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	<title>TimeRO Wiki - User contributions [en]</title>
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	<updated>2026-07-01T20:30:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=The_Best_SMGs_For_Warfare_Mode_In_Delta_Force&amp;diff=532813</id>
		<title>The Best SMGs For Warfare Mode In Delta Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=The_Best_SMGs_For_Warfare_Mode_In_Delta_Force&amp;diff=532813"/>
		<updated>2025-10-11T04:45:12Z</updated>

		<summary type="html">&lt;p&gt;HollyYad289286: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Submachine guns in Delta Force &amp;#039;s Warfare Mode function similarly to those in Battlefield , both in role and functionality. They&amp;#039;re used for close-range combat when mobility is key, and a high fire-rate is advantageous in catching fast-moving enemies. There&amp;#039;s a decent number of them, and they all feel quite distinct, so make sure to give them all a shake before settling. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, it should be noted that this order is subject to change as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Submachine guns in Delta Force &#039;s Warfare Mode function similarly to those in Battlefield , both in role and functionality. They&#039;re used for close-range combat when mobility is key, and a high fire-rate is advantageous in catching fast-moving enemies. There&#039;s a decent number of them, and they all feel quite distinct, so make sure to give them all a shake before settling. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, it should be noted that this order is subject to change as the meta solidifies over the coming months, as [https://commercialkitchendesigntx.com Delta Force news] Force is a live service title . That said, these are the best used far, as well as their best applications. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on March 15th, 2025, by Nathan Halsey: Delta Force has moved on to its second season now, and with that comes a new character and a new submachine gun. Since this article was originally written lots of balance changes have occurred, and more time has been spent with the available guns and their attachments. For those that aren&#039;t super familiar with the game, there is a lot of customization in this regard, with some attachments even changing Rate of Fire and other integral stats that change the way the weapon feels. As a result, many entries of this list have been rearranged and changed to better reflect the state of the sandbox as more has been discovered. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 24 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 50 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 43 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 66 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 780rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The UZI is the first submachine gun in the game that plays similarly to what one would expect out of a game like Battlefield or Call of Duty . It&#039;s light, snappy, and has a fast enough fire-rate to keep up with the fast movements of close-range enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s outclassed by other guns once they are unlocked and upgraded, but with how many unlocks there are, it can be a bit before these guns begin to show their true colors. The UZI, on the other hand, works fairly well out of the box, allowing players an immediate avenue of play while they stash XP tokens, which they can then redeem on any other gun to skip the grind once the better submachine gun options are unlocked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 25 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 25m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 43 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 62 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 49 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 63 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 659rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Bizon&#039;s defining feature mimics its real-life counterpart: its helical magazine. While only starting out with a 32 round magazine, it&#039;s only a few levels before players can upgrade to its 64 round magazine, which is where the weapon really begins to shine. 64 rounds is a lot in [https://commercialkitchendesigntx.com Delta Force weapons] Force thanks to its low TTK, and the difference it makes in Warfare is immediately noticeable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;More rounds most obviously translate into more kills per reload, but there are more benefits to this as well. More rounds also mean better suppressing fire, which is extremely helpful when playing Support , as well as generally holding lanes and punishing re-peaks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 26 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 23m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 52 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 70 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 41 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 65 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 605rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The SMG-45 is a mid- to long-range submachine gun with little recoil and the highest Handling in its weapon class. In Delta Force , Handling affects how fast a character can aim down sights and is often the trade-off to Control and Stability, which dictate how little recoil a weapon has when it fires. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because this weapon&#039;s Handling is so high, using attachments that eat away at the stat to decrease recoil feels less punishing, as it has plenty of Handling in reserve. This leads to a weapon that isn&#039;t as powerful as Assault Rifles, but is faster while still being accurate at Assault Rifle range. This is incredibly useful for Medics, who often have to apply suppression at long range to force enemies into hiding while they revive their teammates. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 26 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 53 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 66 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 820rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The MP5 makes yet another video game appearance in Delta Force , and its iteration in this game is familiar to how it performs in most other games. That is to say that it doesn&#039;t suffer from the same recoil that most guns in the game do, performing more like a typical submachine gun from other games, and it does this even at level 1 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This lack of recoil allows it to perform well at mid-range on top of being good at close range, making it an incredibly versatile weapon. It&#039;s a simple recommendation, and probably the easiest of the submachine guns to use once all of its attachements are unlocked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 22 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 48 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 58 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 60 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 898rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The P90&#039;s intrinsic 50-round magazine gives it a big head start against other submachine guns, allowing the weapon to secure more kills in a single reload than most others. Where this weapon differs from something like the Bizon, however, is that it excels at close range, and is less punishing to hip-fire thanks to the higher fire-rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Bizon is easier to control mid-range, the P90 is able to outpace it at close-range without the need to aim. This allows the weapon to make quick work of proximal Assault Rifle users, where a Bizon may find these engagements to be more competitively equal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 20m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 55 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 67 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 44 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 950rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The MP7&#039;s fire-rate, recoil, and damage make it an incredibly proficient weapon at close and mid-range without sacrificing its mobility. It&#039;s a little harder to use at mid-range than the MP5, but incredibly easy to use at close range thanks to its good hip-fire and fire-rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using attachments to keep the recoil under control is key for most guns in Delta Force , but it&#039;s really easy to see the benefits on the MP7, as the extremely high DPS output of the weapon bleeds into the mid-range the more its recoil is controlled. With some help, the weapon becomes extremely competitive against Assault Rifles at mid-range without losing any capability at close range, where it is still among the best. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage:  [https://commercialkitchendesigntx.com Https://Commercialkitchendesigntx.Com] 26 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 18m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 47 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 55 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 46 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 58 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 763rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The QCQ171 submachine gun was added in Delta Force&#039;s second season, and comes with a couple of options for players of various playstyles. This is because one of the attachments on this weapon is its bolt action, which allows players to manipulate its fire-rate. This makes it easier to tailor between long and short range combat, allowing players to sacrifice their accuracy at range to increase their dps in the short range. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Further changes to the fire-rate can also be done with the wrapped suppressor, allowing for even more options for players. The end result is a gun that has the ability to push into Assault Rifle ranges that other guns in the category struggle with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 27 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 43 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 747rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The SR3-M is an interesting weapon in Delta Force. It is self-admittedly a compact assault rifle, but is designated under the Submachine gun category due to its size. What this means gameplay-wise is the range potential of an Assault Rifle, but the mobility of a Submachine gun. The SR3-M has arguably the best range potential out of the Submachine guns in Delta Force , with low recoil and a low rate of fire to make keeping picture easier. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added attachments can make this easier, to the point where it is essentially on par with Assault Rifles, but still mobile like an SMG. The only downside is that this weapon can be difficult to use with other Submachine guns at close range, as its fire-rate is much lower, making each miss that much more punishing. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HollyYad289286</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Delta_Force:_All_Operator_Passives_Ranked&amp;diff=512763</id>
		<title>Delta Force: All Operator Passives Ranked</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Delta_Force:_All_Operator_Passives_Ranked&amp;diff=512763"/>
		<updated>2025-10-09T03:48:11Z</updated>

		<summary type="html">&lt;p&gt;HollyYad289286: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In most games, passives have little impact on gameplay and characters. However, tactical gameplay involves every second and every action. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether fixing a fracture in the middle of a fight or jumping from a window to flank enemies, every action has an impact. [https://commercialkitchendesigntx.com/ Delta Force strategy] Force is a unique extraction shooter because operators&amp;#039; passives can help you in fights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By accounting for these...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In most games, passives have little impact on gameplay and characters. However, tactical gameplay involves every second and every action. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether fixing a fracture in the middle of a fight or jumping from a window to flank enemies, every action has an impact. [https://commercialkitchendesigntx.com/ Delta Force strategy] Force is a unique extraction shooter because operators&#039; passives can help you in fights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By accounting for these passives into your gameplay, you can devise creative ways to take down your enemies. That&#039;s why they&#039;re so crucial for operators. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With that said, let&#039;s rank all [https://commercialkitchendesigntx.com/ Delta Force sniper guide] Force&#039;s operators&#039; passives. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  Shepherd &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sonic Defense &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uses the hand device to generate anti-phase sound waves to reduce damage from blast waves &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It may initially feel confusing to understand what the passive does, but all it does is give you some damage reduction from grenades. If you&#039;re in a tight spot, it&#039;s hard to dodge them, and if you get hit by them, you&#039;re in for a ride. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Repairing vests, using surgical kits, and healing the operators takes a while, which puts you at a disadvantage in intense fights. Some damage reduction can help you in niche scenarios, but don&#039;t rely too much on the passive overall. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If enemies throw multiple grenades at you, there&#039;s not much you can do apart from repositioning. That&#039;s why the passive isn&#039;t that great,  [https://commercialkitchendesigntx.com/ https://commercialkitchendesigntx.com/] but it&#039;s not bad either. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  Uluru &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Hardened &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stronger resistance to slowing effects from fractures and class gear &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Warfare mode doesn&#039;t have fractures and other ailments that we usually encounter in the Operations mode. Anyone who has played the Operations mode knows how bad they are. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While fractured or injured, your vision is blurred, and your character makes noises that enemies can hear if you don&#039;t use painkillers and are in a one-to-one fight with enemies; having stronger resistance to fractures will give you an edge. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Again, Shepherd and Uluru grant you resistance , not immunity , so you must proceed cautiously, whether pushing on enemies or defending from a push. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  Vyron &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dynamic Auxiliary System &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Briefly increases system power when using a gadget or falling from a height, reducing fall damage and boosting movement speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The warfare mode has healing over time if your character doesn&#039;t take damage. However, in the operations mode, one bad jump will result in a fracture or slightly lower health. Injuries are a nightmare to deal with in the operations mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As someone who often jumps without thinking, I&#039;ve got quite an experience with fractures. That&#039;s why I usually switch to Vyron if I feel a little jumpy before queuing for a match. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With this passive, I can execute deep dives and have the auxiliary system save my feet. It&#039;s not foolproof; if you&#039;re jumping off a building, you&#039;ll likely end up with a fracture. So, it&#039;s not that phenomenal, but it does provide decent protection from unexpected falls . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  Luna &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemy Analysis &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemies damaged by Luna will be briefly marked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Luna is an excellent operator. Unlike other operators whose passives aren&#039;t great, Luna&#039;s got a wallhack. Somewhat of a wallhack, to be precise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you shoot an enemy, they&#039;re marked for a few seconds , letting you know of their movements. Being a tactical shooter at its core, any intel related to the enemy is helpful. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once marked, you can throw a grenade or a volt arrow to target the enemies or force a chokepoint. You can be as creative as you want; that&#039;s how good the passive is. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  D-Wolf &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tactical Slide &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Uses the exoskeleton for rapid tactical slides &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This one&#039;s for Call Of Duty players out there. Do you want slides to flank enemies or get out of a finicky spot? You got it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;D-Wolf&#039;s slides are similar to Vyron&#039;s dashes; both can cover a decent distance. However, most people don&#039;t know that D-wolf&#039;s slide works great on stairs , which means you can easily dodge a grenade or two. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether playing Warfare mode or Operations , the D-wolf&#039;s slide comes in the clutch to flank enemies. You can close the distance and fill your enemies with bullets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  Sineva &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rear Protection &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When not used, the Blast shield will hang behind the character and block shots from behind. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I&#039;ll take my chances in a head-on fight, but I don&#039;t have many options if someone shoots my back. Sure, they can shoot my legs to do more damage, but usually, people target the torso. That&#039;s what scares me the most in the Operations mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Expecting the unexpected is part of the game&#039;s nature, and Sineva&#039;s passive trait reduces that possibility. With protection against enemies shooting from behind, I can focus on going to a safe spot and devising a counterattack strategy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sure, he&#039;s not got flashy passives like D-wolf or Vyron, but he&#039;s well-protected, and that&#039;s quite important. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  Hackclaw &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Silent Step &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases movement speed while in stealth or crouching, with reduced noise &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I don&#039;t see people using this passive in the Warfare mode , but Hackclaw is a top-tier operator in the Operations mode . You have to be silent and sneaky to maintain the element of surprise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With more movement speed while crouching , you close the distance against your target and finish it off. Most operations players maintain silence and carefully devise strategies to take out enemies. And that&#039;s where this passive shines the most. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hackclaw&#039;s passive trait blends perfectly into stealthy gameplay, which is really important in tactical or extraction shooters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  Toxik &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Swift Healing &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the time it takes for nearby squadmates to use consumables in Operations and reduces the time it takes for them to start healing after being injured in Warfare &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We don&#039;t have many operators in the game like Rainbow Six Siege does, and it&#039;s good to have support operators who can back you up in case you need them. Toxik&#039;s passive is quite versatile since she can be helpful in both Operations and Warfare modes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There&#039;s barely any time to heal properly in Warfare. However, healing matters a lot in the Operations mode . The faster you get back on your feet, the faster you can get to the enemy or back off from a fight. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Her passive helps save crucial time during battle by reducing the time for the entire squad to use consumables. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  Stinger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Expertly Rescue &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Passive Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He uses the Hive-Tech pistol for more flexible rescues and heals more HP to the rescued. Removes the negative effect of reduced Max HP in Operations &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stinger is genuinely a powerful support character. Whether it&#039;s Operations or Warfare, his skills help you r escue teammates and smoke enemies&#039; line of sight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&#039;re playing Operations, you&#039;ll suffer from reduced maximum HP every once in a while. That&#039;s just a byproduct of prolonged fights against other players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if Stinger rescues your character, the debuff goes away, and you get back on your feet without suffering any HP reduction . That&#039;s why his passive is so good. Smoke your teammates, carry or rescue them, and there won&#039;t be any lingering debuff. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HollyYad289286</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:HollyYad289286&amp;diff=395770</id>
		<title>User:HollyYad289286</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:HollyYad289286&amp;diff=395770"/>
		<updated>2025-09-29T06:17:57Z</updated>

		<summary type="html">&lt;p&gt;HollyYad289286: Created page with &amp;quot;My name is Vaughn (20 years old) and my hobbies are Weightlifting and Rock stacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my blog post; [https://commercialkitchendesigntx.com/ Delta Force Weapons]&amp;quot;&lt;/p&gt;
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&lt;div&gt;My name is Vaughn (20 years old) and my hobbies are Weightlifting and Rock stacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my blog post; [https://commercialkitchendesigntx.com/ Delta Force Weapons]&lt;/div&gt;</summary>
		<author><name>HollyYad289286</name></author>
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