<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.timero.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gwendolyn4327</id>
	<title>TimeRO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.timero.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gwendolyn4327"/>
	<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Special:Contributions/Gwendolyn4327"/>
	<updated>2026-11-07T12:34:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.4</generator>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Call_Of_Duty:_Modern_Warfare_3_Reveals_Season_4_Update_Patch_Notes&amp;diff=347752</id>
		<title>Call Of Duty: Modern Warfare 3 Reveals Season 4 Update Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Call_Of_Duty:_Modern_Warfare_3_Reveals_Season_4_Update_Patch_Notes&amp;diff=347752"/>
		<updated>2025-09-25T09:46:25Z</updated>

		<summary type="html">&lt;p&gt;Gwendolyn4327: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sledgehammer Games has pulled the curtain back on all of Call of Duty: Modern Warfare 3 &amp;#039;s Season 4 changes. Recently, the Call of Duty community has been abuzz about the official reveal of Treyarch&amp;#039;s Call of Duty: Black Ops 6 , which is expected to release this Fall. Furthermore, Xbox has just recently confirmed that Black Ops 6 will launch day and date on Xbox Game Pass. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The fourth season of Call of Duty: Modern Warfare 3 brings a lot of new...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sledgehammer Games has pulled the curtain back on all of Call of Duty: Modern Warfare 3 &#039;s Season 4 changes. Recently, the Call of Duty community has been abuzz about the official reveal of Treyarch&#039;s Call of Duty: Black Ops 6 , which is expected to release this Fall. Furthermore, Xbox has just recently confirmed that Black Ops 6 will launch day and date on Xbox Game Pass. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The fourth season of Call of Duty: Modern Warfare 3 brings a lot of new content to the table for fans. Two new core 6v6 maps set in Tokyo and Paris will hit on day one, with Incline and Das Gross slated for later on in the season. A total of six new game modes will be added throughout the season as well, most notably the return of Demolition. A collaboration with the popular Japanese sci-fi franchise Gundam headlines Season 4 as well, continuing Call of Duty &#039;s streak of impressive crossovers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accompanying all the new maps, modes, and skins coming with Season 4 is Call of Duty &#039;s massive list of fixes, changes, and improvements that have been made to Modern Warfare 3 multiplayer and Zombies. In multiplayer, the Season 4 update allows players to track unlock and weapon mastery challenges. Another change comes in the form of audio design. In an effort to see players pick boots other than the Covert Sneakers more often, the audio team has lowered the volume of all footsteps in the game. Considering how important it is for players to be able to hear opponents&#039; movements, it&#039;ll be interesting to see how well this change will go over with the playerbase, as footstep volume has been a point of contention in past Call of Duty titles . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In terms of weapons, several of Modern Warfare 3 &#039;s SMGs have seen some significant buffs, such as the Rival-9, AMR9, and WSP-9. On the flip side, the BP50 assault rifle and its JAK Revenger Kit has had its movement and sprint speeds nerfed. The 6v6 map 6 Star has had its Hardpoint locations, area sizes, and spawns reworked as well. Season 4 also brings tons of fixes for MWZ players as well, including a devastating bug involving Juggernog and another mishap with the WonderWaffe Wonder Weapon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call of Duty players can expect Season 4&#039;s in-season maps, modes and Gundam collab to roll out around the expected Season 4 Reload update, which should go live in either late June or early July. In the meantime, June 9 will be a huge day for Call of Duty fans, as the Black Ops 6 Direct is set to immediately follow up Xbox&#039;s Summer Game Fest Showcase. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed various issues causing improper first-person animations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Know No Fear Weapon Decal no longer has a white border while equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an input device exploit allowing unowned Blueprints to be equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bug Fixes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Player icons on the minimap will no longer appear to follow the Wheelson-HS. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Activate prompt is now longer displayed on completed Armory Unlocks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug causing spawns to not match the intended directionality of a map. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased detection distance for nearby enemies in small map spawn selection. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased volume of footstep sounds from enemy players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Last season, we made several adjustments to Perks to distribute usage in the Boots category more evenly. Despite these changes, the pick rate of Covert Sneakers remains far ahead of other Boots. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://Www.Fpstipscentral.xyz/ Www.Fpstipscentral.xyz wrote in a blog post] today’s update, our Design and Audio teams have decreased the volume of all footstep types (walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Collateral kills now progress Battle Rage kills Challenges as expected. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kills with Battle Rage Challenges now track progress correctly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 Star &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reworked Hardpoint capture point locations, sizes, and associated spawns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;P1: Club (Revert) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;P2: Lounge (Revert) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;P3: Rooftop Bar (Revert) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;P4: Skybridge (New) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Das Haus &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Corrected orientation of the vertically hanging American Flag. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Growhouse &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added the ability to mount at various locations where functionality is expected. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Highrise &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Environmental explosives are no longer present in CDL and Ranked Play modes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Underpass &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved spawn safety assessment near the Train Yard. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Arcade &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlimited Ammo and Grenades powerup timer now disappears upon death. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cutthroat &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allies needing a revive are now indicated as such on the scoreboard. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One in the Chamber &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lifestreaks are now correctly tracked on the scoreboard. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Assault Rifles &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BP50 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased movement speed from 5m/s to 4.8m/s (-4%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased sprint speed from 5.7m/s to 5.5m/s (-4%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Revenger Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased movement speed from 5.5m/s to 5.1m/s (-7%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased sprint speed from 6.2m/s to 5.8m/s (-6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased maximum damage from 32 to 28 (-13%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased near-medium damage from 28 to 25 (-11%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased medium damage from 25 to 23 (-8%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MCW &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased head damage multiplier from 1.1x to 1.25x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Submachine Guns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;FJX Horus &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 10.2m to 17.8m (+75%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 20.3m to 25.4m (+25%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased lower torso damage multiplier from 1x to 1.1x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No Stock Mod &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased ADS movement speed benefit from 9% to 12%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lopper LX-D Stock &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added 3% ADS movement speed penalty. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RAM-9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 11.2m to 12.4m (+11%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 20.3m to 21.6m (+6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;AMR9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 14m to 15.2m (+9%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 20.3m to 21.6m (+6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rival-9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing the Trebuchet Brake Attachment to be unavailable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 10.2m to 11.4m (+13%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 21.6m to 22.9m (+6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Headhunter Carbine Conversion &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased rate of fire from 682rpm to 882rpm (+29%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage from 26 to 33 (+27%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage from 24 to 30 (+25%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased minimum damage from 22 to 28 (+27%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased neck and upper torso damage multipliers from 1.5x to 1.1x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased lower arm and hand damage multipliers from 1.1x to 1x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;HRM-9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 16.5m to 17.8m (+8%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 24.1m to 25.4m (+5%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Striker 9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 14m to 15.2m (+9%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 20.3m to 21.6m (+6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Striker &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 9.7m to 10.9m (+13%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 21.6m to 22.9m (+6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WSP-9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 18.5m to 24.1m (+30%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 25.1m to 31.8m (+26%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Marksman Rifles &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MCW 6.8 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MCW 6.8 Full-Auto Conversion Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved an issue causing recoil overcorrection after firing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Launchers &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RGL-80 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight time from 310ms to 260ms (-16%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased explosive damage by 80% in Hardcore game modes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gunslinger Vest &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing Throwing Star kills not to refresh stamina. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gunner Vest &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Compression Carrier (Vest) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing Throwing Star kills not to trigger health regeneration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Assault Gloves &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated description to mention recently-added reticle spread benefit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Precision Airstrike &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased delay before damage occurs by 2s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased explosive damage radius from 7.6m to 8.9m (+17%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cruise Missile &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased explosive damage radius from 15.2m to 22.9m (+50%) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SAE &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased delay before explosive damage occurs by 2s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased explosive damage radius from 19m to 20.3m (+7%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removed stun effect on victims before death. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Remote Turret &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased hits required for turret destruction for specific damage types. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Melee: from 12 hits to 3 hits &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Launchers: from 3 hits to 2 hits &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved detection of EMP hits from the Stormender Launcher. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wheelson-HS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch Helo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased incoming damage dealt by bullets by 50%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Emergency Airdrop &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Carpet Bomb &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased explosive damage radius from 10.2m to 12.7m (+25%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bomber flight speed by 40%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;VTOL Jet &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased incoming damage dealt by bullets by 50%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased machine gun explosive damage from 27 to 20 (-26%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gunship &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chopper Gunner &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased incoming damage dealt by bullets by 50%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased turret explosive damage from 45 to 35 (-22%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased turret explosive damage radius from 1.7m to 1.3m (-23%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;EMP &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visual effects will no longer play twice if the player dies during detonation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Swarm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing drones to divebomb immediately after the player who summoned it dies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a client crash issue when players attacked All For One&#039;s fort and attempted to engage AFO in his room. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug preventing the Mimic Operators from being equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &#039;Longbow&#039; sniper rifle&#039;s &#039;Extinction&#039; blueprint is no longer missing all the attachments. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where players would see the default loading screen instead of the selected loading screen while infilling. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlocked items should no longer appear to be locked in the Gear menu. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The HUD overlay from the golden Sergeants Beret no longer flickers on and off when near a Merc Camp UAV Scrambler. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where player gamertags in the &#039;Squad Missions&#039; tab of the Tac Map were difficult to read due to the font being compacted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an issue that prevented the MORS Photonic Charge Barrel from applying the correct damage values when fully charged. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deploying the &#039;Juggernaut&#039; Killstreak no longer incorrectly deploys the &#039;Juggernaut Recon&#039; killstreak from Multiplayer. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dying while using Juggernaut Killstreak no longer causes loss of all weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where shooting a WunderWaffe Wonder Weapon near the Sergeants Beret Friendly Merc would cause the Merc to be affected by the weapon&#039;s AOE shocking feature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an object collision issue that would occur when being grabbed by Mimic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Loot in the bookstore location named Feroze and Sons is now accessible. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dark Aether Rift &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aether Storm will no longer spawn on top of the tornado at the Rift Gate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed several instances of Zombies not pathing as intended on Rift Run. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed several out-of-map exploits and glitches that resulted in players falling through the map. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dark Aether &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the newest Act 4 story mission, players are now able to reach the Pack-A-Punch location by foot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the vote prompt would block users from starting the Dark Aether Rift after a teammate left the squad. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eliminated several environmental exploits. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the third punching bag could not be activated, blocking progress in the &#039;Tattered MMA Gloves&#039; attunement challenge. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gwendolyn4327</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=COD:_MW3_-_How_To_Access_The_Vault_In_H7_Where_To_Find_Gold_Bars&amp;diff=325625</id>
		<title>COD: MW3 - How To Access The Vault In H7 Where To Find Gold Bars</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=COD:_MW3_-_How_To_Access_The_Vault_In_H7_Where_To_Find_Gold_Bars&amp;diff=325625"/>
		<updated>2025-09-23T09:43:50Z</updated>

		<summary type="html">&lt;p&gt;Gwendolyn4327: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Modern Warfare Zombies&#039; massive open-world mission area hides many secrets for players to uncover, whether through progressing the four acts of story missions or simply hunting through Urzikstan looking for hidden Easter eggs. One secret that players can uncover is hidden in the tunnels below the Shahin Manor in the southeast quadrant of the play area: the Terminus Outcomes Mercenary Vault. Loaded with an ammo resupply and several aether crates filled with legendary gear and rewards, players can easily get geared up for deployment if they can unlock the vault and access the goods inside. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To open the vault, players will have to scour the map for four radios, which will transmit unlock signals to the vault in the H7 sector of the map. Once players can transmit all four signals, the vault can be opened and the loot can be accessed. To gain access to three of the four radios, players will have to defeat three mercenary mini-bosses: the Rook, the Knight, and the Bishop. Here&#039;s how to beat them all and open the treasure trove. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Rook is a Sniper mercenary mini-boss located in the Southwest of Urzikstan , south of the North/South bridge just south of Levin Resorts. In the hotel just west of the highway in the C5 sector, the Rook will be posted on the top floor, taking shots at any players or zombies who get too close. Preferably, players will want to find a nearby redeploy drone or jump portal and parachute directly to the roof to approach the Rook. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Players will find the Rook on the west side of the map in C5. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If players cannot find a quick way to parachute to the roof of the hotel, they will need to carefully push up from the first floor via the south side staircase. The staircase will be lined with mines, so advance slowly up the flights of stairs, keeping an eye out for red blinks to give away the position of the enemy defenses. The Death Perception perk will let players detect these mines, which will be outlined in the red glow of the perk effect. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alternatively, players can use zombies as bait for the mines. Lure large numbers of zombies to the hotel and use decoy grenades or the Aether Shroud field upgrade to pull the zombies&#039; focus off of players . If players can get zombies to chase after the Rook and ascend the stairs, they can use these zombies as decoys for the proximity mines defending the staircase. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After players gain access to the top floor, take out the sentry gun and push through the grunts to find the Rook. Quickly drop him with headshots. Once defeated, use the Rook&#039;s radio to transmit his signal to H7. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Bishop is a recon mercenary mini-boss posted in the train tunnel on the north side of the map. Follow the train tracks on the northern edge of Urzikstan through the tunnel in the D1 sector. Once players proceed deep enough into the tunnels, several smoke grenades will detonate, and the Bishop and his guards will spawn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Bishop is only lightly armored, but does have a large health pool. Players can quickly defeat the Bishop and his goons using any heavy rifle and aiming for headshots , or by simply driving a vehicle through the tunnel and aiming for the smokescreens. The Deadshot Daquiri perk is immensely helpful for rapid target acquisition and quick elimination of the Bishop. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once the Bishop is defeated, interact with the radio next to his body to transmit his signal to the vault in H7. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Knight is a Shocktrooper with heavy armor and an LMG, found in the Northwest area of the MWZ mission area . Follow the train tracks from where the Rook is posted towards the tunnel where the Bishop is found. Similar to the mercenary convoy from the Interceptor Mission, the Knight will be riding in the back of an armored pick-up truck following this stretch of tracks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Be ready to disable the truck and eliminate all occupants. Once the truck is disabled, the mercenaries inside will exit and begin firing on you. Be careful not to let the Knight focus on you, as he will quickly break all armor  [https://Www.fpstipscentral.xyz/ Www.fpstipscentral.Xyz] plates and drop players&#039; health with his heavy LMG. Cluster mines or scatter mines can be placed along the path of the truck to instantly disable the truck as it passes. Alternatively, wonder weapons like Kazimir Devices or the Ray Gun will almost instantly destroy the armored vehicle and those inside. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If players do not have any wonder weapons or explosives on hand, attempt to shoot out the tires on the vehicle, or the driver, to prevent the vehicle and the Knight from escaping. Once the Knight is defeated, transmit his radio signal to H7. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The final transmission is located in the northeast corner of the map in the I1 sector , and is the only transmission not guarded by a mini-boss. Follow the waterline north of the Orlov Military Base heading east until you find a building on the shore. Inside, players will quickly find the radio to send the transmission to H7. Immediately after sending the transmission, zombies will spawn in and flood the building, so be ready for a fight. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players will be able to loot several small loot crates in the building that are full of armor plates. Be sure to stock up if armor reserves are low. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players will find the Vault in the tunnels beneath the Shahin Mansion, located in the H7 sector of the map. Search the mansion for an ascension line that leads down to secure tunnels. In the innermost room, players will find a radio terminal and a locked room with several Aether Loot Crates inside. If all four transmissions have been sent, players can open the vault, gaining access to the loot inside . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Keep in mind that transmissions and loot in the vault are shared across all 24 players, so if another squad has already sent a transmission, players may not be able to find that radio. If you notice another team in the game going after the bosses and sending the transmissions, be sure to head to the vault immediately to be the first to open the doors and access the loot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Be cautious of the loot crate near the ammo resupply, as it is a Mimic in hiding . Quickly drop this mimic, then search the remaining crates to acquire a handful of ultra-rare equipment and several gold bars that can be sold for a $3500 essence apiece. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gwendolyn4327</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:Gwendolyn4327&amp;diff=325621</id>
		<title>User:Gwendolyn4327</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:Gwendolyn4327&amp;diff=325621"/>
		<updated>2025-09-23T09:43:39Z</updated>

		<summary type="html">&lt;p&gt;Gwendolyn4327: Created page with &amp;quot;I’m Lyn from Formicola doing my final year engineering in Art. I did my schooling, secured 71% and hope to find someone with same interests in Freerunning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site ... [https://Www.fpstipscentral.xyz/ Www.fpstipscentral.Xyz]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I’m Lyn from Formicola doing my final year engineering in Art. I did my schooling, secured 71% and hope to find someone with same interests in Freerunning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site ... [https://Www.fpstipscentral.xyz/ Www.fpstipscentral.Xyz]&lt;/div&gt;</summary>
		<author><name>Gwendolyn4327</name></author>
	</entry>
</feed>