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	<title>ATK - Revision history</title>
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	<updated>2026-06-03T06:04:22Z</updated>
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		<id>https://wiki.timero.com.br/index.php?title=ATK&amp;diff=6519&amp;oldid=prev</id>
		<title>Manager: Created page with &quot;ATK is the total physical damage output before factoring in Attacks or Skills. It is broken into five parts, StatusATK, WeaponATK, ExtraATK, MasteryATK and BuffATK.  == StatusATK ==  This is derived from the player&#039;s Base Level, Str, Dex and Luk. This is always considered as Neutral property.  === Formula ==...&quot;</title>
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		<updated>2025-04-03T00:36:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;ATK is the total physical damage output before factoring in &lt;a href=&quot;/index.php?title=Attacks&quot; title=&quot;Attacks&quot;&gt;Attacks&lt;/a&gt; or &lt;a href=&quot;/index.php?title=Skill&quot; class=&quot;mw-redirect&quot; title=&quot;Skill&quot;&gt;Skills&lt;/a&gt;. It is broken into five parts, &lt;a href=&quot;/index.php?title=ATK#StatusATK&quot; title=&quot;ATK&quot;&gt;StatusATK&lt;/a&gt;, &lt;a href=&quot;/index.php?title=ATK#WeaponATK&quot; title=&quot;ATK&quot;&gt;WeaponATK&lt;/a&gt;, &lt;a href=&quot;/index.php?title=ATK#ExtraATK&quot; title=&quot;ATK&quot;&gt;ExtraATK&lt;/a&gt;, &lt;a href=&quot;/index.php?title=ATK#MasteryATK&quot; title=&quot;ATK&quot;&gt;MasteryATK&lt;/a&gt; and &lt;a href=&quot;/index.php?title=ATK#BuffATK&quot; title=&quot;ATK&quot;&gt;BuffATK&lt;/a&gt;.  == StatusATK ==  This is derived from the player&amp;#039;s &lt;a href=&quot;/index.php?title=Levels#Base_Level&quot; title=&quot;Levels&quot;&gt;Base Level&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Stats#STR&quot; title=&quot;Stats&quot;&gt;Str&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Stats#DEX&quot; title=&quot;Stats&quot;&gt;Dex&lt;/a&gt; and &lt;a href=&quot;/index.php?title=Stats#LUK&quot; title=&quot;Stats&quot;&gt;Luk&lt;/a&gt;. This is always considered as Neutral property.  === Formula ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;ATK is the total physical damage output before factoring in [[Attacks]] or [[Skill|Skills]]. It is broken into five parts, [[ATK#StatusATK|StatusATK]], [[ATK#WeaponATK|WeaponATK]], [[ATK#ExtraATK|ExtraATK]], [[ATK#MasteryATK|MasteryATK]] and [[ATK#BuffATK|BuffATK]].&lt;br /&gt;
&lt;br /&gt;
== StatusATK ==&lt;br /&gt;
&lt;br /&gt;
This is derived from the player&amp;#039;s [[Levels#Base Level|Base Level]], [[Stats#STR|Str]], [[Stats#DEX|Dex]] and [[Stats#LUK|Luk]]. This is always considered as Neutral property.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;StatusATK = floor[(BaseLevel ÷ 4) + Str + (Dex ÷ 5) + (Luk ÷ 3)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;When using a [[Bow]], [[Instrument]] or [[Whip]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;StatusATK = floor[(BaseLevel ÷ 4) + (Str ÷ 5) + Dex + (Luk ÷ 3)]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== WeaponATK ==&lt;br /&gt;
&lt;br /&gt;
This is derived from a player&amp;#039;s equipped [[Weapons|Weapon]] and [[Stats#STR|Str]] or [[Stats#DEX|Dex]] depending on your weapon type. Variance, StatBonus, and OverUpgradeBonus is not shown in the Status Window.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;WeaponATK = floor[((BaseWeaponDamage + Variance + StatBonus + RefinementBonus + OverUpgradeBonus) × SizePenaltyMultiplier]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Variance&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;Variance = ± 0.05 × WeaponLevel × BaseWeaponDamage&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: A level 4 weapon have a 0.05 * 4 = 20% variance. This means a level 4 weapon can do 20% less or 20% more than its base damage value. For a weapon with 100 base damage, this translate to 20% * 100 = 20 damage variance. So for each hit, the player will actually deal a random damage between 80 and 120. [[Power Maximize]] will set the damage variance to the highest, so each hit will deal 120 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;StatBonus&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;StatBonus = BaseWeaponDamage × Str ÷ 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
This bonus is {{Tooltip|pseudo-elemental|Even if elemental, Ghost property treats damage as Neutral}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;StatBonus when using a [[Bow]], [[Instrument]] or [[Whip]].&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;StatBonus = BaseWeaponDamage × Dex ÷ 200&amp;lt;/pre&amp;gt;&lt;br /&gt;
This bonus is {{Tooltip|pseudo-elemental|Even if elemental, Ghost property treats damage as Neutral}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;RefinementBonus and OverUpgradeBonus&amp;#039;&amp;#039;&lt;br /&gt;
* See [[Refinement_System#Weapons|Refinement Effects]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;SizePenaltyMultiplier&amp;#039;&amp;#039;&lt;br /&gt;
* See [[Size|Size Table]].&lt;br /&gt;
&lt;br /&gt;
* RaceMultiplier, SizeMultiplier, TargetPropertyMultiplier, MonsterMultiplier, ATKMultiplier and PropertyMultiplier are applied to this in that particular order.&lt;br /&gt;
* RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.&lt;br /&gt;
&lt;br /&gt;
== ExtraATK ==&lt;br /&gt;
&lt;br /&gt;
This refers to sum of EquipATK, ConsumableATK, AmmunitionATK and PseudoBuffATK. While [[Cannon Ball|Cannon Balls]] are considered [[Ammunition]], they are not added to AmmunitionATK.&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;EquipATK + ConsumableATK + AmmunitionATK + PseudoBuffATK&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* RaceMultiplier, SizeMultiplier, TargetPropertyMultiplier, MonsterMultiplier, ATKMultiplier and PropertyMultiplier are applied to this in that particular order.&lt;br /&gt;
* RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.&lt;br /&gt;
&lt;br /&gt;
== MasteryATK ==&lt;br /&gt;
&lt;br /&gt;
This is a special kind of ATK that has no elemental properties. This ATK mostly comes from [[:Category:Passive Skills|Passive Skills]] such as [[Beast Bane]], [[Katar Mastery]], and [[Weaponry Research]]; also, any weapons [[Forging|Forged]] with {{item |id=1000 Star Crumbs}} will also provide additional MasteryATK.&lt;br /&gt;
&lt;br /&gt;
== BuffATK ==&lt;br /&gt;
&lt;br /&gt;
This is another special kind of ATK that has no elemental properties. This ATK mostly comes from [[:Category:Skills|Skills]] such as [[Impositio Manus]].&lt;br /&gt;
&lt;br /&gt;
== Finalizing ==&lt;br /&gt;
&lt;br /&gt;
This refers to putting the final touches to the ATK calculation to produce a value ready for [[Attacks]] or [[Skill|Skills]].&lt;br /&gt;
&lt;br /&gt;
=== Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(StatusATK × 2) + WeaponATK + ExtraATK + MasteryATK + BuffATK&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* EquipATK, See {{item|id=4043 Andre Card}}.&lt;br /&gt;
* ConsumableATK, See {{item|id=12646 Poring Pretzel}}.&lt;br /&gt;
* AmmunitionATK, See [[Ammunition]].&lt;br /&gt;
* PseudoBuffATK, See [[Striking]] or [[Occult Impaction]] effect items like {{item|id=13017 Ice Pick}}.&lt;br /&gt;
* RaceMultiplier, See {{item|id=4035 Hydra Card}}.&lt;br /&gt;
* SizeMultiplier, See {{item|id=4092 Skeleton Worker Card}}.&lt;br /&gt;
* TargetPropertyMultiplier, See {{item|id=4049 Vadon Card}}.&lt;br /&gt;
* MonsterMultiplier, See {{item|id=4291 Kobold Leader Card}}.&lt;br /&gt;
* ATKMultiplier, See {{item|id=4140 Abysmal Knight Card}}.&lt;br /&gt;
* PropertyMultiplier, See [[Element|Property]].&lt;br /&gt;
* RaceReduction, See {{item|id=4058 Thara Frog Card}}.&lt;br /&gt;
* SizeReduction, See {{item|id=4254 Ogretooth Card}}.&lt;br /&gt;
* PropertyReduction, See {{item|id=4133 Raydric Card}}.&lt;br /&gt;
* TargetPropertyReduction, See {{item|id=4442 Tatacho Card}}.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Game Mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanics]]&lt;/div&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
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