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		<id>https://wiki.timero.com.br/index.php?title=Best_Fighters_In_Nickelodeon_All-Star_Brawl&amp;diff=532648</id>
		<title>Best Fighters In Nickelodeon All-Star Brawl</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Best_Fighters_In_Nickelodeon_All-Star_Brawl&amp;diff=532648"/>
		<updated>2025-10-11T04:18:05Z</updated>

		<summary type="html">&lt;p&gt;RussellHamblin1: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nickelodeon All-Star Brawl is finally out, on the same day as the final Super Smash Bros Ultimate DLC character announcement , no less, but it seems like that hasn’t taken away all too much from the initial excitement, as people seem to be enjoying the game quite a bit so far. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Super Smash Bros. Ultimate: The Worst Characters &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And, as more and more professional fighting game players announce their personal favorite charact...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nickelodeon All-Star Brawl is finally out, on the same day as the final Super Smash Bros Ultimate DLC character announcement , no less, but it seems like that hasn’t taken away all too much from the initial excitement, as people seem to be enjoying the game quite a bit so far. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Super Smash Bros. Ultimate: The Worst Characters &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And, as more and more professional fighting game players announce their personal favorite characters or release their &amp;quot;day one-tier lists&amp;quot;, the rankings of this 20 character roster are already becoming clear. So, let’s take a look at the best of the best currently, and go over why that is. Fighting game character rankings constantly change with new patches, updates, and just overall discoveries from the community, so these rankings are purely based on the state of the roster right after All-Star [https://tapzin.com/ brawl stars power points]’s release. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Let’s be fair, Nickelodeon All-Star Brawl AKA NASB is a very fast-paced game. People accusing this of being a Smash Bros Ultimate clone will find that it has a lot more in common with Melee than any game after that. And, with fast games, heavy characters tend to quickly find their way to the bottom of the rankings. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And, Reptar, from Rugrats , is one of those heavy characters. Now, it&#039;s obvious why he was the choice as the Rugrats rep in NASB , as these babies can Kart Race , but it&#039;s not like they can join in on the violence of a Smash-type game. In any case, this iconic cartoon dinosaur does some serious damage. That Down+Special &amp;quot;Flame Breath&amp;quot; is so incredibly strong and versatile, he has two different spikes ( &amp;quot;Tail Slam&amp;quot; and &amp;quot;Leg Kick&amp;quot; ), and all of his moves seem to have decent KO potential at minimum. That said, he is slow, his recovery is predictable, and he can be locked into combos incredibly easily without being able to counter-attack, so he still only eeks out the number ten spot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lucy Loud is unequivocally the most &amp;quot;technical&amp;quot; character of NASB’s initial roster, considering she has three separate modes (Normal, Vampire, and Ghost Mode) that change the way her Specials work. Add in her reliably quick attacks, teleporting abilities (AKA &amp;quot;Jump Scare&amp;quot; ), and overall decent strength along with that and it’s pretty clear this Loud House rep is just an overall great character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That said, with how fast-paced this game is, the fact that players have to actually land Lucy’s Neutral Special, her &amp;quot;Dark Bite&amp;quot; attack, in order to change modes is a real drawback, Luckily, her default mode is pretty strong, so it’s not too bad. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Moving on to the other Loud House representative, and the main character of the show Lincoln Loud. Now, all of Lincoln’s attacks may feel very reminiscent of a certain earth-bound character from another fighting game , with the yoyo, bat, and other wacky toys, but he isn’t quite as complex as those characters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Best Cameo Characters In Fighting Games &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In reality, Lincoln is fast and dependable with decent enough specials. But, he really is carried by his small model size and speed overall. His yoyo, by far, is the best tool in his arsenal, but that &amp;quot;Spinning Top&amp;quot; and &amp;quot;Splasher&amp;quot; water gun will see some use as well. Overall, he&#039;s not as good as Lucy, but not far off either. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Powdered Toast Man is the other representative from the classic Ren &amp;amp;amp; Stimpy show, other than the main two puppers themselves. This multi-grain madman is a real powerhouse with some admittedly weak recovery. While PTM’s Up+Special &amp;quot;Toast Is Done&amp;quot; recovery looks fantastic in terms of ground covered, it’s oddly slow to come out, and is hard to &amp;quot;aim&amp;quot;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, that’s really his only downside in the air, as his strong aerial attacks can KO opponents and hilariously low damage percentage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Moving on to probably one of the most highly anticipated characters on the roster, Invader Zim. And, thankfully, Zim is pretty good, he’s basically a projectile/minion spammer comparable to maybe Bowser Jr from Smash . Most of his gameplay revolves around using his insanely large Neutral Light Aerial &amp;quot;Spider Windmill&amp;quot; to keep opponents away or build up damage while he positions &amp;quot;GIR&amp;quot; on the ground and &amp;quot;Lawn Gnome&amp;quot; in the air. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, because NASB is a quick game where players are constantly jumping around, having control of the stage isn’t quite as important as it would be in other platform brawlers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oblina from AAAHH!!! Real Monsters , is, first of all, adorable no matter what anyone tries to say. And, second of all, she’s just one of the best characters in the game. She’s incredibly fast, incredibly small, has one of the best projectiles &amp;quot;Garbage Breath&amp;quot; , and has so much combo potential. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Her Down+Airs are amazing off stage (both &amp;quot;Aerial Tail Slap&amp;quot; and &amp;quot;Spinout&amp;quot; ), her poison pool from &amp;quot;Garbage Breath&amp;quot; is hard to deal with, and while all of her Specials aren’t very exciting, they’re fast and reliable. But, honestly, it’s the fact that she’s so small, so fast, and so hard to hit that will really make a difference in competitive play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next up is the literal Avatar, Aang, from one of the most beloved cartoons to ever grace Nickelodeon’s network. Avatar: The Last Airbender is so incredibly popular, and Aang’s adorable personality and fantastic character growth is a huge part of that. Now, because Korra is in the game, it seems like the developers intentionally made Aang more focused on airbending and jumping around, while Korra uses all the other elements and is a harder hitter, and thematically that’s perfect. In fact, with the recent link, there may even be a fourth Avatar character to round out the fire element representation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Fighting Game Characters That Were Cut Before Their Games’ Release &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, even still, this elusive little Air Nomad is so good, especially in the air. The most accurate comparison would probably be Diddy Kong in Smash Bros Ultimate , as he’s fast and builds up damage in an instant, but struggles with actually finishing off opponents consistently. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Out of all the characters on here, April O’Neil (who is suddenly playable in a lot of games recently) from the Teenage Mutant Ninja Turtles franchise is likely the most creatively implemented. That isn’t to say that the other characters are boring, just that April’s reporter/journalist gimmicks are implemented very well into her normals and specials, both thematically and mechanically. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For example, her Down+Special, &amp;quot;On The Air&amp;quot; , is currently shockingly strong for building damage and her &amp;quot;Ratings Meter&amp;quot; quickly. Plus, her &amp;quot;Breaking News&amp;quot; Neutral Special ramping up in damage and knockback based on her &amp;quot;Ratings Meter&amp;quot; is such a neat way to incentivize players to use specific moves. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That said, outside of a fully-charged &amp;quot;Breaking News&amp;quot; Special, April also has a real hard time finishing off opponents, similar to Aang, so she isn’t quite the best of the best. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Danny Phantom, from the show of the same name, is just so absurdly strong. He’s got AoE moves with &amp;quot;Ghostly Wail&amp;quot; and &amp;quot;Ghost Loop&amp;quot; , he’s got the Shiek/Zelda teleport recovery with &amp;quot;Spectral Leap&amp;quot; , he’s got plenty of maneuverability, and his combo potential (so far) is simply insane. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This high school superhero seems to be pretty polarizing so far within the player base as to whether he’s fantastic or forgettable, but the longer people play, the more they seem to realize that Danny Phantom has a lot to offer. Now, if only they would add in a character from The Fairly Odd Parents (another Butch Hartman show), this roster would be pretty much perfect. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Last up it’s actually a tie for first place (sort of), in that the crowning ranking goes to both Cat and Dog, AKA Catdog. Catdog, at least this early in the game&#039;s life cycle, just sort of has it all. Huge hitboxes, reliably KO potential, fast combos, good recovery, and so on. That aerial Up+Strong Attack &amp;quot;Fierce Flex/Feline Fist&amp;quot; is easily their bread and butter, and if not that, then their Forward+Strong Attack &amp;quot;Heavy Punch/Little Punch&amp;quot; on the ground certainly is. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And, most importantly of all, they’re just fun to play. While Catdog, from a competitive sense, will surely be in the upper rankings until a patch nerfs them into the ground, as of right now they&#039;re at the peak. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nickelodeon All-Star Brawl was released on October 4, 2021, and is available on PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, and Nintendo Switch. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: Super Smash Bros. Ultimate: The Most Annoying Characters To Face Online (&amp;amp;amp; How To Counter Them) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RussellHamblin1</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Biggest_Fixes_Nickelodeon_All-Star_Brawl_Needs&amp;diff=512857</id>
		<title>Biggest Fixes Nickelodeon All-Star Brawl Needs</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Biggest_Fixes_Nickelodeon_All-Star_Brawl_Needs&amp;diff=512857"/>
		<updated>2025-10-09T03:54:46Z</updated>

		<summary type="html">&lt;p&gt;RussellHamblin1: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nickelodeon All-Star [https://tapzin.com/ Brawl Stars star powers] is now out in the world ( the same day as the Smash Bros Ultimate Sora announcement, funnily enough ) for people to experience and try out all their favorite Nickelodeon characters from across the years. And, there’s no denying it, the game has a lot in common with other platform brawlers such as Brawlhalla or the Super Smash Bros series. It also shares quite a lot of features with Slap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nickelodeon All-Star [https://tapzin.com/ Brawl Stars star powers] is now out in the world ( the same day as the Smash Bros Ultimate Sora announcement, funnily enough ) for people to experience and try out all their favorite Nickelodeon characters from across the years. And, there’s no denying it, the game has a lot in common with other platform brawlers such as Brawlhalla or the Super Smash Bros series. It also shares quite a lot of features with Slap City , though that makes a lot of sense, given that Ludosity made both that game and this one. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Best Fighting Games You Can Play On Steam &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And, while the budget of Nickelodeon All-Star Brawl obviously wasn’t huge, the dev team still did a fantastic job making a game this good with what they had. That said, there are still some early flaws people are noticing, both design-wise and mechanically, so let’s go over some of them now. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First things first, let’s be real, this game is very mashy. Moves come out so quickly and finish even faster, meaning there are a lot of moments in a match where both players will be spamming an input over and over hoping it hits. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And, nowhere is this more annoying than with projectile spamming. Even though they can be reflected or caught, projectile spam is still a very real issue. Smash &amp;quot;fixed&amp;quot; this by including a &amp;quot;Staling&amp;quot; system where moves would become more &amp;quot;stale&amp;quot; when they were used a bunch in a single match, which decreased some useful aspects of them (cast time, damage, etc…). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NASB doesn’t need to use that exact same solution, they’re two completely separate games, but with stuff like Reptar’s &amp;quot;Flame Breath&amp;quot; or Michelangelo’s &amp;quot;Wanna Pizza This?&amp;quot; Special, the spamming of moves with no consequence does seem to be a relatively constant complaint of the game so far. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The developers of NASB have been so incredibly vocal both in interviews and on their Discord server for the game. They’ve answered so many fan questions and made it clear that they care about this game, long-term. And, one of the most commonly occurring questions has to do with &amp;quot;Tap-Jump&amp;quot;, and this has been answered by Ludosity many times by now. Basically, because NASB uses a digital input system, rather than an analog one, Tap-Jump isn’t currently possible to add, but they are looking for a workaround. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Best Anime Fighting Games Of All Time &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That said, that are still other control complaints that haven’t been addressed yet, such as not being able to &amp;quot;lock&amp;quot; a control scheme to a specific character slot or name, as well as not being able to set multiple inputs for one action, such as having both triggers function as the &amp;quot;Defend&amp;quot; input and so on. The control options in NASB , at least this early on, leave a lot to be desired, but this will likely get fixed, given enough time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This next fix, if it happens at all, is still a long way off. Once again, the game just came out, and the devs are probably having a hard time just trying to make sure every platform is running well in-between future DLC characters getting datamined. But, when they get the choice, budget, or the time, cleaning up the animations for some characters and lessening the recycling of certain moves or animations would do a lot to make this game feel more &amp;quot;polished&amp;quot;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To better explain this, a good number of the characters in NASB have moves that are the exact same in both the air and on the ground, with very slight changes to the animation (Ren &amp;amp;amp; Stimpy’s &amp;quot;Wild Swing&amp;quot; and &amp;quot;Aerial Wild Swing&amp;quot; , for example). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this were to be fixed, players are hoping that these two animations would have more differences, or would be completely different animations altogether. On top of that, there are some characters ( again, Ren &amp;amp;amp; Stimpy ) who have a lot of very &amp;quot;disjointed&amp;quot; animations, without much, if any, transition between them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For anyone familiar with Ludosity’s previous work, Slap City , both it and NASB have a &amp;quot;Sports&amp;quot; mode in the &amp;quot;Battle&amp;quot; tab where players can use the characters to score goals on each other, competing for the highest score rather than the most KOs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Best Fighting Games You Can Play On Roblox (For Free) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And, in Slap City , it was janky but pretty fun overall as there was a slight learning curve. But, in All-Star Brawl , it just doesn’t work very well, at least on release. The star-shaped floating goals in NASB compared to the actual goals in Slap City are so much harder to score into, and it’s way too difficult to accurately aim the ball with any attacks, especially since grabbing the ball is impossible. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s a very neat idea for a mode, and with some fine-tuning, it can be a great alternative once the casual free-for-alls start to get stale, but as it is right now, it’s mostly being ignored by the player base. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is another fix that would need quite a lot of work to actually address, but it is something that would greatly improve the core gameplay overall. As was previously stated, Nickelodeon All-Star [https://tapzin.com/ Brawl Stars patch notes] is incredibly fast-paced. Frankly, the comparisons between it and Super Smash Bros Melee are pretty fair. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, because of that speed, character attack animations are lightning-fast, and it’s incredibly difficult to tell the difference between them in a lot of scenarios, especially with the characters with move lists made up of varying punches and kicks (Helga, the Ninja Turtles, or Spongebob). Fixing this is difficult, and there’s no ironclad solution, but fans have come up with few decent ideas: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Outline the character or &amp;quot;limb&amp;quot; used in the attack with a specifically colored outline, such as red for Strong Attacks, yellow for Light Attacks, and blue for Specials. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Give everyone the same effect as Helga’s attacks, where her limbs grow in size during her animation, making it a bit clearer which attack is which or what limb is being used. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Extend all the animations by a frame or two so that players have another quarter-second to deduce what move is coming at them. Likely the least viable solution, since it would require almost an overhaul of the combat system. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Or, separate attacks more clearly by sound. The game does this in a few instances, and Nigel Thornberry, in particular, has a lot of audio cues, but it isn’t present for every character or attack type. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It feels odd to play this game with so many iconic Nick characters without any of them talking. None of Spongebob’s iconic annoying laughs, Invader Zim’s &amp;quot;greater-than-thou&amp;quot; monologues, or Nigel Thornberry saying &amp;quot;Smashing!&amp;quot;. And, again, the devs have addressed this time and time again as something that has to do with Nickelodeon more than the dev team. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, hopefully, after seeing the sales of the game, Nickelodeon will drop the dough to implement voice acting in a future patch, because they&#039;re certainly not planning on competing with Smash for most DLC characters. Or at the very least, maybe the devs can sneak something in there that makes it possible for fans to mod old voice lines in, though that’s obviously hypothetical. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nickelodeon All-Star [https://tapzin.com/ Brawl Stars online guide] was released on October 4, 2021, and is available on PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, and Nintendo Switch. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: Classic Fighting Game Tropes That Aren&#039;t Around Anymore &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RussellHamblin1</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:RussellHamblin1&amp;diff=399471</id>
		<title>User:RussellHamblin1</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:RussellHamblin1&amp;diff=399471"/>
		<updated>2025-09-29T17:07:41Z</updated>

		<summary type="html">&lt;p&gt;RussellHamblin1: Created page with &amp;quot;I&amp;#039;m a 45 years old and work at the high school (Latin American Studies).&amp;lt;br&amp;gt;In my spare time I&amp;#039;m trying to learn Spanish. I&amp;#039;ve been  there and look forward to returning anytime soon. I like to read, preferably on my ipad. I really love to watch Doctor Who and Arrested Development as well as documentaries about anything technological. I like Vintage Books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my web-site ... [https://Tapzin.com/ https://tapzin.Com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a 45 years old and work at the high school (Latin American Studies).&amp;lt;br&amp;gt;In my spare time I&#039;m trying to learn Spanish. I&#039;ve been  there and look forward to returning anytime soon. I like to read, preferably on my ipad. I really love to watch Doctor Who and Arrested Development as well as documentaries about anything technological. I like Vintage Books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my web-site ... [https://Tapzin.com/ https://tapzin.Com/]&lt;/div&gt;</summary>
		<author><name>RussellHamblin1</name></author>
	</entry>
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