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		<id>https://wiki.timero.com.br/index.php?title=Red_Dead_Redemption_2_Review:_A_True_Achievement_In_Gaming&amp;diff=474116</id>
		<title>Red Dead Redemption 2 Review: A True Achievement In Gaming</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Red_Dead_Redemption_2_Review:_A_True_Achievement_In_Gaming&amp;diff=474116"/>
		<updated>2025-10-06T07:17:30Z</updated>

		<summary type="html">&lt;p&gt;FerminSharwood: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rockstar Games&amp;#039; **Red Dead Redemption 2 ** is already one of the most successful video games ever to release, but does it live up to the hype? Taking place several years before 2010&amp;#039;s Red Dead Redemption , the follow-up game is a prequel that follows the outlaw Arthur Morgan, who&amp;#039;s a key member of the Van der Linde Gang along with the previous installment&amp;#039;s main protagonist, John Marston (who&amp;#039;s is much younger this time around). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&amp;#039;s been eigh...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rockstar Games&#039; **Red Dead Redemption 2 ** is already one of the most successful video games ever to release, but does it live up to the hype? Taking place several years before 2010&#039;s Red Dead Redemption , the follow-up game is a prequel that follows the outlaw Arthur Morgan, who&#039;s a key member of the Van der Linde Gang along with the previous installment&#039;s main protagonist, John Marston (who&#039;s is much younger this time around). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s been eight years since Rockstar&#039;s last Western game hit store shelves, and consumers have gobbled up the new installment in droves, thus giving Red Dead Redemption 2 the second-biggest launch of all-time , only behind another Rockstar video game: 2013&#039;s Grand Theft Auto V . And while Red Dead Redemption 2 is deserved of its commercial success, it&#039;s also equally deserved of its acclaim. In addition to giving people a new, bigger open world to explore on horseback in the Old West, Red Dead Redemption 2 puts players into the shoes of the main character and actually has them live through Arthur Morgan&#039;s life, just as he would. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: What We Know About Red Dead Redemption 2 Online From Leaks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cruising through Red Dead Redemption 2 &#039;s six main story chapters actually doesn&#039;t take as long as people would believe, but taking a break from the campaign to explore West Elizabeth, New Hanover, and New Austin can be quite time-consuming, but that&#039;s all part of the game&#039;s value. Coming off popular video games such as Fortnite and Marvel&#039;s Spider-Man , adjusting to the world of Red Dead Redemption 2 may be difficult for many players, especially since it forces people to slow down - perhaps not as life possibly was back in the Old West, but close enough for a video game. Looting requires full animations and traveling from one location to the next takes several minutes, but where the slowness and realness come into play is in Arthur&#039;s daily activities. Players have to quite literally live his life: eating, sleeping, shaving, and so forth are all part of the core experience. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A constant gripe with open world games is that there isn&#039;t much to do outside of the main story. Sure, exploring is always fun, but that can only last for so long before it becomes monotonous. Thankfully, that&#039;s not the case with Red Dead Redemption 2 . Gamers can freely explore the open world and partake in an array of activities, ranging from hunting Legendary Animals (and then selling those in animal pelts to the Trapper ) to becoming a professional poker player, all while collecting bounties and finding treasures hidden across the plains. Red Dead Redemption 2 may have a 60-hour story , but consumers can put well over a hundred hours into a single playthrough. After all, Red Dead Redemption 2 does have multiple endings . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Everything from fishing, hunting, and earning money to robbing, dueling, and traveling aren&#039;t mere mechanics in this [https://Martintittle.com open world games updates and News] world game but core aspects of the adventure and story itself. Sure, Red Dead Redemption 2 holds players back from the outset, but once people progress through Chapter 2 and then into Chapters 3 and 4, the game opens up in all sorts of ways that allows gamers to experience the Old West in ways they haven&#039;t been able to before. However, there are some notable drawbacks. While those aren&#039;t design, mechanic, or programming flaws, Red Dead Redemption 2 &#039;s fundamental features may not be for everyone. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: How To Get Rid Of A Bounty In Red Dead Redemption 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Performing mundane tasks like shaving, brushing your horse, and setting up a campsite to cook/rest, among many, many other things, may turn people away from the game. It can be, at times, a bit too realistic. Fast traveling is a signature part of open-world titles, but in Red Dead Redemption 2 , players have to go to actual train stations or stagecoaches in order to travel across the map. Just like everything else in the game, Red Dead Redemption 2 &#039;s fast travel feature is very much realistic. Moreover, Red Dead Redemption 2 holds back way too many functions from players and presents any and all bits of necessary info in an inconvenient way. The sheer amount of detail in Red Dead Redemption 2 is astounding, though the fallout of that can be overwhelming consumers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other aspects that could&#039;ve been refined are the combat and movement systems. Combat, for many reasons, is too analog, and there are times when moving around a room can be difficult. Players very much feel the weight of the character, and walking can border on trudging. While these are all fundamental drawbacks for the game and may become deal-breakers for some consumers, they may not be far-reaching enough to diminish the enjoyment factor for most people. All in all, they are annoyances that can be overlooked after getting through the game&#039;s first two chapters - but the question for consumers is, is that worth it? If Red Dead Redemption 2 &#039;s passiveness is too slow for players, the story tends to move at a breakneck pace. But part of Red Dead Redemption 2 &#039;s charm is straying away from Dutch van der Linde&#039;s gang and heading off into the wilderness (or snow or desert or plains) on your own. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Why Red Dead Redemption 2 Side Quests Disappear From World Map&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from the award-worthy main story and the groundbreaking graphics, what makes Red Dead Redemption 2 an achievement in gaming, specifically with regards to open world games, is that it contains a truly living and breathing world that presents actual consequences - both good and bad - for players&#039; actions. If gamers come across an escaped prisoner who is asking to be cut loose, he may just murder someone at a later point. Or if players decide to suck out venom from someone&#039;s leg, that guy could come back and award Arthur with special equipment as a thank-you. Actions and consequences are perhaps a disregarded cornerstone of what makes Red Dead Redemption 2 unique in practically every aspect. This is something people will likely discover when their horse is killed ... actually killed and gone forever. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ultimately, Red Dead Redemption 2 is, at its core, like playing through Quentin Tarantino&#039;s The Hateful Eight . It&#039;s a modern take on the Old West, but one the genre very much needed. It&#039;s a breath of fresh air for gamers and a departure from the run-of-the-mill [https://Martintittle.com open world games survival guide] world games that have plagued the industry over the past few years. While it&#039;s not a 100% perfect title from a gameplay perspective (no game is, honestly), Red Dead Redemption 2 is very much the game it needed to be, and the one that fans wanted it to be. What Rockstar has done is truly remarkable, and it set the benchmark for the gaming industry as a whole, not just [https://Martintittle.com open world games mods] world titles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;More: Red Dead Redemption 2 Horses Are A Game-Changer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Red Dead Redemption 2 ** is now available for Xbox One and PlayStation 4. Screen Rant was provided a PS4 copy for review. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9 /10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10.0 /10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Released&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;October 26, 2018&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Expand  Collapse &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FerminSharwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=24_Grand_Theft_Auto_V_Comics_That_Are_5-Star_Hilarious&amp;diff=453663</id>
		<title>24 Grand Theft Auto V Comics That Are 5-Star Hilarious</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=24_Grand_Theft_Auto_V_Comics_That_Are_5-Star_Hilarious&amp;diff=453663"/>
		<updated>2025-10-04T04:02:09Z</updated>

		<summary type="html">&lt;p&gt;FerminSharwood: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here on TheGamer I’ve covered a lot of topics and  [https://martintittle.com/ OpenWorldFans website] in doing so a lot of beloved franchises. My bread and butter is Final Fantasy . I’ve played those games more times than I can count so obviously I have a lot to say both good and bad about them. One giant series I have yet to cover is Grand Theft Auto . This is a franchise that appeals to the average Joe gamer. You know the type. Maybe they play some p...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here on TheGamer I’ve covered a lot of topics and  [https://martintittle.com/ OpenWorldFans website] in doing so a lot of beloved franchises. My bread and butter is Final Fantasy . I’ve played those games more times than I can count so obviously I have a lot to say both good and bad about them. One giant series I have yet to cover is Grand Theft Auto . This is a franchise that appeals to the average Joe gamer. You know the type. Maybe they play some puzzle games on their phones from to time, but they’ll also pick up one, if not all, of three big releases. I’m referring to Madden NFL , Call of Duty , and of course, Grand Theft Auto . These games appeal to a wider audience that generally wouldn’t classify themselves as gamers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That’s why topics on Grand Theft Auto and the others are so popular online. Even actors get in on the game if you pay attention. So where do I fall on the GTA train? Well like most I started with GTA III and loved it. When GTA V came out I enjoyed it, but something felt off. My interests had grown. That’s not to say the game itself was bad, but I had other tasks. Such is the life of a video game writer. Personal troubles aside, one cannot argue that there are some pretty strange issues regarding GTA V’s logic. These comics, as always, are a good way for me to jump into some of these troubling topics. Get ready to be put on blast Rockstar. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25  Starred&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; DeviantArt &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crashgordon on DeviantArt made this comic. Like in the movie Anchorman , things can go from calm to crazy in an instant in Grand Theft Auto V . That is all to say the police A.I. always feels random. You could brush them on the street and set them off like you destroyed a building and other times you can tap their car and they don’t care. It’s weird, but this comic is a perfect illustration of how insane things can get. I do love the subtle close-up of the two officers as the perp throws his coffee on the ground. If I had to add one thing to brush up the comedy I would add like four more panels of awkward silence. That’s just me though. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;24  Tank Smash!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Cheezburger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Physics have never really made sense in Grand Theft Auto’s universe starting from one and making it all the way to five. Breaking them can be fun just so long as the physics don’t glitch the game into unplayable territory. Now the craziest logic puzzle of them all lies between trees and light posts. That isn’t a riddle like the infamous clue in Final Fantasy Adventure , palm trees and 8 , either. I’m literally referring to both objects. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Are those light posts made of Adamantium?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For some reason, you can crash through light posts, but a tree will mess up your day up. I guess that’s pretty close to reality depending on the tree and post quality. Shouldn’t a tank beat a tree though? It continues to boggle my mind. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;23  A Grand Zack&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; CommitStrip &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This ties back to my point about Grand Theft Auto V’s original release on older systems being weird. When it was announced for the newer consoles, i.e. Xbox One and PS4, fans rejoiced. Then the PC version was announced and it was an even more thunderous roar. Personally I was excited to see what cool mods people were going to hack into it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I would play a Hangover (the movie) GTA V mod any day of the week.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;People are still making stuff for GTA IV and that game is a decade old! Will we see patches from fans for this game ten years later? Who’s to say, but right now it’s looking pretty good. Maybe not that lifelike, but the point of the comic is hilarious nonetheless. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;22  Money Money Money&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Dorkly &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Julia Lepetit made this comic for Dorkly. The next example from The Different Kinds of GTA Online Players highlights the whales of Grand Theft Auto Online . You know the type. They love to spend real money on big purchases so they can show off. Hey, why wouldn’t you want to show off in the virtual world along with reality too? Now that is a boss move. Personally, I think it’s rather silly, but hey, it’s people like this that help fund Rockstar and their many random ventures. I’ll get more into that later. I’m waiting for Rockstar to release a literal divine character you can purchase for one million dollars. What’s the best part of that idea? There is only one code. Let the bidding begin! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;21  Here Comes Backup&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Dorkly &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Julia Lepetit made this comic for Dorkly. The last excerpt from The Different Kinds of GTA Online Players showcases the ever-reliant player that no one wants to associate with until things get hectic. You may know this type of player, or you may be one. Admittedly I am when it comes to other online experiences. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hey, I’m a person too and I have feelings!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’m not terrible, but I’m also not hardcore falling somewhere in the middle wherein the elite don’t want me until they are desperate. I guess every team needs an ace in the hole. It sure would be great to get recognized for my achievements every once and awhile. I’m sure &amp;quot;the lackey&amp;quot; in Grand Theft Auto Online feels the same way. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20  Getting Hyped&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Tumblr &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some Thomas posted this comic on Tumblr. When Grand Theft Auto V originally came out in 2013 for PS3 and Xbox 360 the world went bananas. It was like the second coming or something. While it rolled out to a huge audience there are plenty of people out there that ignored it like in this comic. I dabbled with it, got bored, and moved onto something else. That other project was not Cookie Clicker , but like GTA V, I also understand that obsession. Even a free piece of candy can set off those positive signals in your brain to make you feel at ease. Cookie Clicker , and other games like it, reward players at a fast pace. Who wouldn’t want those sweet juices flowing faster? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;19  Nooooo!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Let&#039;s Be Friends Again &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chris Haley made this comic for Let&#039;s Be Friends Again. Speaking of controversial things I actually don’t remember the media going after anything regarding Grand Theft Auto V . At that point in 2013 I think they finally gave up and or accepted video games as a proper medium and not some simulator trading children to go bonkers and do weird stuff. The thing I thought they would go after was the torture scene toward the latter half of the game. Even I was uncomfortable playing that. It just felt unnecessary like a commentary on governments getting things done in shadow ops. Did it hit to close to home? Who’s to say, but I do like the dig at the awful FOX show that was thankfully canceled: Dads . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;18  No Time For Comedy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Victims of Circumsolar &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though I put Grand Theft Auto V down only after a third of the way through, I didn’t hate the game. There were just other things on my to-do list that had to take priority. That is to say, I know it’s a fun, well-put-together title, with tons of content that will keep you entertained for hours. GTA V is one of those big [https://martintittle.com/ open world games crafting guide] worlds where you can play it for seemingly an hour and find out its next week already. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My lines are erasing!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ok so maybe it’s not that consuming, but my point is you can get lost in it. So much so that other jobs may seem less important. For example, not putting your best effort into finishing your Internet comic strip like above. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;17  Shark Week&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Double-XP &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Josh Crandall made this comic for Double-XP. One of the coolest new mechanics in Grand Theft Auto V was the trio of protagonists that you could swap between. This could lead to some interesting random moments. The best ones would always come up when you switched to Trevor. Sometimes he’d wake up on a beach, or an alley, or be in the middle of beating someone up. He’s like chaos incarnate. This panel brings up a good point though. What happens to your character when you leave them behind to look at someone else in the middle of a fight, or in this case underwater with a shark about to attack? The easy answer is nothing since it’s a video game, but the picky side of me wants to dissect the logic holes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;16  Too Late&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Double-XP &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M.S. Corley made this comic for Double-XP. Here’s a little history to put things into perspective. Grand Theft Auto V released for the PS3 and Xbox 360 on September 17, 2013. Now the PS4 and Xbox One consoles would release two months later in November without the ability to play these momentous releases. This prompted people into speculating the game would get ported which it was, but not for an entire year. That seems crazy to me. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was worth the wait for the first-person mode.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So the joke here is that even though two brand new shiny consoles released, their launch lineups did not compare to the majesty that was GTA V . I wonder if Sony or Microsoft tried to bribe Rockstar into rushing a port for their new system first, but failed. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FerminSharwood</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:FerminSharwood&amp;diff=453662</id>
		<title>User:FerminSharwood</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:FerminSharwood&amp;diff=453662"/>
		<updated>2025-10-04T04:02:02Z</updated>

		<summary type="html">&lt;p&gt;FerminSharwood: Created page with &amp;quot;I like Sculpting. &amp;lt;br&amp;gt;I also  to learn Danish in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web site ... [https://martintittle.com/ OpenWorldFans website]&amp;quot;&lt;/p&gt;
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&lt;div&gt;I like Sculpting. &amp;lt;br&amp;gt;I also  to learn Danish in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web site ... [https://martintittle.com/ OpenWorldFans website]&lt;/div&gt;</summary>
		<author><name>FerminSharwood</name></author>
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