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	<updated>2026-06-13T03:05:34Z</updated>
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		<id>https://wiki.timero.com.br/index.php?title=Editor_s_Choice:_Beck_s_Top_10_Games_Of_2014&amp;diff=387519</id>
		<title>Editor s Choice: Beck s Top 10 Games Of 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Editor_s_Choice:_Beck_s_Top_10_Games_Of_2014&amp;diff=387519"/>
		<updated>2025-09-28T09:33:08Z</updated>

		<summary type="html">&lt;p&gt;LeathaFitch0586: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It&#039;s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to [http://Dbtune.org/magnatune/cliopatria/browse/list_resource?r=https://Marketingme.wiki/wiki/Does_Bungie_Really_Care_About_What_Their_Fans_Think_Anymore please click the up coming website page] player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it&#039;s most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not yet, but I promise that I will talk to you all about when it will happen as soon as we nail that down. It will happen this summer, obviously, and then on September 8 Destiny 2 will be available on PS4 and Xbox One. We’ll solidify and announce the PC ship date when we have it ready.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There was no way a Persona game would slip past my radar. Shin Megami Tensei IV was easily my number one game last year, so it only seems fitting that another in the beloved franchise, while a spin-off, was among my top 10 in 2014. Persona Q is a fan’s dream, meshing both Persona 3 and Persona 4 into a traditional dungeon crawler format similar to that of Etrian Odyssey. While it’s not your traditional Persona format with fusing various monsters and dealing with social interactions outside of dungeons, it maintains all of the glamour and appeal. It definitely has its own set of issues, but there’s just too much to love about mashing the characters from the two games and building an intriguing storyline around them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dark Souls and Demon’s Souls were easily two of my favorite games to have hit the last generation of consoles, so when From Software announced a &amp;quot;direct&amp;quot; sequel, my anticipation was palpable. Somehow, From Software is able to create some of the most grueling, most depressing worlds out there, while at the same time urges us to venture forth. While there are some hitbox issues that can add to the frustration, the bosses, environments and enemies are all well throughout, along with an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players, but we took it and enjoy every minute of it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether they intended it or not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s been nearly three years since Bungie and Activision first brought us into the world of Destiny . The 2014 first-person loot shooter with MMO-lite mechanics strived to be the next big thing, but was ultimately disappointing. A lack of content, a thrown together campaign and repetitive missions marred what was supposed to be the next big Activision IP. Though Bungie got their act together and released the stellar Taken King and OK Rise of Iron expansions, neither felt like the proper leap forward the franchise needed. Well, now we have Destiny 2, a new chance for Bungie to hit the reset button.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeathaFitch0586</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Digging_Into_Destiny_2_Lore_Relationships&amp;diff=386958</id>
		<title>Digging Into Destiny 2 Lore Relationships</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Digging_Into_Destiny_2_Lore_Relationships&amp;diff=386958"/>
		<updated>2025-09-28T08:16:29Z</updated>

		<summary type="html">&lt;p&gt;LeathaFitch0586: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s still too early to say Destiny 2 is going to be the dream game we all wanted when it was first announced in 2013, but based on what we played, Bungie is on the right track. We’re finally getting that cinematic, set piece filled campaign that was mysteriously missing. Strikes are going to put players in big environments and have them do more than just shoot bullet sponge enemies. There are new modes to play, worlds to see and characters to interact with. Destiny 2 may just be the game Destiny was always meant to be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Last City isn’t the only thing out there. One of my first memories of Destiny is one of the story missions, the name of which escapes me at the moment. In this particular mission, after activating some beacons, your Ghost makes the comment of things deeper out in the universe, things unseen and ancient. While this may have been a reference to Crota at the time or even Oryx, it still felt as if Bungie was hinting at a lot up its sleeve. When really digging into the Destiny Grimoire or even just playing the game, it’s obvious humans expanded across the stars at rapid pace. Destiny 2 is following in suit, with the three new locations Titan, Nessas and Io they couldn’t be digging the heels more into lore. These are spaces that will show off how humanity took control of their…Destiny. The Traveler brought with it the Golden Age and Destiny 2 seems to want to show just what that means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We delivered a solid experience on all platforms we shipped Destiny on. With Destiny 2 being on modern hardware we’re able to create bigger environments, more elaborate activities for more players to enjoy, and put more enemy combatants on screen.&amp;lt;br&amp;gt;We have all-new worlds to explore. Immediately after the opening act, your character is exiled into the European Dead Zone. It’s an Earth destination and the biggest map we’ve ever created by far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey. You’ll journey to Titan, an oceanic moon. The entire moon is one big sea, but there are these human installations that were erected during the Golden Age. You’ll go to Io, which is one of Jupiter’s moons and is the last place the Traveler touched before the Collapse. It’s a place of magic and mysticism. Finally, you’ll go to Nessus, which is an unstable planetoid that has been completely transformed into a machine world by the Vex.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Who would have ever thought a mobile game would end up on my list? As a big fan of the Hitman franchise since its second iteration, when it was announced that Square Enix Montreal would be working on a mobile [http://Clients1.Google.ms/url?q=https%3A%2F%2FBlog.wswl.org%2Fmember.asp%3Faction%3Dview%26memName%3DOlaPrimrose02398 SLG game collectibles] in the same universe, I was no doubt concerned. To my surprise, it ended up being one of the best games of the year. It takes the scenarios we’ve come to love in the full-fledged stealth games and creates bite-sized puzzles. There’s no game on my Nexus 5 that I played more of this year, trying to master each mission, while doing so with the least amount of turns or picking up the optional briefcase. While it’s not what I hope the series will move towards in the future, it is a nice side activity that will distract you for a couple minutes at a time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finally, we were able to sneak in a match of Countdown, a new multiplayer mode in Destiny 2. The mode is essentially Search &amp;amp; Destroy. One team is tasked with planting a bomb, and the other is tasked with defusing it. If an entire team is eliminated, however, the round ends. The first team to win six rounds is the victor. It’s a neat mode for those who like these types of multiplayer modes. For those who don’t like it, modes like Clash will return. Unlike Destiny, however, all multiplayer modes will only support eight players, down from twelve.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeathaFitch0586</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Destiny_2_Is_The_Game_Destiny_Was_Meant_To_Be&amp;diff=386355</id>
		<title>Destiny 2 Is The Game Destiny Was Meant To Be</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Destiny_2_Is_The_Game_Destiny_Was_Meant_To_Be&amp;diff=386355"/>
		<updated>2025-09-28T07:07:33Z</updated>

		<summary type="html">&lt;p&gt;LeathaFitch0586: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it&#039;s most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You talk about the four-people having different and important roles in the Crucible. I’m curious as to why you didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role to play?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Many familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, that’s what I like to think. Getting down on the people&#039;s level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isn’t a new concept, though, even having been written into the lore. It&#039;s known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most importantly, Homecoming is thematic for getting rid of the old and bringing in the new. The Tower was a place of excitement and frustration in the first game. Players would have to continuously go back to The Tower constantly and eventually it became a chore. Walking through the destroyed halls you walked through thousands of times is poignant. We’re saying goodbye to The Tower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 looks substantially better than the original game. Models and textures are more detailed, the worlds are bigger and more varied and the cinematics are top notch CG. It’s shaping up to be a stunning package on PS4 and PC. While the PS4 build we played was running on PS4 Pro, it wasn’t easy to discern any upgrades due to the size of the screen we played on. PC players, on the other hand, are in for  [https://gls-Fun.com/cat/cat/ape/p15/apeboard_plus.cgi?q=https://links.Gtanet.com.br/joebagwell2 https://gls-Fun.com/cat/cat/ape/p15/apeboard_plus.cgi?q=https://links.Gtanet.com.br/joebagwell2] a real treat. On PC, we did notice that pop-in was far less severe and it was nice finally getting to play Destiny at 60 frames-per-second. Unfortunately, the console version still runs at 30 frames-per-second.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From there, we got to try one of Destiny 2’s new strikes, The Inverted Spire. This mission took us to Nessus (one of the new worlds) to break into a Red Legion dig site and figure out what they’re up to. For the strike, Bungie unlocked a variety of different weapons for us to try out and there have been quite a few changes. Weapon classifications have been revamped to give players more options. The main slot now houses Kinetic Weapons, which include Auto Rifles, Pulse Rifles, Hand Cannons and Scout Rifles. The second slot now houses Energy Weapons. These are the Fusion Rifles, Handguns and, new to Destiny, Submachine Guns. Finally, in the third slot, we have Power Weapons,which are your Machine Guns, Rocket Launchers, Sniper Rifles and Grenade Launchers (also new to Destiny).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Forza series has never been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand upon this, bringing us to the luscious and visually breathtaking Southern Europe. It’s the interconnected world that ties into Xbox Live’s social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If there’s one racing game you need to play, it’s Forza Horizon 2; it’s certainly the closest we’ll get to another Burnout Paradise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Love it or hate it, Destiny is addicting. It has some of the best first person shooting mechanics available, and while the campaign structure is limited, its drive for loot is exciting. Unfortunately, if players ignore the Raids all together they will be left with an unfortunate experience that’s marred by a virtually non-existent plot. Regardless, Destiny is a fun game to play with friends, having you dig through hours of dungeons and lengthy strikes. There’s a lot for Bungie to do (an actual story would be nice, more varied locations for missions and less repetitive mission tasks), but they have established something to build off of that will hopefully be expanded upon in future iterations.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeathaFitch0586</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:LeathaFitch0586&amp;diff=386351</id>
		<title>User:LeathaFitch0586</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:LeathaFitch0586&amp;diff=386351"/>
		<updated>2025-09-28T07:07:25Z</updated>

		<summary type="html">&lt;p&gt;LeathaFitch0586: Created page with &amp;quot;&amp;lt;br&amp;gt;My name&amp;#039;s Herbert Mactier but everybody calls me Herbert. I&amp;#039;m from France. I&amp;#039;m studying at the high school (1st year) and I play the Tuba for 6 years. Usually I choose songs from the famous films :D. &amp;lt;br&amp;gt;I have two brothers. I love Surfing, watching movies and Racquetball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage; [https://gls-Fun.com/cat/cat/ape/p15/apeboard_plus.cgi?q=https://links.Gtanet.com.br/joebagwell2 https://gls-Fun.com/cat/cat/ape/p15/apeboard_plus.cgi?q=http...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;My name&#039;s Herbert Mactier but everybody calls me Herbert. I&#039;m from France. I&#039;m studying at the high school (1st year) and I play the Tuba for 6 years. Usually I choose songs from the famous films :D. &amp;lt;br&amp;gt;I have two brothers. I love Surfing, watching movies and Racquetball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage; [https://gls-Fun.com/cat/cat/ape/p15/apeboard_plus.cgi?q=https://links.Gtanet.com.br/joebagwell2 https://gls-Fun.com/cat/cat/ape/p15/apeboard_plus.cgi?q=https://links.Gtanet.com.br/joebagwell2]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LeathaFitch0586</name></author>
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