<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.timero.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GloryIkd885</id>
	<title>TimeRO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.timero.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GloryIkd885"/>
	<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Special:Contributions/GloryIkd885"/>
	<updated>2026-07-14T23:57:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.4</generator>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Call_Of_Duty:_MW3_Season_2_Reloaded_Update_Patch_Notes_Revealed&amp;diff=347065</id>
		<title>Call Of Duty: MW3 Season 2 Reloaded Update Patch Notes Revealed</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Call_Of_Duty:_MW3_Season_2_Reloaded_Update_Patch_Notes_Revealed&amp;diff=347065"/>
		<updated>2025-09-25T07:52:01Z</updated>

		<summary type="html">&lt;p&gt;GloryIkd885: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The patch notes for Call of Duty: Modern Warfare 3 &amp;#039;s Season 2 Reloaded update have been released, which show changes to gameplay, weapon balancing, UI, and more. The major Call of Duty: Modern Warfare 3 patch released on March 6 and introduced many more features as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call of Duty &amp;#039;s new update adds new maps, map variants, and more to Modern Warfare 3 &amp;#039;s Multiplayer. One of the more interesting additions is the limited-time Juggermosh mode...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The patch notes for Call of Duty: Modern Warfare 3 &#039;s Season 2 Reloaded update have been released, which show changes to gameplay, weapon balancing, UI, and more. The major Call of Duty: Modern Warfare 3 patch released on March 6 and introduced many more features as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call of Duty &#039;s new update adds new maps, map variants, and more to Modern Warfare 3 &#039;s Multiplayer. One of the more interesting additions is the limited-time Juggermosh mode, which, beginning on March 13, allows users to play as Warhammer 40K -themed Juggernauts for the entirety of the match. Fans can also participate in the new Warhammer 40K: For the Emperor event on March 13. Now that the update has launched, Call of Duty has shared its patch notes, which reveal plenty more changes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The update rebalances an assortment of Modern Warfare 3 weapons, including nerfs to the BP50 and BAS-B. Season 2 Reloaded also gives slight to moderate buffs to the Bruen Mk9, WSP-9, SVA 545, certain Sidewinder and RAM-9 attachments, the MTZ-762&#039;s JAK Heretic Carbine Kit, the AMR-9&#039;s JAK Ettin Double Barrel Kit, and more. Also, the XRK Stalker and KATT-AMR&#039;s aim-down-sight times are slightly reduced, making the two sniper rifles slightly more lethal. The new update also fixes Call of Duty &#039;s underbarrel launcher exploit , which allowed users to fire unlimited, semi-automatic grenades. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, Modern Warfare 3 &#039;s Shipment is replaced with Shipmas, the Christmas-themed version of the popular map, and Dome is added into Quick Play. As for broad gameplay changes, a user&#039;s crosshair now transitions directly to the center of their screen after aiming down sight, instead of easing towards it, which Sledgehammer says should improve precision and responsiveness when aiming. Season 2 Reloaded also makes a significant UI improvement by allowing users to track up to five challenges, which are displayed in-game on a user&#039;s pause menu and in the lobby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The update also makes Modern Warfare 3 &#039;s attachments much easier to browse by allowing users to filter them by subcategories in the Gunsmith menu. For example, users can now filter optics into various groups such as Hybrid, Thermal, and 2.5x, or filter underbarrels by Hand Stops, Angled Grips, and Undermounted Weapons. Also, music from Hans Zimmer&#039;s MW2 Music Pack now plays again during matches. And, like most major updates, Season 2 Reloaded introduces a wide variety of bug fixes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fans can now try out Modern Warfare 3 &#039;s new maps . These consist of a Das Haus remaster, Skidrow variant, and Terminal variant. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Das Haus (6v6) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A chaotic classic returns from Call of Duty: Vanguard (2021) with a fresh coat of paint. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skidgrow (6v6) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An overgrown, limited-time variant of Skidrow. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Airborne (6v6) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pestilence-ridden, limited-time variant of Terminal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SOA Subverter (Battle Rifle) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a moderate rate of fire and predictable recoil. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soulrender (Melee) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Backsaw Kit (Holger 556) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Outlaw-277 Kit (BAS-B) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bounty &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Face off against the enemy in a Team Deathmatch–style game mode where players have unlimited lives and the first team to reach the elimination-based score limit wins. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Juggermosh &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Prepare for heavy combat as players slug it out as imposing Juggernauts clad in Space Marines skins inspired by the Warhammer 40,000 universe. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dune: Rule of Fate &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take control of the throne of fate and earn XP to unlock exclusive rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warhammer 40,000: For the Emperor! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vortex: Decay’s Realm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This change continues our improvements to the precision and  [https://Www.fpstipscentral.xyz/ FPS DLC] responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Music from the Hans Zimmer MW2 Music Pack will once again play during matches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved coverage of the Dissolver Camo on certain Weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Features &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added the ability to filter Attachments by Subcategories in the Gunsmith. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, &amp;amp;amp; Holo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Muzzles: Breachers, Flash Hiders, Suppressors, Comps &amp;amp;amp; Brakes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Underbarrels: Hand  [https://Www.fpstipscentral.xyz/ FPS Tips Central] Stops, Undermounted Weapons, Bipods, Vert Grips, &amp;amp;amp; Angled Grips &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added the ability to track up to 5 Challenges to view outside the Challenge menu. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tracked Challenges will appear on the in-game pause menu and lobby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added a Mark All Read button in the Social notification center &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bug Fixes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Add to Favorites button will no longer appear for locked Emblems. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Free for All Modes, the local player will no longer appear as an enemy in the kill feed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Gunfight, placeholder images will no longer briefly appear in the Killcam. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can now Quick Equip content from the View New Content menu. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Snipers Only Mode, restriction icons are now present for Weapons that aren&#039;t Sniper Rifles, allowing players to better discern which Weapons are restricted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a bug that prevented Weapon Level from displaying in Gunsmith &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Several inaccuracies with Weapon Attachment descriptions have been resolved. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed several Season 2 Weekly Challenges that were not tracking progression properly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapons in Semi-Auto fire mode will now properly progress associated Challenges. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scrapyard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Refined playable area boundary along the fence near the Helipad. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shipment &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By popular demand, Shipmas will permanently replace standard Shipment. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vista &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dome (MWII Carry-Forward) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added to the pool of available Maps in Quick Play. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operation Tin Man (War) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased time to build a laser trap from 4s to 2.5s (-38%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added a score event upon killing an enemy with a laser trap. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the start of Phase 2, the crate containing the MAW will now automatically open after 60s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved interaction with Turrets while using Tap to Interact input option. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can no longer exit the playable area near the Resting Area using a Deployable Cover. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Private Match, Bots will now properly parachute during the Infil sequence. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Refined geometry to improve spawn conditions near the Main Trail. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gun Game &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an issue that caused players to become stuck without a Weapon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Headquarters &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue allowing enemies to capture a contested HQ in Hardcore. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Training Course (Private Match) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using a Cruise Missile outside the combat area will no longer halt course progression. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Assault Rifles « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BP50 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased aim down sight time from 220ms to 230ms (+5%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Forbearer Heavy Stock &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased recoil gun kick benefit from 11% to 16%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Moat-40 Stock &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight time benefit from 7% to 2%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These changes ensure the BP50 remains a strong competitive option while aligning it better with its counterparts within the Assault Rifle class. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SVA 545 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased sprint to fire time from 210ms to 189ms (-10%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight time from 250ms to 230ms (-8%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Battle Rifles « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BAS-B &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased maximum damage from 39 to 38 (-3%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased near-medium damage from 33 to 32 (-3%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased maximum damage range from 35.6m to 30.5m (-14%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased near-medium damage range from 43.2m to 40.6m (-6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sidewinder &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased recoil intensity during sustained fire slightly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A90 Venom Stock &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased recoil gun kick penalty from 16% to 5%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RB Rapidstrike Grip &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased aim down sight time benefit from 9% to 11%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased recoil control penalty from 10% to 4%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MTZ-762 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Heretic Carbine Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Incompatible Underbarrel Attachments can no longer be equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Submachine Guns « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RAM-9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speedway v5 Short Barrel &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight speed penalty from 15% to 10%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased recoil gun kick benefit from 4% to 9%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased recoil control benefit from 8% to 12%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;FSS Imperator Light Barrel &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage range benefit from 12% to 20%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bullet velocity benefit from 15% to 20%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Boreal-6C Suppressed Barrel &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased bullet velocity penalty from 20% to 12%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased damage range penalty from 20% to 12%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;AMR9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Ettin Double Barrel Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bullets are now fired in a vertical column rather than a randomized spread. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WSP-9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rival-9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Headhunter Carbine Conversion &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 30m to 45.7m (+38%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PDSW 528 (MWII) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved alignment of the default iron sight optic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lachmann Sub (MWII) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage range from 8.9m to 15.2m (+71%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage range from 16.5m to 20.6m (+25%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased medium damage range from 23.1m to 31m (+30%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased far-medium damage range from 36.1m to 40.6m (+13%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most noticeably, the 5-shot kill damage range has been increased to ~20m. Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Shotguns « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lockwood 680 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Barrel Attachments &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage pellet count now remains at 6, regardless of ammo capacity. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Light Machine Guns « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pulemyot 762 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased strength of aim down sight idle sway. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Annihilator Bullpup Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased bullet velocity from 760m/s to 660m/s (-13%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bruen Mk9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight time from 450ms to 410ms (-9%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased movement speed from 3.9m/s to 4.4m/s (+13%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Sniper Rifles « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XRK Stalker &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added new Optic Attachment: XRK Stalker Factory Iron Sight &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlocked via Armory Unlocks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight time from 610ms to 580ms (-5%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;KATT-AMR &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased aim down sight time from 760ms to 720ms (-5%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SP-X 80 (MWII) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased aim down sight time from 545ms to 570ms (+5%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Handguns « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;COR-45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XRK IP-V2 Conversion Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bullet velocity from 525m/s to 600m/s (+14%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Renetti &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Ferocity Carbine Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9mm Daemon (MWII) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Daemon Hand Rear Grip &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added missing Pistol Fastdraw benefit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Launchers « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stormender &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;EMP effects will now properly apply to enemies in Free for All Modes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;» Attachments « &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hybrid Optics &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Incompatible Attachments can no longer be equipped on MWII Shotguns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Underbarrel Launchers &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an exploit that allowed players to fire unlimited projectiles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Limb Ripper &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased movement speed while revving by 25%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage range from 1.1m to 1.4m. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage from 36 to 50 (+39%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players will no longer damage themselves in Free for All Modes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved a compatibility issue with the JAK Raven Kit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stun Grenade (Tactical) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved an issue causing the movement reduction effect to be removed upon sprinting. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;EMD Grenade (Tactical) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added additional UI elements to better communicate when an enemy is tracked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tracked enemies will now appear as a constant ping on the minimap. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved an issue preventing enemies from being tracked in Free for All Modes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A.C.S. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved detection of objective flags near sloped surfaces in Domination Mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cluster Mine &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved a bug that prevented players from deploying the Cluster Mine Killstreak &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Remote Turret &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Content Restrictions &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapon Restrictions &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Melee Weapons &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soulrender &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bug Fixes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an issue that prevented players from earning SR after completing a match. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.&lt;/div&gt;</summary>
		<author><name>GloryIkd885</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Best_Call_Of_Duty_Games_By_Infinity_Ward&amp;diff=325057</id>
		<title>Best Call Of Duty Games By Infinity Ward</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Best_Call_Of_Duty_Games_By_Infinity_Ward&amp;diff=325057"/>
		<updated>2025-09-23T07:41:33Z</updated>

		<summary type="html">&lt;p&gt;GloryIkd885: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over more than twenty years, Activision&amp;#039;s staple franchise, Call of Duty , has deployed players into numerous warzones, maps, and spaceships, constructing intricate campaigns and enjoyable multiplayer experiences that have become iconic in the FPS genre. Taking inspiration from predecessors that dominated video games in the 90s, Call of Duty is easily one of the most recognizable games in the world. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Every Game In The Call Of Duty Seri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over more than twenty years, Activision&#039;s staple franchise, Call of Duty , has deployed players into numerous warzones, maps, and spaceships, constructing intricate campaigns and enjoyable multiplayer experiences that have become iconic in the FPS genre. Taking inspiration from predecessors that dominated video games in the 90s, Call of Duty is easily one of the most recognizable games in the world. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Every Game In The Call Of Duty Series Ranked On Campaign Length (&amp;amp;amp; How Many Hours They Take) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Original creators, Infinity Ward crafted nine of the twenty main series entries, occasionally with the help of other studios such as Sledgehammer Games. There is no doubt that Infinity Ward is the finest of the CoD developers, but for every triumphant victory , there has also been an outing that received more mixed reviews. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ghosts is one of the weakest entries in the Call of Duty franchise, primarily because it offers very little innovation. Built from the same components as Modern Warfare 3 , Ghosts strings together a series of mediocre maps and an uninspired campaign about the consequences of destruction in the Middle East. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It didn&#039;t help that the multiplayer was a hollowed-out re-hash of more celebrated editions, and Ghosts suffered immensely from huge maps that felt empty when playing in 6v6 game modes. Extinction Mode was a small gem among the average of Ghosts , but it wasn&#039;t gripping enough to warrant appraisal of the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The unassuming average gamer might assume that Infinite Warfare is the weakest CoD entry, given its extremely poor initial reception. Upon the game&#039;s release, however, it wasn&#039;t as bad as most people thought; the problem was that it was, overall, an incredibly average entry. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Infinite Warfare needed to be better than average. A space-faring entry that departed from the realism of previous entries and an intriguing antagonist in the form of Kit Harrington&#039;s Salen Kotch should have welcomed a new era of futuristic CoD games. Instead, it ended any chance of it being explored again. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game that started it all. Infinity Ward&#039;s 2003 debut has all the drawbacks and errors that gamers would expect of a two-decade-old game, but being the first entry, it still offered a rigid framework for successors to build upon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Squad-based gameplay that revolutionized the [https://Www.fpstipscentral.xyz/ FPS skins] genre is a standout feature of the original entry and helped to set it apart from Medal of Honor and other war-themed contemporaries. Although it&#039;s gradually been outclassed by other entries in the series, Call of Duty is still a great game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It might be the weakest of the three original Modern Warfare games, but Modern Warfare 3 is still one of the strongest CoD games around. It offers a satisfying conclusion to the classic Modern Warfare story and, although lacking in innovation, does focus on what the series had done best up until that point. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Best Call Of Duty Games By Sledgehammer Games, Ranked &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Multiplayer was also remade, creating a more challenging experience that was an acquired taste for Modern Warfare 2 veterans. Combined with the campaign, Modern Warfare 3 was a triumph for Infinity Ward, boosting the popularity of CoD whilst simultaneously delivering a satisfying video game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call of Duty 2 took and improved on virtually every element of the original game. A launch title for the Xbox 360, CoD 2 introduced the legendary multiplayer mode that would become a beloved component of the series whilst adding new functions, such as the regenerating health system. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The multiplayer component&#039;s importance cannot be underscored, however; it was a gigantic expansion of the relatively limited arrangement in the first Call of Duty , and as a result, saw swarms of players joining and hosting in its 64-player maps. Call of Duty 2 might not be the titanic multiplayer experience it once was, but many look back on it with fondness. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It might not hit the heights of the original Modern Warfare 2 , but Infinity Ward&#039;s 2022 reboot still offers many excellent features that veteran Call of Duty fans will enjoy. The diversity of the missions, ranging from silent stealth activities to blockbuster-sized carnage , creates a modern entry that feels worthy of the name. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Modern Warfare 2 &#039;s Warzone is also a strong addition to the Call of Duty multiplayer roster, standing strongly aside from the main campaign. It might be a little bloated with microtransactions, but Modern Warfare 2 and Warzone are both worthwhile games for any Call of Duty fan. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whilst it was tentatively met upon the first announcement, Infinity Ward&#039;s 2019 reboot of the Modern Warfare franchise proved to be a great Call of Duty game with more than enough content to warrant its creation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Call Of Duty Games With Underappreciated Single-Player Campaigns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The decision to ditch the season pass in favor of a more user-friendly &#039;season&#039; system meant that Infinity Ward steered somewhat clear of the ill-received microtransactions that populate modern games. It might not hit the highs of the original Modern Warfare franchise, but the 2019 reboot does improve over some of the series&#039; least popular mechanics. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Modern Warfare 2 had serious expectations on launch. It had to build on and adapt elements from the critically acclaimed first Modern Warfare game whilst also being able to stand alone as a worthy entry into the overarching Call of Duty series. In both respects, it soared. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Multiplayer was expanded, the campaign was incredible, and new technology allowed incredible set-pieces to dominate the once close-quartered nature of Call of Duty . There are flaws in the game, however, primarily relating to the game&#039;s length and the infamous airport sequence, but overall, Modern Warfare 2 is one of the greatest [https://Www.fpstipscentral.xyz/ FPS news] games in the modern era. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Simply put, Call of Duty 4 is one of the best games of all time. It is easily the best Call of Duty game, surpassing the highs of Modern Warfare 2 and the Black Ops spin-off to create a refreshing take on the gradually declining historical [https://Www.fpstipscentral.xyz/ fps loadouts] war games of the early 2000s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It might not have changed many features from previous games, but it didn&#039;t need to; Modern Warfare simply changed the setting and introduced an engaging story of speculative catastrophe to create one of the finest first-person shooters ever. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: Games Set In World War 2 (That Aren&#039;t Call of Duty: Vanguard) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GloryIkd885</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:GloryIkd885&amp;diff=325056</id>
		<title>User:GloryIkd885</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:GloryIkd885&amp;diff=325056"/>
		<updated>2025-09-23T07:41:25Z</updated>

		<summary type="html">&lt;p&gt;GloryIkd885: Created page with &amp;quot;Hello! My name is Clay. &amp;lt;br&amp;gt;It is a little about myself: I live in Norway, my city of Hafrsfjord. &amp;lt;br&amp;gt;It&amp;#039;s called often Eastern or cultural capital of NA. I&amp;#039;ve married 4 years ago.&amp;lt;br&amp;gt;I have two children - a son (Leonora) and the daughter (Kaylene). We all like Taxidermy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my webpage - [https://Www.fpstipscentral.xyz/ fps loadouts]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Clay. &amp;lt;br&amp;gt;It is a little about myself: I live in Norway, my city of Hafrsfjord. &amp;lt;br&amp;gt;It&#039;s called often Eastern or cultural capital of NA. I&#039;ve married 4 years ago.&amp;lt;br&amp;gt;I have two children - a son (Leonora) and the daughter (Kaylene). We all like Taxidermy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my webpage - [https://Www.fpstipscentral.xyz/ fps loadouts]&lt;/div&gt;</summary>
		<author><name>GloryIkd885</name></author>
	</entry>
</feed>