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	<entry>
		<id>https://wiki.timero.com.br/index.php?title=What_Avatar:_Frontiers_Of_Pandora_Could_Learn_From_The_Way_Of_Water&amp;diff=531870</id>
		<title>What Avatar: Frontiers Of Pandora Could Learn From The Way Of Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=What_Avatar:_Frontiers_Of_Pandora_Could_Learn_From_The_Way_Of_Water&amp;diff=531870"/>
		<updated>2025-10-11T02:27:20Z</updated>

		<summary type="html">&lt;p&gt;BrandieMark: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Avatar: The Way of Water , the long-awaited sequel by the director James Cameron, has been a huge success. So far, it&amp;#039;s the third highest-grossing film in history, surpassed only by Avengers: Endgame and Avatar itself. The tremendous reception of the film may serve the next video game in the franchise , Avatar: Frontiers of Pandora , still in development, as a source of momentum following the renewed interest in the saga. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to the new ins...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Avatar: The Way of Water , the long-awaited sequel by the director James Cameron, has been a huge success. So far, it&#039;s the third highest-grossing film in history, surpassed only by Avengers: Endgame and Avatar itself. The tremendous reception of the film may serve the next video game in the franchise , Avatar: Frontiers of Pandora , still in development, as a source of momentum following the renewed interest in the saga. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to the new installment, the planet Pandora has been expanded even further with the inclusion of new tribes, creatures and lore, something that could be reflected in the video game. While James Cameron is confident in Ubisoft&#039;s vision for [https://Optimusgolfers.com/ Avatar Pandora official] , the upcoming open-world game has even more to work with since the release of The Way of Water . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Avatar 3&#039;s Ash People Would Have Been Great in Frontiers of Pandora &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the most prominent elements included in Avatar: The Way of Water is the existence of tribes other than the forest Na&#039;vi from the first movie . The sequel introduces the oceanic Na&#039;vi after Jake Sully and his family are forced to run away. They are taken in by this new community and learn their ways in an attempt to go unnoticed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Avatar: Frontiers of Pandora could introduce new types of Na&#039;vi previously unknown. Although it would not be surprising if James Cameron wanted to save new characters and cultures for the next films, it would also be exciting to have the opportunity to discover new types of life or even explore more differences between the forest and ocean tribes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pandora is a natural environment with unique vegetation and fauna. Despite the great variety of animals both terrestrial and aerial that could be seen in the first Avatar movie, such as the horse-like pa&#039;li or the flying ikran, it is necessary to add those presented in The Way of Water . Among them are the ocean-dwelling ilu and tsurak mounts, as well as Avatar &#039;s gigantic tulkun . SInce it&#039;s an open world game, Ubisoft can offer a wide range of rideable creatures all over the planet to facilitate travel by land, sea, and air. There&#039;s even room to introduce more animals into the game; after all, many of the dangers and mysteries lurking on the planet have yet to be depicted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Tree of Souls, introduced in the first Avatar film, is established as a sacred element of Na&#039;vi culture. It allows the Na&#039;vi to connect, communicate and interact directly with Eywa, the sentient life force of the planet Pandora . The Way of Water , meanwhile, shows the Spirit Tree, the underwater version from the aquatic Metkayina tribe. It functions similarly to the Forest Na&#039;vi&#039;s Tree of Souls but allows certain Na&#039;vi to manipulate the aquatic life around it, connecting them to the very ecosystem they inhabit. Frontiers of Pandora could further explore this concept by including more Spirit Trees that connect to different environments, allowing for new connections and abilities linked to the planet. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the same vein, water is almost another character in the new movie. Many exploration games such as Abzu and Subnautica have shown that exploring oceans and lakes can be really exciting, so perhaps the game can use these new locations to create a new gameplay experience. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Avatar: The Way of Water Reopens the Door to a LEGO Avatar Game &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the essential themes of the saga is that humans are expanding across the planet at an alarming rate, destroying nature in their wake. The first film establishes the many interests humans have in Pandora and its resources, and The Way of Water explains that, due to their technological advances and funding from the RDA organization , they have been able to essentially build an entire city on Pandora in just a few months. It would be very interesting to be able to explore and observe the human-built fortresses and cities on Pandora and even attack them. It would show the overreach of the RDA there, as well as some of the unique and intriguing technology that exists in this futuristic world. This seems plausible, given past trailers featuring skirmishes with the RDA. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In addition to showing the human settlement on Pandora and its rapid expansion during the film, it is also explained why Earth&#039;s government agencies are so interested in the planet. The Earth will soon be uninhabitable and humanity will need a new place to settle. Although the game is named after the planet Pandora, it would be interesting to take a look at the state of Earth in the Avatar franchise during the time period in which it is set. The game could offer some sympathy for humans looking for a new home, or highlight new ways that humanity might devastate its home planet. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [https://Optimusgolfers.com/ Avatar Frontiers of Pandora DLC] films have very distinct main characters. Although the traditions and customs of Pandora play a major role, these story elements always revolve around Jake Sully, Neytiri and their respective families and friends. The Way of Water introduces new characters such as Jake and Neytiri&#039;s children , along with other important humans and Na&#039;vi. Frontiers of Pandora could bring back these characters, allowing players to interact with them. Even if the game explores new characters and locations, there is always the possibility that its story will overlap with the movies, allowing players to connect with some of the characters they already know. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the game can learn a lot from the movie, it should not be limited to that either. Often, movie tie-in games are overly attached to the story of the film without bringing anything new to the table, and are quickly forgotten. In recent years, these games have seemingly fallen out of fashion, with more tie-in games being sequels, prequels or franchise-related rather than straight retellings of the same story. Frontiers of Pandora seems to belong to the latter category, but it can still borrow ideas from The Way of Water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Avatar: Frontiers of Pandora is currently in development for PC, PS5, and Xbox Series X/S. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: 10 Open-World Games To Play While Waiting For Avatar: Frontiers of Pandora &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandieMark</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=Avatar:_Frontiers_Of_Pandora_s_Magnus_Jansen_Interview&amp;diff=511730</id>
		<title>Avatar: Frontiers Of Pandora s Magnus Jansen Interview</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=Avatar:_Frontiers_Of_Pandora_s_Magnus_Jansen_Interview&amp;diff=511730"/>
		<updated>2025-10-09T02:24:32Z</updated>

		<summary type="html">&lt;p&gt;BrandieMark: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summary &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Avatar: Frontiers of Pandora ** brings new life to the James Cameron franchise by giving players the ability to freely traverse the planet as Na&amp;#039;vi, exploring new areas and encountering a wide variety of creatures and clans. The game comes from developer Massive Entertainment, which previously produced titles like the Tom Clancy&amp;#039;s The Division series, and publisher Ubisoft. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Screen Rant interviewed the creative director of...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summary &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Avatar: Frontiers of Pandora ** brings new life to the James Cameron franchise by giving players the ability to freely traverse the planet as Na&#039;vi, exploring new areas and encountering a wide variety of creatures and clans. The game comes from developer Massive Entertainment, which previously produced titles like the Tom Clancy&#039;s The Division series, and publisher Ubisoft. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Screen Rant interviewed the creative director of Avatar: Frontiers of Pandora Magnus Jansen to discuss bringing new depth to James Cameron&#039;s world, balancing danger and beauty, and what will surprise fans most about the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen On [https://optimusgolfers.com/ Avatar Frontiers of Pandora DLC]: Frontiers Of Pandora &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Screen Rant: First, I would just love to talk about what your process was like balancing, taking inspiration from James Cameron&#039;s world, while also managing to make something that differentiates itself and makes the experience feel fresh and new at the same time. What was that like?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: It&#039;s a great question or a train of thought, because this was something that was very important to us from the start. Because starting out, it&#039;s no secret if you know anything about video games history that when that movie-licensed video games or any licensed video game can be - it can turn out bad if you&#039;re just looking for a quick cash grab or just a quick thing. And I&#039;m super happy to say now, especially back then when we started, that in the first meetings with Lightstorm, James Cameron&#039;s production company, it was super clear that they did not want to do that, a bad game or a quick, &amp;quot;Let&#039;s just you redo the movie and so Hollywood hopefully can get some money.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They actually were interested in the medium. Humble about that they weren&#039;t experts, which was great, very encouraging that they were humble about that. But also they knew strongly that to make a great game of [https://optimusgolfers.com/ Avatar Frontiers of Pandora guide] and Pandora, we need to capture and really lean into what makes games unique. And that insight was super cool, and obviously that&#039;s insight that we agreed with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So from the beginning we set out, &amp;quot;Okay, what&#039;s a great licensed game or what&#039;s a great game period?&amp;quot; Well, a great game is interactivity, agency; I am a player, I have a voice. I co-author my story together with the video game developers, they have their story, but then it&#039;s interactive and I play and I create situations. So that&#039;s all what we need to capture. Systems, central activity, freedom, go wherever you want - it&#039;s not a linear game, it&#039;s an open world game. So we did all that. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The other thing I think that is needed to make it great is that it&#039;s got new experiences, new things, new places, new characters, new stories. Because if it&#039;s just the same characters and the same story and the same places that&#039;s in the movie, then you&#039;re not going to be surprised. You&#039;re not going to have that, &amp;quot;Oh my god, I haven&#039;t seen this before&amp;quot; jaw drop, which is I think a big part of the movies. Like, &amp;quot;Oh my God, I have never seen this.&amp;quot; It&#039;s an act of pure creation. And so we needed to do new animals, and to do that, we needed new environments that they could live in. So it all ended up with a bunch of new, and that I think is what makes it so good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I saw in another interview, you described the world as beautiful and dangerous, but not aggressive. Can you explain a little bit more about what you mean by that and why that&#039;s such a core part of this world&#039;s design?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: Right. So to me, when I watched the movies, especially the first one all those years ago, I came out of the movie theater and I had this feeling that I had been to a place, because the world was so - the crafting was so qualitative with such detail, not just in the technical expression and realization, but in all the backstory and the clans. And everything just was so well-made that it felt like a real place. And that&#039;s immersion - it&#039;s escapism, pure escapism. You&#039;re transported somewhere. And that kind of escapism I think is super powerful, and one of the big reasons I play video games. And to go to a place and be there, I think it&#039;s essential that it has a good balance of danger, but also just niceness to hang out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So we know the world of Pandora is a beautiful and dangerous place as we see in the movies. It&#039;s like jaw-dropping and then something jumps out and tries to kill you, and we have to balance this. How hostile is the wildlife? How do they seek? Because they have smell, they could seek you out. And there were definitely parts in development where we were tweaking it so that if you just stood and watched the stars, eventually some predator would sniff you out and come kill you and eat you for lunch, and then we tuned that. Which is probably realistic - that&#039;s probably what would happen on Pandora. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: But then we tuned it so it became a little less hostile, as I said. Because if you want the action as a gamer, you&#039;ll seek it out. You can find the danger, you can find the RDA, you can find all that. But if you just want to sit and watch the sunrise, I think that&#039;s important that you can do that and not have the game world come out and try to kill you all the time. So I think that just chilling and being allowed to take in the sights is very important. And then you are the actor, you have the agency, you decide when you go and want to put yourself in danger. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I know that this project has been in the works for many years. I&#039;m curious the biggest sort of evolutions you&#039;ve seen it undergo as a project since it first began?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: Oh, wow. There are a couple of big milestones, I think. In any video game or even software, there are these big stages, like alpha, beta, et cetera. And then before the alpha, there are sub-milestones before that. There was this point where we had our ikran, the banshee, your own personal dragon. We had those systems up and running, and then we had that working. And when we get the Vista system and the rendering up and running on the map we have of the Western Frontiers, which is what we call the new part of Pandora that we created. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I think that when we got those two working together and you were just flying, and we got the floating mountains to be there because these are pretty huge things that are detached from the terrain. But technically there was some work to get that to be performant. That was a huge part, when you can just fly all over the map, I would say. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I think there are these milestones when we have our very first cutscene that we got in. It was with Etuwa, who is one of the lead characters in the game, an Aranahe. She&#039;s the Tsahik of the rainforest clan that you meet early on in the game. I still remember that. That particular cutscene doesn&#039;t exist because we changed the script slightly, but I remember that very, very well when I saw that. So getting the performance capturing and doing that was amazing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then finally I would say, we got our big ray tracing, the sort of lighting engine upgrade came in around 2020 or 2019. That all sort of was rolled out in a big capacity, a big addition to Snowdrop. And that just changed the look of the forest completely to the better in an amazing way. So that was also just a huge milestone that I remember. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For my last question, I&#039;m just curious what you think will surprise players and fans of the Avatar ** series the most about this game?**&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: I really love the banshee and the way we made it like a really special companion. Of course, you can pet it, but it has a favorite food, for instance, that you don&#039;t know about. And it&#039;s randomized for all players, so all players will have a different favorite food, and then you have to feed it. And you get to name it, and then you call it that name. You get to pick how it looks, and then you get to dress it up. And that sounds childish, but it is childish. I love it. I love that you get to play with it like that. So I think the banshee is truly a joy at all times. And then you talk to it when you fly, and it&#039;s like you say, &amp;quot;Good job Floof,&amp;quot; or whatever you decided to name it. [Laughs] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The other thing is somewhat more broad, but I think just the depth of execution we did on all of the Na&#039;vi clans. There&#039;s three clans, one for each region. Our rainforest region is called the Kinglor forest in the Na&#039;vi terms, but as a dev, we&#039;ve always called it the rainforest region. And then to our upper plains region or the grasslands region, which is completely different, a completely different clan. Their culture is different, they have different food stuffs, they have different crafts, they have different people, they have a different attitude. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There&#039;s these sublime differences but also subtle differences, and you just dive into their world, especially in the side quest and the side dialogue. I am super impressed with what the writing team and all of the art team and everyone that crafted that. It feels like when you go on a trip yourself to a different country and you just get a little glimpse of the culture, and it&#039;s very relatable because we&#039;re human when you take a trip. But it&#039;s also so interestingly different and I think that comes across between the clans. I think the team did a fantastic job there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Source: Ubisoft/YouTube &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**[https://optimusgolfers.com/ Avatar Frontiers of Pandora online guide]: Frontiers of Pandora ** releases on December 7, 2023 for PlayStation 5, Xbox Series X/S, PC, and Amazon Luna. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandieMark</name></author>
	</entry>
	<entry>
		<id>https://wiki.timero.com.br/index.php?title=User:BrandieMark&amp;diff=390888</id>
		<title>User:BrandieMark</title>
		<link rel="alternate" type="text/html" href="https://wiki.timero.com.br/index.php?title=User:BrandieMark&amp;diff=390888"/>
		<updated>2025-09-28T17:52:51Z</updated>

		<summary type="html">&lt;p&gt;BrandieMark: Created page with &amp;quot;My name is Jayme (46 years old) and my hobbies are Travel and Equestrianism.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog post :: [https://Optimusgolfers.com/ optimusgolfers.com]&amp;quot;&lt;/p&gt;
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&lt;div&gt;My name is Jayme (46 years old) and my hobbies are Travel and Equestrianism.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog post :: [https://Optimusgolfers.com/ optimusgolfers.com]&lt;/div&gt;</summary>
		<author><name>BrandieMark</name></author>
	</entry>
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