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	<id>https://wiki.timero.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RufusVanderbilt</id>
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	<updated>2026-06-29T14:35:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Don_t_Starve_Together_Mobility_Items&amp;diff=532851</id>
		<title>Don t Starve Together Mobility Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Don_t_Starve_Together_Mobility_Items&amp;diff=532851"/>
		<updated>2025-10-11T04:51:15Z</updated>

		<summary type="html">&lt;p&gt;RufusVanderbilt: Created page with &amp;quot;&amp;lt;br&amp;gt;When exploring in survival [https://Hanhsi.com/ fps games Walkthrough] like Don&amp;#039;t Starve Together , having speed on your side can never hurt - especially if there are Hounds chasing after you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Being able to get to your Endothermic Firepit before you burn up in the heat, or reach the light of some Fireflies before Charlie ends your playthrough, means collecting items that provide you with enough mobility to do it quickly. Here are all five available in Don...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;When exploring in survival [https://Hanhsi.com/ fps games Walkthrough] like Don&#039;t Starve Together , having speed on your side can never hurt - especially if there are Hounds chasing after you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Being able to get to your Endothermic Firepit before you burn up in the heat, or reach the light of some Fireflies before Charlie ends your playthrough, means collecting items that provide you with enough mobility to do it quickly. Here are all five available in Don&#039;t Starve Together. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  Pile O&#039; Balloons &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Let&#039;s face it - Wes is a bit of a wimp. He doesn&#039;t hit hard, he takes more damage than other survivors and he hurts himself by popping his own balloons. Wes was introduced for experienced players to have a bit more of a challenge when surviving the daily dangers in the Constant. He enters with a Pile O&#039; Balloons which he can inflate at a cost of five Sanity, and there are five types of Balloon craftable in his Balloonomancy Tab. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Speedy Balloon grants the one wielding it a 30 percent Speed boost until it deflates . As the magical helium breath leaves this Balloon the hole in the middle shrinks, and the Speed boost drops to 20 percent and then 10 percent. After a quarter of a day cycle, Wes&#039;s boost is lost, but he can always blow up more to give to fellow teammates, which is a great early game multiplayer strategy . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  Magiluminescence Amulet &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Magiluminescence Amulet may be the perfect item to take spelunking and into the Ruins as not only does it emit light and a 20 percent speed boost, but it also provides two Sanity gain per minute, and leaves your hand and head slots free. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The catch is, to make one in the first place you need to be standing next to a Pseudoscience Machine, and they cannot be prototyped. Once you&#039;ve got ahold of a Magiluminescence amulet you shouldn&#039;t need to make another, so long as it&#039;s refuelled with Nightmare Fuel . If it drops to zero durability it will disappear, so keep an eye on it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If left in the chest slot it will last one full day, and cost 2.7 Nightmare Fuel to fully charge it. When stacked with the Walking Cane (or Lazy Explorer) and a Tam O&#039; Shanter the player can run around at a 50 percent speed boost and negate the Sanity drain of most Nightmare cycles in the Ruins. Being a relic from an ancient civilization it is a little costly to craft, putting you back two Thulecite, three Nightmare Fuel, and a Yellow Gem. If the Construction Amulet is equipped this will cut the number of Thulecite necessary, but not the Gem. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  Thulecite Club &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Thulecite Club is another great combination item, this time bringing together speed and pain. The Thulecite Club is a great weapon on its own, dishing out nearly 60 damage and summoning baby Shadow Tentacles to add another 34 damage to anything dumb enough to stick around. If the mobs you find yourself beating up do have the sense to run, this weapon will help you keep up with its 10 percent extra movement speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As it&#039;s magical and made of Thulecite it means a trip to the Ruins whenever you need to make one. Stand next to a fully working Pseudoscience Machine with three Living Logs, four Thulecite, and four Nightmare Fuel to make your own. Alternatively, it&#039;s possible to find a slightly used Club in a Large Ornate Chest, dropped by the Ancient Guardian . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  MacTusk&#039;s Tusk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every year, the MacTusk Hunting Party strolls out into the Constant (who knows where from) and spends Winter tracking down poor, defenceless players. Their igloos appear in the same campsites every time, and the MacTusk &#039;N&#039; Son duo bring with them two Blue Hounds. There are a whole heap of strategies to defeat this gang, but a tried and true method involves planting Anenemies around the igloo and revisiting it for loot every three days. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Around 50 percent of the time MacTusk will drop his namesake Tusk, and there&#039;s also a 25 percent chance he&#039;ll drop the Tam O&#039; Shanter too. With two Gold and four Twigs you&#039;ve got yourself a 25 percent movement bonus with unlimited durability, and half the damage of a Spear. The Walking Cane is an essential bit of kit that every player should keep on them. They&#039;re cheap and renewable, and there are loads of skins to decorate them with. Pop yourself on Cobblestone with a Magiluminescence around your neck and a regular character can reach a 95 percent speed boost. If you&#039;re playing as WX-78 and get overloaded by lightning, or Wolfgang when he&#039;s mighty, expect breakneck speeds that may be difficult to steer at. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  The Lazy Explorer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&#039;ve got some Orange Gems lying around, why not upgrade the Walking Cane into a Lazy Explorer? It provides the same 25 percent movement buff but with a touch of Telepoof magic. Crafted, again, with a Psuedoscience Machine, two Nightmare Fuel, two Orange Gems, and your previously made Walking Cane. The Construction Amulet should be worn to reduce the necessary Gems and Nightmare Fuel, as the best place to find Orange Gems is inside a dead Dragonfly. Of course, there&#039;s also the 0.02 percent chance of picking one out of a Tumbleweed if you want to spend your time chasing after those. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While holding the orange staff and right-clicking the player can teleport up to a total of 20 times anywhere the cursor is available. This is very helpful for getting across bodies of water in a pinch, or even chasms underground. The player will lose 15 Sanity every time they teleport and any companions (such as the wonderful Otto von Chesterfield, Chester for short) will appear off-screen ready to catch up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Don’t Starve Together: How To Revive &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RufusVanderbilt</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=The_Games_Industry_Can_t_Grow_While_The_Hangover_Of_Auteurism_Lingers&amp;diff=512871</id>
		<title>The Games Industry Can t Grow While The Hangover Of Auteurism Lingers</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=The_Games_Industry_Can_t_Grow_While_The_Hangover_Of_Auteurism_Lingers&amp;diff=512871"/>
		<updated>2025-10-09T03:55:39Z</updated>

		<summary type="html">&lt;p&gt;RufusVanderbilt: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;quot;I want women to not have to fear retaliation from a powerful ‘auteur’ figure for speaking up,&amp;quot; one ex-Fullbright dev told Polygon in a recent report on the studio’s toxic workplace culture. Said report largely pertains to alleged claims of harassment against Fullbright co-founder Steve Gaynor, who recently stepped down from the position of creative lead to focus on writing for the studio’s next game, Open Roads. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While Gone Home , the studio’s f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;I want women to not have to fear retaliation from a powerful ‘auteur’ figure for speaking up,&amp;quot; one ex-Fullbright dev told Polygon in a recent report on the studio’s toxic workplace culture. Said report largely pertains to alleged claims of harassment against Fullbright co-founder Steve Gaynor, who recently stepped down from the position of creative lead to focus on writing for the studio’s next game, Open Roads. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While Gone Home , the studio’s first game, tells the story of a woman revisiting her childhood home and learning about her younger sister’s lesbian identity, Open Roads focuses on the relationship between a mother and her daughter. Both games are written by Gaynor, a cisgender straight white man who, despite insisting on telling women’s stories, has caused at least ten women to leave Fullbright in the last year alone. According to these women, the degree of micromanagement they were subjected to is disproportionate to how much scepticism the work of their male colleagues received. While this is in and of itself a grave issue, it also points to a wider cultural problem in the games industry: auteurism, or the belief that one person is responsible for the creative vision of an entire and, in this case, supposedly diverse team. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jessica Howard recently spoke to a similar issue for Paste Magazine , importantly noting that the games industry’s co-option of the term &amp;quot;director’s cut&amp;quot; only reinforces what is already a misrepresented and frankly toxic depiction of how games are made. While Sucker Punch doesn’t necessarily have a face-of-the-company figure for Ghost of Tsushima , Hideo Kojima - whose infamous Twitter bio purports that he is &amp;quot;70 percent made of movies&amp;quot; - certainly sees things differently. For the sake of transparency, I wrote in favour of the Death Stranding director’s cut not that long ago. I like Kojima, although I too can see that the way Kojima Productions centres itself around him - right down to the name - is detrimental to offering a realistic view of video game development. Aside from maybe Yoji Shinkawa, how many other devs can you name from KojiPro? Can you name a single woman who works there? Remember that these are the devs who wrote Quiet in MGS 5, a woman who will literally die if she wears clothes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kojima is undoubtedly the worst offender in terms of portraying himself as an auteur - he’s the auteur-in-chief of an industry already obsessed with auteurism. While the repeated instances of &amp;quot;directed by Hideo Kojima&amp;quot; throughout his games often become the subject of memes, they are seriously harmful when considered from a wider industry perspective. Likewise, people often associate The Last of Us Part 2 with Neil Druckmann, failing to realise it was co-written by Westworld and Snowpiercer writer Halley Gross - not to mention 2,000 devs worked on the game . Cory Barlog, despite being probably the most vocally supportive triple-A director of recognising video games as collaborative, unwieldy projects that only survive because of the teams behind them, is synonymous with God of War to the majority of people who do not consciously immerse themselves in the games industry. David Cage has been at the centre of fuck-up after fuck-up at Quantic Dream , which successfully won its case to throw out a lawsuit alleging the toleration of sexual harassment in the workplace back in 2018. Peter Molyneux has been accused of being a pathological liar who tends to over-promise and under-deliver. People still credit him for Fable , despite a Wireframe report clearly highlighting that Fable was largely the product of Ian Lovett and the Carter brothers. Even icons like Fumito Ueda, Tetsuya Nomura, Yoko Taro, Naoki Yoshida, and Shigeru Miyamoto work as part of extraordinarily large teams in order to make your favourite games a reality - not one single person living or dead is the video game equivalent of Stanley Kubrick, Akira Kurosawa, or Andrei Tarkovsky. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yet this pervasive presence of auteurism - this hangover from what should, but is evidently not, a bygone era of male-dominated game development - continues to perpetuate systemic harassment in the industry. Despite the fact that every modern job listing touts diversity as a core tenet of its respective company, reports of harassment - almost always targeted directly at marginalised people - are not only commonplace, but worryingly so. In the last two weeks alone, the government lawsuit filed against Activision Blizzard has revealed horrific and dehumanising accounts of misogyny , sexual harassment , and systemic racism . All of these issues were, until now, swept under the rug by rosters of predominantly male members of the [https://hanhsi.com/ Fps Games Multiplayer Guide] industry old guard. When asked by a female fan if Blizzard would ever consider creating female characters that don’t look as if they would appear in a Victoria’s Secret catalogue, an entirely male panel of developers publicly laughed at her suggestion, attempting to embarrass her for making a completely reasonable request in front of an enormous BlizzCon audience. They then asked what catalogue she’d prefer them to step out of. Not one of the reports on workplace misconduct against female developers is singular, and yet too often they are laser-focused on instead of being considered in tandem with every prior and subsequent report of the same abuse and toxicity. This, again, is compounded by the concept of auteurship - the man in charge calls the shots, even when the shots in question have nothing to do with a man’s perspective. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fullbright case is no different - in fact, it is perhaps even more sinister than many others. Despite publisher Annapurna Interactive having to independently intervene in the development of Open Roads by contracting an external human resources firm, Steve Gaynor has not been taken off the project. This is, after all, the man whose own Twitter handle bore the company’s namesake for over a decade, only recently having been changed from &amp;quot;Fullbright&amp;quot; to &amp;quot;SteveGaynorPDX.&amp;quot; - at the time of writing, searching for @Fullbright will still offer you the choice to be redirected to the studio’s actual handle or Gaynor’s new one. In this instance, Gaynor didn’t just see himself as the auteur behind Fullbright games behind closed doors - he was, publicly, Fullbright itself, with his social media presence juxtaposing his own personal views with those supposedly intended to represent the entire studio. Even the statement he released in the wake of Polygon’s report merely states that his &amp;quot;leadership style&amp;quot; was &amp;quot;hurtful,&amp;quot; implying that it’s a subjective, stylistic issue as opposed to yet another example of a decades-old problem. How can people speak out against their self-proclaimed auteur boss when he has full control over the company’s relationship with the world? Yes, they can be granted anonymity to speak with journalists, but is that enough? No. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The issue here lies solely with the auteuristic hangover from ‘90s and early ‘00s game development. Magazines may not feature sexualised shots of Lara Croft on the front cover anymore, but away from the public eye, the same problems persist. If anything, they are becoming ever more insidious because of the omnipresent gaslighting articulated to the world via social media. In the eyes of many fans, the auteur is not just the fact of the company - they (read: he) are the company itself, made infallible and immaculate by the games it makes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gaynor, despite having cost at least ten women their jobs, is still working on Open Roads, a game that tells a story about women. While it’s true that his contributions are now passed to the team with Annapurna acting as mediator - which, let’s be real, what the fuck? - this seems more like a cosmetic reshuffling than an actionable stance against real toxicity. In spite of his actions, and in spite of his altered Twitter handle, Gaynor is, and at the time of writing will still be, the auteur he sees himself as. That is not conducive to creating a safer, more comfortable, and more diverse industry. It is the same thing that has happened time and time again as reports of misogyny become increasingly prevalent - by that metric, things are getting worse, not better. If things are to change, we need to reckon with the problematic nature of games’ male-dominated history repeatedly rearing its head. We need to reckon with auteurs if we want to see true equality across diverse teams, and, once and for all, put an end to the currently necessary assembly line of misconduct reports that, almost always, come at the expense of women working in an industry that continuously attempts to kick them out of it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Do Not Cross The Activision Blizzard Picket Line During The Walkout &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RufusVanderbilt</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:RufusVanderbilt&amp;diff=392460</id>
		<title>User:RufusVanderbilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:RufusVanderbilt&amp;diff=392460"/>
		<updated>2025-09-28T21:47:39Z</updated>

		<summary type="html">&lt;p&gt;RufusVanderbilt: Created page with &amp;quot;Hello, dear friend! I am Alejandrina. I am delighted that I could unite to the entire world. I live in Belgium, in the VWV region. I dream to go to the various countries, to look for acquainted with appealing people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my website: [https://hanhsi.com/ FPS Games Updates]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, dear friend! I am Alejandrina. I am delighted that I could unite to the entire world. I live in Belgium, in the VWV region. I dream to go to the various countries, to look for acquainted with appealing people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my website: [https://hanhsi.com/ FPS Games Updates]&lt;/div&gt;</summary>
		<author><name>RufusVanderbilt</name></author>
	</entry>
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