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	<title>TimeRO Wiki - User contributions [en]</title>
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	<updated>2026-06-24T14:24:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=All_Mysticism_Skills_In_Black_Myth:_Wukong&amp;diff=313016</id>
		<title>All Mysticism Skills In Black Myth: Wukong</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=All_Mysticism_Skills_In_Black_Myth:_Wukong&amp;diff=313016"/>
		<updated>2025-09-21T10:06:59Z</updated>

		<summary type="html">&lt;p&gt;ColletteHayes: Created page with &amp;quot;&amp;lt;br&amp;gt;In [https://www.Wukonggame.cc/ Black Myth Wukong weapons] Myth: Wukong , there are plenty of skills to apply your beloved Sparks (skill points) towards. The Mysticism category contains three spells with skills for each. These three spells are as follows: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Immobilize &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Ring of Fire &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Spell Binder &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These spells can aid you in combat in various ways. They expend Mana each time they are used. So...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;In [https://www.Wukonggame.cc/ Black Myth Wukong weapons] Myth: Wukong , there are plenty of skills to apply your beloved Sparks (skill points) towards. The Mysticism category contains three spells with skills for each. These three spells are as follows: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Immobilize &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Ring of Fire &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Spell Binder &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These spells can aid you in combat in various ways. They expend Mana each time they are used. So, be sure to watch your Mana meter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immobilize &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is the earliest spell that you&#039;ll obtain in [https://www.Wukonggame.cc/ Black Myth Wukong tips] Myth: Wukong. This spell enables you to stop and freeze your enemies in their tracks for a brief period. You can then use this time to either heal or inflict enough damage on your foe that the spell &amp;quot;crashes&amp;quot; and they become mobile again. Keep in mind, some more powerful enemies can nullify the spell&#039;s effects. When it comes to more imposing hostiles, it&#039;s best to use this spell when they are staggered or exhausted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cost (Sparks) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Prerequisite &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Description   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;---|---|---|---  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Crash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immobilize &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each talent level moderately increases Damage dealt to immobilized enemies.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Stagnation &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immobilize &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hitting an immobilized enemy with Light Attack slightly extends the duration of the next immobilization inflicted on them. This effect can stack up to 5 times.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Evanescence &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Crash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the enemy is immobilized the moment they attack, extends the immobilization duration and massively increases the Damage the enemy takes.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Easy Prey &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stagnation &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When an enemy is immobilized, massively increases the engage distance of Light Attack Starter.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Spirit Shards &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Evanescence &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recovers a moderate amount of Mana upon crashing the immobilization of the enemy.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Unbroken Chain &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Easy Prey &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Casting Immobilize no longer interrupts Light Attack Combo.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Time Bargain &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spirit Shards or Unbroken Chain &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consumes a moderate amount of additional Mana to massively extend immobilization duration.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ring of Fire &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This spell provides a layer of defensive cover. As its name implies, Ring of Fire conjures a circle of flame on the ground that can not only harm foes but provide boosts while the player is inside the circle. This spell will become available in Chapter 3 once you defeat Macaque Chief in the temple courtyard. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cost (Sparks) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Prerequisite &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Description   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;---|---|---|---  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Flaring Dharma &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ring of Fire &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each talent level slightly extends the duration of Ring of Fire.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Burning Zeal &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flaring Dharma &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases Maximum Stamina while within Ring of Fire.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Raging Flames &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flaring Dharma &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generates additional Focus every second while with Ring of Fire.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Consolidation &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Raging Flames &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Standing within the Ring of Fire slowly recovers Health.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Flame&#039;s Embrace &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Burning Zeal &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Moderately increases Damage Reduction received while within the Ring of Fire.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Boundless Blessings &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consolidation or Flame&#039;s Embrace &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After staying in the Ring of Fire for a short duration, its effect continues even after exiting. The Mana cost of this spell moderately increases upon awakening this talent.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spell Binder &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This spell is more offensive in nature. When used Spell Binder enhances the player&#039;s attack power for a period. Each of the skills also offer boosts, healing effects, or reduced stamina benefits during this period. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skill &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cost (Sparks) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Prerequisite &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Description   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;---|---|---|---  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Boon &amp;amp;amp; Bane &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spell Binder &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Successfully casting Spell Binder removes all Four Bane States.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Forgone, Foregained &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spell Binder &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recovers a considerable amount of Health after successfully performing Spell Binder.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Light Heart &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|  | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each talent level moderately reduces the Stamina cost of all actions While Spell Binder is active.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Smart Move &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|  | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each talent level slightly increases the ratio of Mana converted to Attack.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; All or Nothing &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|  | &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spell Binder depletes Stamina but massively increases Critical Hit Chance. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColletteHayes</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Beat_The_Tiger_Vanguard_Boss_In_Black_Myth:_Wukong&amp;diff=313013</id>
		<title>How To Beat The Tiger Vanguard Boss In Black Myth: Wukong</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=How_To_Beat_The_Tiger_Vanguard_Boss_In_Black_Myth:_Wukong&amp;diff=313013"/>
		<updated>2025-09-21T10:06:02Z</updated>

		<summary type="html">&lt;p&gt;ColletteHayes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;View Directory  [https://www.Wukonggame.cc/ Black Myth Wukong Game] Myth: Wukong - Complete Guide And Walkthrough &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quick Links &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Where To Find The Tiger Vanguard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard Attacks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Defeat Tiger Vanguard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rewards For Defeating Tiger Vanguard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://www.Wukonggame.cc/ Black Myth Wukong lore] Myth: Wukong takes you on a journey as the Destined One, battling countless bosses on your way to your destiny. Among these bosses, there are mandatory ones that you must defeat to progress through the main story. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard is one of the mandatory bosses that you will encounter in Chapter 2. It is one of the most challenging bosses to deal with and uses a varied set of attacks that keep the Destined One on their toes. It might take a few tries to fully understand the boss&#039; moveset. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Where To Find The Tiger Vanguard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Tiger Vanguard can be found inside the Crouching Tiger Temple in Chapter 2. From the Temple Entrance Shrine , walk straight up the stairs to reach this boss. After defeating the Second Prince of Flowing Sands, you have to go through the Valley of Despair. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you progress through the Valley of Despair, you will encounter a crack that you can pass through, and it will lead you to the Crouching Tiger Temple . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard Attacks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard is a difficult boss because he hits hard and has a huge variety of different attacks. However, most of his attacks follow a simple pattern. Once you’ve figured out how to dodge and recognize each attack, you can easily defeat him. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Description &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Avoid   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;---|---|---  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jumping Smash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you enter the fight, the boss will jump into the air and attack you as he smashes the ground on landing. The boss may also use this attack later on in the fight. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack is slow and easy to avoid by dodging , even if your timing is slightly off.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Melee Combo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard throws two punches, and then a slightly delayed low sweep . The boss will jump away after using the low sweep, making it difficult to punish. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Focus on dodging the entire combo . The low sweep is slightly delayed but has a short range. Don’t try to recklessly punish after dodging the combo.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Horizontal Slash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boss may unleash a single horizontal slash with his sword at close range. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack is easy to avoid by dodging in any direction .   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Roar And Smash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard may get on all fours, and unleash a roar . The boss will follow it up with a single punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Predicting the roar is difficult, but if you see the boss getting on all fours, be wary of this attack. It can be avoided by dodging at the correct time. The follow-up punch is very linear and slow , so you can easily avoid it by dodging or simply moving out of the way .   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sword Slash Combo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At close range, Tiger Vanguard may unleash a 4-hit combo with his sword. The first attack is a quick kick into two quick slashes , while the final slash is very delayed and can be challenging to avoid. The boss may also follow up with another 3-hit sword combo , where all three strikes are done in quick succession. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whenever the boss has the sword in his hand, be ready for this offense. The final hit is difficult to avoid due to the delay. Be wary while attacking once you successfully dodge the final hit, because of the follow-up combo . All slashes can be avoided by dodging in any direction .   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stance Combo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boss may assume a martial arts stance, and rush at you for a 4-hit combo . The initial strike is just a kick, followed by two punches . The boss will then jump into the air and smash the ground with his fist to finish the combo. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack is easy to predict. As soon as you see Tiger Vanguard assume the stance, be ready for this. You can easily avoid the entire combo by dodging . The final hit is slow and can be easily avoided even if your dodge timing is off.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hit And Ground Smash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is a 2-hit combo . The boss may throw a fist, and then smash the ground with his other fist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Both attacks are slow and easy to avoid by dodging . You can also avoid the second hit by sprinting away from the boss.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tackle Into Smash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard may do a short tackle in your direction, and then jump into the air to throw a landing smash with his fist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You’ll likely only get hit by this tackle if you’re too near the boss. The tackle itself doesn’t deal as much damage. You can avoid it by creating some distance from the boss or dodging backwards . The second hit is slow and is similar to all the jumping smashes the boss throws at you.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quick Slash &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boss assumes a stance with his sword and throws an exceptionally quick slash in the Destined One’s direction . It is a long-range attack and can reach you from quite far away instantly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack is extremely difficult to avoid if you’re further away from the boss. You have to dodge exactly when the boss swings his sword , regardless of how far he is. Tiger Vanguard may also use this attack at close range.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rock Solid &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard gets on all fours and turns into stone . If you attack him during this form, you’ll stagger a little. The boss may also follow it up with a single punch after getting out of this form. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even if you hit the boss during this form, you can still avoid the follow-up. If you manage to stop yourself from attacking while the boss is in his stone form, you can unleash a charged heavy attack, and it will hit the boss, and may also knock him out of the stone form.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rock Solid (Teleportation) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiger Vanguard will turn into stone as usual, but this time, he’ll speak something and disappear for a short while. He will appear somewhere else in the arena, and launch a quick attack in your direction . It deals a ton of damage and the boss is guaranteed to use this move once after you’ve depleted half his HP. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The trick to avoiding this move is to wait for the boss to appear again. Just as you see him reappear, press dodge and you’ll avoid this attack . Be wary that once you’ve avoided this attack, the boss will likely follow it up with a Quick Slash .   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blood Tornado &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When he has the sword in his hand, Tiger Vanguard may summon a tornado of blood . The boss may also throw multiple tornadoes in your direction. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These tornadoes will follow you, so you have to dodge forward just when they are about to hit you. Once they pass you, they will disappear.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blood Slashes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boss usually uses this attack right after throwing blood tornadoes in your direction. The attack consists of three slashes , that launch ranged projectiles in your direction. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These attacks are very linear, you can easily avoid all of these attacks by dodging forward repeatedly .   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Defeat Tiger Vanguard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Defeating Tiger Vanguard requires you to be a bit patient with your attacks . If you’re equipping the best possible armor and weapon that you can craft right now, you’ll easily be able to withstand a lot of hits, but you won’t be able to defeat the boss by relying on that alone and will have to focus on dodging correctly by learning the patterns of his attacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immobilization spell is going to be your best friend in this fight. The spell will hold Tiger Vanguard in one place so that you can deal enough damage. Avoid casting Immobilization while the boss is jumping around as he’ll freeze midair, and you won’t be able to attack him properly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rewards For Defeating Tiger Vanguard &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Defeating Tiger Vanguard rewards the player with the Key Item, Keeness of Tiger, alongside the Rock Solid spell . If you’ve also defeated the Stone Vanguard boss, you’ll be able to progress the story by interacting with the small statue in Tiger Vanguard’s boss arena . Doing so will open the way to the Yellow Wind Sage, the final boss of Chapter 2. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColletteHayes</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=What_Happens_To_The_Destined_One_In_Black_Myth:_Wukong&amp;diff=313010</id>
		<title>What Happens To The Destined One In Black Myth: Wukong</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=What_Happens_To_The_Destined_One_In_Black_Myth:_Wukong&amp;diff=313010"/>
		<updated>2025-09-21T10:05:48Z</updated>

		<summary type="html">&lt;p&gt;ColletteHayes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summary &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong _ tells the story of the Destined One, and although he might not be the most talkative protagonist, he certainly goes on a substantial adventure throughout the course of the game. Inspired by the classic Chinese novel _Journey to the West , Black Myth: Wukong features plenty of familiar faces for those accustomed to the source material. The Destined One, however, is a new figure that bears a resemblance to Sun Wukong, the Monkey King that featured in the original novel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Warning: This article contains spoilers for Black Myth: Wukong.]  The story of [https://www.wukonggame.cc/ Black Myth Wukong mounts] Myth: Wukong __ starts out on a climactic note, showcasing a confrontation between Sun Wukong and the gods. Refusing to submit to their well, Wukong fights Erlang Shen, a warrior god and the nephew of the Jade Emperor. He ends up falling to earth atop of a mountain, where a stone is said to hold his remains. Wukong&#039;s spirit escapes into six relics , which have been lost for centuries by the start of the Destined One&#039;s journey. Recovering those relics could allow Wukong to return, precipitating the game&#039;s quest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How The Destined One Starts Out In Black Myth: Wukong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An Epic Adventure Starts Small &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The opening of the Destined One&#039;s journey is relatively humble in Chapter One of Black Myth: Wukong , as he begins his progress through the forests of [https://www.wukonggame.cc/ Black Myth Wukong skills guide] Wind Mountain . A small old man called the Keeper of Black Wind Mountain aids him in this chapter, instructing the inexperienced warrior and explaining the region to him. Here, the Black Wind King tried to reclaim his place on the mountain with somewhat failed attempts at reviving past comrades, all of whom prove to be obstacles that the Destined One has to surmount to claim the spirit of Wukong&#039;s eyes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beyond Black Wind Mountain, the Destined One comes to the Yellow Wind Ridge, a desert area where he&#039;s greeted by a mysterious headless monk character who plays the sanxian, a traditional Chinese lute. The ultimate villain of Yellow Wind Ridge is the Yellow Wind Sage, an overgrown rodent who came across the spirit of Wukong&#039;s ears and stole a Bodhisattva&#039;s head to contain the powerful spirit. When the Destined One defeats the Yellow Wind Sage, the headless monk reveals himself as the Bodhisattva , reclaims his head, and deems the Destined One worthy of receiving the spirit of Wukong&#039;s ears. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bajie Joins The Destined One&#039;s Journey &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An Acerbic Companion Provides Help &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chapter Three sees the Destined One travel to snow-capped mountains, where he meets the pig companion Zhu Bajie . Although Bajie tends to be abrasive toward the Destined One, he ends up accompanying him for much of the journey, proving to be a help in certain sequences and boss fights. Near the end of Chapter 3, the two end up trapped in a bag by the monk Yellowbrow, who is posing as his master. The Destined One defeats a macaque enemy inside the bag before taking down Yellowbrow himself, earning the spirit of [https://www.wukonggame.cc/ Wukong Game Blog]&#039;s nose. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chapter Four of Black Myth: Wukong turns into a descent into arachnid lairs, where a number of demon spider sisters who can present themselves in human form live . Here a tragic romantic backstory for Bajie is revealed, which also receives the focus of the cutscene played at the end of the chapter. A centipede demon called the Hundred-Eyes Daoist Master ends up slaying spider demons before turning his eye upon the Destined One, who receives the spirit of Wukong&#039;s tongue after defeating the demon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story of Chapter Five in Black Myth: Wukong is also a familial one, dealing with the Bull King and his family. Aging and sick, the giant demon Bull King reclines against a mountain, still demanding respect from his children. The Destined One travels the area with a character who appears to be the Bull King&#039;s daughter Pingping, but they&#039;re ultimately revealed to be his son, Red Boy. Red Boy claims the spirit of Wukong&#039;s body from his father and transforms , forcing the Destined One into a fight to claim the relic for himself. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Fate Of The Destined One In Black Myth: Wukong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Taking The Place Of Sun Wukong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Destined One approaches the end of his journey in Chapter Six of Black Myth: Wukong , claiming pieces of Wukong&#039;s icono equipment one-by-one. He first acquires the Somersault Cloud, which allows him to fly around to find various bosses and take them down. After picking up each piece of Wukong&#039;s armor from the bosses, the Destined One and Bajie travel into the Water Curtain Cave, where the Destined One takes Wukong&#039;s staff to complete the ensemble . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Destined One and Bajie then ascend a mountain to find and enter the stone that&#039;s said to hold Wukong&#039;s body. Within, the two are ferried on a boat ride by an aging monkey, who tells them that the Destined One possesses the spirit of Wukong&#039;s mind. The Destined One has to fight the physical form of Wukong to take his rightful place , a challenging final confrontation that he ultimately triumphs over. In turn, he takes Wukong&#039;s place in the stone. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although this is the ending to the Destined One&#039;s tale that most players are likely to encounter, at least on a blind playthrough without much hunting for secrets, there&#039;s another fate for the Destined One if more hidden content is completed. If the Destined One completes enough trials to go up against Erlang Shen, he can fight this formidable foe before taking on Wukong to achieve a different ending. Here, he receives Wukong&#039;s memories , which play as an animated cutscene to close the story. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong ultimately hides many of the finer details of its lore in journal entries (or in reading Journey to the West , which could help explain a lot of context), but there&#039;s still a significant story of the Destined One&#039;s adventure happening at the forefront. Whether or not a player goes for the secret true ending, the Destined One achieves a monumental task in _Black Myth: Wukong _ by uniting the pieces of Wukong&#039;s spirit and ultimately defeating the body of the Monkey King to claim his place. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Action RPG &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Systems &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6 /10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;__&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10.0 /10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Released&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;August 20, 2024&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;ESRB&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M For Mature 17+ // Blood, Violence&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong is an action RPG game from the developers at GameScience. Based on the original Chinese novel Journey to the West, players take on the role of Sun Wukong, a legendary monkey warrior who fights against mythical beasts and beings to save his world. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer(s)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Game Science&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Publisher(s)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Game Science&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Platform(s)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PlayStation 5 , PC&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Powered by &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Expand  Collapse &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColletteHayes</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=How_To_Beat_Kang-Jin_Loong_In_Black_Myth:_Wukong&amp;diff=293057</id>
		<title>How To Beat Kang-Jin Loong In Black Myth: Wukong</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=How_To_Beat_Kang-Jin_Loong_In_Black_Myth:_Wukong&amp;diff=293057"/>
		<updated>2025-09-19T10:03:59Z</updated>

		<summary type="html">&lt;p&gt;ColletteHayes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;View Directory  Black Myth: Wukong - Complete Guide And Walkthrough &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quick Links &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Best Equipment For Kang-Jin Loong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang-Jin Loong Attack Patterns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Defeat Kang-Jin Loong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once escaping from the Sandgate Village to the snowy mountains in [https://Www.Wukonggame.cc/ Black Myth Wukong patch notes] Myth: Wukong , you might think you&#039;re ready to take on the upcoming bosses after everything the game has thrown at you from its line-up. While Wandering Wight is definitely an infuriating boss, Kang-Jin Loong is the embodiment of pure frustration. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang-Jin Loong is the second mandatory boss in chapter three, residing in the Snowy Path of Mirrormere, who might teach you a lesson on organizing your inventory before rushing into a fight with them. Combine numerous techniques from the previous chapters, and you can effortlessly beat them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Best Equipment For Kang-Jin Loong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Patience is a must-have before engaging Kang-Jin Loong in the fight since the dragon&#039;s nimble movements allow them to move past your attacks swiftly. Kang-Jin Loong excessively delivers the Shock and Chill elementals ,  [https://Www.Wukonggame.cc/ Www.Wukonggame.Cc] so ensure these right items, summons, and armor: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shock Quelling Powder&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ochre Armor Set&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Back Scratcher Cuiros&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wandering Wight Summon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wandering Wight will come in handy due to the excessive damage it delivers , and the Back Scratcher will give you a slight upper hand as it reduces the stamina&#039;s cost to dodge . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ochre Armor set is available to craft after defeating the Yellow Wind Sage in chapter two. Lastly, the Shock Quelling Powder removes the Shock stat that debuffs the Destined One, causing him to receive more damage than usual. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang-Jin Loong Attack Patterns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang Jin-Loon is an unforgiving boss who will take their sweet time to prepare and suddenly move in for a potent attack . The best course against these immensely agile patterns is to learn the perfect time to dodge them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attack &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Description &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Counter   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;---|---|---  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aerial Thurst Grab &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang-Jin Loong will fly and prepare to dive in for a grab attack , costing a good portion of your health. This is the fight&#039;s initiation move . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To dodge the grab, run either right or left and dodge diagonally to the upper left once Kang-Jin tries to thrust themselves at you. It is a long-range attack, allowing you to have a considerable window to dodge.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lightning Claw and Tail Combo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang-Jin will charge lightning in their hand and thrust it toward you, following up with a tail smash at low range . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The correct move is to dodge left since it gives you more space, and once you see the tail descending , make a perfect dodge right .   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whirl-Wind Spin &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After staying put for a while at medium range, Kang-Jin will spin around in circles to create strong winds , sending you high up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dodge backward as you see Kang-Jin spin in a circular motion to move out of the attack&#039;s range.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Double Lightning-Bolt Bites &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While flying , Kang-Jin will try to level himself to the ground and rush to bite you twice , followed by two lightning-bolt drops . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can dodge either left or right , and once the lightning appears, stay away from the blue marks on the ground, which indicate the lightning-drop location.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tail-Sweep and Frost Breath combo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To recover their poise, Kang-Jin uses their tail to deliver a sweep attack at low range and suddenly follows up with a Frost Breath . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Keep a minuscule distance from Kang-Jin to avoid their tail. For the cold fire breath, dodge backward, but the execution has to be performed flawlessly.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Midair Frost Breath &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In midair, Kang-Jin will leash out vast waves of Frost Breath . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To avoid the Frost Breath, run forward and get below Kang-Jin .   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lightning AOEs (Two Variants) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang-Jin will screech and summon multiple lightning strikes from above randomly around the arena. They can do it both on the ground and in the air. The only difference is that the midair variant lasts longer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Continuously run around the arena to stay out of the blue lightning spots.   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Defeat Kang-Jin Loong &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kang-Jin Loong flies around a shrine in the frozen lake of Mirrormere , and once your presence alarms them, they will relentlessly try to catch up with you and initiate the fight with Aerial Thrust Grab . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dodge the grab , and it will give you a vast window to launch a full combo . However, if caught in the grab, it can instantly take up a considerable portion of your health. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Patience is the key to winning this battle. Kang-Jin will retaliate with multiple combos, including Lightning Drag and Tail. Once the tail hits the ground, it affixes for a few seconds. Either attack a quality combo of light and heavy attack or use Wandering Wight&#039;s summon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doing the following numerous times, Kang-Jin will be stunned and allow you to exchange a good number of hits with them. Make these hits count since Kang-Jin will not be on your ground level for most of the fight. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When Kang-Jin initiates the Whirl-Wind attack, you can immediately cast the Immobilize spell to stop their movement. This will provide a significant time frame for executing the finishing moves along with the combos, leading Kang-Jin to be stunned . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Staying mid-range during the fight is deadly as Kang-Jin will release Frost Breath, and dodging it can be tricky . Retreating is also a viable option, but if you get caught in the Frost Breath , it will inflict both Chill and Shock elementals along with physical damage . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These are the multiple ways you can deliver attacks on Kang-Jin Loong; repeating this will ultimately beat them. However, the main issue in this fight is that Kang-Jin will be in midair for almost the entirety of the battle, and it requires nothing but patience. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Excessive use of the Immobilize spel l to hold them to the ground, combined with Cloud Step , is considerably deadly. The use of Red Tides Transformation can come in handy since Kang-Jin Loong likes to keep their distance from the Destined One, and this transformation can initiate long-range attacks, catching them off guard. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the defeat of Kang-Jin Loong, the Destined One will be teleported to the Pagoda Region , a giant prison. Additionally, you will be rewarded with a plethora of awards: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1586  Will &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Starlit Cloud-Bidden Antler &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Three  Cold Iron Leaves &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, Will is the in-game currency with which the Destined One can buy things from the merchants. Before fighting Kang-Jin Loong, you were only eligible to craft the battle robe * of the Ochre Armour Set, but with the help of the newly retrieved *Three Cold Iron Leaves , you can successfully craft the remaining armor parts . &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ColletteHayes</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:ColletteHayes&amp;diff=293056</id>
		<title>User:ColletteHayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:ColletteHayes&amp;diff=293056"/>
		<updated>2025-09-19T10:03:51Z</updated>

		<summary type="html">&lt;p&gt;ColletteHayes: Created page with &amp;quot;I am Les from Limevale. I am learning to play the Viola. Other hobbies are Amateur astronomy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site: [https://Www.Wukonggame.cc/ Www.Wukonggame.Cc]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Les from Limevale. I am learning to play the Viola. Other hobbies are Amateur astronomy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web-site: [https://Www.Wukonggame.cc/ Www.Wukonggame.Cc]&lt;/div&gt;</summary>
		<author><name>ColletteHayes</name></author>
	</entry>
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