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	<id>https://wiki.timero.com.br/index.php?action=history&amp;feed=atom&amp;title=GeneralMechamics</id>
	<title>GeneralMechamics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.timero.com.br/index.php?action=history&amp;feed=atom&amp;title=GeneralMechamics"/>
	<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=GeneralMechamics&amp;action=history"/>
	<updated>2026-06-03T19:39:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.4</generator>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=GeneralMechamics&amp;diff=490&amp;oldid=prev</id>
		<title>Manager at 19:03, 23 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=GeneralMechamics&amp;diff=490&amp;oldid=prev"/>
		<updated>2025-03-23T19:03:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:03, 23 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Collection System]] introduces a new layer of progression, allowing players to &amp;lt;b&amp;gt;store certain cards and special equipment&amp;lt;/b&amp;gt; to unlock &amp;lt;b&amp;gt;additional bonuses&amp;lt;/b&amp;gt; for all characters on the same account.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Collection System]] introduces a new layer of progression, allowing players to &amp;lt;b&amp;gt;store certain cards and special equipment&amp;lt;/b&amp;gt; to unlock &amp;lt;b&amp;gt;additional bonuses&amp;lt;/b&amp;gt; for all characters on the same account.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;🔹 &amp;lt;b&amp;gt;All cards now feature a secondary effect&amp;lt;/b&amp;gt; when registered in the collection, offering unique passive benefits beyond their normal use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;🔹 &amp;lt;b&amp;gt;All cards now feature a secondary effect&amp;lt;/b&amp;gt; when registered in the collection, offering unique passive benefits beyond their normal use. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Registered cards will be given to npc and not usable)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;🔹 &amp;lt;b&amp;gt;Special equipment&amp;lt;/b&amp;gt; can also be stored in the collection, providing &amp;lt;b&amp;gt;account-wide stat boosts and effects&amp;lt;/b&amp;gt;, making progression more rewarding across multiple characters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;🔹 &amp;lt;b&amp;gt;Special equipment&amp;lt;/b&amp;gt; can also be stored in the collection, providing &amp;lt;b&amp;gt;account-wide stat boosts and effects&amp;lt;/b&amp;gt;, making progression more rewarding across multiple characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system encourages players to &amp;lt;b&amp;gt;hunt, collect, and strategically manage their items&amp;lt;/b&amp;gt;, creating long-term goals and deeper character customization.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system encourages players to &amp;lt;b&amp;gt;hunt, collect, and strategically manage their items&amp;lt;/b&amp;gt;, creating long-term goals and deeper character customization.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=GeneralMechamics&amp;diff=339&amp;oldid=prev</id>
		<title>Nino: Created page with &quot;{{DISPLAYTITLE:Ragnarok Infinite Zero Wiki}}  Infinite Zero is an enhanced evolution of the Zero model, creating the perfect fusion between Renewal and Pre-Renewal mechanics. It refines and elevates the Zero experience by capturing its core essence while introducing exclusive challenges and objectives, ensuring a fresh yet nostalgic adventure.  &lt;h3&gt;&lt;b&gt;What is Ragnarok Zero? &lt;/b&gt;&lt;/h3&gt; Ragnarok Zero is a special version of Ragnarok Online originally released in Korea, desi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=GeneralMechamics&amp;diff=339&amp;oldid=prev"/>
		<updated>2025-03-20T23:17:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:Ragnarok Infinite Zero Wiki}}  Infinite Zero is an enhanced evolution of the Zero model, creating the perfect fusion between Renewal and Pre-Renewal mechanics. It refines and elevates the Zero experience by capturing its core essence while introducing exclusive challenges and objectives, ensuring a fresh yet nostalgic adventure.  &amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;What is Ragnarok Zero? &amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt; Ragnarok Zero is a special version of Ragnarok Online originally released in Korea, desi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Ragnarok Infinite Zero Wiki}}&lt;br /&gt;
&lt;br /&gt;
Infinite Zero is an enhanced evolution of the Zero model, creating the perfect fusion between Renewal and Pre-Renewal mechanics. It refines and elevates the Zero experience by capturing its core essence while introducing exclusive challenges and objectives, ensuring a fresh yet nostalgic adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;What is Ragnarok Zero? &amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
Ragnarok Zero is a special version of Ragnarok Online originally released in Korea, designed to bridge the gap between Pre-Renewal and Renewal mechanics. It brings classic elements from Pre-Renewal, such as familiar leveling and progression, but introduces various improvements, including refined balance, new gear progression, and modernized mechanics to create a smoother experience.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;General Mechanics&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:wiki0.jpg]]&lt;br /&gt;
* &amp;lt;b&amp;gt;DEATH PENALTY:&amp;lt;/b&amp;gt; Upon death, players lose 5% of their current level&amp;#039;s EXP, but this penalty is reduced to 1% for VIP members.&lt;br /&gt;
* &amp;lt;b&amp;gt;FLEE ADJUSTMENT:&amp;lt;/b&amp;gt; FLEE no longer decreases as rapidly when attacked by multiple monsters, allowing for better survivability in group encounters.&lt;br /&gt;
* &amp;lt;b&amp;gt;MAX ASPD:&amp;lt;/b&amp;gt; The maximum Attack Speed (ASPD) is 191, enabling faster attack animations at high speeds.&lt;br /&gt;
* &amp;lt;b&amp;gt;INSTANT CAST REQUIREMENT:&amp;lt;/b&amp;gt; To achieve instant cast, a character must have 160 DEX.&lt;br /&gt;
* &amp;lt;b&amp;gt;MAXIMUM ATTRIBUTE CAP:&amp;lt;/b&amp;gt; Players can raise their attributes up to a maximum of 102 points.&lt;br /&gt;
* &amp;lt;b&amp;gt;PARTY SHARE RANGE:&amp;lt;/b&amp;gt; Party members can share EXP within a 12-level difference, making it easier to level together efficiently.&lt;br /&gt;
* &amp;lt;b&amp;gt;EXP RANGE:&amp;lt;/b&amp;gt; Player will obtain experience efficiently up to a 20 level difference from monsters killed, denying low level players to gain absurd amounts of exp from high level monsters.&lt;br /&gt;
* &amp;lt;b&amp;gt;PARTY EXP BONUS:&amp;lt;/b&amp;gt; Each new party member increases the overall party exp by 40%.&lt;br /&gt;
* &amp;lt;b&amp;gt;NO MULTI-LEVEL:&amp;lt;/b&amp;gt; Players can obtain up to 100% base level in a single instance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Gears and Items&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:wiki1.jpg]]&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;🔹 Random Options&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
Certain items now have a &amp;lt;b&amp;gt;0.01% chance to drop with random special bonuses&amp;lt;/b&amp;gt;, adding an extra layer of customization and progression. These random options provide unique stat boosts, making each drop potentially valuable.&lt;br /&gt;
&lt;br /&gt;
To refine these bonuses, an &amp;lt;b&amp;gt;NPC allows players to re-roll&amp;lt;/b&amp;gt; the gathered options at a later stage, offering a way to optimize gear for endgame content. This system becomes crucial for maximizing builds, ensuring deeper customization and long-term goals for dedicated players.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;🔹 Quest Items&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The game now features &amp;lt;b&amp;gt;dozens of new quest items&amp;lt;/b&amp;gt;, with a special focus on class-exclusive sets that redefine character builds. &amp;lt;b&amp;gt;These sets allow players to enchant powerful essences&amp;lt;/b&amp;gt;, unlocking unique abilities and playstyles that completely transform how the game is played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;By strategically obtaining and enhancing these essences&amp;lt;/b&amp;gt;, players can create customized, high-impact builds, making progression more dynamic and rewarding.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;🔹 Refining&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[Refining]] now plays a &amp;lt;b&amp;gt;crucial role&amp;lt;/b&amp;gt; in character progression, offering more than just raw stat boosts. Many &amp;lt;b&amp;gt;items and cards&amp;lt;/b&amp;gt; now feature &amp;lt;b&amp;gt;special properties&amp;lt;/b&amp;gt; that activate under &amp;lt;b&amp;gt;specific refinement conditions&amp;lt;/b&amp;gt;, adding new layers of strategy and build optimization.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;🔹 Specialized God Weapons&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
Specialized God Weapons are &amp;lt;b&amp;gt;extremely rare and powerful&amp;lt;/b&amp;gt;, offering unique abilities that redefine combat. Obtaining one requires &amp;lt;b&amp;gt;overcoming elite trials, gathering rare materials, and completing high-level quests&amp;lt;/b&amp;gt;, making them the ultimate reward for dedicated adventurers.&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;🔹 Advanced Headgear System&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
The &amp;lt;b&amp;gt;Advanced Headgear System&amp;lt;/b&amp;gt; introduces the &amp;lt;b&amp;gt;Aurealis Core&amp;lt;/b&amp;gt;, a rare mineral essential for &amp;lt;b&amp;gt;headgear refinement&amp;lt;/b&amp;gt;. Players can obtain Aurealis Cores by &amp;lt;b&amp;gt;dismantling unwanted headgears&amp;lt;/b&amp;gt;, encouraging gear recycling while enhancing progression.&lt;br /&gt;
&lt;br /&gt;
Refining with Aurealis Cores unlocks &amp;lt;b&amp;gt;powerful bonuses&amp;lt;/b&amp;gt;, making this system a key part of late-game optimization and build customization.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This system encourages players to carefully refine their equipment&amp;lt;/b&amp;gt;, making refinement a core mechanic for late-game power scaling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Fever Maps&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:wiki2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Fever Maps]] are &amp;lt;b&amp;gt;exclusive, high-difficulty&amp;lt;/b&amp;gt; zones accessed through &amp;lt;b&amp;gt;special NPCs scattered across the world&amp;lt;/b&amp;gt;. These areas feature &amp;lt;b&amp;gt;stronger and more aggressive monsters&amp;lt;/b&amp;gt;, offering &amp;lt;b&amp;gt;greater EXP rewards&amp;lt;/b&amp;gt; and a chance to obtain &amp;lt;b&amp;gt;unique, high-value drops&amp;lt;/b&amp;gt; unavailable in regular maps.&lt;br /&gt;
&lt;br /&gt;
Players who dare to challenge these zones must be &amp;lt;b&amp;gt;well-prepared&amp;lt;/b&amp;gt;, as the heightened difficulty demands &amp;lt;b&amp;gt;strong builds and strategic gameplay&amp;lt;/b&amp;gt;. However, the &amp;lt;b&amp;gt;increased risk is matched by greater rewards&amp;lt;/b&amp;gt;, making Fever Maps a prime destination for those seeking &amp;lt;b&amp;gt;faster progression and rare treasures&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Dynamic Maps&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:wiki3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Dynamic Maps]] are &amp;lt;b&amp;gt;interactive hunting zones&amp;lt;/b&amp;gt; where the &amp;lt;b&amp;gt;ecosystem of monsters changes&amp;lt;/b&amp;gt; based on player activity. As adventurers &amp;lt;b&amp;gt;defeat a certain number of specific monsters&amp;lt;/b&amp;gt;, special creatures like &amp;lt;b&amp;gt;mini-bosses or champion mobs&amp;lt;/b&amp;gt; will appear, creating &amp;lt;b&amp;gt;dynamic and unpredictable encounters&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For example, in &amp;lt;b&amp;gt;prt_fild04&amp;lt;/b&amp;gt;, if &amp;lt;b&amp;gt;200 Rockers&amp;lt;/b&amp;gt; are defeated (by any player on the map), a &amp;lt;b&amp;gt;Vocal mini-boss&amp;lt;/b&amp;gt; will spawn somewhere in the area. These unique spawns offer &amp;lt;b&amp;gt;higher difficulty, increased EXP, and exclusive loot&amp;lt;/b&amp;gt;, encouraging players to &amp;lt;b&amp;gt;engage with the environment strategically&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt; Stamina System &amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:wiki5.jpg]]&lt;br /&gt;
&lt;br /&gt;
The [[Stamina System]] introduces a new essential resource: the &amp;lt;b&amp;gt;Stamina Flask&amp;lt;/b&amp;gt;, required to access various &amp;lt;b&amp;gt;special content&amp;lt;/b&amp;gt; throughout the game. Whether it&amp;#039;s &amp;lt;b&amp;gt;exclusive dungeons, elite challenges, or high-reward activities&amp;lt;/b&amp;gt;, managing Stamina Flasks will be key to progression.&lt;br /&gt;
&lt;br /&gt;
Players can obtain &amp;lt;b&amp;gt;Stamina Flasks&amp;lt;/b&amp;gt; by completing &amp;lt;b&amp;gt;Daily Quests&amp;lt;/b&amp;gt;, with each quest rewarding &amp;lt;b&amp;gt;2 Flasks&amp;lt;/b&amp;gt;. A maximum of &amp;lt;b&amp;gt;5 quests per day&amp;lt;/b&amp;gt; can be completed, allowing players to earn up to &amp;lt;b&amp;gt;10 Stamina Flasks daily&amp;lt;/b&amp;gt;. This system encourages &amp;lt;b&amp;gt;consistent gameplay while adding strategic resource management&amp;lt;/b&amp;gt; for accessing high-value content.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt; Title System &amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:wiki4.jpg]]&lt;br /&gt;
&lt;br /&gt;
The [[Title System]] has been upgraded, going beyond cosmetic achievements to provide &amp;lt;b&amp;gt;tangible gameplay benefits&amp;lt;/b&amp;gt;. Certain titles now &amp;lt;b&amp;gt;grant bonus stat points&amp;lt;/b&amp;gt; when equipped, allowing players to further &amp;lt;b&amp;gt;customize and optimize their builds&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
These titles can be &amp;lt;b&amp;gt;earned through special challenges, achievements, and milestones&amp;lt;/b&amp;gt;, rewarding dedicated players with &amp;lt;b&amp;gt;both prestige and power&amp;lt;/b&amp;gt;. Choosing the right title will become an important strategic decision, adding another layer of depth to character progression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;b&amp;gt;Collection&amp;lt;/b&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[File:wiki6.jpg]]&lt;br /&gt;
&lt;br /&gt;
The [[Collection System]] introduces a new layer of progression, allowing players to &amp;lt;b&amp;gt;store certain cards and special equipment&amp;lt;/b&amp;gt; to unlock &amp;lt;b&amp;gt;additional bonuses&amp;lt;/b&amp;gt; for all characters on the same account.&lt;br /&gt;
&lt;br /&gt;
🔹 &amp;lt;b&amp;gt;All cards now feature a secondary effect&amp;lt;/b&amp;gt; when registered in the collection, offering unique passive benefits beyond their normal use.&lt;br /&gt;
&lt;br /&gt;
🔹 &amp;lt;b&amp;gt;Special equipment&amp;lt;/b&amp;gt; can also be stored in the collection, providing &amp;lt;b&amp;gt;account-wide stat boosts and effects&amp;lt;/b&amp;gt;, making progression more rewarding across multiple characters.&lt;br /&gt;
&lt;br /&gt;
This system encourages players to &amp;lt;b&amp;gt;hunt, collect, and strategically manage their items&amp;lt;/b&amp;gt;, creating long-term goals and deeper character customization.&lt;/div&gt;</summary>
		<author><name>Nino</name></author>
	</entry>
</feed>