to mastering this Hero&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that, here &lt;/del&gt;are a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few tips &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilizing Moira&amp;#039;s abilit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activating Moira&amp;#039;s Biotic Orb, &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal &lt;/del&gt;allies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or damage enemies &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing the right orb for the particular situation is essential to effectively helping your team. Sometimes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/del&gt;your team&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s health may be low&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might be better to use the damage orb to help eliminate a low-health ene&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, unlike Moira&lt;/del&gt;&amp;#039;s basic attack, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beam of Coalescence &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pierce through barriers &lt;/del&gt;and enemies , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing you to hit behind Reinhardt &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma shields that may &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protecting the enemy &lt;/del&gt;team, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or through &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winston shield that an ally may be beh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During Fade, Moira is invulnerable to all damage , and all negative status effects on her will be cleansed . Because of this, it can be used to escape detrimental effects like the anti-heal from Ana&amp;#039;s Biotic Grenade, the cold build-up of Mei&amp;#039;s basic attack, or even Tracer&amp;#039;s Pulse Bomb. Baiting these attacks, then using Fade to clear them can provide additional protection to your team , as you essentially negate some of their strongest abiliti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a difficult healer to get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hang of&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as her playstyle is drastically different from other support Heroes in the game. Let&amp;#039;s take a look at each of her abilities, and some tips and tricks for using them effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He has high HP and the ability to heal himself, but without good Support heroes, he won&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;able to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage well in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use this character in a game against good enemies, you might have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rely on certain tanky Support &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage characters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte&amp;#039;s Barrier Shield , while &lt;/del&gt;great for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blocking &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of damage, has very low health &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&amp;#039;t be relied on &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect multiple teammates &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Barrier Shield has 250 &lt;/del&gt;health , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much lower than, &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example, Reinhardt&amp;#039;s shield. Because of this, use her Barrier Shield to absorb &lt;/del&gt;a few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks, then let the Tank protect your team furt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This might be the only problem while you&amp;#039;re using Roadhog. The special part about most of the Tanks &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game is their ability to mitigate damage using a barrier or some damage-reduction ability &lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no such abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and he can&amp;#039;t mitigate &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fires &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing or damaging orb &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounces &lt;/del&gt;off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restores the &lt;/del&gt;health &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of nearby allies or damages nearby enemies. The orb will last for seven seconds or until it has healed or damaged its maximum amount, indicated by the size of the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte has two methods for healing her party &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first is by using Repair Pack &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which restores the target&amp;#039;s health over &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few seconds &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using two or three Repair Packs on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single target will extend the healing duration &lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&amp;#039;t heal &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than 55 health per second . Because Repair Pack heals over time, you &lt;/del&gt;can throw &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one on an ally that is about to take damage , restoring their health the second it dr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank is possibly the hardest role &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play in &lt;/del&gt;[http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tukums&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pilseta24&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lv&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;linkredirect&lt;/del&gt;/?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link&lt;/del&gt;=https&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%3A%2F%2Fbeachesofseychelles&lt;/del&gt;.com&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;%2Findex.php%3Ftitle%3D%2Fbrnconcepto.com&amp;amp;referer=tukums.pilseta24.lv%2Fzinas%2F48%2F155858&amp;amp;additional_params=%7B%22company_orig_id%22%3A%22267661%22%2C%22object_country_id%22%3A%22lv%22%2C%22referer_layout_type%22%3A%22SR%22%2C%22bannerinfo%22%3A%22%7B%5C%22key%5C%22%3A%5C%22%5C%5C%5C%22Apbed%5C%5Cu012b%5C%5Cu0161anas+nams-krematorija%5C%5C%5C%22%2C+SIA%7C2020-09-11%7C2021-08-23%7Ctukums+p24+lielais+baneris%7Chttps%3A%5C%5C%5C%2F%5C%5C%5C%2Fwww.krematorijariga.lv%5C%5C%5C%2F%7C%7Cupload%5C%5C%5C%2F267661%5C%5C%5C%2Fbaners%5C%5C%5C%2F1206_krematorija_980x90.gif%7Clva%7C267661%7C980%7C90%7C%7C0%7C0%7C%7C0%7C0%7C%5C%22%2C%5C%22doc_count%5C%22%3A1%2C%5C%22key0%5C%22%3A%5C%22%5C%5C%5C%22Apbed%5C%5Cu012b%5C%5Cu0161anas+nams-krematorija%5C%5C%5C%22%2C+SIA%5C%22%2C%5C%22key1%5C%22%3A%5C%222020-09-11%5C%22%2C%5C%22key2%5C%22%3A%5C%222021-08-23%5C%22%2C%5C%22key3%5C%22%3A%5C%22tukums+p24+lielais+baneris%5C%22%2C%5C%22key4%5C%22%3A%5C%22https%3A%5C%5C%5C%2F%5C%5C%5C%2Fwww.krematorijariga.lv%5C%5C%5C%2F%5C%22%2C%5C%22key5%5C%22%3A%5C%22%5C%22%2C%5C%22key6%5C%22%3A%5C%22upload%5C%5C%5C%2F267661%5C%5C%5C%2Fbaners%5C%5C%5C%2F1206_krematorija_980x90.gif%5C%22%2C%5C%22key7%5C%22%3A%5C%22lva%5C%22%2C%5C%22key8%5C%22%3A%5C%22267661%5C%22%2C%5C%22key9%5C%22%3A%5C%22980%5C%22%2C%5C%22key10%5C%22%3A%5C%2290%5C%22%2C%5C%22key11%5C%22%3A%5C%22%5C%22%2C%5C%22key12%5C%22%3A%5C%220%5C%22%2C%5C%22key13%5C%22%3A%5C%220%5C%22%2C%5C%22key14%5C%22%3A%5C%22%5C%22%2C%5C%22key15%5C%22%3A%5C%220%5C%22%2C%5C%22key16%5C%22%3A%5C%220%5C%22%2C%5C%22key17%5C%22%3A%5C%22%5C%22%7D%22%7D&amp;amp;control=1b6474ada95dfc85170e0327dce777fc overwatch 2 battle pass&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 because &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impact your gameplay can have on the victory or defeat of &lt;/del&gt;your team . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You need to make sure &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;none of the enemy Damage heroes get to &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back line &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while also tanking &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage dealt to your team from the fr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte works best in offensive team compositions . Paired with offensive Tanks like Zarya or D.Va &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push in &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absorb damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte is able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain on the offensive and heal nearby allies with Inspire without worrying about being singled out by &lt;/del&gt;the enemy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Close-range damage Heroes like Junkrat and Reaper are also good picks &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to stay close and on the attack with the rest of your t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptsite&amp;#039;s healing has AOE&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether you use his alternate fire &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his healing ability, you &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be saving &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people, as well as yourself&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pinch. You&amp;#039;ll want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use your alternate fire to heal others and your Regenerative Burst only in emergencies &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&amp;#039;re constantly healing yourself with &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability out of fear of dying&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re denying your second healer the opportunity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build ultimate charge off of you &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oth&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creates a large aura around Brigitte &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants Overhealing &lt;/del&gt;every &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second, and increases her movement speed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can have a maximum &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 Overhealth&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will start to decay after 30 seconds if not u&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste is a favorite &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that he can easily mow down enemies almost more efficiently than actual DPS if he decides to focus damage instead of healing. Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a support, this is usually a bad idea. You are there to support and heal your team, not to kill enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you do &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tutorial for Overwatch 2, it tells you that you can melee an enemy when they&amp;#039;re super close to you to deal a little damage to them. For most &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the heroes in the game, you will never be using this mechanic because it&amp;#039;s quite hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember it&amp;#039;s there at the right ti&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the game being five vs five, every player has a role in the team when you&amp;#039;re playing Overwatch 2 . &lt;/ins&gt;When &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you get into a game&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can get different objectives ranging from escorting or defending payloads &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;occupying a certain area &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You are able to place your ultimate &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot through it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it is a huge waste for you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place it in front of you and &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it for yourself. Sometimes your team won&amp;#039;t shoot through it, but if you&amp;#039;re purposefully only placing it in front of yourself, and you know your team isn&amp;#039;t within range of it, this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bad play&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge ability &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your own personal gain, which will not help the team and the object&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge into the fight, use Rally &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give all nearby &lt;/ins&gt;allies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replenishing Overhealth &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This, combined with constant triggers of Inspire &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will keep &lt;/ins&gt;your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as long as you all push in toget&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&lt;/ins&gt;&amp;#039;s basic attack, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hyperspheres, throws two orbs that can bounce off walls . These projectiles have a small gravity effect , and will slightly pull enemies toward &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area they explode . While they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounce off walls, they will not gain any distance by doing so , and will explode once they&amp;#039;ve traveled their maximum distance , or when directly hitting an en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Holding the secondary fire button will open Brigitte&amp;#039;s shield. Pressing the primary fire button while the shield is up will initiate a Shield Bash, charging Brigitte forward slightly &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is especially useful when using Gravitic Flux on &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in enclosed spaces , as they won&amp;#039;t be lifted far off the ground &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Ultimates like Reaper&amp;#039;s Death Blossom &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Junkrat&amp;#039;s Riptire can still hurt the lifted enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While trapped in Gravitic Flux, enemies will still &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to use their abilities , as applicable, but your &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be able to shoot them , too. In this way, Gravitic Flux can be combined with other teammates&amp;#039; abilities &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trapping them in place for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few seconds while they eliminate t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During Fade, Moira is invulnerable to all damage , and all negative status effects on her will be cleansed . Because of this, it can be used to escape detrimental effects like the anti-heal from Ana&amp;#039;s Biotic Grenade, the cold build-up of Mei&amp;#039;s basic attack, or even Tracer&amp;#039;s Pulse Bomb. Baiting these attacks, then using Fade to clear them can provide additional protection to your team , as you essentially negate some of their strongest abiliti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although &lt;/ins&gt;Brigitte &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works best on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offensive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes you aren&lt;/ins&gt;&amp;#039;t able to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head-on approach &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In situations like these, it&amp;#039;s best &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize your defensive abilities &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal your team , waiting for the best moment &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;att&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kinetic Grasp is &lt;/ins&gt;great for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protecting your team from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few projectiles &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but its long cooldown &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short duration make it difficult &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use consistently&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, use Kinetic Grasp when pushing forward , as the enemies firing on you will inadvertently grant you more &lt;/ins&gt;health, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making you a bit Tankier &lt;/ins&gt;for a few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seco&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire two gravity orbs &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;succession that bounce off walls, damaging enemies where they land&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlimited ammo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slight recharge rate &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1.5 seconds before the orbs can be fired ag&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile support Hero in Overwatch 2 &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays on the front lines. Using her shield and flail, Brigitte can get up close to enemies to heal her allies, then back &lt;/ins&gt;off and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore their &lt;/ins&gt;health &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from afar using repair pa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is a Tank Hero in Overwatch 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By harnessing the power of gravity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma uses &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of abilities to protect his team and attack his enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful Tank that may seem simple at first&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a wealth of tools &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most situations the enemy &lt;/ins&gt;can throw &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moira&amp;#039;s Ultimate, Coalescence, fires a concentrated beam of healing and damage . Like her other abilities, you&amp;#039;ll need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance both effects for  &lt;/ins&gt;[http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Submers&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/api&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php?action=https:&lt;/ins&gt;//&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lpsc.in2p3.fr/trac/faq/search&lt;/ins&gt;?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;q&lt;/ins&gt;=https&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;://Brnconcepto&lt;/ins&gt;.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ visit Submers now &amp;gt;&amp;gt;&amp;gt;&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the duration &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her Ultimate to provide &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best support to &lt;/ins&gt;your team. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means finishing off low-health enemies or quickly restoring &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party&amp;#039;s health &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will depend on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current situat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, unlike Moira&amp;#039;s basic attack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the beam of Coalescence &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pierce through barriers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit behind Reinhardt or Sigma shields that may be protecting &lt;/ins&gt;the enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or through a Winston shield that an ally may &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Secondly, Brigitte can restore the health &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies near her with her Inspire passive &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attacking enemies with her basic attack, Shield Bash, &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whip Shot &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger the passive &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once per second &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing-over-time effect &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby allies &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s playstyle is more offensive-focused , as she wants to be close to enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit them with her flail &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger Insp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique part about Overwatch is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the number of abilities &lt;/ins&gt;every &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero has isn&amp;#039;t the same &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every character&amp;#039;s abilities consist &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their weapons, active abilities, passive abilities&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate . Except &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other abilities varies from hero &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GradyChinn5154</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=529690&amp;oldid=prev</id>
		<title>GradyChinn5154 at 20:16, 10 October 2025</title>
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		<updated>2025-10-10T20:16:43Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:16, 10 October 2025&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Biotic Orb travels faster when it is not currently healing or damaging &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use it from afar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly aid a damaged ally&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, launching either orb in an enclosed space &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have it bounce off the walls, ensuring it stays nearby to your intended target , which can be used to quickly heal &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wounded ally or tick away the health &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single en&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You are able to place your ultimate &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot through it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a huge waste for you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place it in front of you and use it for yourself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes your team won&amp;#039;t shoot through it, but if you&amp;#039;re purposefully only placing it in front of yourself, and you know your team isn&amp;#039;t within range of it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is a bad play. You &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge ability &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your own personal gain, which will not help the team and the object&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte works best in offensive team compositions . Paired with offensive Tanks like Zarya or D.Va &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push in and absorb damage, Brigitte is able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain on the offensive and &lt;/del&gt;heal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby &lt;/del&gt;allies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Inspire without worrying about being singled out by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Close-range damage Heroes like Junkrat and Reaper are also good picks &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay close and on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack with the rest of your t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Also, unlike Moira&amp;#039;s basic attack, the beam of Coalescence can pierce through barriers and enemies , allowing you to hit behind Reinhardt or Sigma shields that may be protecting the enemy team, or through a Winston shield that an ally may be beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immortality Field&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t make your team use your Amplification Matrix ultimate ability&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The frustrating part of &lt;/del&gt;these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two abilities is that in low ranks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will find it hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;your team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to utilize these abilities. Place Immortality Field in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your teammates when they are grouped up and after you have communicated that it is re&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creates &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large aura around Brigitte that grants Overhealing every second&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and increases &lt;/del&gt;her &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movement speed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An ally can have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 Overhealth&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will start to decay after 30 seconds if not u&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main difference between the first &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second [https://forum.console-tribe.com/proxy.php?link=https://N27.Rtcdn.dev/deo/dsn/est/68747470733A2F2F62726E636F6E636570746F2E636F6D2F/data.txt Overwatch 2 Abilities] game is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduction of Tanks &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular team &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the previous game, &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;d have two Tanks &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team making it six vs six . This reduction also caused an increase in the time &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;d &lt;/del&gt;have to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait in queue for the r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usually&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep a check on your &lt;/del&gt;health &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because you can see it clearly at the bottom-left &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your HUD. Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot more things to pay attention to when &lt;/del&gt;you&amp;#039;re &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing &lt;/del&gt;Roadhog . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This includes tracing enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be ready to hook them whenever your &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is availa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever you get into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Role &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Open Queue in Overwatch 2, you can select a hero from three different roles: Tank, Support, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Damage &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only difference is that you&amp;#039;re restricted to your selected role in Role Queue &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while you can choose any hero across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;board in Open Que&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when choosing a second support Hero, it&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important to remember Brigitte&amp;#039;s strengths and weaknesses &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While she has &lt;/del&gt;single&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;target &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and area &lt;/del&gt;healing , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she doesn&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessarily excel at either of these &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decide what your team needs best&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and choose accordingly &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supplement her single-target or area heali&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you need to charge into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight, use Rally &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give all nearby allies replenishing Overhealth &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This, combined with constant triggers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inspire , will keep &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team safe, as long as you all push in toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are a ton of different maps that you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get randomly, allowing you to select a different hero who&amp;#039;ll be good based &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;layout &lt;/del&gt;of your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, Roadhog is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few characters who is good on almost all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game because of his flexible &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&amp;#039;s Ultimate, Gravitic Flux&lt;/del&gt;, can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a variety of useful ways. Primarily&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eliminate targets below 50 percent health &lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always hit for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other 50 percent health when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy is slammed back d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have a tank &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a DPS who is absolutely decimating the enemy team and getting &lt;/del&gt;a lot of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kills and damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you would &lt;/del&gt;want to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save that person any chance you get. You may not be a pocket Mercy, but you can &lt;/del&gt;use your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immortality Field for that person since they are helping &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;win the game the most. Usually, though&lt;/del&gt;, you&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save it for the enemy team&amp;#039;s &lt;/del&gt;ultimate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abiliti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fires &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing or damaging orb &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounces off walls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restores the health &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby allies or damages nearby enemies. The orb &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last for seven &lt;/del&gt;seconds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or until it has healed or damaged its maximum amount, indicated by the size of the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s alternate fire has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bursting AOE effect &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heals any allies within ten meters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since &lt;/del&gt;this is a team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versus team video game&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can see why Baptiste is one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many ultimate choices &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping your teammates alive. If your team stays grouped up&lt;/del&gt;, you&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure no one gets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical health&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focusing healing on one person&lt;/del&gt;, you&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep the entire team alive &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time thanks to the AOE of Baptiste&amp;#039;s healing. Utilizing Baptiste&amp;#039;s Exo Boots is perfect in combination with his alternate f&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When playing as Moira&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll need to learn how &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance her damaging and healing abilities perfectly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each situation &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;call for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different mix &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so learning when to use each &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mastering this Hero&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here &lt;/ins&gt;are a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few tips &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilizing Moira&amp;#039;s abilit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When activating Moira&amp;#039;s Biotic Orb&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose to launch it &lt;/ins&gt;to heal allies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or damage enemies . Choosing the right orb for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular situation is essential to effectively helping your team&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes, although your team&amp;#039;s health may be low&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage orb to help eliminate a low-health ene&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Also, unlike Moira&amp;#039;s basic attack, the beam of Coalescence can pierce through barriers and enemies , allowing you to hit behind Reinhardt or Sigma shields that may be protecting the enemy team, or through a Winston shield that an ally may be beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During Fade, Moira is invulnerable to all damage , and all negative status effects on her will be cleansed . Because of this, it can be used to escape detrimental effects &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the anti-heal from Ana&amp;#039;s Biotic Grenade, the cold build-up of Mei&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic attack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or even Tracer&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Pulse Bomb&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baiting &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then using Fade to clear them can provide additional protection &lt;/ins&gt;to your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as you essentially negate some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their strongest abiliti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult healer to get the hang of&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle is drastically different from other support Heroes in the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&amp;#039;s take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look at each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her abilities&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some tips and tricks for using them effectiv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has high HP &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to heal himself, but without good Support heroes, he won&amp;#039;t be able to tank &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage well &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to use this character &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game against good enemies, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might &lt;/ins&gt;have to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rely on certain tanky Support and Damage characters to help y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte&amp;#039;s Barrier Shield , while great for blocking a bit of damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has very low health , and can&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relied on &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect multiple teammates . The Barrier Shield has 250 &lt;/ins&gt;health &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, much lower than, for example, Reinhardt&amp;#039;s shield. Because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use her Barrier Shield to absorb &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few attacks, then let the Tank protect your team furt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This might be the only problem while &lt;/ins&gt;you&amp;#039;re &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/ins&gt;Roadhog. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The special part about most of the Tanks in the game is their ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mitigate damage using a barrier or some damage-reduction &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This hero has no such abilities, and he can&amp;#039;t mitigate a lot of dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fires &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging orb that bounces off walls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restores the health of nearby allies or damages nearby enemies&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;orb will last for seven seconds or until it has healed or damaged its maximum amount&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicated by the size of &lt;/ins&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte has two methods for healing her party . The first is by using Repair Pack &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which restores the target&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health over a few seconds &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using two or three Repair Packs on a &lt;/ins&gt;single target &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will extend the &lt;/ins&gt;healing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duration &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but won&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal for more than 55 health per second &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because Repair Pack heals over time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can throw one on an ally that is about &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take damage , restoring their health the second it dr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tank is possibly &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardest role &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play in [http://Tukums.Pilseta24.lv/linkredirect/?link=https%3A%2F%2Fbeachesofseychelles.com%2Findex.php%3Ftitle%3D%2Fbrnconcepto.com&amp;amp;referer=tukums.pilseta24.lv%2Fzinas%2F48%2F155858&amp;amp;additional_params=%7B%22company_orig_id%22%3A%22267661%22%2C%22object_country_id%22%3A%22lv%22%2C%22referer_layout_type%22%3A%22SR%22%2C%22bannerinfo%22%3A%22%7B%5C%22key%5C%22%3A%5C%22%5C%5C%5C%22Apbed%5C%5Cu012b%5C%5Cu0161anas+nams-krematorija%5C%5C%5C%22%2C+SIA%7C2020-09-11%7C2021-08-23%7Ctukums+p24+lielais+baneris%7Chttps%3A%5C%5C%5C%2F%5C%5C%5C%2Fwww.krematorijariga.lv%5C%5C%5C%2F%7C%7Cupload%5C%5C%5C%2F267661%5C%5C%5C%2Fbaners%5C%5C%5C%2F1206_krematorija_980x90.gif%7Clva%7C267661%7C980%7C90%7C%7C0%7C0%7C%7C0%7C0%7C%5C%22%2C%5C%22doc_count%5C%22%3A1%2C%5C%22key0%5C%22%3A%5C%22%5C%5C%5C%22Apbed%5C%5Cu012b%5C%5Cu0161anas+nams-krematorija%5C%5C%5C%22%2C+SIA%5C%22%2C%5C%22key1%5C%22%3A%5C%222020-09-11%5C%22%2C%5C%22key2%5C%22%3A%5C%222021-08-23%5C%22%2C%5C%22key3%5C%22%3A%5C%22tukums+p24+lielais+baneris%5C%22%2C%5C%22key4%5C%22%3A%5C%22https%3A%5C%5C%5C%2F%5C%5C%5C%2Fwww.krematorijariga.lv%5C%5C%5C%2F%5C%22%2C%5C%22key5%5C%22%3A%5C%22%5C%22%2C%5C%22key6%5C%22%3A%5C%22upload%5C%5C%5C%2F267661%5C%5C%5C%2Fbaners%5C%5C%5C%2F1206_krematorija_980x90&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gif%5C%22%2C%5C%22key7%5C%22%3A%5C%22lva%5C%22%2C%5C%22key8%5C%22%3A%5C%22267661%5C%22%2C%5C%22key9%5C%22%3A%5C%22980%5C%22%2C%5C%22key10%5C%22%3A%5C%2290%5C%22%2C%5C%22key11%5C%22%3A%5C%22%5C%22%2C%5C%22key12%5C%22%3A%5C%220%5C%22%2C%5C%22key13%5C%22%3A%5C%220%5C%22%2C%5C%22key14%5C%22%3A%5C%22%5C%22%2C%5C%22key15%5C%22%3A%5C%220%5C%22%2C%5C%22key16%5C%22%3A%5C%220%5C%22%2C%5C%22key17%5C%22%3A%5C%22%5C%22%7D%22%7D&amp;amp;control=1b6474ada95dfc85170e0327dce777fc overwatch 2 battle pass] 2 because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the impact &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;victory or defeat &lt;/ins&gt;of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You need to make sure that none &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy Damage heroes get to your back line , while also tanking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage dealt to your team from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte works best in offensive team compositions . Paired with offensive Tanks like Zarya or D.Va &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and absorb damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte is able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain on the offensive and heal nearby allies with Inspire without worrying about being singled out by the enemy. Close-range damage Heroes like Junkrat and Reaper are also good picks &lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able to stay close and on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of your t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Baptsite&amp;#039;s healing has AOE. Whether &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his alternate fire &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his healing ability, you will be saving &lt;/ins&gt;a lot of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people, as well as yourself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a pinch. You&amp;#039;ll &lt;/ins&gt;want to use your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alternate fire to heal others and your Regenerative Burst only in emergencies . If &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re constantly healing yourself with this ability out of fear of dying&lt;/ins&gt;, you&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re denying your second healer the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build &lt;/ins&gt;ultimate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge off of you and oth&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creates &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large aura around Brigitte &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants Overhealing every second, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases her movement speed. An ally can have a maximum &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 Overhealth, and it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start to decay after 30 &lt;/ins&gt;seconds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not u&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favorite for the fact &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he can easily mow down enemies almost more efficiently than actual DPS if he decides to focus damage instead of healing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, as a support, &lt;/ins&gt;this is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad idea. You are there to support and heal your &lt;/ins&gt;team, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to kill enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tutorial &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it tells &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that you can melee an enemy when they&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re super close to you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal a little damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the heroes in the game&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will never be using this mechanic because it&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s quite hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember it&amp;#039;s there &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right ti&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GradyChinn5154</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=528735&amp;oldid=prev</id>
		<title>AbbieCvi411 at 17:46, 10 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=How_To_Play_Brigitte_In_Overwatch_2&amp;diff=528735&amp;oldid=prev"/>
		<updated>2025-10-10T17:46:07Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:46, 10 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roadhog &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the most fun Tanks to play in the game specifically because of his Chain Hook . It&amp;#039;s already a great ability because you can pull an enemy&amp;#039;s squishy character toward your team, which almost guarantees their demise . There are also a few other tricks with this ability that&amp;#039;ll help you a &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Granted you aren&amp;#039;t being targeted, you should never start fighting without it being 100 percent clear that your team does &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need your support. If you have an excellent and efficient team that happens to be rolling the enemy team&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the power to &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for DPSing. Utilize Baptiste&amp;#039;s amazing damage, but the right time to &lt;/del&gt;use it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be when your team isn&amp;#039;t dy&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sigma&amp;#039;s second defensive ability is Kinetic Grasp , which allows him &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absorb projectiles in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large area to his front &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After the ability ends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any damage absorbed is converted into shields for Sigma , adding to his maximum health. The amount of shields gained is proportionate to the damage of the absorbed projectil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tank is possibly the hardest role to play &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 because of the impact your gameplay can &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;victory or defeat of your team . You need to make sure that none of the enemy Damage heroes get &lt;/del&gt;to your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back line &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while also tanking the damage dealt &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your team from the fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kinetic Grasp is great for protecting your team from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few projectiles , but its long cooldown and short duration make it difficult to use consistently. Instead, use Kinetic Grasp when pushing forward , as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies firing on you will inadvertently grant you more &lt;/del&gt;health&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, making you a bit Tankier for a few seco&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste is a favorite for the fact that he can easily mow down enemies almost more efficiently than actual DPS if he decides to focus damage instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing. Of course, as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support, this is usually a bad idea. You are there to support and heal your team, not to kill enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, Baptiste in general cannot be played to the best of his ability if his team is not cooperating. Everyone needs to be grouped up for him to heal everyone efficiently, everyone needs to stay inside the Immortality Field and not panic, and everyone needs to shoot through an Amplification Matrix for it to do anything at &amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You are able to place your ultimate and shoot through it, but it is a huge waste for you to place it in front of you and use it for yourself. Sometimes your team won&amp;#039;t shoot through it, but if you&amp;#039;re purposefully only placing it in front of yourself, and you know your team isn&amp;#039;t within range of it, this is a bad play. You are wasting a huge ability for your own personal gain, which will not help the team and the object&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use communication in FPS games &lt;/del&gt;as they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are known &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most toxic genres &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games, but you should text-chat or communicate &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate with others to use it efficien&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moira&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary fire is treated as a projectile , meaning it has a slight travel time and is blocked by barriers . This means you won&amp;#039;t be able to use it to heal allies through enemy barriers . However&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biotic Orb will travel &lt;/del&gt;through barriers , allowing you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach allies inside of &lt;/del&gt;Winston&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s barrier bubble or behind Symmetra&amp;#039;s Ultim&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holding the primary fire button will spray a healing mist in front of Moira&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring allies&lt;/del&gt;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health and applying a slight heal-over-time effect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holding the secondary fire button &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target the closest enemy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the reticle &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lock on, dealing damage and slightly restoring Moira&amp;#039;s health. Secondary fire will restore the Biotic Energy meter which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spent when using the healing m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While trapped in Gravitic Flux&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies will still be able to use their abilities &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as applicable, but your team &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot them , too. In this way, Gravitic Flux can be combined with other teammates&amp;#039; abilities , trapping them in place for a few &lt;/del&gt;seconds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while they eliminate t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique part about &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Truck4x4&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ru&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redirect&lt;/del&gt;.php?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;url&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hometownlocator&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ezoimgfmt&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brnconcepto&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com overwatch &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maps&lt;/del&gt;] is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities every hero has isn&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same . Every character&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s abilities consist of their weapons, active abilities, passive abilities, and ultimate . Except &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other abilities varies from hero &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baptiste did not receive heavy changes going &lt;/del&gt;into Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Mercy did. Baptiste does not need any buffs or nerfs because he is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty well-rounded healer&lt;/del&gt;. The only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downside to him &lt;/del&gt;is that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim well &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play him well&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What made Baptiste stand out from other healers ( before Kiriko got added ) was his impeccable kit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The tools at &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disposal when &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play him offer &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge advantage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone &lt;/del&gt;on your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including yours&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When activating Moira&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biotic Orb&lt;/del&gt;, you can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to heal &lt;/del&gt;allies or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/del&gt;enemies . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing the right &lt;/del&gt;orb for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular situation &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential to effectively helping &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes, although &lt;/del&gt;your team&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;health &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be low&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might be better &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage orb &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help eliminate a low-health ene&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Biotic Orb travels faster when it &lt;/ins&gt;is not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently healing or damaging &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;use it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from afar &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly aid &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaged ally&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launching either orb &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an enclosed space will &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it bounce off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walls, ensuring it stays nearby &lt;/ins&gt;to your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intended target &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly heal &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wounded ally or tick away &lt;/ins&gt;the health of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single en&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You are able to place your ultimate and shoot through it, but it is a huge waste for you to place it in front of you and use it for yourself. Sometimes your team won&amp;#039;t shoot through it, but if you&amp;#039;re purposefully only placing it in front of yourself, and you know your team isn&amp;#039;t within range of it, this is a bad play. You are wasting a huge ability for your own personal gain, which will not help the team and the object&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte works best in offensive team compositions . Paired with offensive Tanks like Zarya or D.Va , who &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push in and absorb damage, Brigitte is able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remain on the offensive and heal nearby allies with Inspire without worrying about being singled out by the enemy. Close-range damage Heroes like Junkrat and Reaper are also good picks , &lt;/ins&gt;as they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay close and on the attack with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest &lt;/ins&gt;of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, unlike &lt;/ins&gt;Moira&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic attack&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beam &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coalescence can pierce &lt;/ins&gt;through barriers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and enemies &lt;/ins&gt;, allowing you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit behind Reinhardt or Sigma shields that may be protecting the enemy team, or through a &lt;/ins&gt;Winston &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield that an ally may be beh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just like Baptiste&amp;#039;s Immortality Field&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t make your team use your Amplification Matrix ultimate ability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The frustrating part of these two abilities is that in low ranks, you &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find it hard to get your team &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize these abilities. Place Immortality Field in front of your teammates when they are grouped up &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after you have communicated that it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creates a large aura around Brigitte that grants Overhealing every second&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and increases her movement speed. An ally can have a maximum of 100 Overhealth&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decay after 30 &lt;/ins&gt;seconds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not u&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main difference between the first and the second &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forum&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console-tribe.com&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proxy&lt;/ins&gt;.php?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;N27&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rtcdn.dev/deo/dsn/est&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;68747470733A2F2F62726E636F6E636570746F2E636F6D2F&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;txt Overwatch &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abilities&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tanks in a particular team . In the previous game, you&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d have two Tanks in a team making it six vs six . This reduction also caused an increase in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time you&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d have to wait in queue &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Usually&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;d be easy to keep a check on your health because you can see it clearly at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bottom-left &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your HUD. Unfortunately, you have a lot more things to pay attention to when you&amp;#039;re playing Roadhog . This includes tracing enemies to be ready &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hook them whenever your ability is availa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever you get &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Role or Open Queue in &lt;/ins&gt;Overwatch 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you can select &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero from three different roles: Tank, Support, and Damage &lt;/ins&gt;. The only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference &lt;/ins&gt;is that you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re restricted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your selected role in Role Queue , while you can choose any hero across the board in Open Que&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, when choosing a second support Hero, it&amp;#039;s important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember Brigitte&amp;#039;s strengths and weaknesses . While she has single-target and area healing , she doesn&amp;#039;t necessarily excel at either of these &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decide what your team needs best, and choose accordingly to supplement her single-target or area heali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you need to charge into the fight, use Rally to give all nearby allies replenishing Overhealth &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This, combined with constant triggers of Inspire , will keep &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team safe, as long as &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all push in toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of different maps that you can get randomly, allowing you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;select a different hero who&amp;#039;ll be good based &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the layout of &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map. Fortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roadhog is one of the few characters who is good on almost all the maps in the game because of his flexible &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate, Gravitic Flux, can be used in a variety of useful ways. Primarily, it can be used to eliminate targets below 50 percent health , as it will always hit for the other 50 percent health when the enemy is slammed back d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you have a tank or a DPS who is absolutely decimating the enemy team and getting a lot of kills and damage, you would want to save that person any chance you get. You may not be a pocket Mercy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use your Immortality Field for that person since they are helping you win the game the most. Usually, though, you&amp;#039;ll want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the enemy team&amp;#039;s ultimate abiliti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fires a healing or damaging orb that bounces off walls and restores the health of nearby &lt;/ins&gt;allies or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damages nearby &lt;/ins&gt;enemies. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;orb &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will last &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven seconds or until it has healed or damaged its maximum amount, indicated by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;size of the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baptiste&amp;#039;s alternate fire has a bursting AOE effect that heals any allies within ten meters. Since this is a team versus team video game, you can see why Baptiste &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the many ultimate choices for keeping &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates alive&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;your team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stays grouped up, you&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll be able to make sure no one gets to critical &lt;/ins&gt;health&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Instead of focusing healing on one person&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&amp;#039;re able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep the entire team alive at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the AOE of Baptiste&amp;#039;s healing. Utilizing Baptiste&amp;#039;s Exo Boots is perfect in combination with his alternate f&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AbbieCvi411</name></author>
	</entry>
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