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	<id>https://wiki.timero.com.br/index.php?action=history&amp;feed=atom&amp;title=Gun</id>
	<title>Gun - Revision history</title>
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	<updated>2026-06-04T10:30:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Gun&amp;diff=24860&amp;oldid=prev</id>
		<title>Manager: Imported from playragnarokzero:en</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Gun&amp;diff=24860&amp;oldid=prev"/>
		<updated>2025-04-06T06:15:45Z</updated>

		<summary type="html">&lt;p&gt;Imported from playragnarokzero:en&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
{{Update}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Guns&amp;#039;&amp;#039;&amp;#039; are the only weapons used by the [[Gunslinger]] class. Guns use [[Bullets]] as the ammunition. Guns are always two-handed, so you cannot wear a [[Shield]] if you are using a gun. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Size||Damage&lt;br /&gt;
|-&lt;br /&gt;
|Small||100%&lt;br /&gt;
|-&lt;br /&gt;
|Medium||100%&lt;br /&gt;
|-&lt;br /&gt;
|Large||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name ||Possible Slots || Req. Level||Level ||Attack ||Weight ||Additonal Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13106 |item=Gold Lux|simple=yes}} ||0 ||12||3 ||20 ||50 ||[[HIT]] -10, [[Coin Flip]] by chance&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13101 |item=Six Shooter|simple=yes}} ||1, 2 ||10 ||1 ||30 ||40 ||HIT -10&lt;br /&gt;
|- &lt;br /&gt;
|{{item List|id=13103 |item=Crimson Bolt|simple=yes}} ||1, 2 ||35 ||2 ||45 ||45 ||HIT -10&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13105 |item=Garrison|simple=yes}} ||1, 2 ||55 ||2 ||70 ||50 ||HIT -10&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13107 |item=Wasteland&amp;#039;s Outlaw|simple=yes}} ||2 ||70 ||3 ||68 ||58 ||[[AGI]] raises both HIT and [[ASPD]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13127 |item=Crimson Revolver|simple=yes}} ||2 ||70 ||3 ||100 ||100 ||ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.&lt;br /&gt;
*If the user&amp;#039;s base level is 70 or higher, for every 10 base levels, ATK + 5.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13110 |item=Glorious Pistol|simple=yes}} || 0 ||80 || 4 || 80 || 0 || Increase 55% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass [[DEF]] vs. Demi-Human by 20%&amp;lt;br&amp;gt;Character bound&amp;gt;&lt;br /&gt;
+6 upgrade bonus:&lt;br /&gt;
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.&lt;br /&gt;
* Increases defense bypassing by 5%.&lt;br /&gt;
+9 upgrade bonus:&lt;br /&gt;
* Each upgrade increases the damage inflicted with [[Trigger Happy Shot]] by 2%.&lt;br /&gt;
* Automaticly casts [[Coin Flip]] Lv 1 when [[Trigger Happy Shot]] is used.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13108 |item=Soldier Revolver|simple=yes}} || 0 ||80 || 3 || 70 || 0 || Increase 55% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass DEF vs. Demi-Human by 20%&amp;lt;br&amp;gt;Max ASPD for 3 sec by chance&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13120 |item=Heaven&amp;#039;s Feather &amp;amp; Hell&amp;#039;s Fire|simple=yes}} ||1 ||99 ||3 ||150 ||80 || Increases the damage of [[Desperado]] by 20%.&amp;lt;br&amp;gt;Increases the damage of [[Fallen Angel]] by 20%.&amp;lt;br&amp;gt;When physically attacking, there is a chance of inflicting [[Burning]] status on the target.&lt;br /&gt;
|- &lt;br /&gt;
|{{item List|id=13122 |item=Altair &amp;amp; Ares|simple=yes}} ||0 ||140 ||3 ||200 ||100 ||[[HIT]] +5, [[ASPD]] +10%&amp;lt;br&amp;gt; Increases damage with ranged attacks by 30%.&lt;br /&gt;
|- &lt;br /&gt;
|{{item List|id=13136 |item=Probation Revolver|simple=yes}} ||1 ||100 ||3 ||120 ||0 || [[ATK]] +6 for every 10 base levels up to a maximum base level of 160.&amp;lt;br&amp;gt;Increases the damage of [[Fire Dance]] by 20%.&amp;lt;br&amp;gt;If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of [[Chain Action]] known.&lt;br /&gt;
|- &lt;br /&gt;
|{{item List|id=13138 |item=Dark Rose|simple=yes}} ||2 ||120 ||3 ||150 ||180 ||[[ASPD]] + 10%&amp;lt;br&amp;gt;&lt;br /&gt;
If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgrade level is +9 or higher, [[ASPD]] + 1 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additional Notes&lt;br /&gt;
|- &lt;br /&gt;
|{{item List|id=13150 |item=Branch|simple=yes}} ||3 ||1 ||50 ||50 ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13152 |item=Cyclone|simple=yes}} ||1, 2 ||2 ||120 ||70 ||HIT +10, [[CRIT]] +10&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13170 |item=Lever Action Rifle|simple=yes}} ||2 ||3 ||138 ||77 ||HIT +20, CRIT +50, [[ASPD]] -5%&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13153 |item=Dusk|simple=yes}} ||1 ||2 ||150 ||75 ||HIT +10, CRIT +10&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13164 |item=Long Barrel|simple=yes}} ||0, 1 ||3 ||150 ||100 ||CRIT +20, ASPD -3%, Lv. 5 [[Tracking]] by chance&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13166 |item=Jungle Carbine|simple=yes}} ||0,1 ||3 ||170 ||70 || HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base [[DEX]])&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13176 |item=Glorious Rifle|simple=yes}} || 0 || 4 || 90 || 0 || Increase 75% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass [[DEF]] vs. Demi-Human by 20%&amp;lt;br&amp;gt;Increase [[Triple Action]] damage by 30%&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
+6 upgrade bonus:&lt;br /&gt;
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.&lt;br /&gt;
* Increases defense bypassing by 5%.&lt;br /&gt;
+9 upgrade bonus:&lt;br /&gt;
* Increases the cast time for [[Tracking]] by 25%.&lt;br /&gt;
* Each upgrade increases the damage inflicted with [[Tracking]] by 3%.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13171 |item=Soldier Rifle|simple=yes}} || 0 || 3 || 50 || 0 || Increase 75% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass DEF vs. Demi-Human by 20%&amp;lt;br&amp;gt;Max ASPD for 3 sec by chance&amp;lt;br&amp;gt;Reduces the cast time for [[Tracking]] by 25%.&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13189 |item=Color Scope|simple=yes}} ||2 ||3 ||240 ||0 || [[HIT]] +20, [[CRIT]] +30&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13190 |item=R.A.G.203|simple=yes}} ||1 ||3 ||260 ||130 || [[HIT]] +10, [[CRIT]] +15. When physically attacking, there is a chance of casting Level 1 [[Decrease Agility]] on the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=28215 |item=Probation Rifle|simple=yes}} ||1 ||3 ||200 ||0 || [[HIT]] +10, [[CRIT]] +20.&amp;lt;br&amp;gt;[[ATK]] +6 for every 10 base levels up to a maximum base level of 160.&amp;lt;br&amp;gt;Increases the damage of [[God&amp;#039;s Hammer]] by 20%.&amp;lt;br&amp;gt;If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of [[Tracking]] known.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=28223 |item=Finisher|simple=yes}} ||2 ||3 ||200 ||200 || Increases long-ranged damage on targets by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgrade level is +7 or higher, increases the damage of [[Anti-Material Blast]] and [[Mass Spiral]] by 30%.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgrade level is +9 or higher, reduces the cooldown of [[Anti-Material Blast]] by 1 second. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13169 |item=Thunder P|simple=yes}} ||1,2 ||3 ||80 ||70 ||Splash Damage, HIT -5, ASPD +20%&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13154 |item=Rolling Stone|simple=yes}} ||1 ||1 ||135 ||90 ||Splash Damage&lt;br /&gt;
|- &lt;br /&gt;
|{{item List|id=13155 |item=Black Rose|simple=yes}} ||1 ||2 ||180 ||90 ||Splash Damage&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13167 |item=Gatekeeper DD|simple=yes}} ||0 ||4 ||200 ||130 ||Splash Damage, DEX +1, Lv. 6 [[Spread Shot]] by chance, Refine level increases [[DEF]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13156 |item=Gatekeeper|simple=yes}} ||0 ||2 ||210 ||100 ||Splash Damage, Lv. 6 Spread Shot by chance&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13178 |item=Glorious Shotgun|simple=yes}} || 0 || 4 || 110 || 0 || Increase 55% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass [[DEF]] vs. Demi-Human by 20%&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
+6 upgrade bonus:&lt;br /&gt;
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.&lt;br /&gt;
* Increases defense bypassing by 5%.&lt;br /&gt;
+9 upgrade bonus:&lt;br /&gt;
* Adds a 20% chance of inflicting [[Stun]] on the target when using [[Spread Shot]].&lt;br /&gt;
* Each upgrade increases the damage inflicted with [[Spread Shot]] by 3%.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13173 |item=Soldier Shotgun|simple=yes}} || 0 || 3 || 100 || 0 || Increase 55% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass DEF vs. Demi-Human by 20%&amp;lt;br&amp;gt;Splash damage&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13192 |item=Death Fire|simple=yes}} ||1 ||3 ||400 ||200 ||Splash Damage&amp;lt;br&amp;gt;Increases attack range of basic attacks by 5 cells&amp;lt;br&amp;gt;[[HIT]] -50&amp;lt;br&amp;gt;[[ASPD]] -10%&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13193 |item=Rolling Thunder|simple=yes}} ||1 ||3 ||280 ||180 ||Splash Damage&amp;lt;br&amp;gt;When physically attacking, there is a chance of casting Level 5 [[Thunder Storm]] on the target&amp;lt;br&amp;gt;[[HIT]] -10&amp;lt;br&amp;gt;[[ASPD]] -10%&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13194 |item=Peace Breaker|simple=yes}} ||0 ||3 ||250 ||140 ||Splash Damage&amp;lt;br&amp;gt;[[HIT]] -25&amp;lt;br&amp;gt;[[ASPD]] +25%&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=28218 |item=Probation Shotgun|simple=yes}} ||1 ||1 ||180 ||0 ||Splash Damage&amp;lt;br&amp;gt;[[HIT]] -10&amp;lt;br&amp;gt;[[ATK]] +6 for every 10 base levels up to a maximum base level of 160&amp;lt;br&amp;gt;Increases the damage of [[Shattering Storm]] by 20%&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=28224 |item=Dustfire|simple=yes}} ||2 ||3 ||300 ||130 ||Splash Damage&amp;lt;br&amp;gt;Adds a 0.5% chance of inflicting [[Blind]] on the target when performing a physical attack.&lt;br /&gt;
If upgrade level is +7 or higher, increases the damage of [[Shattering Storm]] by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgrade level is +9 or higher, increases the damage of [[Vanishing Buster]] by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipment_Sets#Dustfire_.26_Armor-Piercing_Bullet_Set|Dustfire &amp;amp; Armor-Piercing Bullet Set]]: Increases long-ranged damage on targets by 30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gatling Guns ==&lt;br /&gt;
These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the [[Gatling Fever]] skill and [[AGI]] can achieve higher attack speed and attack power.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additional Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13157 |item=Drifter|simple=yes}} ||1 ||2 ||50 ||230 ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13159 |item=Butcher|simple=yes}} ||0, 1 ||3 ||75 ||250 ||CRIT +10 vs. [[Brute]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13177 |item=Glorious Gatling Gun|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass [[DEF]] vs. Demi-Human by 20%&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
+6 upgrade bonus:&lt;br /&gt;
* Increases the damage inflicted with [[Triple Action]] by 30%.&lt;br /&gt;
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.&lt;br /&gt;
* Increases defense bypassing by 5%.&lt;br /&gt;
+9 upgrade bonus:&lt;br /&gt;
* Each upgrade increases physical damage by 1%.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13172 |item=Soldier Gatling Gun|simple=yes}} || 0 || 3 || 80 || 0 || Increase 35% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass DEF vs. Demi-Human by 20%&amp;lt;br&amp;gt;[[ATK]] +80, lose 120 [[HP]] every second for 6 secs by chance&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13197 |item=Minigun|simple=yes}} ||2 ||2 ||220 ||250 ||&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13198 |item=Tempest|simple=yes}} ||0 ||4 ||250 ||250 ||[[HIT]] -25. [[CRIT]] +10. Increases damage with ranged attacks by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=28216 |item=Probation Gatling Gun|simple=yes}} ||1 ||3 ||180 ||0 ||[[HIT]] -20. [[CRIT]] +10. [[ASPD]] +1.&amp;lt;br&amp;gt;[[ATK]] +6 for every 10 base levels up to a maximum base level of 160.&amp;lt;br&amp;gt;Increases the damage of [[Fire Rain]] by 20%.&amp;lt;br&amp;gt;If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of [[Gatling Fever]] known.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=28225 |item=Burning Rose|simple=yes}} ||2 ||3 ||200 ||250 || Increases long-ranged damage on targets by 15%.&lt;br /&gt;
If upgrade level is +7 or higher, increases the damage of [[Fire Rain]] by 30%.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgrade level is +9 or higher, reduces the cooldown of [[Fire Rain]] by 1 second. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers ==&lt;br /&gt;
These monsters pack some of the highest base attack in the game and require use of [[Elemental]] bullets called &amp;quot;Spheres&amp;quot;. They are even slower than shotguns, but have a chance to break armor at close range.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13161 |item=Destroyer|simple=yes}} ||0, 1 ||2 ||220 ||120 ||Chance to break armor at close range&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13162 |item=Inferno|simple=yes}} ||1 ||2 ||280 ||125 ||Chance to break armor at close range&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13179 |item=Glorious Grenade Launcher|simple=yes}} || 0 || 4 || 90 || 0 || Increase 35% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass [[DEF]] vs. Demi-Human by 20%&amp;lt;br&amp;gt;Increase [[Triple Action]] damage by 30%&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
+6 upgrade bonus:&lt;br /&gt;
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.&lt;br /&gt;
* Increases defense bypassing by 5%.&lt;br /&gt;
+9 upgrade bonus:&lt;br /&gt;
* Adds a 20% chance of inflicting [[Stun]] on the target when using [[Spread Shot]].&lt;br /&gt;
* Each upgrade increases the damage inflicted with [[Gunslinger Mine]] by 3%.&lt;br /&gt;
* Adds a 20% chance for when dealing physical damage, the user will gain [[Aspd]] +20% for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=13174 |item=Soldier Grenade Launcher|simple=yes}} || 0 || 3 || 80 || 0 || Splash Damage&amp;lt;br&amp;gt;Increase 35% damage vs. [[Demi-Human]]&amp;lt;br&amp;gt;Bypass DEF vs. Demi-Human by 20%&amp;lt;br&amp;gt;[[ATK]] +300, lose 120 HP every second for 9 seconds by chance&amp;lt;br&amp;gt;Character bound&lt;br /&gt;
|-&lt;br /&gt;
|{{item List|id=28226 |item=Avenger|simple=yes}} ||2 ||3 ||350 ||180 ||Increases long-ranged damage on targets by 20%.&lt;br /&gt;
If upgrade level is +7 or higher, increases the damage of [[Dragon Tail]] by 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
If upgrade level is +9 or higher, reduces the cooldown of [[Howling Mine]] by 1 second. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{Navbox Weapon}}&lt;br /&gt;
{{Navbox Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gunslinger]]&lt;/div&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
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