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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Divinity_2:_10_Best_Skills_In_The_Scoundrel_Tree&amp;diff=334647</id>
		<title>Divinity 2: 10 Best Skills In The Scoundrel Tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Divinity_2:_10_Best_Skills_In_The_Scoundrel_Tree&amp;diff=334647"/>
		<updated>2025-09-24T09:42:34Z</updated>

		<summary type="html">&lt;p&gt;HectorAncher135: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Scoundrel tree is one of the most tempting to use in Divinity: Original Sin 2 . Scoundrels focus on hiding in the shadows. They sneak across the battlefield undetected and assault their enemies with lethal backstabs. Some players may have always been interested in what a Scoundrel can do and some players may be new to the [https://Www.strategycritique.xyz Slg Game Tips]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Divinity 2: Every Step To Create An All-Powerful Barrelmance...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Scoundrel tree is one of the most tempting to use in Divinity: Original Sin 2 . Scoundrels focus on hiding in the shadows. They sneak across the battlefield undetected and assault their enemies with lethal backstabs. Some players may have always been interested in what a Scoundrel can do and some players may be new to the [https://Www.strategycritique.xyz Slg Game Tips]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Divinity 2: Every Step To Create An All-Powerful Barrelmancer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Scoundrel tree is filled with deadly abilities that can bring enemies to their knees. The most important part of using this tree is to focus on getting backstabs and moving far across the battlefield. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Backlash is one of the most essential skills for any Scoundrel build. It can be chosen when creating a new character or when the player reaches Fort Joy. This skill teleports the player who uses it behind the enemy and backstabs them at the same time. One of the best parts about this perk is the low action point cost. This skill only costs one action point. The downside is that it has a 3 turn cooldown, so players will have to rely on other means to get behind other enemies. That&#039;s where the other skills come in. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cloak and Dagger is another skill that can be retrieved pretty early in the game. To get this skill, players will need to wait until they reach level four. After reaching level four, players will be able to buy this skill from Hilde in Fort Joy. The Cloak and Dagger skill allows the player to teleport a far distance. The most important part about this skill is that it doesn&#039;t break a player&#039;s stealth or invisibility. This skill is great to use when sneaking around enemies or trying to break into areas outside of battle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Scoundrel tree has some great abilities that can be retrieved early in the [https://Www.strategycritique.xyz SLG game news]. Chloroform is another one of these great abilities that can be retrieved as soon as a player reaches Fort Joy. Chloroform is extremely useful for a Scoundrel player to have throughout the game. It deals direct damage to an enemy&#039;s magic armor. If the enemy doesn&#039;t have any magic armor left, Chloroform puts them to sleep. The sleeping status effect only lasts for one turn, but it is useful if a player is in a bind. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the greatest things about running the Scoundrel tree is that every attack skill can backstab. The Throwing Knife skill is one of the many skills capable of backstabbing an enemy despite it being able to be used from a distance. Scoundrel players tend to not run out of movement easily, but in the case that they do, this skill has a good distance and costs two action points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: What Divinity Protagonist Should You Play, Based On Your Zodiac? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is yet another skill that can be bought early in the game. Traditionally, this skill costs three hundred gold from Hilde in Fort Joy, but players can always get it for less if they have points in their bartering. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rupture Tendons is a great skill for players to obtain as soon as they can. It is a great skill to use against boss enemies to take them down a peg. This skill is great for two reasons. One, it deals one hundred percent damage to the enemy and can backstab. Two, it causes the enemy to take damage whenever they decide to move. Setting up a situation where the enemy will have to move after using this skill will cause them to receive piercing damage with each step. Ruptured Tendons only lasts for two turns, but it is worth it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even better than Rupture Tendons is the Sawtooth Knife skill. This skill can be grabbed after a player reaches level four from Hilde in Fort Joy. What makes this skill great is that it deals direct damage to the enemy&#039;s health bar without needing to go through physical armor. If the enemy happens to not have physical armor , this skill causes them to bleed for three turns. Like many of the other skills, this one can backstab. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Like Chloroform, the Gag Order skill is useful against enemies with magic armor. This skill destroys the enemy&#039;s magic armor and also sets the silenced status effect for one turn. Silenced is great to use against enemies that use magic. It removed their capability to use any magical abilities and forces them to attack with physical attacks . This skill can be obtained randomly, but players can also purchase the skill from Papa Thrash in the Driftwood Tavern. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sleeping Arms is a perfect skill to use against enemies that use a lot of physical attacks. This skill deals one hundred percent damage, can backstab, and also applies the atrophy status effect. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: 10 Best Weapons In Divinity Original Sin 2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The atrophy status effect makes the enemy rely on magical ability because it takes away their ability to use their weapon and any physical attack abilities. Atrophy is set for two turns. This skill is another that can be bought from Papa Thrash in Driftwood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fan of Knives is one of the source abilities that Scoundrel players get access to and possibly the best of them. Like many other skills, Fan of Knives can backstab, but the best thing about it is that it can backstab multiple enemies at once. This skill flings a throwing knife at each target within the area of effect. Each of these knives deals one hundred and twenty-five percent damage to the enemy they hit. This skill is perfect when caught in a situation where there are a lot of enemies. It is also another skill that can be bought in act two from Papa Thrash in Driftwood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn cooldown. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: Divinity 2: The Best Gift Bags To Use In Every Playthrough &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HectorAncher135</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Divinity:_Original_Sin_2_-_10_Pro_Tips_From_Dungeons_Dragons_Players_Can_Use&amp;diff=316226</id>
		<title>Divinity: Original Sin 2 - 10 Pro Tips From Dungeons Dragons Players Can Use</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Divinity:_Original_Sin_2_-_10_Pro_Tips_From_Dungeons_Dragons_Players_Can_Use&amp;diff=316226"/>
		<updated>2025-09-21T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;HectorAncher135: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fans of TTRPGs who play Divinity: Original Sin for the first time might think this game is oddly familiar. Moreover, those who play Larian Studios&amp;#039; Original Sin sequel will probably compare it to a Dungeons &amp;amp;amp; Dragons game. After all, the dev&amp;#039;s acclaimed Divinity: Original Sin 2 makes a great blend of immersive narrative and engaging gameplay that it may as well be their own take of a D&amp;amp;amp;D campaign. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Best Third Party Books for D&amp;amp;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fans of TTRPGs who play Divinity: Original Sin for the first time might think this game is oddly familiar. Moreover, those who play Larian Studios&#039; Original Sin sequel will probably compare it to a Dungeons &amp;amp;amp; Dragons game. After all, the dev&#039;s acclaimed Divinity: Original Sin 2 makes a great blend of immersive narrative and engaging gameplay that it may as well be their own take of a D&amp;amp;amp;D campaign. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Best Third Party Books for D&amp;amp;amp;D 5e, Ranked &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In fact, some TTRPG players may want to consider applying some D&amp;amp;amp;D principles when playing their playthrough of Original Sin 2 . Some gameplay philosophies applied to TTRPGs might make sense when applied to Original Sin 2 . However, just which TTRPG playing &amp;quot;strategies&amp;quot; work in this [https://www.Strategycritique.xyz SLG game online guide]? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to the &amp;quot;freedom&amp;quot; of roleplaying in D&amp;amp;amp;D , doing anything is almost always possible provided it&#039;s within the confines of a character&#039;s skillset. In fact, this situation is the reason why Bards always try to seduce dragons. However, this element means players should try to use everything around them to resolve a situation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Original Sin 2 , Larian Studios tries to replicate this with an extremely interactive environment. As such, players can create interactive surfaces with barrels, or even break the in-game script with a few teleportation spells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In narrative-driven RPGs like Original Sin 2 , dialogue choices can spell the difference between a good talk or fighting. Thankfully, Original Sin 2 enables players to tinker with these options via Civil Abilities. Unlike Combat Abilities, Civil and Personality Abilities such as Bartering, Charisma, Leadership, and Persuasion can help Intimidate, Charm, or Reason with NPCs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Likewise, D&amp;amp;amp;D players shouldn&#039;t forget to engage with NPCs even in combat. Calling their attention mid-battle to strike up a conversation can end combat immediately. In fact, characters with good-enough Charisma or Skills in Insight, Deception, Intimidation, and Persuasion can avoid unnecessary battles entirely. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In TTRPGs like D&amp;amp;amp;D (and other narrative-driven RPGs), players often remember that diplomacy (or intimidation) usually works to avoid unnecessary combat. However, Original Sin 2 demonstrates that problem resolution isn&#039;t always limited to dialogue or combat. For instance, the [https://www.Strategycritique.xyz SLG game missions] implies that some battles simply &amp;quot;appear&amp;quot; to be inevitable. Interestingly, players can skip some of these encounters by breaking the script. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In one Act 2 encounter, an NPC will inevitably spawn a ton of Voidwoken. However, players can avoid such a situation by not letting that NPC have their turn. Players can painstakingly teleport the NPC away from the field before triggering combat and send them back to their family. In turn, players fight the Magisters in the area under normal circumstances. In D&amp;amp;amp;D , players stuck between a rock and a hard place may still have creative ways of resolving a problem. Sometimes, it&#039;s all about working with details the DM might not have considered in a situation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s almost a running gag in D&amp;amp;amp;D tables that splitting the party easily becomes a huge no-no. When the party gets split, one part of the party almost always ends up in trouble. However, more creative parties can use splitting up to their advantage, especially with the right preparation. After all, a well-timed sneak attack from the resident Rogue can eliminate unsuspecting opponents who thought the party is just three instead of four people. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Dungeons And Dragons: 10 Most Powerful Artifacts (&amp;amp;amp; How To Obtain Them) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players of Original Sin 2 can get more concrete examples of these advantages in combat. Regardless of game mode, players with characters that stick together almost always end up getting TPK&#039;d. Instead, Original Sin 2 almost actively encourages players to split party members before combat so they start from the best vantage points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Parties in D&amp;amp;amp;D often fight encounters closely together and then reposition themselves during the first or second round. On paper, this strategy seems reasonable. Interestingly, D&amp;amp;amp;D players who get the opportunity to plan their combat approach often assign tanks to attack first before the ranged specialists, spellcasters, and rogues arrive with Advantage and Surprise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In turn, Original Sin 2 players can also apply this principle. Remember, Skills and Magic get extremely strong in Original Sin 2 , almost to the point of TPK-ing a party that&#039;s extremely close to one another within the first few rounds. As such, D&amp;amp;amp;D players can circumvent this by having stronger or nimbler characters fight first and have the spellcasters and ranged attackers reposition to safer vantage points before entering battle. This strategy especially works with specialized Talents such as Duck Duck Goose or Glass Cannon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In D&amp;amp;amp;D , DMs may make it seem that combat encounters need to be settled at that moment in the [https://www.Strategycritique.xyz SLG game guide] session. However, this isn&#039;t always the case. Creative players who end up in these &amp;quot;unwinnable&amp;quot; situations often save the party via teleportation spells, mobility spells, or even negotiation. In fact, players who think of these things in D&amp;amp;amp;D often bring the party to more favorable and interesting situations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players of Original Sin 2 can apply the same strategy: there&#039;s no shame in retreat. In Original Sin 2 , players can end any combat encounter immediately if they leave the combat zone. That way, the game resumes at its normal pace, players can recover, and they can launch a counter-attack to the enemies that haven&#039;t recovered. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Characters in D&amp;amp;amp;D often die if they can&#039;t escape from enemy attacks — be it because they&#039;re flanked, stunned, or incapacitated. However, these happen very rarely as most Classes in D&amp;amp;amp;D often have mobility spells or features that help characters move quickly should the need arise. In Original Sin 2 where most spells can easily turn deadly , mobility easily becomes essential. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: The 10 Most Useful D&amp;amp;amp;D 5e Spells Players Should Have &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In turn, players should ensure their Original Sin 2 characters always have some sort of mobility Skill ready. Fighters using Warfare can rely on Phoenix Dive. Meanwhile, Scoundrels and Huntsmen can rely on Cloak And Dagger as well as Hunter&#039;s Retreat, respectively. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unless they&#039;re following a strict adventure progression, D&amp;amp;amp;D players can easily delay the main campaign just to explore various parts of the world they live in — and even make changes that can affect the geopolitical and socioeconomic landscape of the world. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As such, players of Original Sin 2 might get disappointed at first when they learn that each Act in the game has a simple overworld. However, the &amp;quot;non-open-world&amp;quot; setting easily compensates with the worldbuilding present, courtesy of atmosphere and side quests present in each Act. In turn, players should try as much as possible to explore the boundaries of the map in every Act, as treasures and interesting dialogue options end up in nooks and crannies players usually overlook. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;TTRPG Players who overoptimize and end up with Cheese (OP) Builds easily dominate combat, and it becomes an entertaining challenge for the DM to test their mettle. In Original Sin 2 , the powerful nature of Magic and Sorcery makes it easy for players to have a go-to build to decimate their foes. Moreover, sudden comebacks from more powerful enemies also motivate players to enhance their build to fix all the kinks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In terms of Original Sin 2 Cheese Builds , players should almost always have a mobility Skill for retreat, a targetable Skill for direct attacks, as well as ranged and melee AOE Skills for burst damage. Players can then play around with the other Skill options in the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First-timers of RPGs like Original Sin 2 will likely want all the best outcomes in their first playthrough. That way, they can get to another game knowing they maximized Original Sin 2 &#039;s offerings, right? Unfortunately, choices as early as Act I&#039;s Fort Joy will already have players thinking about making a second playthrough . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As such, players might want to take a page off D&amp;amp;amp;D — in the face of difficult decisions, players should pick the option best for them, enjoy the consequences, and treat this timeline as canon. If they want to explore other decisions, that&#039;s where a second playthrough comes in. This advice comes straight from an unspoken rule of D&amp;amp;amp;D — consequences drive the plot forward. Without consequences, there won&#039;t be any growth. After all, what&#039;s the point of a perfect character in an imperfect world? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: 10 Must-Have NPCs In Dungeons &amp;amp;amp; Dragons Lore To Make Your Campaigns Awesome &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HectorAncher135</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:HectorAncher135&amp;diff=316225</id>
		<title>User:HectorAncher135</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:HectorAncher135&amp;diff=316225"/>
		<updated>2025-09-21T21:12:53Z</updated>

		<summary type="html">&lt;p&gt;HectorAncher135: Created page with &amp;quot;I&amp;#039;m a 40 years old, married and  [https://www.Strategycritique.xyz SLG game patch notes] work at the university (Occupational Therapy).&amp;lt;br&amp;gt;In my free time I&amp;#039;m trying to teach myself Swedish. I&amp;#039;ve been twicethere and look forward to go there sometime near future. I love to read, preferably on my ebook reader. I really love to watch Grey&amp;#039;s Anatomy and Grey&amp;#039;s Anatomy as well as docus about nature. I enjoy Australian Football League.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my page - [https://www.Str...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a 40 years old, married and  [https://www.Strategycritique.xyz SLG game patch notes] work at the university (Occupational Therapy).&amp;lt;br&amp;gt;In my free time I&#039;m trying to teach myself Swedish. I&#039;ve been twicethere and look forward to go there sometime near future. I love to read, preferably on my ebook reader. I really love to watch Grey&#039;s Anatomy and Grey&#039;s Anatomy as well as docus about nature. I enjoy Australian Football League.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my page - [https://www.Strategycritique.xyz SLG game guide]&lt;/div&gt;</summary>
		<author><name>HectorAncher135</name></author>
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