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		<id>https://wiki.timero.com.br/index.php?title=Call_Of_Duty:_MW3_And_Warzone_Release_Season_4_Reloaded_Patch_Notes&amp;diff=337972</id>
		<title>Call Of Duty: MW3 And Warzone Release Season 4 Reloaded Patch Notes</title>
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		<updated>2025-09-24T15:54:43Z</updated>

		<summary type="html">&lt;p&gt;DominikDiamond: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call of Duty: Modern Warfare 3 and Warzone received the massive Season 4 Reloaded Update today, adding new game modes, weapons, and a plethora of other content to the [https://Www.Fpsreviewspot.xyz/ FPS game strategy]. Fans have been eagerly looking forward to the update, with many excited about the Zombie content being added to Call of Duty: Modern Warfare 3 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The past few weeks have been eventful for Call of Duty fans. While Call of Duty: Modern Warfare 3 and Warzone received the highly anticipated Season 4 update earlier this month, the next [https://Www.Fpsreviewspot.xyz/ FPS game story guide] in the franchise was also revealed in full at the Xbox Games Showcase. As fans wait for the release of Call of Duty: Black Ops 6 , Sledgehammer Games and Infinity Ward are bringing a slew of major changes to Call of Duty: Modern Warfare 3 and Warzone . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a new blog post, Activision revealed the patch notes for the Call of Duty: Modern Warfare 3 and Warzone Season 4 Reloaded update. Two new weapons, the Reclaimer 18 Shotgun and the Sledgehammer, are being added, along with the JAK Volkh and JAK Gunslinger aftermarket parts in Call of Duty Modern Warfare 3 and Warzone . There is a new Mutation mode as well, which eliminates all Tacticals and Lethals from ground loot, with players instead having to collect DNA to gain perks. Call of Duty: Modern Warfare 3 Zombies is getting a new Unstable Rifts feature, which will allow players to take part in a wave-based combat challenge, granting a cooldown reset on all insured weapons and schematics as a reward. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The patch is set to shake up the Call of Duty: Modern Warfare 3 and Warzone Season 4 meta significantly, as several weapons have been noticeably tweaked. The recently added Kar98k, which managed to dethrone the popular MORS sniper, has been significantly nerfed, reducing its maximum damage range and bullet velocity. Moreover, the controversial controller aim assist has also been tweaked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Several popular weapons that dominated the meta in previous seasons have also been buffed, so some players can look forward to using their old favorites. Popular Call of Duty: Warzone SMGs such as the FJX Horus , Striker, and Rival-9 have been buffed, alongside the MTZ 762, MCW, Holger 556, and MTZ 556 rifles. With new weapons also joining the fray, it will be interesting to see how gameplay evolves after this Call of Duty: Modern Warfare 3 &amp;amp;amp; Warzone mid-season update. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Incline (6v6) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Explore a research outpost in the mountains of Urzikstan in Incline, an original snow map featuring intense fights in hostile weather. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Das Gross (6v6) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In this horrifying map variant of Das Haus, blood drips from the walls, and sharp, pointed teeth protrude from exposed muscle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bitvela (6v6) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit a pixel-art-inspired variant of the classic Favela in the Bit Party Playlist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;G3T_H1GH3R &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Get High returns with a new course full of obstacles and surprises. Unlock three new Weapon Camos, collect coins, and uncover secrets along the race to the top! How high can you get? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reclaimer 18 (Shotgun) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate. Unlock it via the Battle Pass. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sledgehammer (Melee) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Smash the competition into the dirt with this sledgehammer melee weapon. Unlock it via the Week 5 Challenges. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Look for new Aftermarket Parts to arrive via Weekly Challenges, alongside the Sledgehammer Melee Weapon, and Seasonal Blueprint and Camo rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Volkh (KV Inhibitor &amp;amp;amp; KVD Enforcer | Week 6) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Gunslinger (Basilisk | Week 7) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mutation &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take turns playing as a team of humans or mutants in a moshpit of modes. Mutants possess a series of unique abilities that can stun, disorientate, and eliminate enemy humans. Switch sides at halftime. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bit Party &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kill the enemy to make your head bigger! Kill enemies with big heads to earn more points for your team. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Havoc &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Experience a variety of wacky modifiers. First team to reach the score limit wins. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Headshots Only &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Headshots only. No melee. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blueprint Gunfight &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Small team, multi-round cage matches, now with Blueprints. First team to reach the round-win limit wins. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Altered Strain (6/26-7/24) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The strain has mutated! Collect altered DNA samples from fallen foes and caches to earn rewards and unlock effects for Mutation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Retro Warfare (6/26-7/3) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Press start to begin this 8-bit event! Earn XP to unlock rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vacation Squad (7/3-7/10) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The beach is calling and the Task Force is on vacation. Complete event challenges to earn tropical rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vortex: Death’s Grip (7/10-7/24) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Death&#039;s grasp has taken over the Vortex. Complete challenges to unlock ghastly rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beam Saber Blueprint for the Soulrender can now perform melee executions from the front, as the base Weapon can. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attachment Skins will no longer unequip after returning to a Private Match lobby., &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grand Mastery Calling Cards and Emblems &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Season 4 Reloaded, we’re introducing new Calling Cards and Emblem rewards for players who’ve completed a Grand Mastery grind in Modern Warfare III. Players who’ve reached these accomplishments before this update will be granted their respective items in the coming days. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Grand Mastery rewards breakdown is as follows… &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MWIII Multiplayer Grand Mastery &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Calling Card (New) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Emblem (New) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Weapon Charm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MWIII Zombies Grand Mastery &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Calling Card (New) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Emblem (New) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Weapon Charm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MWII Zombies Grand Mastery &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Calling Card (New) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Emblem (New) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1x Weapon Charm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Victim Calling Card is now displayed on the HUD upon killing an enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bug Fixes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue preventing the Scoreboard from scrolling in Free-for-All modes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed various issues allowing incompatible Attachment combinations in the Gunsmith. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapons converted from burst-fire to full-auto now display an accurate Fire Rate in the Detailed Stats modal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Proper team colors are now shown on the minimap in Gunfight mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;HUD widgets now properly display downed teammates in Cutthroat mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Calling Cards are now sized appropriately in HUD splash notifications. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed Event challenge completion splashes displaying incorrect rewards. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an exploit allowing Gunsmith Attachment limits to be bypassed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjusted descriptions and Pros and Cons for various Attachments to more accurately reflect their true statistics. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an exploit allowing kills without dying challenges to be completed improperly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved tracking of the Priceless Camo challenge for the RGL-80. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removed duplicate JAK BFB Muzzle Attachment unlock for the BAS-B. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removed duplicate Cronen Dark KX30 Muzzle unlocks for the Kastov 762 and Chimera. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rundown &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved inconsistent bullet penetration on low-wall surfaces. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scrapyard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added a mantle prompt to the shipping container near the Loading Zone. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an exploit allowing players to interact with Demolition objectives from an unintended location. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Terminal &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an exploit allowing players to interact with Demolition objectives from an unintended location. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tokyo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removed collision causing low-flying aerial Killstreaks to be destroyed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved private match Bot player pathing near vehicles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed multiple areas where enemy nameplates could be seen through walls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Submachine Guns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;FJX Horus &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased maximum damage range from 15.2m to 13.7m (-10%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased near-medium damage range from 25.4m to 22.9m (-10%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased medium damage range from 33m to 29.7m (-10%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased far-medium damage range from 40.6m to 36.6m (-10%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Scimitar Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage range benefit from 35% to 65%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shotguns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;KV Broadside &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Jawbreaker Conversion Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing Muzzle Attachment to unequip in gameplay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Marksman Rifles &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kar98k &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removed hipfire aim assist properties for controller input devices. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased strength of ADS aim assist properties for controller input devices. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Controller aim assist properties of the Kar98k are now aligned with the Sniper Rifle class. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lockwood Mk2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Wardens Conversion Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased sprint to fire speed from 35ms to 100ms (+186%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased maximum damage range from 4.6m to 3m (-33%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased near-medium damage range from 8.9m to 7.1m (-20%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sniper Rifles &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Carrack .300 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased maximum damage from 95 to 128 (+35%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased near-medium damage from 90 to 95 (+6%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased medium damage from 70 to 90 (+29%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased minimum damage from 60 to 70 (+17%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased maximum damage range from 30.7m to 12.7m (-59%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased near-medium damage range from 58.1m to 30.7m (-47%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased medium damage range from 69.6m to 58.1m (-16%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased head and neck damage multiplier from 1.7x to 2.2x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased lower torso damage multiplier from 1x to 1.1x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handguns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;COR-45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;XRK IP-V2 Conversion Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an exploit allowing the Akimbo Rear Grip to be equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A.C.S. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hacked equipment will no longer prompt the player to pick it up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mosquito Drone &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage is no longer dealt to the Killstreak owner near a drone explosion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mortar Strike &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removed 2s delay before mortar fire begins once the target is marked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased mortar travel time from 4s to 3s (-25%). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased delay between mortars from 500-750ms to 250-500ms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased number of mortars per wave from 4 to 6. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased time between waves from 3.25-4s to 2.25-2.75s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Missile Drone &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improved flight paths on several maps to prevent obstructed view of playspace. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Swarm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage is no longer dealt to the Killstreak owner near a drone explosion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DNA Bomb &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players within vehicles are no longer immune to death. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unrestricted the MTZ-556 Assault Rifle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unrestricted the Holger 556 Assault Rifle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Get ready for a new wave-based combat challenge: Unstable Rifts. When you enter an Unstable Rift, you&#039;ll face increasingly intense waves of enemies. Win and the cooldown will reset on all your insured weapons and schematics, letting you enter the next match fully equipped. If you miss the chance to join a Rift, Strike Team Operators can locate additional opportunities on the map. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beware, Unstable Rifts are unpredictable. Some things work differently; some advantages are given, and others taken away. However, the loot is worth it: a maxed-out Pack-A-Punch weapon with maximum Rarity to use while in the Rift, plus free Perks and Upgrades to help you face the hordes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bug Fixes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed inaccurate weapon ammo counts being displayed on the HUD. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Addressed an issue causing parties of three to become stuck while matchmaking. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Camo unlock requirements for Melee weapons will no longer display inconsistently. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resolved an issue with notifications repeating and replicating for some unlocks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Prestige 14 Zombies calling card challenge &amp;quot;Run &#039;Em Down&amp;quot; (Pickup Artist) now tracks properly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Submachine Guns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lachmann Shroud &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Decimator Conversion Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pack-a-Punch will no longer remove the full-auto firing capability. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sniper Rifles &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Equipping an explosive ammunition will no longer prevent Ammo Mods from being activated &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Altered Strain &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The DNA Bomb has detonated at the Popov Power Plant, opening new pathways around the point of interest and covering the vicinity in a toxic chemical agent. Exercise caution, though the risk of exposure to the green sludge content much of the vicinity appears to have lessened. You should now focus on getting in close to explore the outcome of this major attack. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Urzikstan &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Popov Power Meltdown &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A catastrophic explosion has destroyed a large portion of Popov Power. The gigantic main cooling tower has almost completely collapsed, and the reactor itself has fully ruptured. The devastation extends to a number of surrounding buildings. A new, subterranean network of previously-unknown tunnels has now become accessible. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New &amp;amp;amp; Limited Time &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mutation Resurgence &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This Resurgence variant removes all Tacticals and Lethals from ground loot, allowing you to focus on gathering and enhancing your Operator’s DNA to discover a multitude of mutations! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mutations &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bioshield &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Create a protective bubble that blocks incoming damage but allows you to shoot out from within. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Divebomb &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rocket into the air, then dive towards a target. On impact any nearby enemies are damaged and tossed back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mutant Leap &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perform a charged jump that covers vast distances. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Toxic Stim Cloud &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deploy a toxic stim cloud that does damage to enemies and boosts squad mates speed for a short duration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sludge Sling &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Toss sludge grenades that explode into a toxic gas cloud on impact. The gas slows and damages enemies over time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mutant Cloak &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Turn partially invisible for a short time. You will leave green footprints while cloaked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mutant Vision &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See enemies outlined in red through walls for a short duration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Location: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Urzikstan Point of Interest - Popov Power &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Squad Size: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quads &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BAL-27 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lower Torso Modifier increased to 1.1x, up from 1x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MCW &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Min Damage increased to 24, up from 22. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bullet velocity to 750m/s, up from 710m/s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Holger 556 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Near-Mid Damage Range increased to 60.96 meters, up from 50.8 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bullet velocity to 720m/s, up from 690m/s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MTZ 556 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bullet velocity to 720m/s, up from 690m/s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M16 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jak Patriot AMP &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mid Damage Range increased to 53.34 meters, up from 48.26. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MTZ 762 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Max Damage Range increased to 25.4 meters, up from 19.05. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Near-Mid Damage Range increased to 48.26 meters,  [https://Www.Fpsreviewspot.xyz/ Fps review spot] up from 40.64. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;FJX Horus &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Scimitar Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Max Damage Range increased to 15.08 meters, up from 13.71. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Near-Mid Damage Range increased to 27.22 meters, up from 24. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mid Damage Range increased to 41.91 meters, up from 41.14. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Striker &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lower Torso Modifier increased to 1.1x, up from 1x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rival 9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Max Damage Range increased to 12.7 meters, up from 12.19. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Near-Mid Damage Range increased to 25.4 meters, up from 24.3. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RAAL MG &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Min Damage increased to 28, up from 27. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sakin MG38 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Min Damage increased to 25, up from 24. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RAPP H &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leg Modifier increased to 1x, up from .95x. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;HCR 56 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Near-Mid Damage Range increased to 50.8 meters, up from 48.2. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lockwood MK2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;JAK Wardens Conversion Kit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased sprint to fire speed from to 100ms, up from 35ms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kar98k &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Modified controller aim assist properties to align with the Sniper Rifle class. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Max Damage Range decreased to 55.88 meters, down from 63.5. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased bullet velocity to 620m/s, down from 660m/s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;C4 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased max damage to 200, down from 275. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased outer damage to 100, down from 137. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased max radius to 6.5 meters, down from 7. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mosquito Drone &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage is no longer dealt to the Killstreak owner near a drone explosion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing the Mosquito Drone icons to remain on the mini-map and tac-map after they are no longer active. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing players to be sent back to the main menu after finishing a Ranked Play match. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing the Tac-Sprint Boots icon to overlap with the &amp;quot;Hold to give up&amp;quot; text. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue preventing players from viewing the &amp;quot;Warzone Rewards&amp;quot; menu. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue allowing expired contracts to count towards the &amp;quot;Complete any 4 contracts&amp;quot; daily challenge. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue causing the Converted SMG BP50 to use AR ammo instead of SMG ammo. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DominikDiamond</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Call_Of_Duty:_Modern_Warfare_3_%E2%80%93_Great_Loadouts_To_Try&amp;diff=321021</id>
		<title>Call Of Duty: Modern Warfare 3 – Great Loadouts To Try</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Call_Of_Duty:_Modern_Warfare_3_%E2%80%93_Great_Loadouts_To_Try&amp;diff=321021"/>
		<updated>2025-09-22T15:49:09Z</updated>

		<summary type="html">&lt;p&gt;DominikDiamond: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While 2023&amp;#039;s Call of Duty: Modern Warfare 3 adds a more modern twist to the journey of Task Force 141 in tracking down the infamous Vladimir Makarov, fans of the acclaimed [https://fpsreviewspot.xyz/ FPS game story guide] may be wondering what the Modern Warfare 3 reboot sequel could offer in terms of improving the high-octane firefights that Call of Duty is known for. As the remake returns with the maps from 2009&amp;#039;s Modern Warfare on top of PVE Zombies an...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While 2023&#039;s Call of Duty: Modern Warfare 3 adds a more modern twist to the journey of Task Force 141 in tracking down the infamous Vladimir Makarov, fans of the acclaimed [https://fpsreviewspot.xyz/ FPS game story guide] may be wondering what the Modern Warfare 3 reboot sequel could offer in terms of improving the high-octane firefights that Call of Duty is known for. As the remake returns with the maps from 2009&#039;s Modern Warfare on top of PVE Zombies and Warzone 3 , fans may be intrigued as to how their setups from previous games would fare in Sledgehammer Games&#039; newest Call of Duty installment. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For fans who want to get ahead of the competition, they will want to be constantly trying to figure out the right kind of loadouts to use for specific situations and for their playstyle. Here are some great loadouts that players should try out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When one looks at the stats of the COR-45 as a Modern Warfare 3 Pistol, one might feel the handgun is the best suitable for point-blank kills . In fact, its reduced damage when attached to the XRP IP-V2 Conversion Kit at the prospect of adding range makes it seem risky to carry the COR-45 in a gunfight when there are stronger weapons available. However, the COR-45&#039;s innate stability as a handgun can pave the way for it to become a powerhouse SMG, especially with the right Attachments. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Building upon increased bullets via the 40 Round Drum, the secret to COR-45 dominating close-to-mid-range plays is increasing its overall gun handling via Recoil and Gun Kick Control. When these elements are covered, the COR-45&#039;s increased mag size can pave the way for fast-paced close-ranged kills that won&#039;t leave players vulnerable to a counter-attack. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the likes of the Haymaker making waves in Modern Warfare 3 , an older weapon like the Vaznev-9K from the predecessor Modern Warfare 2 seems like an impractical SMG to use in MW3 &#039;s more modern firefights. However, with the right Attachments, the Vaznev-9K has the potential to outmaneuver its other SMG counterparts, specifically in terms of going toe to toe with bigger ARs in the distance department. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When equipped with its Barrel and 9mm High Grain Rounds, the Vaznev-9K gets much-needed distance for its bullets to hit foes. Combining this with untraceable rounds from the Monolithic Suppressor S and enemies in large battlefields will have a hard time finding the player in an ambush. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With Modern Warfare 3 still challenging players with more careful Tactical Stance kills , they may want to consider using an Assault Rifle like the Holger 556 to get the job done. The heavy-hitting nature of the Holger 556 across most distances trades Recoil for overall damage, incentivizing the usage of tactical plays such as neutralizing grenades in order to score Tac Stance kills in the match. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to this loadout, Attachments to the Holger 556 should help players capitalize on this Assault Rifle&#039;s decent damage by extending its overall range. While this trades damage and distance with Recoil, players capable of controlling firing spreads and patterns should be able to use the Holger 556 with relative ease. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players who want to dominate long-distance fighting but feel vulnerable solely relying on the XRK Stalker should consider using the WSP-9 , one of the few SMGs in Modern Warfare 3 capable of supporting players even in long-distance plays with the right setup. Thanks to its Barrel and Underbarrel, the WSP-9 should be able to score hits even at long ranges normally reserved for Assault Rifles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As with other SMGs, the WSP-9 has considerable Recoil that may take a while to manage for players. However, the right Attachments can significantly reduce difficulty in gun handling, making Recoil seem more manageable. With the right sights, players can tame the WSP-9&#039;s overall aim for easier handling, allowing players to switch from short-range to long-range incursions easily with little to no difficulty. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When compared to the likes of the DM56 in terms of Modern Warfare 3 gameplay , the FR 5.56 might seem to struggle as an Assault Rifle due to its three-round burst nature affecting its overall DPS. However, improving this area with the right Attachments can transform the FR 5.56 into a juggernaut on the battlefield, expanding its three-round burst into securing hits much easier. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much of the Attachments to the FR 5.56 have to do with enhancing its overall Damage Range, Accuracy, and Bullet Velocity, giving it just enough of a DPS boost to release shots much faster than the enemy can keep up with. Despite its effective decrease in terms of overall Speed, the FR 5.56 can make up in terms of decent Recoil and overall gun control. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the MTZ-762 already boasts decent stats as a heavy-hitting Battle Rifle in Modern Warfare 3 , players who want to take their MTZ-762 plays even further may want to consider transforming it into an SMG. Courtesy of the Jak Heretic Carbine Kit, the MTZ-762 trades overall damage and bullet velocity for the impressive handling of an SMG alongside faster firing rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When combined with the rest of the MTZ-762&#039;s base control over distance and its faster-firing conversion can be more competent than a standard SMG. Moreover, its Attachments that help maintain better Recoil control can help players secure more tactical plays, especially in engagements across the [https://fpsreviewspot.xyz/ FPSReviewSpot Game Reviews]&#039;s various maps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite similarities with the Assault Rifle in terms of appearance and overall performance, a Battle Rifle like the BAS-B excels at the hands of gamers who prefer careful plays instead of blazing through firefights. Due to the added firepower of the BAS-B, it&#039;s bound to suffer a bit in terms of overall control and Recoil, making gun handling a priority when boosting its stats via Attachments. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When put all together, the Attachments for this BAS-B build trades speed with better gun control, allowing players to better control the fiercer &amp;quot;oomph&amp;quot; of the Battle Rifle whenever shooting. Doing this correctly should give the BAS-B more manageable Recoil even if shots can feel scattered, allowing players to control their aim more efficiently even if they&#039;re forced to spray fire. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite being a rather middling performer among SMGs stats-wise, the WSP Swarm can become an all-range powerhouse with the right selection of Attachments to enhance its performance. Being an SMG, its incredible performance at close range is set back with harsh recoil , making mid-to-long-range incursions a disadvantage when using basic builds. However, enhancing the WSP Swarm with parts that prioritize Recoil Control and Gun Kick Control can help players capitalize on its immense fire rate to score long-distance kills. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The WSP Swarm can withstand tests of attrition when equipped with the 100-Round Drum, allowing players to stay in firefights for longer with a mag size that transforms the weapon into an LMG. When combined with its already decent handling and mobility, the WSP Swarm can eliminate foes at close range and switch to a long-ranged backup when needed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Praised as one of the most efficient guns in Modern Warfare 3 , the MCW is already a beast to contend with in mid-to-long-range plays. However, the Assault Rifle becomes a more efficient combat companion when given the right upgrades, especially towards extending its overall range. Courtesy of the 60-Round Drum, the MCW allows players to demolish enemy teams much faster, especially with the improved Recoil Control. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite the Attachments for this MCW build reducing its effective speed, being able to add much-needed handling to the gun can do wonders at the hands of someone with the right timing. The Long Barrel and the NATO High Grain Round&#039;s range extension give the MCW the opportunity to contend with near-sniper ranges, boosting the player&#039;s overall combat effectiveness. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the considered powerhouses in the current Modern Warfare 3 meta is the RAM-7 for its incredible gun handling, allowing players to mow down enemies with relative ease provided they capitalize on reducing Recoil as much as possible. In turn, this particular setup for the RAM-7 attempts to upgrade the way the gun is used to help it kill enemies across all ages, trading speed with precision and better distance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boost from the 60-Round Drum should help players dominate firefights without losing bullets too quickly. Likewise, speed reduction should help players laser-focus on their targets with ADS, greatly improving accuracy and handling. When used properly, the RAM-7 should feel as though the gun doesn&#039;t have any recoil at all. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DominikDiamond</name></author>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:DominikDiamond&amp;diff=321020</id>
		<title>User:DominikDiamond</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:DominikDiamond&amp;diff=321020"/>
		<updated>2025-09-22T15:49:04Z</updated>

		<summary type="html">&lt;p&gt;DominikDiamond: Created page with &amp;quot;Not much to say about myself at all.&amp;lt;br&amp;gt;Nice to be here and a part of this community.&amp;lt;br&amp;gt;I really hope Im useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog - [https://fpsreviewspot.xyz/ FPSReviewSpot Game Reviews]&amp;quot;&lt;/p&gt;
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&lt;div&gt;Not much to say about myself at all.&amp;lt;br&amp;gt;Nice to be here and a part of this community.&amp;lt;br&amp;gt;I really hope Im useful at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog - [https://fpsreviewspot.xyz/ FPSReviewSpot Game Reviews]&lt;/div&gt;</summary>
		<author><name>DominikDiamond</name></author>
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