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		<title>TahliaJohnston at 12:42, 13 October 2025</title>
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		<updated>2025-10-13T12:42:56Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:42, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bread and butter of Mirage’s kit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psyche Out (Tactical) releases a decoy &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control by his actions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The decoy can either copy Mirage outright, or be left alone &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its destination. Depending on how Mirage manipulates &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoy, it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become extremely &amp;quot;realistic&amp;quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fool opponents in the battle royale. When used properly, Mirage with [https://m.78size.com/member/login.html?noMemberOrder&amp;amp;returnUrl=https%3A%2F%2Fdmwright.com Apex Legends crafting Guide] Legends LMGs can lie in waiting as his decoy fools opponents, leaving them open for a rather devastating fin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It takes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special kind of player &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;a sniper &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effectively &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends , due to the bullet drop&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off. Accuracy is key with this weapon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no matter which gun &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a match. There are tips to using each one though, as they all differ and have their own qualities that make them uni&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are quite a few downsides to using this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the biggest being that it only comes with twelve shots &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can&amp;#039;t be reloaded with more ammo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you run out of bullets the gun is nothing more than extra baggage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also takes time to reload it and descopes for everything&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including both reloading and after every s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Care Package Detection: Unlike other Legends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage can easily spot a Care Package if he sees them &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they fall out of the air or within &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific range on the ground. Simply rotating &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get a line of sight allows Mirage to get this information quickly. These can be pinged for the t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be very useful, especially against camping teams, as he can keep his distance and flush them out of an area. This ability also allows him to stack two grenades in each slot, giving him twice the amount of firepo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bangalore has a Smoke Launcher &lt;/del&gt;and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dense cloud &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smoke that gives your team cover&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can use &lt;/del&gt;it to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revive &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reposition during &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run away &lt;/del&gt;if you are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few tips &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricks that &lt;/del&gt;can take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your gameplay with Fuse &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next level&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You will become the Apex Champion in &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time just by making &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few small adjustments &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how you use Fuse the next time you p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&amp;#039;s Spark of Genius passive ability makes &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so that Ultimate Accelerants completely recharge your Ultimate Ability&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will usually only restore about 35% of it&lt;/del&gt;, but this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usefulness of these dropped items, especially &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most recent change to its use in Season&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The new legend who was introduced in Season 8 to the Apex Legends roster is named Fuse, and he is someone that every player hopes to unlock. He has a thing for explosives and players are already complaining that he is too overpowered. However, despite his ability to deal some massive damage many players still don&amp;#039;t know how to use him effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lifeline is the healer &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her D.O.C. Heal Drone exemplifies this &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be thrown to restore health&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used by &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire squad at once and is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great way to provide healing when you are low on med kits &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;syrin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crypto is another character who can locate opponents, but he uses &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone to find them. He can work in tandem with Fuse &lt;/del&gt;as he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses his drone &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EMP a team &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then Fuse sends in The Motherlode or a bunch of grenades to finish them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The passive that Fuse was given is called Grenadier and it permits him to carry two grenades in each slot in his inventory &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause twice as much havoc with grenades, but the fun doesn&amp;#039;t end here. He has his very own grenade launcher that shoots these bad boys further than when they are thrown and with more sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The fire will damage and slow your enemies , so one tip is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure you have &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ready for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end-game. It comes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handy as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;circle grows smaller since you can use it to dictate where your opponents go and how fast they can r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take note of scan interactions: Mirage’s Passive affects him in different ways. Aside from this ability being affected by Silence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he can’t be scanned by Beast of the Hunt (Bloodhound), detected by Motherlode (Fuse)&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is barely visible &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dome of Protection (Gibraltar). Likewise, turning invisible during Eye of the Allfather (Bloodhound) removes the scan, while invisibility during Focus of Attention (Seer) reveals his position but removes his b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This makes him similar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bangalore in a way as they can be used to provide cover , but they can also be &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggressive weapon as well&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cluster bombs &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stick to your opponents &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can even inflict minor damage to anyone within the immediate area&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is up to you to gauge &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation so you don&amp;#039;t waste it and &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to wait another 25 seconds for its cooldown to fin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic can lay down up to six Nox Gas Traps&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be triggered by either shooting it or having an opponent trigger it by walking within range. This stuff is deadly as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only deals damage but also slows &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents as well, which is something everyone should know before their first ju&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horizon&amp;#039;s ultimate ability is a Black Hole that sucks players &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can hold a team in place for a set amount of time. Fuse can use &lt;/del&gt;this to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his advantage by sending out any &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his abilities to trap and damage &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents stuck within this gravitational fie&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loba has an eye for quality, as these cosplays go to show &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see purple and gold loot through walls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This put her at an advantage &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early game as she &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run to grab the best armor &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon attachments before her oppone&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semi-automatic sniper that is great for beginners who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out &lt;/ins&gt;a sniper &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for themselves. You can usually acquire it &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-tier and mid&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier loot areas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it shouldn&amp;#039;t be too hard for &lt;/ins&gt;you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come across one &lt;/ins&gt;during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your travels across the &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage isn’t just playful courtesy of his personality. Rather&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his jolly &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes arrogant personality is reflected in his toolkit, which is heavily reliant on clones - making him ideal for solo [http://nou-rau.uem.br/nou-rau/zeus/register.php?back=https://dmwright&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com Apex legends walkthrough] Legends gameplay &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His sheer dependence on clones can make Mirage a one-trick pony&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this one trick can kill entire squads when used right. Here are his abilit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The end game can be brutal, especially when it lands you in an open area with limited cover. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rampart&amp;#039;s Amped Cover changes this &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it provides &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect you from your opponent&amp;#039;s bull&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be very useful, especially against camping teams, as he can keep his distance and flush them out of an area. This ability also allows him to stack two grenades in each slot, giving him twice the amount of firepo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be used effectively at both medium-range &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-range, plus &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accepts &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scopes to allow for both. The rate of fire is low, although it does make up for it in terms of its overall handling and unique weapon skins &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The damage it does is decent and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is fairly reliable in that you are basically guaranteed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit one of &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shots no matter your skill le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mastiff (Shotgun): Of all Shotguns in the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mastiff is unique in how it fires its shots. While all Shotguns deal &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of area damage depending on how close enemies are, the Mastiff spreads its shots horizontally. Mirage can capitalize on this in closed spaces, especially when he rushes an indoor area with his clones and then eliminates players in the confus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The higher fire rate makes it desirable&lt;/ins&gt;, even if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the three-burst shot isn&amp;#039;t ideal for distance shooting. You can customize it with an extended mag, stock, and optic, but this gun already comes equipped with a built-in precision choke. It is recommended &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay away from the sniper scopes as it is best for close range, although some &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to hit their distance shots persisten&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Motherlode provides &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ring of flames around an opponent , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be shot a great distance. This allows you to be a decent distance from them, or 200 meters to be exact, so you don&amp;#039;t &lt;/ins&gt;take &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage in the process of trying to lay it d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes a special kind of player to use a sniper effectively in Apex Legends , due &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullet drop-off&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accuracy is key with this weapon, &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter which gun you choose to use during &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match. There are tips &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using each one though, as they all differ and have their own qualities that make them uni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sentinel is a bolt-loaded sniper rifle in this free-to-play shooter that players have grown to love, which is why &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can only be found in high-tier loot areas&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does some wicked headshot damage&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its body damage is a bit low compared to others on &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fight with distractions: Players who prefer getting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upper hand in fights through distractions would appreciate the silliness Mirage offers &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his toolkit. Just having a decoy deployed can have at least two (2) Mirages dashing in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield - making aim such a confusing affair for enemies. Players who love this kind of playstyle should consider giving Mirage a s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The new legend who was introduced in Season 8 to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://hokejprerov.cz/media_show.asp?type=1&amp;amp;id=465&amp;amp;url_back=http%3A%2F%2Fdmwright.com &lt;/ins&gt;Apex &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends walkthrough] &lt;/ins&gt;Legends roster is named Fuse, and he is someone that every player hopes to unlock. He has a thing for explosives and players are already complaining that he is too overpowered. However, despite his ability to deal some massive damage many players still don&amp;#039;t know how to use him effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Octane are also useful &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help you run from his attacks by reaching a safe location&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Wraith to create a portal to transport &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates or Octane can place &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump pad &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exit an area before the explosions st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pathfinder&amp;#039;s Grappling Hook makes him &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very mobile player &lt;/ins&gt;as he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maneuver himself between buildings &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even onto roofs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even allow him &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover greater distances at a faster speed by shooting &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dista&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends gives characters an ultimate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability that work &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tandem &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take down &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability is one that acts on its own as it does not &lt;/ins&gt;have to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be activated &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has no cooldown period&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better passive abilities than others&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirely depends upon &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playst&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are some characters who work better with Fuse &lt;/ins&gt;in this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play shooter than others as their abilities complement one another. The character your squadmates choose will ultimately depend upon your overall strategy, but these cover all &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ba&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TahliaJohnston</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=554112&amp;oldid=prev</id>
		<title>AhmedBarwell5 at 06:21, 13 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=554112&amp;oldid=prev"/>
		<updated>2025-10-13T06:21:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:21, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great thing about &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is that your teammates &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where your &lt;/del&gt;opponents &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might be located after &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scan&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This way everyone knows right where &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&amp;#039;t &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to waste &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time searching, which is one thing everyone who wants to get better at the game should kn&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block &lt;/del&gt;bullets&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but it amps up your own from your best loadout by increasing your damage by 20% when you shoot through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top screen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can deploy up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five covers at a time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it so you can create your own protected corner by laying them down side by &lt;/del&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crypto is another character who &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locate opponents, but &lt;/del&gt;he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work in tandem with Fuse &lt;/del&gt;as he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EMP &lt;/del&gt;a team and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/del&gt;Fuse &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sends &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Motherlode or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bunch &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grenades &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish them &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The new legend who was introduced in Season 8 to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://joyfulfarm.co.kr/member/login.html?noMemberOrder=&amp;amp;returnUrl=https%3a%2f%2fdmwright.com &lt;/del&gt;Apex &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends legends guide] &lt;/del&gt;Legends roster is named Fuse, and he is someone that every player hopes to unlock. He has a thing for explosives and players are already complaining that he is too overpowered. However, despite his ability to deal some massive damage many players still don&amp;#039;t know how to use him effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are several characters who serve &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse&amp;#039;s abilities, but Wattson and Gibraltar have the greatest advantages &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use her Interception Pylon &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch any lobbed grenades, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar can use his shield to protect from any of Fuse&amp;#039;s incoming atta&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this weapon &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charged it will always crack your opponent&amp;#039;s shield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving them open for your teammates &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is one of the faster snipers &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot, but you will want to stay at long-range with this weapon &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhance your in-game experien&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revenant&amp;#039;s &lt;/del&gt;passive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;is called &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stalker, &lt;/del&gt;and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/del&gt;him to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crouch-walk faster and climb to higher heights than other legends, which is something few players know about him &lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows for him to put himself in optimal fighting positions &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he is able to quickly sneak around and flank an enemy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high gro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It allows &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team to heal or jump in and out in order to safely pop shots at an opponent. The shield &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great thing &lt;/del&gt;to have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in any fighting situation, but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&amp;#039;t compare to some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tacticals that other characters have &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their arse&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decoys serve &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an extra life: Instead of just having a Psyche Out (Tactical) decoy follow Mirage around, players should treat their clone as indispensable bait in various situations. For instance, players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send the decoy ahead of the team, near a sniping vantage point, or even inside open doors &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if enemies are in the area. Players should be mindful that their decoys are more effective if the actions &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mirror from their originals seem realistic in order to fool oppone&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use chaos to one’s advantage&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When downed, Mirage isn’t advised to use his Knockdown Shield as this gives &lt;/del&gt;him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;away&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, try to go off a cliff or hide somewhere nearby - &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is especially effective in chaotic environments where enemies can barely notice &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gibraltar&amp;#039;s passive &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most beneficial to him, but keeping himself alive will help &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole team as he can throw down bombs or deploy a protective shield. He creates a personal gun shield every time he aims down sights&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he can also act as a shield for his teamma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each legend comes equipped with an ultimate, tactical&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centered around the core aspect &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their personality&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have Wattson with electricity and &lt;/del&gt;Bloodhound &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with tracking&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this new character is of a different br&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given how Mirage specializes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deploying his decoys in combat, his position &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Skirmisher relies on how well he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distract his enemies with his clones. In the right hands&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become the perfect ambusher &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his decoys can lure enemies into a false sense of security, or even bring opponents into positions where his allies can ambush them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage users who want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dominate gameplay with their Apex Legends teammates may want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider these thi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes a special kind of player to use a sniper effectively in Apex Legends , due &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullet drop-off&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accuracy &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key with this weapon, no matter which gun &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use during a match. There are tips to using each one though, as they all differ &lt;/del&gt;and have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their own qualities that make them uni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a few tips and tricks that can take your gameplay with Fuse &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next level. You will become the [https://lidl.media01.eu/set.aspx?dt_url=https://Dmwright.com/ Apex Legends patch notes] Champion in no time just by making a few small adjustments &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how you use Fuse the next time you p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sentinel is a bolt-loaded sniper rifle in this free-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play shooter that players have grown to love&lt;/del&gt;, which is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be found in high-tier loot areas. It does some wicked headshot &lt;/del&gt;damage, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but its body damage &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit low compared to others on this l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act unexpectedly to avoid predictability: The invisibility part &lt;/del&gt;of this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability’s activation can help Mirage quickly escape &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a vantage point &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure enemies don’t get to spot the real deal. Likewise, moving back &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forth into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point of activation causes all decoys to converge, confusing enemies who may have figured out Mirage’s posit&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bread and butter of Mirage’s kit, Psyche Out (Tactical) releases a decoy that Mirage can control by his actions. The decoy can either copy Mirage outright, or be left alone in its destination. Depending on how Mirage manipulates the decoy, &lt;/ins&gt;it can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become extremely &amp;quot;realistic&amp;quot; and fool opponents in the battle royale. When used properly, Mirage with [https://m.78size.com/member/login.html?noMemberOrder&amp;amp;returnUrl=https%3A%2F%2Fdmwright.com Apex Legends crafting Guide] Legends LMGs can lie in waiting as his decoy fools &lt;/ins&gt;opponents&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, leaving them open for a rather devastating fin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes a special kind of player to use a sniper effectively in Apex Legends , due to the bullet drop-off. Accuracy is key with this weapon, no matter which gun you choose to use during &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are tips to using each one though, as &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all differ &lt;/ins&gt;and have their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own qualities that make them uni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are quite a few downsides to using this, with the biggest being that it &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes with twelve shots and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&amp;#039;t be reloaded with more ammo. Once you run out of &lt;/ins&gt;bullets the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun is nothing more than extra baggage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also takes time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reload it and descopes for everything&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including both reloading and after every &lt;/ins&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Care Package Detection: Unlike other Legends, Mirage &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily spot a Care Package if &lt;/ins&gt;he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sees them as they fall out of the air or within a specific range on the ground. Simply rotating to get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line of sight allows Mirage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get this information quickly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These can be pinged for the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be very useful, especially against camping teams, &lt;/ins&gt;as he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can keep &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance and flush them out of an area. This ability also allows him &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack two grenades in each slot, giving him twice the amount of firepo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bangalore has a Smoke Launcher and it provides &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dense cloud of smoke that gives your &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover. You can use it to revive your teammate, reposition during a fight, or even run away if you are getting b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a few tips &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricks that can take your gameplay with &lt;/ins&gt;Fuse &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the next level. You will become the Apex Champion &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no time just by making &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few small adjustments to how you use Fuse the next time you p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these dropped items, especially with the most recent change &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its use in Season&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The new legend who was introduced in Season 8 to the Apex Legends roster is named Fuse, and he is someone that every player hopes to unlock. He has a thing for explosives and players are already complaining that he is too overpowered. However, despite his ability to deal some massive damage many players still don&amp;#039;t know how to use him effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lifeline is the healer and her D.O.C. Heal Drone exemplifies this &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be thrown &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore health&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used by your entire squad at once and is a great way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide healing when you are low on med kits &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;syrin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crypto &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another character who can locate opponents&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he uses a drone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/ins&gt;them. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can work in tandem with Fuse as he uses his drone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EMP a team and then Fuse sends &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Motherlode or a bunch of grenades &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish them &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;passive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that Fuse was given &lt;/ins&gt;is called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grenadier &lt;/ins&gt;and it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permits &lt;/ins&gt;him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carry two grenades in each slot in his inventory &lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means he can cause twice &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much havoc with grenades&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun doesn&amp;#039;t end here. He has his very own grenade launcher that shoots these bad boys further than when they are thrown and with more sp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fire will damage and slow &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies , so one tip &lt;/ins&gt;is to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure you &lt;/ins&gt;have it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ready for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end-game. It comes &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handy &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the circle grows smaller since you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dictate where your opponents go and how fast &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take note of scan interactions&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage’s Passive affects &lt;/ins&gt;him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in different ways&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from &lt;/ins&gt;this ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being affected by Silence, he can’t &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scanned by Beast of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt (Bloodhound)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detected by Motherlode (Fuse)&lt;/ins&gt;, and is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barely visible in Dome &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protection (Gibraltar)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Likewise, turning invisible during Eye of the Allfather (&lt;/ins&gt;Bloodhound&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) removes the scan&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while invisibility during Focus of Attention (Seer) reveals his position &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;removes his b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes him similar to Bangalore &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a way &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used to provide cover &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also be an aggressive weapon &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cluster bombs have the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stick &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your opponents and can even inflict minor damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone within &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate area&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to &lt;/ins&gt;you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gauge the situation so you don&amp;#039;t waste it &lt;/ins&gt;and have to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait another 25 seconds for its cooldown &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic can lay down up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six Nox Gas Traps&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be triggered by either shooting it or having an opponent trigger it by walking within range. This stuff &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deadly as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also slows your opponents as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something everyone should know before their first ju&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horizon&amp;#039;s ultimate ability is a Black Hole that sucks players in and can hold a team in place for a set amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time. Fuse can use &lt;/ins&gt;this to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his advantage by sending out any of his abilities &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trap &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents stuck within this gravitational fie&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AhmedBarwell5</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=552846&amp;oldid=prev</id>
		<title>BNNLeandra at 02:37, 13 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=552846&amp;oldid=prev"/>
		<updated>2025-10-13T02:37:59Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:37, 13 October 2025&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lifeline &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healer &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her D&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;C&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heal Drone exemplifies &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be thrown &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore health&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be used by &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire squad &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once and &lt;/del&gt;is a great &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide healing when you are low on med kits and syrin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Psyche Out (Tactical)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;Mirage can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holographic clone that can confuse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&lt;/del&gt;. Players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can even remotely control &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clone by mirroring Mirage’s movements or leave them &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an area &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave a decoy for enemies to reveal their positi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use chaos to one’s advantage: When downed, Mirage isn’t advised to use his Knockdown Shield as this gives him away. Instead, try to go off a cliff or hide somewhere nearby - this is especially effective in chaotic environments where enemies can barely notice &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use her Tactical Ability called Into the Void to evade enemies &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even move at faster speeds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why she &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best characters in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game . It helps to fake them out &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all they &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blue blur and attempt &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes a special kind of player to use a sniper effectively in Apex Legends , due to the bullet drop-off. Accuracy is key with this weapon, no matter which gun you choose to use during a match. There are tips to using each one though, as they all differ and have their own qualities that make them uni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horizon&amp;#039;s ultimate ability is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Hole &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sucks players in and &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold a team in place for a set amount of time. &lt;/del&gt;Fuse &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use this &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his advantage by sending out any of his abilities to trap and damage &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents stuck within this gravitational fie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wraith has the most useful passive ability of all as she can hear when an opponent is aiming at her with their best weapon &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is very useful as it prevents opponents from sneaking up on them or third partying after a fight has ended, as she can warn everyone that someone is nea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fight with distractions: Players who prefer getting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upper hand in fights through distractions would appreciate the silliness Mirage offers with his toolkit. Just having a decoy deployed can have at least two (2) Mirages dashing in the battlefield - making aim such a confusing affair for enemies. Players who love this kind of playstyle should consider giving Mirage a s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Get four (4) characters in a trio: Considering how battle royales in &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forum&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s14power&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proxy&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php&lt;/del&gt;?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link&lt;/del&gt;=https://Dmwright.com/ Apex Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map Guide&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends are often played as trios, Mirage and his clones allow teams to have four (4) characters at a &lt;/del&gt;time&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This can give players &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tremendous advantage in combat, especially since a well-controlled decoy can force enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waste precious bullets and &lt;/del&gt;time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaging with something they can’t kill any&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tracker , and Fuse&amp;#039;s abilities work best when he knows where an enemy team is located. This character can lead Fuse &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them and then he can deploy his Knuckle Cluster while Bloodhound uses his Beast of the Hunt to track them d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Properties: This ability lasts for 60 seconds and has a 15&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second cooldown. The decoy cannot be damaged by the player team but is destroyed by anything &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can cause damage. Moreover, it can’t go through teleporters but can activate Gravity Cannons. They don’t leave tracks and block do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are several characters who serve as counters to Fuse&amp;#039;s abilities, but Wattson and Gibraltar &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the greatest advantages . She can use her Interception Pylon &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch any lobbed grenades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Gibraltar can use his shield to protect from any of Fuse&amp;#039;s incoming atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the unique features of this gun &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is chargeable, but not &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the normal sense that players are used to&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be charged with up to five shield batteries&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which refill &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blue amped bar that makes it even more power&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The biggest issue players have with this weapon &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the recoil as it charges, because this makes it hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim. However, the gun makes up for &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with no bullet drop-off as where you aim the gun is where its beam will &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new legend who was introduced in Season 8 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Apex Legends roster is named Fuse, and he is someone that every player hopes to unlock. He has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing for explosives and players are already complaining that he is too overpowered. However, despite his ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal some massive damage many players still don&amp;#039;t know how &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use him effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not only does it block bullets, but it amps up your own from your best loadout by increasing your damage by 20% when you shoot through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top screen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can deploy up to five covers at a time, making it so you can create your own protected corner by laying them down side by s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic can lay down up to six Nox Gas Traps, which can be triggered by either shooting it or having an opponent trigger it by walking within range. This stuff is deadly as it not only deals damage but also slows your opponents as well, which is something everyone should know before their first ju&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Revenant&amp;#039;s passive ability is called Stalker&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it allows him to crouch-walk faster and climb &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher heights than other legends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is something few players know about him . This allows for him to put himself in optimal fighting positions as he is able to quickly sneak around and flank an enemy, or take the high gro&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The great thing about it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that your teammates can see where your opponents might be located after a scan. This way everyone knows right where they are and don&amp;#039;t have to waste their time searching, which is one thing everyone who wants to get better at the game should kn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not only does it block bullets, but it amps up your own from your best loadout by increasing your damage by 20% when you shoot through the top screen. You can deploy up to five covers at a time, making it so you can create your own protected corner by laying them down side by s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crypto is another character who can locate opponents, but he uses a drone to find them. He can work in tandem with Fuse as he uses his drone to EMP a team and then Fuse sends in The Motherlode or a bunch of grenades to finish them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The new legend who was introduced in Season 8 to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://joyfulfarm.co.kr/member/login.html?noMemberOrder=&amp;amp;returnUrl=https%3a%2f%2fdmwright.com Apex Legends legends guide] Legends roster is named Fuse, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he is someone that every player hopes to unlock&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has a thing for explosives and players are already complaining that he is too overpowered&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, despite his ability to deal some massive damage many players still don&amp;#039;t know how to use him effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are several characters who serve as counters to Fuse&amp;#039;s abilities, but Wattson and Gibraltar have the greatest advantages &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She can use her Interception Pylon to catch any lobbed grenades, and Gibraltar can use his shield to protect from any of Fuse&amp;#039;s incoming atta&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When this weapon is charged it will always crack your opponent&amp;#039;s shield, leaving them open for your teammates to finish them off. It is one of the faster snipers to shoot, but you will want to stay at long-range with &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon in order to enhance your in-game experien&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Revenant&amp;#039;s passive ability is called Stalker, and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows him to crouch-walk faster and climb &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher heights than other legends, which is something few players know about him &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows for him to put himself in optimal fighting positions as he is able to quickly sneak around and flank an enemy, or take the high gro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team to heal or jump in and out in order to safely pop shots &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an opponent. The shield &lt;/ins&gt;is a great &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing to have in any fighting situation, but it doesn&amp;#039;t compare &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the tacticals that other characters have in their arse&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Decoys serve as an extra life: Instead of just having a &lt;/ins&gt;Psyche Out (Tactical) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoy follow &lt;/ins&gt;Mirage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around, players should treat their clone as indispensable bait in various situations. For instance, players &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send the decoy ahead of the team, near &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniping vantage point, or even inside open doors to see if enemies are in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area&lt;/ins&gt;. Players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should be mindful that their decoys are more effective if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actions they mirror from their originals seem realistic &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fool oppone&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use chaos to one’s advantage: When downed, Mirage isn’t advised to use his Knockdown Shield as this gives him away. Instead, try to go off a cliff or hide somewhere nearby - this is especially effective in chaotic environments where enemies can barely notice &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar&amp;#039;s passive ability may be most beneficial to him, but keeping himself alive will help the whole team as he &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw down bombs &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deploy a protective shield. He creates a personal gun shield every time he aims down sights, but he can also act as a shield for his teamma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each legend comes equipped with an ultimate, tactical&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and passive ability that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centered around the core aspect of their personality. You have Wattson with electricity and Bloodhound with tracking, but this new character &lt;/ins&gt;is of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a different br&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Given how Mirage specializes in deploying his decoys in combat, his position as a Skirmisher relies on how well he can distract his enemies with his clones. In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right hands, Mirage can become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect ambusher &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his decoys &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lure enemies into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;false sense of security, or even bring opponents into positions where his allies can ambush them. Mirage users who want to dominate gameplay with their Apex Legends teammates may want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider these thi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It takes a special kind of player to use a sniper effectively in Apex Legends , due to the bullet drop-off. Accuracy is key with this weapon, no matter which gun you choose to use during a match. There are tips to using each one though, as they all differ and have their own qualities that make them uni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few tips and tricks &lt;/ins&gt;that can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take your gameplay with &lt;/ins&gt;Fuse to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next level&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You will become &lt;/ins&gt;the [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lidl&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;media01&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eu&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aspx&lt;/ins&gt;?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dt_url&lt;/ins&gt;=https://Dmwright.com/ Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch notes&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Champion in no &lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just by making &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few small adjustments &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how you use Fuse the next &lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sentinel &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bolt-loaded sniper rifle in this free-&lt;/ins&gt;to-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play shooter &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grown &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can only be found &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-tier loot areas&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does some wicked headshot damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body damage &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit low compared &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others on &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act unexpectedly to avoid predictability: &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invisibility part of this ability’s activation can help Mirage quickly escape &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vantage point &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure enemies don’t get &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real deal&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Likewise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moving back &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forth into the point of activation causes all decoys &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;converge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confusing enemies who may have figured out Mirage’s posit&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BNNLeandra</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=552646&amp;oldid=prev</id>
		<title>ElvisSweat83374 at 02:10, 13 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=552646&amp;oldid=prev"/>
		<updated>2025-10-13T02:10:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:10, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&amp;#039;s Spark of Genius passive ability makes &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so that Ultimate Accelerants completely recharge your Ultimate Ability&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The great thing about it is that your teammates &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents might be located after &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scan. This &lt;/del&gt;way &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone knows right where they &lt;/del&gt;are and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&amp;#039;t have to waste their time searching, which is one thing everyone who wants to get better at the game should kn&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crypto is another character who &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locate opponents, but he uses &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone to find them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tandem with Fuse as he uses his drone &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EMP &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team and then Fuse sends in The Motherlode or a bunch of grenades &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish them &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sentinel is a bolt-loaded sniper rifle in this free-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play shooter that players have grown &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love, which is why it can only be found in high-tier loot areas&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It does some wicked headshot damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but its body damage is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit low compared to others on &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay down up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six Nox Gas Traps&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be triggered by either shooting it or having an opponent trigger it by walking within range&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This stuff is deadly &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it not only deals damage but also slows your opponents as well, which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something everyone should know before their first ju&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse has something called the Knuckle Cluster as his tactical and it allows him &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrage of explosives that explode &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;air &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The entire charade lasts for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total of 1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 seconds &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can &lt;/del&gt;make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things very difficult for your opponents to &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be most beneficial to him, but keeping himself alive will help the whole team as he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw down bombs or deploy &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protective shield. He creates &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal gun shield every &lt;/del&gt;time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he aims down sights, but he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also act as a shield for &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everyone needs healing at some point in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, but if you have a teammate who &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constantly downed then Lifeline&amp;#039;s Combat Medic &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what you need. She will send out &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone that provides a shield and a revive to a teammate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;she can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide the cover fire while they are brought back to life, even though beginners often forget to use &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take note of scan interactions&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage’s Passive affects him &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from this ability being affected by Silence, he can’t be scanned by Beast of the Hunt (Bloodhound), detected by Motherlode &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and is barely visible &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dome of Protection (Gibraltar)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Likewise, turning invisible during Eye &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Allfather (Bloodhound) removes the scan, while invisibility during Focus of Attention (Seer) reveals his position but removes his b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It takes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special kind of player to use a sniper effectively &lt;/del&gt;in [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;De&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Flavii&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;index&lt;/del&gt;.php?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flavii=linker&amp;amp;&lt;/del&gt;link=https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dmwright&lt;/del&gt;.com/ Apex Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginner guide&lt;/del&gt;] Legends , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the bullet drop-off&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accuracy is key with this weapon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no matter which gun you choose to use during &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match. There are tips &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using each one though, as &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all differ and have their own qualities that make them uni&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time where knowing your opponent&amp;#039;s position can hurt you&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is why Crypto&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surveillance Drone &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so useful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send it out into an area &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mark opponents, as well as distract t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When he discovered &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of him wanted to &lt;/del&gt;go &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the glory&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, he hesitated &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave his mother alone. Thankfully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his mother realized his desires &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gave him a special set of holographic devices, telling him &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow his dreams. Now going as Mirage &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elliott uses the hilarity of his decoys &lt;/del&gt;and his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charming personality &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both amuse viewers and annoy his fellow Lege&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Triple Take is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst sniper &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all&lt;/del&gt;, but that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&amp;#039;t make it a bad gun, just mislabeled&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is pretty much a combination of a shotgun and sniper in one&lt;/del&gt;, which makes it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for close-range battles. &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only downside &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that distance shots are pretty impossible due &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large &lt;/del&gt;bullet drop-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaos is one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most enjoyable parts of a battle royale like &lt;/del&gt;Apex Legends , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when very open areas become sites of extremely fast-paced encounters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This very chaos &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where Mirage thrives&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially since &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoys can become the saving grace his team needs and the very nightmare his enemies fear and desp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newest character to be added and he has a thing for explosives &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His passive ability reiterates this fact as he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grenade launcher to shoot grenades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further, faster, and more accurately than if he was throwing t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The passive that Fuse was given is called Grenadier and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permits him to carry two grenades in each slot in his inventory &lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means he can cause twice &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much havoc with grenades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the fun doesn&amp;#039;t end here. He has his very own grenade launcher that shoots these bad boys further than when they are thrown and with more sp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eye of the Allfather Tactical Ability &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by far the most useful &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/del&gt;as he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can pinpoint &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location of his opponents. It even tells how many are in the immediate vicinity so you can see just how many teams might be pushing&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lifeline is the healer and her D.O.C. Heal Drone exemplifies this as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be thrown to restore health&lt;/ins&gt;. It can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used by &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire squad at once and is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/ins&gt;way &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to provide healing when you &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low on med kits &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;syrin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psyche Out (Tactical): Mirage &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holographic clone that can confuse the enemy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even remotely control the clone by mirroring Mirage’s movements or leave them &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an area &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoy for enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal their positi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use chaos &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one’s advantage: When downed, Mirage isn’t advised &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use his Knockdown Shield as this gives him away&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try to go off &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cliff or hide somewhere nearby - &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is especially effective in chaotic environments where enemies can barely notice &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use her Tactical Ability called Into the Void &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evade enemies or even move at faster speeds&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is why she is one of the best characters in the game &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It helps to fake them out &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all they can see &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a blue blur and attempt to follow&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It takes a special kind of player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper effectively &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends , due to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullet drop-off&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accuracy is key with this weapon, no matter which gun you choose to use during &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are tips to using each one though, as they all differ &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have their own qualities that &lt;/ins&gt;make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them uni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horizon&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a Black Hole that sucks players in and &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team in place for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set amount of &lt;/ins&gt;time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Fuse &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use this to his advantage by sending out any of &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities to trap and damage the opponents stuck within this gravitational fie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith has &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most useful passive ability of all as she can hear when an opponent &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aiming at her with their best weapon . This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very useful as it prevents opponents from sneaking up on them or third partying after &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight has ended&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;she can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warn everyone that someone is nea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fight with distractions&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who prefer getting the upper hand &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fights through distractions would appreciate the silliness Mirage offers with his toolkit&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just having a decoy deployed can have at least two &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirages dashing &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the battlefield - making aim such a confusing affair for enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who love this kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle should consider giving Mirage a s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get four (4) characters in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trio: Considering how battle royales &lt;/ins&gt;in [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forum&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s14power&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proxy&lt;/ins&gt;.php?link=https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dmwright&lt;/ins&gt;.com/ Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map Guide&lt;/ins&gt;] Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are often played as trios&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage and his clones allow teams &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have four (4) characters at a time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can give players a tremendous advantage in combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially since &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-controlled decoy can force enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waste precious bullets and time engaging with something &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can’t kill any&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tracker &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Fuse&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities work best when he knows where an enemy team &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;located&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This character &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead Fuse to them &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then he can deploy his Knuckle Cluster while Bloodhound uses his Beast of the Hunt &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;track them d&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Properties: This ability lasts for 60 seconds and has a 15-second cooldown. The decoy cannot be damaged by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player team but is destroyed by anything that can cause damage. Moreover&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can’t &lt;/ins&gt;go &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through teleporters but can activate Gravity Cannons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They don’t leave tracks and block do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are several characters who serve as counters &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse&amp;#039;s abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Wattson &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar have the greatest advantages . She can use her Interception Pylon &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch any lobbed grenades&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar can use &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect from any of Fuse&amp;#039;s incoming atta&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique features &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this gun is that it is chargeable&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not in the normal sense &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are used to&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be charged with up to five shield batteries&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refill its blue amped bar that &lt;/ins&gt;makes it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more power&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest issue players have with this weapon &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the recoil as it charges, because this makes it hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim. However, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun makes up for this with no &lt;/ins&gt;bullet drop-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off as where you aim the gun is where its beam will &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new legend who was introduced in Season 8 to &lt;/ins&gt;the Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roster is named Fuse&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and he is someone that every player hopes to unlock&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has a thing for explosives and players are already complaining that he &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too overpowered. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to deal some massive damage many players still don&amp;#039;t know how to use him effectiv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only does it block bullets, but it amps up your own from your best loadout by increasing your damage by 20% when you shoot through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top screen&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deploy up to five covers at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it so you can create your own protected corner by laying them down side by s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic can lay down up to six Nox Gas Traps, which can be triggered by either shooting it or having an opponent trigger &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by walking within range&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stuff is deadly as it not only deals damage but also slows your opponents &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is something everyone should know before their first ju&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revenant&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability is called Stalker, and it allows him to crouch-walk faster and climb to higher heights than other legends, which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something few players know about him . This allows for him to put himself &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimal fighting positions &lt;/ins&gt;as he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is able to quickly sneak around and flank an enemy, or take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high gro&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ElvisSweat83374</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=552636&amp;oldid=prev</id>
		<title>RamonMxe4702 at 02:09, 13 October 2025</title>
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		<updated>2025-10-13T02:09:27Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:09, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Compared to other Legends in the game, Mirage’s gameplay style boasts the wildness of powers in [http://maps.google.fi/url?sa=t&amp;amp;url=https://dmwright.com/ Apex Legends strategy] Legends . After all, he’s by far the only Legend in the game who deploys clones as a special ability - something that can change the tide of battle on battlefields that are extremely vast and visually overwhelming. Players who want to bring in a little chaos to their battle royale gameplay will have a hilarious time using Mirage. However, those still wondering whether Mirage fits their style should consider the follow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gibraltar&amp;#039;s Dome of Protection provides your team with a safe space as no bullets, grenades, or abilities can make their way inside. An opponent can enter it to try and kill you, but it will be possible to see them coming from a mile a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each legend comes equipped with an ultimate, tactical, and passive ability that is centered around the core aspect of their personality. You have Wattson with electricity and Bloodhound with tracking, but this new character is of a different br&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a semi-automatic sniper that is great for beginners who want to try out a sniper for themselves. You can usually acquire it in high-tier and mid-tier loot areas, so it shouldn&amp;#039;t be too hard for you to come across one during your travels across the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new legend who was introduced in Season 8 to the Apex Legends roster is named Fuse, and he &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every player hopes to unlock&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has a thing for explosives &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are already complaining that he is too overpowered. However, despite his ability to deal some massive damage many players still &lt;/del&gt;don&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know how &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use him effectiv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Bchums&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/login/?action=failed&amp;amp;username=mireyau116&amp;amp;redirect_to Apex Legends skins] Legends gives characters an ultimate, tactical, and passive ability that &lt;/del&gt;work in tandem &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to take down an opponent. The passive ability is one that acts on its own &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it does not have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be activated &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has no cooldown period. Some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the characters have better passive abilities than others, although it entirely depends upon your playst&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kraber &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best &lt;/del&gt;sniper rifle in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because of &lt;/del&gt;its damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rates. A shot to the head &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guaranteed kill, while a body shot will surely down them if they don&amp;#039;t have a full shield. It even comes equipped with a 6x &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10x scope, but it doesn&amp;#039;t accept any other attachme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fight with distractions: Players who prefer getting the upper hand in fights through distractions would appreciate the silliness Mirage offers with his toolkit. Just &lt;/del&gt;having &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a decoy deployed can have at least two (2) Mirages dashing in the battlefield - making aim such a confusing affair for enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who love this kind of playstyle &lt;/del&gt;should &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider giving Mirage a s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse has something called the Knuckle Cluster as his tactical and it allows him to shoot a barrage of explosives that explode in the air . The entire charade lasts for a total of 1.5 seconds and it can make things very difficult for your opponents to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic is a tanky character who works really well with Fuse &lt;/del&gt;as he can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay &lt;/del&gt;bombs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down while Fuse uses his ultimate to push teams toward them&lt;/del&gt;. He can also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent teams from using counters against Fuse&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks since his gas &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty much unavoidable &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forces teams &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave what &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a safe z&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most useful passive ability of all as she can hear when an opponent &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aiming at her &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their best &lt;/del&gt;weapon . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is very useful as it prevents opponents from sneaking up on them or third partying after a fight has ended&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she can warn everyone &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone is nea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revenant&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Stalker, &lt;/del&gt;and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/del&gt;him to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crouch-walk faster and climb &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher heights than other legends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is something few players know about &lt;/del&gt;him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This allows for &lt;/del&gt;him to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put himself in optimal fighting positions &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he is able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly sneak around &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flank an enemy, or take the high gro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end game can be brutal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lands you &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an open area with limited cover. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rampart&amp;#039;s Amped Cover changes this as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides a wall &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect you from your opponent&amp;#039;s bull&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only does it block bullets&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it amps up your own from your best loadout by increasing your damage by 20% &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you shoot through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top screen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deploy up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five covers at a time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it so you can create your own protected corner by laying them down side by s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The passive that Fuse was given is called Grenadier and it permits him to carry two grenades in each slot in his inventory . This means he can cause twice as much havoc with grenades, but the fun doesn&amp;#039;t end here. He has his very own grenade launcher that shoots these bad boys further than when they are thrown and with more sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The great thing about it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that your teammates &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where your &lt;/del&gt;opponents &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might be located after a scan&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This way everyone knows right where they &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and don&amp;#039;t have to waste their time searching, which is one thing everyone who wants to get better at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game should kn&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great thing about it &lt;/ins&gt;is that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your teammates can see where your opponents might be located after a scan&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This way everyone knows right where they are &lt;/ins&gt;and don&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to waste their time searching, which is one thing everyone who wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get better at the game should kn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crypto is another character who can locate opponents, but he uses a drone to find them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can &lt;/ins&gt;work in tandem &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Fuse &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he uses his drone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EMP a team &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then Fuse sends in The Motherlode or a bunch &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grenades to finish them &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sentinel &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bolt-loaded &lt;/ins&gt;sniper rifle in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this free-to-play shooter that players have grown to love&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why it can only be found in high-tier loot areas. It does some wicked headshot damage, but &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body &lt;/ins&gt;damage is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit low compared &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others on this l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic can lay down up to six Nox Gas Traps, which can be triggered by either shooting it or &lt;/ins&gt;having &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an opponent trigger it by walking within range&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This stuff is deadly as it not only deals damage but also slows your opponents as well, which is something everyone &lt;/ins&gt;should &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know before their first ju&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse has something called the Knuckle Cluster as his tactical and it allows him to shoot a barrage of explosives that explode in the air . The entire charade lasts for a total of 1.5 seconds and it can make things very difficult for your opponents to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar&amp;#039;s passive ability may be most beneficial to him, but keeping himself alive will help the whole team &lt;/ins&gt;as he can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw down &lt;/ins&gt;bombs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or deploy a protective shield&lt;/ins&gt;. He &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creates a personal gun shield every time he aims down sights, but he &lt;/ins&gt;can also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act as a shield for his teamma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Everyone needs healing at some point in the game, but if you have a teammate who is constantly downed then Lifeline&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat Medic &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what you need. She will send out a drone that provides a shield &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a revive &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a teammate, so she can provide the cover fire while &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are brought back to life, even though beginners often forget to use &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take note of scan interactions: Mirage’s Passive affects him in different ways. Aside from this ability being affected by Silence, he can’t be scanned by Beast of the Hunt (Bloodhound), detected by Motherlode (Fuse), and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barely visible in Dome of Protection (Gibraltar). Likewise, turning invisible during Eye of the Allfather (Bloodhound) removes the scan, while invisibility during Focus of Attention (Seer) reveals his position but removes his b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It takes a special kind of player to use a sniper effectively in [http://De.Flavii.de/index.php?flavii=linker&amp;amp;link=https://dmwright.com/ Apex Legends beginner guide] Legends , due to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullet drop-off. Accuracy &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, no matter which gun you choose to use during a match&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are tips to using each one though&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they all differ and have their own qualities &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make them uni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is never a time where knowing your opponent&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;position can hurt you, which is why Crypto&amp;#039;s Surveillance Drone &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so useful. He can send it out into an area &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to mark opponents, as well as distract t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When he discovered the Apex Games, part of &lt;/ins&gt;him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go for the glory. However, he hesitated &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave his mother alone. Thankfully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his mother realized his desires and gave &lt;/ins&gt;him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a special set of holographic devices, telling &lt;/ins&gt;him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow his dreams. Now going &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage , Elliott uses the hilarity of his decoys and his charming personality &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both amuse viewers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annoy his fellow Lege&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triple Take is the worst sniper of all&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that doesn&amp;#039;t make &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bad gun, just mislabeled. It is pretty much a combination of a shotgun and sniper &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for close-range battles. The only downside is that distance shots are pretty impossible due &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the large bullet drop-&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaos is one of the most enjoyable parts of a battle royale like Apex Legends &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very open areas become sites of extremely fast-paced encounters. This very chaos is where Mirage thrives, especially since his decoys can become the saving grace his team needs and the very nightmare his enemies fear and desp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newest character to be added and he has a thing for explosives &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His passive ability reiterates this fact as he &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use a grenade launcher &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot grenades, further, faster&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and more accurately than if he was throwing t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The passive that Fuse was given is called Grenadier and it permits him to carry two grenades in each slot in his inventory . This means he can cause twice as much havoc with grenades, but the fun doesn&amp;#039;t end here. He has his very own grenade launcher that shoots these bad boys further than when they are thrown and with more sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound&amp;#039;s Eye of the Allfather Tactical Ability &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by far the most useful in the game as he &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pinpoint the location of his &lt;/ins&gt;opponents. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It even tells how many &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate vicinity so you can see just how many teams might be pushing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RamonMxe4702</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=551997&amp;oldid=prev</id>
		<title>GrazynaBeliveau at 00:25, 13 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=551997&amp;oldid=prev"/>
		<updated>2025-10-13T00:25:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:25, 13 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revenant&amp;#039;s passive ability is called Stalker, and it allows him to crouch-walk faster and climb &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher heights than &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legends, which is something few players know about him . This allows for him to put himself &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimal fighting positions as he is able to quickly sneak around and flank an enemy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high gro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;Apex Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gives characters an ultimate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactical, and passive ability that work &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tandem to take down an opponent. The passive ability is one that acts on its own &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it does not have to be activated and has no cooldown period. Some of the characters have better passive abilities than others, although it entirely depends upon your playst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Psyche Out (Tactical): Mirage can release &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holographic clone &lt;/del&gt;that can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confuse &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&lt;/del&gt;. Players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can even remotely control the clone by mirroring Mirage’s movements or leave them &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an area to leave &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoy for enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Given how &lt;/del&gt;Mirage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specializes in deploying his decoys in combat, his position as a Skirmisher relies on how well he can distract his enemies with his clones&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the right hands&lt;/del&gt;, Mirage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can become the perfect ambusher as his decoys can lure enemies into a false sense of security, or even bring opponents into positions where his allies can ambush them. Mirage users who want to dominate gameplay with &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends teammates may want to &lt;/del&gt;consider &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these thi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gibraltar&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability may be most beneficial to him, but keeping himself alive will help the whole &lt;/del&gt;team as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw down bombs or deploy a protective shield&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He creates a personal gun shield every time he aims down sights&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he can also act as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield for his teamma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are quite a few downsides to using this, with the biggest being that it only &lt;/del&gt;comes with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;twelve shots &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can&amp;#039;t be reloaded with more ammo. Once you run out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullets the gun is nothing more than extra baggage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also takes time to reload it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;descopes for everything&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including both reloading and after every s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bangalore has Double Time which allows her &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move faster when sprinting when opponents are firing at her&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows her to avoid bullets as she makes her grand escape&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can help less skilled players stay alive &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little bit lon&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the newest character &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be added and he &lt;/del&gt;has a thing for explosives . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His passive &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reiterates this fact as he can use a grenade launcher &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot grenades, further, faster, and more accurately than if he was throwing &lt;/del&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life of the Party (Ultimate): When activated,  &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Freedomx.jp&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;search&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rank.cgi&lt;/del&gt;?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link&lt;/del&gt;&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;173&lt;/del&gt;&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;url=https%3a%2f%2fdmwright.com Www.Freedomx.jp&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage uses the full-blown might of his tech &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release five (5) decoys &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can distract enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can control all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these clones to do whatever their Mirage is currently do&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar can help add even more chaos &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight by sending &lt;/del&gt;down &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his own Defensive Bombardment in addition to those sent out by Fuse &lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can help expand the range of the battlefield as players can&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape the mayhem going on around them that these two tanks have set &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elliott Witt is the kind of guy &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loves to grab &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention of others. Even after his brothers went MIA after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outlands’ Civil War, Elliott loved becoming the life of the party, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the only thing he took seriously being the holographic technology he and &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mother tirelessly worked on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revolutionary nature &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their Holo-Pilot tech, Elliott still had to make ends meet as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This also helps if you don&amp;#039;t have any healing on you, in terms of batteries or health, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least this can help give you &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight until you come across some&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;can make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the difference which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why it is such a desired trait for &lt;/del&gt;a character to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/del&gt;the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vital abilities &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage in Apex Legends gameplay, Now You See Me… (Passive) transforms him into &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideal support unit in the direst of situations&lt;/del&gt;. This is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/del&gt;useful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if Mirage &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wielding an [http://seo&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reklama&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cz/wp-content/plugins/AND-AntiBounce/redirector.phpurl=https://Dmwright.com/ Apex Legends ranked guide] Legends Assault Rifle , &lt;/del&gt;as he can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spring back into the action as soon as he helps his allies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At its core&lt;/del&gt;, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive will turn Mirage invisible when using Respawn Beacons or when reviving opponents, and even spawns &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoy when Mirage is dow&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be difficult to choose a character&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knowing who has the &lt;/del&gt;best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tactical Ability can help narrow down &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision&lt;/del&gt;. You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might be tempted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try someone new after learning how theirs &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help you become an Apex Champ&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everyone needs healing at some point &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you have a teammate who is constantly downed then Lifeline&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Combat Medic is what you need&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She will send out a drone &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides a shield &lt;/del&gt;and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revive to a teammate, so she can provide the cover fire while &lt;/del&gt;they are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brought back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though beginners often forget &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Compared &lt;/ins&gt;to other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage’s gameplay style boasts &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wildness of powers in [http://maps.google.fi/url?sa=t&amp;amp;url=https://dmwright.com/ &lt;/ins&gt;Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy] Legends . After all&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he’s by far the only Legend &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game who deploys clones &lt;/ins&gt;as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special ability - something &lt;/ins&gt;that can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tide of battle on battlefields that are extremely vast and visually overwhelming&lt;/ins&gt;. Players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who want to bring &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little chaos &lt;/ins&gt;to their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale gameplay will have a hilarious time using &lt;/ins&gt;Mirage. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those still wondering whether &lt;/ins&gt;Mirage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fits &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style should &lt;/ins&gt;consider &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the follow&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gibraltar&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dome of Protection provides your &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a safe space &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no bullets, grenades, or abilities &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make their way inside&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An opponent can enter it to try and kill you&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will be possible to see them coming from a mile &lt;/ins&gt;a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each legend &lt;/ins&gt;comes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipped &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ultimate, tactical, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability that is centered around the core aspect &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their personality&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have Wattson with electricity &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound with tracking&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this new character is of a different br&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a semi-automatic sniper that is great for beginners who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out a sniper for themselves&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can usually acquire it in high-tier and mid-tier loot areas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn&amp;#039;t be too hard &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you to come across one during your travels across the &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new legend who was introduced in Season 8 to the Apex Legends roster is named &lt;/ins&gt;Fuse&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and he &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone that every player hopes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock. He &lt;/ins&gt;has a thing for explosives &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and players are already complaining that he is too overpowered&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, despite his &lt;/ins&gt;ability to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal some massive damage many players still don&amp;#039;&lt;/ins&gt;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know how to use him effectiv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bchums&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;login&lt;/ins&gt;/?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failed&lt;/ins&gt;&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;username&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mireyau116&lt;/ins&gt;&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redirect_to Apex Legends skins&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legends gives characters an ultimate, tactical, and passive ability that work in tandem &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take down an opponent. The passive ability is one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acts on its own as it does not have to be activated and has no cooldown period&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the characters have better passive abilities than others, although it entirely depends upon your playst&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Kraber is the best sniper rifle in the game , and this is because of its damage rates. A shot &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the head is a guaranteed kill, while &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body shot will surely &lt;/ins&gt;down &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them if they don&amp;#039;t have a full shield&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even comes equipped with a 6x to 10x scope, but it doesn&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accept any other attachme&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fight with distractions: Players &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prefer getting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upper hand in fights through distractions would appreciate &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silliness Mirage offers &lt;/ins&gt;with his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toolkit&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just having a decoy deployed can have at least two (2) Mirages dashing in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield - making aim such a confusing affair for enemies. Players who love this kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle should consider giving Mirage &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse has something called the Knuckle Cluster as his tactical &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it allows him to shoot &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrage of explosives that explode &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the air . The entire charade lasts for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total of 1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 seconds and it &lt;/ins&gt;can make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things very difficult for your opponents to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tanky &lt;/ins&gt;character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who works really well with Fuse as he can lay bombs down while Fuse uses his ultimate &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push teams toward them. He can also prevent teams from using counters against Fuse&amp;#039;s attacks since his gas is pretty much unavoidable and forces teams to leave what they think is a safe z&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith has &lt;/ins&gt;the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful passive ability &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all as she can hear when &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent is aiming at her with their best weapon &lt;/ins&gt;. This is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very &lt;/ins&gt;useful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it prevents opponents from sneaking up on them or third partying after a fight has ended, as she can warn everyone that someone is nea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Revenant&amp;#039;s passive ability &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Stalker, and it allows him to crouch&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk faster and climb to higher heights than other legends, which is something few players know about him &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows for him to put himself in optimal fighting positions &lt;/ins&gt;as he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is able to quickly sneak around and flank an enemy, or take the high gro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The end game &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be brutal, especially when it lands you in an open area with limited cover&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rampart&amp;#039;s Amped Cover changes &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it provides &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall to protect you from your opponent&amp;#039;s bull&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only does it block bullets&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it amps up your own from your &lt;/ins&gt;best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loadout by increasing &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage by 20% when you shoot through the top screen&lt;/ins&gt;. You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can deploy up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five covers at a time, making it so you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create your own protected corner by laying them down side by s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The passive that Fuse was given is called Grenadier and it permits him to carry two grenades in each slot &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his inventory . This means he can cause twice as much havoc with grenades&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fun doesn&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t end here&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has his very own grenade launcher &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoots these bad boys further than when they are thrown &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The great thing about it is that your teammates can see where your opponents might be located after &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scan. This way everyone knows right where &lt;/ins&gt;they are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and don&amp;#039;t have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waste their time searching&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is one thing everyone who wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get better at the game should kn&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GrazynaBeliveau</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=543735&amp;oldid=prev</id>
		<title>AuroraWawn43849 at 08:19, 12 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=543735&amp;oldid=prev"/>
		<updated>2025-10-12T08:19:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:19, 12 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bloodhound&amp;#039;s Eye of the Allfather Tactical Ability is by far the most useful in the game as he can pinpoint the location of his opponents. It even tells how many are in the immediate vicinity so you can see just how many teams might be pushing &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be difficult to choose a character, but knowing who has the best Tactical Ability can help narrow down your decision. You might be tempted to try someone new after learning how theirs can help you become an [http://empowerment-Initiative-Frankfurt.de/index.php?site=profile&amp;amp;id=87695 Apex Legends Tips] Champ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wingman (Sniper): Perhaps the best thematic weapon for Mirage, the Wingman is one of the best Snipers players could use in conjunction with his kit. At its core, players can position decoys within the relative area of the original Mirage and then shoot enemies who try to hit the clone. With the relative firepower of the Wingman, chances are players can fire a killing shot or have enough room to run after their decoy is destro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;Revenant&amp;#039;s passive ability is called Stalker, and it allows him to crouch-walk faster and climb to higher heights than other legends, which is something few players know about him . This allows for him to put himself in optimal fighting positions as he is able to quickly sneak around and flank an enemy, or take the high gro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound is a tracker &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse&amp;#039;s abilities &lt;/del&gt;work &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best when he knows where &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy team &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;located. This character can lead Fuse &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then he can deploy his Knuckle Cluster while Bloodhound uses his Beast &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt to track them d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability called Tracker &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows him &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where an opponent has been and &lt;/del&gt;how &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long it has been since they were there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help you find teams to push &lt;/del&gt;or even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you don&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health to surv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Triple Take is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst sniper of all, but &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make it a bad &lt;/del&gt;gun&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, just mislabeled&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is pretty much a combination of a shotgun &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper in one&lt;/del&gt;, which makes it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close-range battles. The only downside is that distance shots are pretty impossible due to the large bullet drop-&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this weapon is charged it will always crack your opponent&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield, leaving them open for &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates to finish them off&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faster snipers to shoot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but you will want to stay at long-range &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this weapon in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhance your &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game experien&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse is the newest character to be added and he has a thing for explosives . His passive ability reiterates this fact as he can use a grenade launcher to shoot grenades, further, faster, and more accurately than if he was throwing t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The higher fire rate makes it desirable&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;burst shot isn&amp;#039;t ideal for distance shooting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customize it with an extended mag, stock, and optic, but this gun already comes equipped with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;built-&lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;precision choke&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is recommended you stay away from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper scopes &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is best for close range, although some are able to hit their distance shots persisten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Send decoys &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensible areas to fool attackers: Decoys are recommended to be sent in areas where players are expected to appear &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as near doors and sniping positions&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as Packages. Enemies who attack them immediately reveal themsel&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your better off using &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-scale optic like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4x or an 8x as precision is key, but &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unpopular Reddit opinions claim otherwise &lt;/del&gt;. It is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended you ditch this weapon toward the end of the game in place of something more versatile as the late-game close-range fights are not an ideal place &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use this wea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tip for this character &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to pick up &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many grenades &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can find in order to use &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability effectively&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You could carry up to 32 grenades &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have a purple backpack&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team off guard as &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continuously lob grenades in their direct&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Everyone needs healing at some point in the game, but if you have a teammate who is constantly downed then Lifeline&amp;#039;s Combat Medic is what you need. She will send out a drone that provides a shield and a revive to a teammate, so she can provide the cover fire while they are brought back to life, even though beginners often forget to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a few tips and tricks that can take your gameplay with Fuse to the next level. You will become the [http://giggetter.com/blog/265774/apex-legends-complete-smg-guide/ Apex Legends collectibles] Champion in no time just by making a few small adjustments to how you use Fuse the next time you p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bread and butter of Mirage’s kit, Psyche Out (Tactical) releases a decoy that Mirage can control by his actions. The decoy can either copy Mirage outright, or be left alone in its destination. Depending on how Mirage manipulates the decoy, it can become extremely &amp;quot;realistic&amp;quot; and fool opponents in the battle royale. When used properly, Mirage with Apex Legends LMGs can lie in waiting as his decoy fools opponents, leaving them open for a rather devastating fin&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Revenant&amp;#039;s passive ability is called Stalker, and it allows him to crouch-walk faster and climb to higher heights than other legends, which is something few players know about him . This allows for him to put himself in optimal fighting positions as he is able to quickly sneak around and flank an enemy, or take the high gro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends gives characters an ultimate, tactical&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability that &lt;/ins&gt;work &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in tandem to take down &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent. The passive ability &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one that acts on its own as it does not have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be activated &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has no cooldown period. Some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters have better passive abilities than others, although it entirely depends upon your playst&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psyche Out (Tactical): Mirage can release &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holographic clone &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can confuse the enemy. Players can even remotely control the clone by mirroring Mirage’s movements or leave them in an area to leave a decoy for enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal their positi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Given how Mirage specializes in deploying his decoys in combat, his position as a Skirmisher relies on &lt;/ins&gt;how &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well he can distract his enemies with his clones&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the right hands, Mirage can become the perfect ambusher as his decoys &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lure enemies into a false sense of security, &lt;/ins&gt;or even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring opponents into positions where his allies can ambush &lt;/ins&gt;them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Mirage users who want to dominate gameplay with their Apex Legends teammates may want to consider these thi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gibraltar&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s passive ability may be most beneficial to him, but keeping himself alive will help &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole team as he can throw down bombs &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deploy a protective shield. He creates a personal gun shield every time he aims down sights, but he can also act as a shield for his teamma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are quite a few downsides to using this, with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest being &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it only comes with twelve shots and it can&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be reloaded with more ammo. Once you run out of bullets the &lt;/ins&gt;gun &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is nothing more than extra baggage&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also takes time to reload it &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;descopes for everything&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including both reloading and after every s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bangalore has Double Time &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows her to move faster when sprinting when opponents are firing at her. This allows her to avoid bullets as she &lt;/ins&gt;makes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her grand escape, and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can help less skilled players stay alive &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little bit lon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate Ability&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will usually only restore about 35% &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it, but this increases &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usefulness of these dropped items&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most recent change &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its use &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Season&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse is the newest character to be added and he has a thing for explosives . His passive ability reiterates this fact as he can use a grenade launcher to shoot grenades, further, faster, and more accurately than if he was throwing t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life of the Party (Ultimate): When activated&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://Www.Freedomx.jp/search/rank.cgi?mode=link&amp;amp;id=173&amp;amp;url=https%3a%2f%2fdmwright.com Www.Freedomx.jp] Mirage uses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blown might of his tech to release five (5) decoys that can distract enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can control all of these clones to do whatever their Mirage is currently do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gibraltar &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help add even more chaos to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight by sending down his own Defensive Bombardment &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition to those sent out by Fuse &lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can help expand the range of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can&amp;#039;t escape the mayhem going on around them that these two tanks have set &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elliott Witt is the kind of guy who loves &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grab the attention of others. Even after his brothers went MIA after the Outlands’ Civil War, Elliott loved becoming the life of the party, with the only thing he took seriously being the holographic technology he and his mother tirelessly worked on. Despite the revolutionary nature of their Holo&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pilot tech&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elliott still had to make ends meet &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a barten&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This also helps if you don&amp;#039;t have any healing on you, in terms of batteries or health, and at least this can help give you &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight until you come across &lt;/ins&gt;some. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can make all the difference which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why it is such a desired trait for a character &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the most vital abilities of Mirage in Apex Legends gameplay, Now You See Me… (Passive) transforms him into an ideal support unit in the direst of situations. This is especially useful if Mirage &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wielding an [http://seo-reklama.cz/wp-content/plugins/AND-AntiBounce/redirector.phpurl=https://Dmwright.com/ Apex Legends ranked guide] Legends Assault Rifle , as he can spring back into the action &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he helps &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At its core, this Passive will turn Mirage invisible when using Respawn Beacons or &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reviving opponents&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even spawns a decoy when Mirage &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It can be difficult &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character, but knowing who has the best Tactical Ability can help narrow down your decision. You might be tempted to try someone new after learning how theirs can help &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become an Apex Champ&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Everyone needs healing at some point in the game, but if you have a teammate who is constantly downed then Lifeline&amp;#039;s Combat Medic is what you need. She will send out a drone that provides a shield and a revive to a teammate, so she can provide the cover fire while they are brought back to life, even though beginners often forget to use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AuroraWawn43849</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=543192&amp;oldid=prev</id>
		<title>MarisaLandseer at 07:17, 12 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=543192&amp;oldid=prev"/>
		<updated>2025-10-12T07:17:14Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:17, 12 October 2025&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ranking considers &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself without regard to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other abilities a character may have&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their passive ability &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends may not make them &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest, but it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give them a leg up over the competit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay &lt;/del&gt;down &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six Nox Gas Traps,  &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BOX&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delivery&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;klickpages&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com.br/prod/v1/redirect&lt;/del&gt;?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https%3A%2F%2Fdmwright&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com Box-Delivery&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Klickpages.Com.Br] which &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be triggered by either shooting it &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having an opponent trigger it by walking within range. This stuff &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deadly as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only deals damage but also slows your opponents as well&lt;/del&gt;, which is something &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone should &lt;/del&gt;know &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before their first ju&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.kaskus.co.id/redirect?url=https://Dmwright.com/ Apex Legends missions] Legends gives characters an ultimate, tactical&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability that &lt;/del&gt;work &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in tandem to take down &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;passive ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acts on its own as it does not have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be activated &lt;/del&gt;and has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no cooldown period&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters have better passive abilities than others, although it entirely depends upon your playst&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Triple Take is the worst sniper of all, but that doesn&amp;#039;t make it a bad gun, just mislabeled. It is pretty much a combination of a shotgun and sniper in one, which makes it great for close-range battles. The only downside is that distance shots are pretty impossible due to the large bullet drop-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fire &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage and slow &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tip is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have it ready for the end&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. It comes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handy as the circle grows smaller since you can use it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dictate where &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents go and how fast they can r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has something called &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Knuckle Cluster as his tactical &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it allows him to shoot &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrage of &lt;/del&gt;explosives &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that explode in the air &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The entire charade lasts for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;total of 1.5 seconds and it can make things very difficult for your opponents &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take note of scan interactions: Mirage’s Passive affects him in different ways. Aside from this ability being affected by Silence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he can’t be scanned by Beast of the Hunt (Bloodhound)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detected by Motherlode (Fuse)&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is barely visible in Dome of Protection (Gibraltar). Likewise, turning invisible during Eye of the Allfather (Bloodhound) removes the scan, while invisibility during Focus of Attention (Seer) reveals his position but removes his b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;makes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him similar to Bangalore in a way as they can be used to provide cover &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also be &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggressive weapon as well. The cluster bombs have the ability to stick to your opponents &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can even inflict minor damage to anyone within the immediate area&lt;/del&gt;. It is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to gauge &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation so you don&amp;#039;t waste &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and have to wait another 25 seconds &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its cooldown &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends has five sniper rifles &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all, and some &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better than others even if they can be harder &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you are considering using a sniper rifle as one of your main guns then this will help you decide which ones might be worth the hassle of find&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semi&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatic sniper that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for beginners who want to try out a sniper for themselves&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can usually acquire it &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier and mid&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier loot areas, so it shouldn&amp;#039;t be too hard for you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come across one during your travels across the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The end game &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be brutal, especially &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it lands &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in an open area with limited cover. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rampart&amp;#039;s Amped Cover changes this as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall to protect &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from your opponent&amp;#039;s bull&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually only restore about 35% of it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this increases &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usefulness of these dropped items&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with the most recent change &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Season&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tanky character who works really well &lt;/del&gt;with Fuse &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as he can lay bombs down while Fuse uses his ultimate &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push teams toward them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can also prevent teams from using counters against Fuse&amp;#039;s attacks since his gas is pretty much unavoidable and forces teams to leave what they think is a safe z&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might think &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge Rifle would use energy ammo, but surprisingly it takes sniper ammo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best way &lt;/del&gt;to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this weapon is to pick it up early on in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and then use it to level up your shield as it does 90 damage for each body s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each legend comes equipped with an ultimate, tactical, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive ability that is centered around the core aspect &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their personality. You have Wattson with electricity and Bloodhound with tracking&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this new character is of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different br&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be very useful, especially against camping teams, as he can keep &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance and flush them out of an area&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ability also allows him to stack two grenades &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each slot, giving him twice the amount of firepo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Care Package Valuation: Aside from detecting Care Packages, &lt;/del&gt;Mirage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also gets &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to see the highest-value items inside them - a limited version of Loba’s toolkit. Not only that&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;names of items turn gray if they’re already taken by enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these items &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be pinged for the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the unique features of this gun is that it is chargeable, but not &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the normal sense that players are used to. It can be charged with up to five shield batteries&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which refill its blue amped bar that makes it even more power&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bloodhound&amp;#039;s Eye of the Allfather Tactical Ability is &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far the most useful in the game as he can pinpoint &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location of his opponents&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It even tells how many are &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate vicinity so you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see just how many teams might be pushing &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be difficult to choose a character, but knowing who has the best Tactical Ability &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help narrow &lt;/ins&gt;down &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your decision. You might be tempted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try someone new after learning how theirs can help you become an &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;empowerment&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Initiative-Frankfurt&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de/index&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;php&lt;/ins&gt;?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;site=profile&amp;amp;id&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;87695 Apex Legends Tips] Champ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wingman (Sniper): Perhaps the best thematic weapon for Mirage, the Wingman is one of the best Snipers players could use in conjunction with his kit&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At its core, players can position decoys within the relative area of the original Mirage and then shoot enemies who try to hit the clone&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the relative firepower of the Wingman, chances are players &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire a killing shot &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have enough room to run after their decoy is destro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Revenant&amp;#039;s passive ability &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Stalker, and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows him to crouch-walk faster and climb to higher heights than other legends&lt;/ins&gt;, which is something &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few players &lt;/ins&gt;know &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about him . This allows for him to put himself in optimal fighting positions as he is able to quickly sneak around and flank an enemy, or take the high gro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound is a tracker &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse&amp;#039;s abilities &lt;/ins&gt;work &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best when he knows where &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy team is located&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This character can lead Fuse to them and then he can deploy his Knuckle Cluster while Bloodhound uses his Beast of the Hunt to track them d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bloodhound has a &lt;/ins&gt;passive ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Tracker &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows him &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where an opponent has been &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how long it &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been since they were there&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can help you find teams to push or even avoid them if you don&amp;#039;t have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons or health to surv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Triple Take is the worst sniper of all, but that doesn&amp;#039;t make it a bad gun, just mislabeled. It is pretty much a combination of a shotgun and sniper in one, which makes it great for close-range battles. The only downside is that distance shots are pretty impossible due to the large bullet drop-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this weapon is charged it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always crack &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent&amp;#039;s shield&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving them open for your teammates to finish them off. It is &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the faster snipers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot, but &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will want to stay at long&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range with this weapon &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhance &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game experien&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newest character to be added &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing for &lt;/ins&gt;explosives . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His passive ability reiterates this fact as he can use &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grenade launcher &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot grenades&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faster&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more accurately than if he was throwing t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The higher fire rate &lt;/ins&gt;makes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it desirable&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if the three-burst shot isn&amp;#039;t ideal for distance shooting. You &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customize it with &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extended mag, stock, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optic, but this gun already comes equipped with a built-in precision choke&lt;/ins&gt;. It is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay away from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper scopes as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is best &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close range, although some are able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit their distance shots persisten&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Send decoys to defensible areas to fool attackers: Decoys are recommended to be sent &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;areas where players &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear - such as near doors and sniping positions, as well as Packages&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemies who attack them immediately reveal themsel&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your better off using &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scale optic like a 4x or an 8x as precision &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key, but some unpopular Reddit opinions claim otherwise &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is recommended you ditch this weapon toward the end of the game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place of something more versatile as the late&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game close&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range fights are not an ideal place &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use this wea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One tip for this character is to pick up as many grenades as you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find in order to use his passive ability effectively. You could carry up to 32 grenades &lt;/ins&gt;when you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have a purple backpack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is sure to throw &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team off guard as &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continuously lob grenades in their direct&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everyone needs healing at some point in the game, but if you have a teammate who is constantly downed then Lifeline&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat Medic is what you need&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send out a drone that provides a shield and a revive to a teammate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so she can provide &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover fire while they are brought back to life&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though beginners often forget &lt;/ins&gt;to use &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few tips and tricks that can take your gameplay &lt;/ins&gt;with Fuse to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next level&lt;/ins&gt;. You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://giggetter&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/blog/265774/apex-legends-complete-smg-guide/ Apex Legends collectibles] Champion in no time just by making a few small adjustments &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how you &lt;/ins&gt;use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next time you p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bread &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;butter &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage’s kit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psyche Out (Tactical) releases &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoy that Mirage &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control by &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The decoy can either copy Mirage outright, or be left alone &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its destination. Depending on how &lt;/ins&gt;Mirage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manipulates &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can become extremely &amp;quot;realistic&amp;quot; and fool opponents in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used properly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage with Apex Legends LMGs &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lie &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting as his decoy fools opponents&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving them open for a rather devastating fin&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarisaLandseer</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=536850&amp;oldid=prev</id>
		<title>FannieClogstoun at 15:12, 11 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=536850&amp;oldid=prev"/>
		<updated>2025-10-11T15:12:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:12, 11 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be very useful&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially against camping teams, as he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep his distance and flush them out of &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows him to stack two grenades in each slot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving him twice the amount of firepo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each legend comes equipped with &lt;/del&gt;an ultimate, tactical, and passive ability that is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centered around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core aspect &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their personality. You have Wattson with electricity and Bloodhound with tracking&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this new character &lt;/del&gt;is of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different &lt;/del&gt;br&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The passive that &lt;/del&gt;Fuse &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was given is &lt;/del&gt;called &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grenadier &lt;/del&gt;and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permits &lt;/del&gt;him to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carry two grenades &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each slot in his inventory &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause twice as much havoc with grenades, but the fun doesn&amp;#039;t end here. He has his &lt;/del&gt;very &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own grenade launcher that shoots these bad boys further than when they are thrown and with more sp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar&amp;#039;s passive &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most beneficial to him&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but keeping himself alive will help &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole team as he can throw down bombs or deploy a protective shield. He creates a personal gun shield every time he aims down sights&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he can also act as a shield for &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your better off using &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-scale optic like a 4x or an 8x &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;precision is key&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some unpopular Reddit opinions claim otherwise &lt;/del&gt;. It is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ditch this weapon toward &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of the game &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place of something more versatile as the late-game close-range fights &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not an ideal place &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranking considers this ability by itself without regard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other abilities &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character may have&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their passive ability &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://Bandalux.es/wp&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content/plugins/AND&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AntiBounce/redirector.php?url=http%3A%2F%2Fdmwright.com Apex Legends Strategy] Legends may not make them the strongest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can give them a leg up over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kraber is the best sniper rifle in the &lt;/del&gt;game , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this is because of its damage rates&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A shot to the head is a guaranteed kill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while a body shot will surely down them if they don&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full shield. It even comes equipped with a 6x &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10x scope, but it doesn&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t accept any other attachme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chaos is one of the most enjoyable parts of a battle royale like Apex Legends , especially when very open areas become sites of extremely fast-paced encounters. This very chaos is where Mirage thrives, especially since his decoys can become the saving grace his team needs and the very nightmare his enemies fear and desp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic is a tanky character who works really well with Fuse as he can lay bombs down while Fuse uses his ultimate to push teams toward them. He can also prevent teams from using counters against Fuse&amp;#039;s attacks since his gas is pretty much unavoidable and forces teams to leave what they think is a safe z&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The higher fire rate makes it desirable, even if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three-burst shot isn&amp;#039;t ideal for distance shooting. You can customize it with an extended mag, stock, and optic&lt;/del&gt;, but this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun already comes equipped with a built-&lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;precision choke. It is recommended you stay away from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper scopes &lt;/del&gt;as it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is best &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close range, although some are able to hit their distance shots persisten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Care Package Detection: Unlike other Legends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage can easily spot a Care Package if he sees them as they fall out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the air or within a specific range on the ground&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Simply rotating to get &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line of sight allows Mirage to get this information quickly. These can be pinged for the t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound has a passive &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Tracker that &lt;/del&gt;allows him to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see where an opponent has been and how long it has been since they were there. It can help you find teams to push or even avoid them if you don&amp;#039;t have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons or health to surv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everyone needs healing at some point in the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if you have a teammate who is constantly downed then Lifeline&amp;#039;s Combat Medic is what you need. She will send out a drone that provides a shield and a revive to a teammate, so she can provide &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover fire while they are brought back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life, even though beginners often forget to use &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Triple Take is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst sniper of all, but that doesn&amp;#039;t make it &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad gun, just mislabeled. It is pretty much a combination &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a shotgun and sniper in one, which makes it great for close-range battles&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downside is &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance shots are pretty impossible due to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large bullet drop-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is never a time where knowing your opponent&amp;#039;s position can hurt you&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is why Crypto&amp;#039;s Surveillance Drone is so useful. He &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send it out into an area and use it to mark opponents, as well as distract &lt;/del&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might think &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge Rifle would use energy ammo, but surprisingly it takes sniper ammo. The best way to use &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to pick &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up early on &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and then use it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;shield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it does 90 damage for each body s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bangalore has Double Time &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows her to move faster when sprinting when opponents are firing at her. This allows her to avoid bullets as she &lt;/del&gt;makes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her grand escape, and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can help less skilled players stay alive for a little bit lon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ranking considers this ability by itself without regard to the other abilities a character may have. Their passive ability in Apex Legends may not make them the strongest, but it can give them a leg up over the competit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay down up to six Nox Gas Traps&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://BOX-Delivery.klickpages.com.br/prod/v1/redirect?to=https%3A%2F%2Fdmwright.com Box-Delivery.Klickpages.Com.Br] which &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be triggered by either shooting it or having &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent trigger it by walking within range&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stuff is deadly as it not only deals damage but &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slows your opponents as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is something everyone should know before their first ju&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.kaskus.co.id/redirect?url=https://Dmwright.com/ Apex Legends missions] Legends gives characters &lt;/ins&gt;an ultimate, tactical, and passive ability that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work in tandem to take down an opponent. The passive ability is one that acts on its own as it does not have to be activated and has no cooldown period. Some of the characters have better passive abilities than others, although it entirely depends upon your playst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Triple Take &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst sniper &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that doesn&amp;#039;t make it a bad gun, just mislabeled. It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty much a combination &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shotgun and sniper in one, which makes it great for close-range battles. The only downside is that distance shots are pretty impossible due to the large bullet drop-&amp;lt;&lt;/ins&gt;br&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The fire will damage and slow your enemies , so one tip is to make sure you have it ready for the end-game. It comes in handy as the circle grows smaller since you can use it to dictate where your opponents go and how fast they can r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fuse &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has something &lt;/ins&gt;called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Knuckle Cluster as his tactical &lt;/ins&gt;and it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/ins&gt;him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot a barrage of explosives that explode &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the air . The entire charade lasts for a total of 1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 seconds and it &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make things &lt;/ins&gt;very &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult for your opponents to &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take note of scan interactions: Mirage’s Passive affects him in different ways. Aside from this &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being affected by Silence, he can’t &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scanned by Beast of the Hunt (Bloodhound), detected by Motherlode (Fuse), and is barely visible in Dome of Protection (Gibraltar). Likewise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turning invisible during Eye of the Allfather (Bloodhound) removes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scan&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while invisibility during Focus of Attention (Seer) reveals his position &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;removes &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes him similar to Bangalore in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can be used to provide cover &lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can also be an aggressive weapon as well. The cluster bombs have the ability to stick to your opponents and can even inflict minor damage to anyone within the immediate area&lt;/ins&gt;. It is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to gauge &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation so you don&amp;#039;t waste it and have to wait another 25 seconds for its cooldown to fin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apex Legends has five sniper rifles &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all, and some &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better than others even if they can be harder &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find. If you are considering using a sniper rifle as one of your main guns then &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will help you decide which ones might be worth the hassle of find&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a semi-automatic sniper that is great for beginners who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper for themselves&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can usually acquire it &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier and mid&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier loot areas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn&amp;#039;t be too hard for you to come across one during your travels across &lt;/ins&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be brutal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when it lands you in an open area with limited cover&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rampart&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Amped Cover changes this as it provides &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect you from your opponent&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s bull&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability. It will usually only restore about 35% of it, but this increases the usefulness of these dropped items, especially with the most recent change to its use in Season&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic is a tanky character who works really well with Fuse as he can lay bombs down while Fuse uses his ultimate to push teams toward them. He can also prevent teams from using counters against Fuse&amp;#039;s attacks since his gas is pretty much unavoidable and forces teams to leave what they think is a safe z&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might think &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge Rifle would use energy ammo&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprisingly it takes sniper ammo. The best way to use &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon is to pick it up early on &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game and then use it to level up your shield &lt;/ins&gt;as it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does 90 damage &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each body s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each legend comes equipped with an ultimate, tactical&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and passive ability that is centered around the core aspect &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their personality&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have Wattson with electricity and Bloodhound with tracking, but this new character is of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different br&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be very useful, especially against camping teams, as he can keep his distance and flush them out of an area. This &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;allows him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack two grenades in each slot, giving him twice &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount of firepo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Care Package Valuation: Aside from detecting Care Packages&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage also gets &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest-value items inside them - &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loba’s toolkit&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/ins&gt;only that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;names of items turn gray if they’re already taken by enemies. Again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these items &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be pinged for the &lt;/ins&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique features of &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is chargeable, but not &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normal sense that players are used &lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It can be charged with &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to five &lt;/ins&gt;shield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;batteries, &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refill its blue amped bar that &lt;/ins&gt;makes it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more power&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FannieClogstoun</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=526972&amp;oldid=prev</id>
		<title>DollyJewett at 12:26, 10 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Apex_Legends:_Complete_Fuse_Guide&amp;diff=526972&amp;oldid=prev"/>
		<updated>2025-10-10T12:26:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:26, 10 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use chaos to one’s advantage: When downed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage isn’t advised to use &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Knockdown Shield as this gives &lt;/del&gt;him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;away. Instead, try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go off a cliff or hide somewhere nearby - this is especially effective &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chaotic environments where enemies can barely notice &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One tip for this character is to pick up as many grenades as you can find in order to use his &lt;/del&gt;passive ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effectively&lt;/del&gt;. You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could carry up to 32 grenades when you &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a purple backpack&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sure to throw &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team off guard as you continuously lob grenades in their direct&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes &lt;/del&gt;him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bangalore &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a way &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can be used to provide cover &lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can also be an aggressive weapon as well. The cluster bombs have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to stick to your opponents and can even inflict minor damage to anyone within the immediate area. It is up to you to gauge the situation so you don&lt;/del&gt;&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waste it and have to wait another 25 seconds for its cooldown to fin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take note of unique animations: The decoy will react differently based on Mirage’s actions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance, the decoy will become much faster when deployed while slide-jumping. Likewise,  [https://box-delivery.klickpages.com.br/prod/v1/redirect?to=https%3A%2F%2Fdmwright.com apex legends legends guide] holding a &lt;/del&gt;grenade &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during deployment creates a unique animation, perfect in open areas to lure snip&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The great thing about it is &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your teammates can see where your opponents might be located after a scan. This way everyone knows right where &lt;/del&gt;they are and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&amp;#039;t have to waste their time searching, which is one thing everyone who wants to get better at the game should kn&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fuse is the newest character to be added and he has a thing for explosives . His &lt;/del&gt;passive ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reiterates this fact &lt;/del&gt;as he can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grenade launcher to shoot grenades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further, faster, and more accurately than if &lt;/del&gt;he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was throwing t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Triple Take &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the worst sniper of all&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that doesn&amp;#039;t make it a bad gun, just mislabeled&lt;/del&gt;. It is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty much a combination &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a shotgun and sniper &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one, which makes it great for &lt;/del&gt;close-range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battles. The only downside is that distance shots &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty impossible due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the large bullet drop-&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It allows your team to heal or jump in and out in order to safely pop shots at an opponent. The shield is a great thing to have in any fighting situation, but it doesn&amp;#039;t compare &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tacticals that &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/del&gt;have in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their arse&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a semi-automatic sniper that is great for beginners who want to try out a sniper for themselves&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can usually acquire it in high&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier and mid&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier loot areas&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn&amp;#039;t be too hard for you to come across one during your travels across &lt;/del&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Kraber is the best sniper rifle in the game , and this is because of its damage rates. A shot to the head is a guaranteed kill, while a body shot will surely down them if they don&amp;#039;t have a full shield. It even comes equipped with a 6x to 10x scope, but it doesn&amp;#039;t accept any other attachme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are some characters who work better with Fuse in this free-to-play shooter than others as their abilities complement one another&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The character your squadmates choose &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimately depend upon your overall strategy&lt;/del&gt;, but these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover all of the ba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are quite a few downsides to using this&lt;/del&gt;, with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest being that it only comes with twelve shots and it can&amp;#039;t be reloaded with more ammo. Once you run out of bullets the gun is nothing more than extra baggage. It also takes time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reload it and descopes for everything, including both reloading and after every s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be difficult to choose &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but knowing who has the best Tactical Ability can help narrow down your decision&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You might be tempted to try someone new after learning how theirs &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help you &lt;/del&gt;become &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an [https://Bchums.com/login/?action=failed&amp;amp;username=alycecalderone&amp;amp;redirect_to apex legends patch notes] Champ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gibraltar&amp;#039;s passive ability may be most beneficial to him, but keeping himself alive will help &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as he can throw down bombs or deploy a protective shield. He creates a personal gun shield every time he aims down sights, but he can also act as a shield for &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic is a tanky character who works really well with Fuse as he can lay bombs down while Fuse uses his ultimate to push teams toward them. He can also prevent teams from using counters against Fuse&amp;#039;s attacks since his gas is pretty much unavoidable and forces teams to leave what they think is a safe z&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are set on using the Kraber for your loadout , then you should definitely take some time to practice in the arena before heading into a match as every shot counts. You should also consider using Lifeline as your character, seeing as these only come in care packa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The higher fire rate makes it desirable, even if the three-burst shot isn&amp;#039;t ideal for distance shooting. You can customize it with an extended mag, stock, and optic, but this gun already comes equipped with a built-in precision choke. It is recommended you stay away from the sniper scopes as it is best for close range, although some are able to hit their distance shots persisten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You might think the Charge Rifle would use energy ammo, but surprisingly it takes sniper ammo. The best way to use this weapon is to pick it up early on in the game and then use it to level up your shield as it does 90 damage for each body s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It can be very useful, especially against camping teams&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as he can keep &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance and flush them out of an area. This ability also allows &lt;/ins&gt;him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack two grenades &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each slot, giving him twice the amount of firepo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each legend comes equipped with an ultimate, tactical, and &lt;/ins&gt;passive ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that is centered around the core aspect of their personality&lt;/ins&gt;. You have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson with electricity and Bloodhound with tracking&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this new character &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different br&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The passive that Fuse was given is called Grenadier and it permits &lt;/ins&gt;him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;carry two grenades in each slot &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his inventory . This means he can cause twice &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much havoc with grenades&lt;/ins&gt;, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun doesn&lt;/ins&gt;&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end here&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He has his very own &lt;/ins&gt;grenade &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launcher &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoots these bad boys further than when &lt;/ins&gt;they are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrown &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more sp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar&amp;#039;s &lt;/ins&gt;passive ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be most beneficial to him, but keeping himself alive will help the whole team &lt;/ins&gt;as he can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw down bombs or deploy a protective shield. He creates &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal gun shield every time he aims down sights&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can also act as a shield for his teamma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your better off using a high-scale optic like a 4x or an 8x as precision &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some unpopular Reddit opinions claim otherwise &lt;/ins&gt;. It is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommended you ditch this weapon toward the end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place of something more versatile as the late-game &lt;/ins&gt;close-range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fights &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not an ideal place &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use this wea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ranking considers this ability by itself without regard &lt;/ins&gt;to the other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities a character may &lt;/ins&gt;have&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Their passive ability &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://Bandalux&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;es/wp&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content/plugins/AND&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AntiBounce/redirector.php?url=http%3A%2F%2Fdmwright.com Apex Legends Strategy] Legends may not make them the strongest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can give them a leg up over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Kraber is the best sniper rifle in the game , and this is because of its damage rates. A shot to the head is a guaranteed kill, while a body shot will surely down them if they don&amp;#039;t have a full shield. It even comes equipped with a 6x to 10x scope, but it doesn&amp;#039;t accept any other attachme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wattson&amp;#039;s Spark of Genius passive ability makes it so that Ultimate Accelerants completely recharge your Ultimate Ability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually only restore about 35% of it&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this increases the usefulness of &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dropped items&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most recent change &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its use in Season&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaos is one of the most enjoyable parts of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale like Apex Legends &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when very open areas become sites of extremely fast-paced encounters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This very chaos is where Mirage thrives, especially since his decoys &lt;/ins&gt;can become the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving grace his &lt;/ins&gt;team &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs and the very nightmare &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies fear and desp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Caustic is a tanky character who works really well with Fuse as he can lay bombs down while Fuse uses his ultimate to push teams toward them. He can also prevent teams from using counters against Fuse&amp;#039;s attacks since his gas is pretty much unavoidable and forces teams to leave what they think is a safe z&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The higher fire rate makes it desirable, even if the three-burst shot isn&amp;#039;t ideal for distance shooting. You can customize it with an extended mag, stock, and optic, but this gun already comes equipped with a built-in precision choke. It is recommended you stay away from the sniper scopes as it is best for close range, although some are able to hit their distance shots persisten&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Care Package Detection: Unlike other Legends, Mirage can easily spot a Care Package if he sees them as they fall out of the air or within a specific range on the ground. Simply rotating to get a line of sight allows Mirage to get this information quickly. These can be pinged for the t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bloodhound has a passive ability called Tracker that allows him to see where an opponent has been and how long it has been since they were there. It can help you find teams to push or even avoid them if you don&amp;#039;t have the weapons or health to surv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Everyone needs healing at some point in the game, but if you have a teammate who is constantly downed then Lifeline&amp;#039;s Combat Medic is what you need. She will send out a drone that provides a shield and a revive to a teammate, so she can provide the cover fire while they are brought back to life, even though beginners often forget to use &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Triple Take is the worst sniper of all, but that doesn&amp;#039;t make it a bad gun, just mislabeled. It is pretty much a combination of a shotgun and sniper in one, which makes it great for close-range battles. The only downside is that distance shots are pretty impossible due to the large bullet drop-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is never a time where knowing your opponent&amp;#039;s position can hurt you, which is why Crypto&amp;#039;s Surveillance Drone is so useful. He can send it out into an area and use it to mark opponents, as well as distract t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You might think the Charge Rifle would use energy ammo, but surprisingly it takes sniper ammo. The best way to use this weapon is to pick it up early on in the game and then use it to level up your shield as it does 90 damage for each body s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bangalore has Double Time which allows her to move faster when sprinting when opponents are firing at her. This allows her to avoid bullets as she makes her grand escape, and it can help less skilled players stay alive for a little bit lon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DollyJewett</name></author>
	</entry>
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