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		<id>https://wiki.timero.com.br/index.php?title=FLEE&amp;diff=25171&amp;oldid=prev</id>
		<title>Manager: Imported from playragnarokzero:en</title>
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		<updated>2025-04-06T06:30:29Z</updated>

		<summary type="html">&lt;p&gt;Imported from playragnarokzero:en&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;This article is about the [[Stats#Substats|Substat]]. For the [[Monk]] skill, see [[Flee (Skill)]].&amp;#039;&amp;#039; &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flee&amp;#039;&amp;#039;&amp;#039; (or Flee rate) is a character&amp;#039;s ability to avoid being hit by regular attacks and most [[:Category:Melee Skills|melee skills]]. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to [[DEF]]/[[VIT]]. Flee does not affect being hit with some [[:Category:Magic Skills|magic attacks]] and some skills. Flee is determined by [[Levels#Base Level|Base Level]], [[Stats#AGI|AGI]], [[Stats#LUK|LUK]], some skills and some [[items]] or [[Card System|cards]].&lt;br /&gt;
&lt;br /&gt;
Being attacked by more than two monsters decreases Flee by 10% per every additional monster. This reduction is counted before adding Flee from [[Skills]] that directly add Flee (ie. [[Thief]]&amp;#039;s [[Improve Dodge]]). This means that if a character is attacked by 4 monsters and his/her Flee is 250, his/her Actual Flee would be 200 assuming that there is no Flee from any skills directly. This also means that if the character is attacked by more than 11 monsters at the same time, they will always land every hit regardless of the character&amp;#039;s Flee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flee Calculation ==&lt;br /&gt;
Full formula for calculating Actual Flee is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actual Flee&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;100 + SkillBonus + [BaseLv + AGI + LUK ÷ 5 + ItemBonus] × {1 - [(Mobs − 2) × 0.1]}&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SkillBonus&amp;#039;&amp;#039;&amp;#039; is bonus directly granted from Skills.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ItemBonus&amp;#039;&amp;#039;&amp;#039; is bonus granted from [[items]] or [[Card System|cards]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mobs&amp;#039;&amp;#039;&amp;#039; is the amount of enemies that are attacking the character.&lt;br /&gt;
&lt;br /&gt;
Classes which usually benefit the most from (higher) Flee are:&lt;br /&gt;
* [[Crusader]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blacksmith]]&lt;br /&gt;
* [[Hunter]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
== Dodge Calculation ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dodge Rate(%)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;[100 − (AttackerHit − DefenderFlee)]%&amp;lt;/pre&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AttackerHit&amp;#039;&amp;#039;&amp;#039; also applies for [[monster]]s as (&amp;lt;code&amp;gt;170 + Level + DEX&amp;lt;/code&amp;gt;). However, [[Stats#LUK|LUK]] has no effect on their Hit rate.&lt;br /&gt;
* Dodge Rate cannot be either lower than 0% or not higher than 95% (except in [[War of Emperium]])&lt;br /&gt;
&lt;br /&gt;
== List of Flee Modifiers ==&lt;br /&gt;
=== Cards ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Card !! Modifier !! Additional notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4401 |item=Alicel Card}}&lt;br /&gt;
| +10 || Armor.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4285 |item=Choco Card}}&lt;br /&gt;
| +10 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4009 |item=Chonchon Card}}&lt;br /&gt;
| +2 || Footgear.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4015 |item=Condor Card}}&lt;br /&gt;
| +10 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4179 |item=Dragon Fly Card}}&lt;br /&gt;
| +18 || Garment. Combo with {{item|id=4009 Chonchon Card}}.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4178 |item=Dragon Tail Card}}&lt;br /&gt;
| +10 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4056 |item=Dustiness Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4266 |item=Eclipse Card}}&lt;br /&gt;
| +18 || Garment. Combo with {{item|id=4006 Lunatic Card}}.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4026 |item=Female Thiefbug Card}}&lt;br /&gt;
| +1 || Weapon.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4312 |item=Fur Seal Card}}&lt;br /&gt;
| +3 || Weapon&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4303 |item=Giant Whisper Card}}&lt;br /&gt;
| +10 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4163 |item=Gryphon Card}}&lt;br /&gt;
| +2 || Weapon.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4081 |item=Hode Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4116 |item=Isis Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4109 |item=Jakk Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4351 |item=Kavach Icarus Card}}&lt;br /&gt;
| +10 || Garment. Gives +20 instead if refine rate is +0~4.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4113 |item=Marionette Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4095 |item=Marse Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4197 |item=Mastering Card}}&lt;br /&gt;
| +18 || Garment. Combo with {{item|id=4001 Poring Card}}.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4108 |item=Myst Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4159 |item=Nine Tail Card}}&lt;br /&gt;
| +20 || Garment. Only if refine rate is +9 or higher.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4375 |item=Orc Baby Card}}&lt;br /&gt;
| +10 || Garment. Gives +15 instead if refine rate is +9 or higher.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4071 |item=Orc Zombie Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4422 |item=Roween Card}}&lt;br /&gt;
| +5 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4306 |item=Toad Card}}&lt;br /&gt;
| +18 || Garment. Combo with {{item|id=4014 Roda Frog Card}}.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4183 |item=Vagabond Wolf Card}}&lt;br /&gt;
| +18 || Garment. Combo with {{item|id=4029 Wolf Card}}.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4211 |item=Vocal Card}}&lt;br /&gt;
| +18 || Garment. Combo with {{item|id=4021 Rocker Card}}.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4210 |item=Wanderer Card}}&lt;br /&gt;
| +20 || Garment. [[Thief]] class only.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4102 |item=Whisper Card}}&lt;br /&gt;
| +20 || Garment.&lt;br /&gt;
|-&lt;br /&gt;
! {{Item List |id=4328 |item=Yao Jun Card}}&lt;br /&gt;
| +15 || Garment.&lt;br /&gt;
|}&lt;br /&gt;
Cards which affect [[Stats#AGI|AGI]] also affect Flee, but due to there being such a large amount, they aren&amp;#039;t included here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Game Mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
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