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		<id>https://wiki.timero.com.br/index.php?title=ASPD&amp;diff=24615&amp;oldid=prev</id>
		<title>Manager: Imported from playragnarokzero:en</title>
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		<updated>2025-04-06T06:03:55Z</updated>

		<summary type="html">&lt;p&gt;Imported from playragnarokzero:en&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Attack Speed or ASPD is the number determining how fast a character attacks. This parameter mainly deals with a character&amp;#039;s auto-attacks, but it also acts to determine the Animation Delay of certain skills. &lt;br /&gt;
&lt;br /&gt;
The maximum possible ASPD value is &amp;#039;&amp;#039;&amp;#039;191&amp;#039;&amp;#039;&amp;#039; for characters over level 100, and &amp;#039;&amp;#039;&amp;#039;190&amp;#039;&amp;#039;&amp;#039; for characters below level 100.&lt;br /&gt;
&lt;br /&gt;
The amount of hits your character makes is calculated as such: &amp;lt;code&amp;gt; 50 / (200-FinalASPD)&amp;lt;/code&amp;gt; hits per second&lt;br /&gt;
&lt;br /&gt;
Which means, a character with 191 ASPD will do 50/9 = 5.55 attacks per second.&lt;br /&gt;
&lt;br /&gt;
Also, [[Increase Agility]] stacks with active skills like [[Spear Quicken]], [[Twohand Quicken]], and [[Adrenaline Rush]].&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
Our ASPD formula is based on &amp;#039;&amp;#039;&amp;#039;KRO&amp;#039;&amp;#039;&amp;#039;, which is very different from iRO&amp;#039;s formula. You can expect to find it somewhat more difficult to attain higher ASPD here.&lt;br /&gt;
&lt;br /&gt;
A Character&amp;#039;s ASPD is calculated as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |ASPD Formula&lt;br /&gt;
|-&lt;br /&gt;
!ASPD1 &lt;br /&gt;
| FLOOR(Base ASPD - Weapon/Shield Penalty + Stat Bonus + (Status Bonus* AGI/200))&lt;br /&gt;
|-&lt;br /&gt;
!ASPD2 &lt;br /&gt;
| FLOOR((195 - ASPD1) * %ASPD) + ASPD1&lt;br /&gt;
|-&lt;br /&gt;
!Final ASPD &lt;br /&gt;
| ASPD2 + Flat Bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Which takes these following parameters into account:&lt;br /&gt;
*Base ASPD: A base number determined by the character&amp;#039;s class. (To find this, go to an individual class page, like [[Hunter]], and scroll to the bottom.)&lt;br /&gt;
*Weapon/Shield Penalty: A penalty based on the character&amp;#039;s class and the weapon/shield being equipped. &lt;br /&gt;
*Stat Bonus: bonus based on a Character&amp;#039;s AGI and DEX.&lt;br /&gt;
*Status Bonus (Potion Modifier + Skill Modifier): bonuses from status effects bestowed by ASPD potions and certain skills&lt;br /&gt;
*%ASPD (%Equipment Bonus + %Skill Bonus): Percentage bonuses from certain skills (such as Two-Hand Quicken) and equipment&lt;br /&gt;
*Flat Bonus: bonuses in the form of flat additions gained from certain equipment.&lt;br /&gt;
&lt;br /&gt;
The Stat ASPD bonus is calculated differently depending on weapon type:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Bows, Instruments, Whips !! style=&amp;quot; width:50%&amp;quot; |Other weapons&lt;br /&gt;
|-&lt;br /&gt;
|√(DEX²/7 + AGI²/2) / 4&lt;br /&gt;
|√(DEX²/5 + AGI²/2) / 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; |Example 1 - Knight&lt;br /&gt;
|-&lt;br /&gt;
|A Knight with a Two-Handed Sword, using Two-Hand Quicken and Berserk Potion:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Knight&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base ASPD:&amp;#039;&amp;#039;&amp;#039; 156&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon/Shield Penalty:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Two-Handed Sword:&amp;#039;&amp;#039;&amp;#039; -2&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Status Bonuses&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;ASPD Potion:&amp;#039;&amp;#039;&amp;#039; 9&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Two-Handed Quicken:&amp;#039;&amp;#039;&amp;#039; 7&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;%ASPD Bonus:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Two-Handed Quicken:&amp;#039;&amp;#039;&amp;#039; 10&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stat Bonuses:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Total AGI:&amp;#039;&amp;#039;&amp;#039; 90&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Total DEX:&amp;#039;&amp;#039;&amp;#039; 60&lt;br /&gt;
&lt;br /&gt;
Calculation:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ASPD1&amp;#039;&amp;#039;&amp;#039; = FLOOR(156 - 2 + (√(60²/5 + 90²/2) / 4) + ( (9+7) * 90/200 ))&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;ASPD1&amp;#039;&amp;#039;&amp;#039; = 178&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;ASPD2&amp;#039;&amp;#039;&amp;#039; = FLOOR((195 - 178) * 10%) + 178 = 1 + 178 = 179&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Flat Bonus&amp;#039;&amp;#039;&amp;#039; = 0&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Final ASPD&amp;#039;&amp;#039;&amp;#039; = 179&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; |Example 2 - Hunter&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Hunter&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base ASPD:&amp;#039;&amp;#039;&amp;#039; 156&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon/Shield Penalty:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Bow:&amp;#039;&amp;#039;&amp;#039; -7&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Status Bonuses&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;ASPD Potion:&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stat Bonuses:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Total AGI:&amp;#039;&amp;#039;&amp;#039; 99 +6 = 105&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Total DEX:&amp;#039;&amp;#039;&amp;#039; 60 +19 = 79&lt;br /&gt;
&lt;br /&gt;
Calculation:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ASPD1&amp;#039;&amp;#039;&amp;#039; = FLOOR(156 - 7 + (√(79²/7 + 105²/2) / 4) + ( (0) * 105/200 ))&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;ASPD1&amp;#039;&amp;#039;&amp;#039; = 156 - 7 + 20 + 0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;ASPD2&amp;#039;&amp;#039;&amp;#039; = 0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Flat Bonus&amp;#039;&amp;#039;&amp;#039; = 0&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Final ASPD&amp;#039;&amp;#039;&amp;#039; = 169&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; |Example 3 - Merchant&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Merchant&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base ASPD:&amp;#039;&amp;#039;&amp;#039; 156&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon/Shield Penalty:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Axe:&amp;#039;&amp;#039;&amp;#039; -15&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Status Bonuses&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;ASPD Potion:&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stat Bonuses:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Total AGI:&amp;#039;&amp;#039;&amp;#039; 26 +1 = 27&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Total DEX:&amp;#039;&amp;#039;&amp;#039; 32 +4 = 36&lt;br /&gt;
&lt;br /&gt;
Calculation:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;ASPD1&amp;#039;&amp;#039;&amp;#039; = FLOOR(156 - 15 + (√(36²/15 + 27²/2) / 4) + ( (0) * 27/200 ))&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;ASPD1&amp;#039;&amp;#039;&amp;#039; = 156 - 15 + 6.2345 + 0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;ASPD2&amp;#039;&amp;#039;&amp;#039; = 0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Flat Bonus&amp;#039;&amp;#039;&amp;#039; = 0&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Final ASPD&amp;#039;&amp;#039;&amp;#039; = 147&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Manager</name></author>
	</entry>
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