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	<id>https://wiki.timero.com.br/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FrankSkuthorp</id>
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	<updated>2026-11-05T11:10:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Red_Dead_Redemption_2:_10_Arthur_Quotes_That_Prove_He_s_A_Good_Man&amp;diff=338928</id>
		<title>Red Dead Redemption 2: 10 Arthur Quotes That Prove He s A Good Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Red_Dead_Redemption_2:_10_Arthur_Quotes_That_Prove_He_s_A_Good_Man&amp;diff=338928"/>
		<updated>2025-09-24T17:12:17Z</updated>

		<summary type="html">&lt;p&gt;FrankSkuthorp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Based on what players do, Ciri can either become a Witcher, assume the role of an Empress, or succumb to the White Frost. The first one is the only &amp;quot;happy&amp;quot; ending and feels too good to be true. The Empress ending is a sobering conclusion that hammers in just how important Ciri&#039;s role as a member of the royal family really is. However, the saddest ending is the one where Ciri dies, with Geralt taking care of loose ends by killing the surviving Crone before seemingly losing his life to the monsters closing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The original BioShock Infinite could&#039;ve been a contender for one of the saddest video games around as well. However, its post-credits scene provides a glimmer of hope for players who might be feeling melancholic after this epic adventure. However, BioShock Infinite: Burial at Sea pulls no punches when it comes to evoking a sense of sadness and hopelessness in the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She even goes as far as to say, &amp;quot;We was always sweet on each other.&amp;quot; when describing her past life to Arthur. This is an emotional moment for players who are invested in the story as it lets them in on the type of life she used to h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story of Max as she uses her time-travelling powers to save her hometown from being obliterated by a mysterious disaster is a riveting one. The game&#039;s episodic narrative ends in an emotional climax where players must either make the ultimate sacrifice and let Chloe die or let this natural disaster destroy the town of Arca&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When players first encounter Sadie at the very beginning of the game she&#039;s presented as a housewife of sorts who is in the process of grieving. An event like that deeply changes a person, but depending on the person it can result in a myriad of things. For Sadie it made her feel as though she would no longer let the world dictate what it did to her. This can be reflected in her message to Arthur where she says, &amp;quot;Nobody&#039;s taking nothing from me ever again.&amp;quot; She wanted to make it clear that she&#039;s no longer that housewife Arthur found her&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This may come as a surprise to some, but the moment your privacy and livelihood are under attack you can have aspects of your mental fortitude catalyzed permanently. For Sadie, it seems that the moment she became a widow and faced her possible death, she stopped fearing it all toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As previous entries have mentioned, the relationship between Arthur and John is one of the shining aspects of Red Dead Redemption 2 &#039;s entire narrative. Throughout their journey together Arthur makes it a point to start advising John on how to live a better life. One of his most memorable quotes in regard to this is when Arthur says, &amp;quot;Look just do one thing or the other, don&#039;t try to be two people at once, that&#039;s all I&#039;m sayi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A sign of maturity in individuals is when they learn to stop focusing on the past and use the knowledge of their mistakes to be a better person in the present and into the future. John Marston is younger and more immature than Arthur and that&#039;s evident throughout their entire relationship as non-blood brothers raised in the same g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once a force to be reckoned with, the Van der Linde Gang , led by Dutch Van der Linde suffered a tragic fate, both by the changing of times in the wild wild west and their own dangerous ambitions. In all the chaos and misfortunes, these are the 10 biggest tragedies that shook the gang to extinct&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is all done at the behest of a mysterious being known as Dormin, who says that a girl named Mono can be resurrected by slaying these beasts. Shadow of the Colossus primarily uses its atmosphere and setting to deliver its unforgettable story, although that does change towards the end of the campa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game is split into parts, with each chapter being accompanied by a TV episode. The latter are not optional, as they build upon the events of the former. While this might be off-putting to some, the story is quite interesting, perhaps being even better than the solid gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The [https://cse.google.ki/url?q=https://www.openlandguide.xyz/ SLG game tips] uses an innovative gameplay mechanic to move forward in the story, but in the end, players shouldn&#039;t expect challenges or difficulties when playing the game, as the gameplay is just at the service of the story to make it even more impact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hosea’s death is pivotal to Dutch’s ascent into madness. It marks the biggest failure in the gang’s history since the Blackwater heist. Along with Matthews, young Lenny was also killed in the incident, while John Marston got arrested. With several key members ending up in Guarma in the succeeding events, the gang was in complete disarray and the future was uncertain as one can imag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Emotionally trauma has been known to be a cause of suicidal thoughts or actions. When everything, including your security, feels like it&#039;s no longer yours, you begin to lose sight of the gift that is life. In a single line, Sadie expresses not only her death wish but her confidence in herself. The line, &amp;quot;Look, I wanna die. Besides, those bastards don&#039;t look that tough,&amp;quot; comes about when she takes John Marston bounty hunting after they rekindle their friendship during the game&#039;s epilogue where players take on the role of J&lt;/div&gt;</summary>
		<author><name>FrankSkuthorp</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:FrankSkuthorp&amp;diff=338926</id>
		<title>User:FrankSkuthorp</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:FrankSkuthorp&amp;diff=338926"/>
		<updated>2025-09-24T17:12:10Z</updated>

		<summary type="html">&lt;p&gt;FrankSkuthorp: Created page with &amp;quot;My name is Amee and I am studying Nutritional Sciences and Physical at Osborne Park Dc / Australia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web blog :: [https://cse.google.ki/url?q=https://www.openlandguide.xyz/ SLG game tips]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Amee and I am studying Nutritional Sciences and Physical at Osborne Park Dc / Australia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web blog :: [https://cse.google.ki/url?q=https://www.openlandguide.xyz/ SLG game tips]&lt;/div&gt;</summary>
		<author><name>FrankSkuthorp</name></author>
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